BalanceValidator and GasValidator have been moved outside of the TransactionPreview component, because there are some transaction modals that may not need them to be baked in to TransactionPreview. It is useful to have these components on the tx preview step only when we start the process on the preview step.
Fixes#1202
I had to revert the loader changes that switched from/to as it was causes quite a lot of logistical complexity. Instead of using Loaders, we are setting the type of account (account or contact), and it is being displayed appropriately. There is a very slight deviation from the design, however it is consistent with the design for other transaction previews.
feat: add BalanceValidator
Shows an exclamation icon next to the "from" account when the balance for the requested asset is too low.
This is useful when the user starts the transaction wizard on the TransactionPreview step.
fix: SignTransactionModal - set default focused account when none is found
refactor: move token lookup from QML to nim in the toMessage procedure.
fix: 1:1 tx requests - handle case where token contract is not found (ie sending SNT from mainnet and receiving message on testnet)
feat: error checking for building a token transaction
feat: TransactionPreview - add a validation check that disallows continuation if the selected "from" account has insufficient funds
I noticed that the 1:1 chat commands were not able to send token transactions due to "intrinsic gas too low" error. I quickly realised there there were a few components missing, which have been fixed.
*feat: update the 1:1 chat commands transaction modal to allow editing of the from account and network fee*
The TransactionStackGroup was updated slightly to allow manual control of back/next actions.
Fixes#870.
*fix: Create distinct modal transaction actions*
Previously, adding `Connection`s for the `walletModel.transactionWasSent` signal in different dialogs would cause the signal to be handled in the wrong dialog. The solution was to pass a `uuid` from the requesting dialog, and include the `uuid` in the response, so that only requests that were requested from the dialog would be handled.
*fix: update 1:1 translations*
All the translations were not being translated for me. I noticed that they did not exist in the `.ts` translation files either.
- Create privilege dialogs dynamically for each privilege requested
- Check if a privilege has been granted before to determine if dialog must be shown or not
- If dapp is allowed to use privilege, save it in the settings
- Changed WebView to WebEngineView
- Created a new controller/view for the web3 provider
- Created a private profile
- Created a channel for comms browser - qml
this fixes the text color in dark mode and the StyledButton is replaced with a StatusButton
For the StatusButton to support the color red, I added the color property that can be overridden
- If the count matches the required amount a tick will be included next the count
- The format is "✓ 12 words"
- This commit also fixes the text color when in dark in the wallet add new account modal
Fixes: #926.
Gas estimations were not being decoded correctly (indicated with "error getting gas price predictions" in the console) and were preventing transaction dialogs from continuing past the step containing the GasSelector component. This affected mainnet only, because in testnet we have hardcoded gas prices (for when the gas prices on mainnet are insane) which is why it was not apparent in testnet.
fix: Contract address not showing correctly
This was caused by `getStickerMarketContractAddress` being moved to `utilsView` but not updated in QML
Update StatusRoundButton colours to support a "tertiary" style (background and icon color overlay), as well as tertiary hover colour.
Fix the modal header close button so that it more closely matches the design.
Replace the buttons in the onboarding modals with StatusRoundButtons were possible.
Closes: #586
Previously, loading sticker packs and stickers would show a lot of blank and non-interactive content.
Now, stickers and sticker packs have grey circles to indicate loading. Additionally, the sticker market button (+) shows a loading indicator until the sticker packs are loaded.
This component is similar to a StatusRoundButton that holds an icon.
However, the StatusRoundButton has a fixed number of variations based on the
designs. Sometimes we need clickable icons that have a different look and feel
E.g. in the chat input component.
This component aims to cover that use case.
Related to #599.
![Imgur](https://imgur.com/vKTadPM.png)
![Imgur](https://imgur.com/PHMzGxC.png)
This PR is based off of #1036, which supports system colors at app startup, meaning the onboarding screens may be in dark mode, if the user has their system set to dark mode. This PR fixes the onboarding screens so they support dark mode.
It also:
1. Adds radio buttons to the `AccountList` component, as per the design
2. Adds `qsTr` where missing on the onboarding screens
3. Fixes some minor design issues
4. Updates the modals titles to match the design
5. Uses reusable Status components where possible. `EnterSeedPhraseModal` and `GenKeyModal` could have used the `StatusRoundButton` component, but there were some limitations that preventing this from being possible.
Supports system dark mode. Changes the user appearance setting to a 3-way setting of System, Light, Dark.
New accounts will have their appearance setting set to "System", which uses the system setting to determine if dark mode should be applied.
Breaking change: Users who had their settings on Light Theme, will now get the system theme (light or dark). Users who had their theme set to Dark, will now get the Light theme.
At startup, the onboarding screens will have the system-level setting of dark mode applied or not. Once, logged in, the user settings will be applied.
## Note
An appearance setting of "System" is not dynamic to the system-level setting. This means that if a user has "System" set for their appearance (and ie, the user has light mode set), and then user then changes their system setting from light to dark, the app will not respond until it is restarted. This is due to a limitation of Qt not having a reliable way to propagate these changes to QML.
Related to: #586.
Adds a loading state to stickers, so that a loading indicator appears while the sticker is being downloaded from IPFS.
In the case of a network failure or timetout, a reload button is shown instead. Once network is restored and the reload button is clicked, the image is reloaded from the network, going through the same lifecycle of showing the loading state first.
These components are used to render the chat info in the top bar of the chat view.
`StatusChatInfoButton` is an clickable button that will open chat info dialogs.
Closes#923
This component introduces `StatusLetterIdenticon`, `StatusImageIdenticon`
and `StatusIdenticon`.
- `StatusLetterIdenticon` renders an identicon with a single letter based on a
name.
- `StatusImageIdenticon` renders an actual image based on an identicon URL
- `StatusIdenticon` is a composition of the former both, but with a loading mechanism
to decide which should be rendered
The commit also ensures all of these components are used respectively throughout
the application.
Currently, exceptions thrown during transactions or gas estimation that were spawned in another thread are not being propagated, due to a limitation in nim (see https://nim-lang.org/docs/manual_experimental.html#parallel-amp-spawn).
This means any exceptions from status-go were not propagated correctly and would cause the app to crash. This includes entering the wrong password when trying to send a transaction.
The issue was addressed by passing a `success` variable by reference, which is set to false if an exception was thrown by status-go.
Disable the selection of "contact" in the send transaction modal, because right now, this is not possible, but it will be in the future. Once we get this working, we can uncomment it.
Fixes: #815
Previously, only stickers purchased from the main status account were shown. Now, stickers purchased from any of the accounts are shown.
Accounts include any accounts returned by `accounts_getAccounts` and are non-chat accounts.
Fixes#788.
Fixes#853.
Fixes#856.
refactor: gas estimation and transaction sends have been abstracted to allow calling `estimateGas`, `send`, and `call` on the contract method (similar to the web3 API).
Moved sticker pack gas estimation and purchase tx over to the new API
*Sticker purchase:*
- gas estimate is done using new API and debounced using a timer
*Wallet send transaction:*
- tokens can now be sent
- gas is estimated correctly for a token tx, and debounced using a timer
***NOTE***
1. If attempting to send tokens on testnet, you must use a custom token as the token addresses in the pre-built list are for mainnet and will not work on testnet.
2. The new API should support all existing gas estimates, send txs, and calls. The loading of sticker pack data, balance, count, purchased sticker packs, etc, can be moved over to the new API. Almost all of the `eth_sendTransaction`, `eth_gasEstimate`, and `eth_call` could be move over as well (that's the idea at least).
This commit extends the AddressInput to perform ENS lookups when valid
ENS values are entered. The lookup happens asynchronously, so we show a loading
indicator as the request is happening.
Closes#790
The problem was that the BigInt lib did not handle decimals at all. `divMod` only let the remainder be what is after the dot. So I created my own divde and multiply methods to move the dot depending on the number of decimals
- Determine if the recent transaction history is being fetched or available before obtaining the first 20 transactions
- On account change, reset the selected tab to show the asset list
- Collectibles were kinda pixelated/blurry (not anymore)
Fixes#806
Add gas estimate for sticker pack purchase.
Update transaction for sticker pack purchase.
Add GasValidator component which validates gas is selected correctly and displays an error message if not. This component is not visible until it is not valid (at which point the valdiation error message is displayed).
In a future PR, need to:
1. estimate gas for token txfer (sendTransaction) via a normalised method for estimating gas for EthSend
2. move sticker pack purchase to use an EthSend object so gas can be estimated and tx sent
Fixes#669.
Composes all tx components to create a send transaction modal for the wallet.
1. Add a reusable TransactionStackView component that wraps a StackView component to show the screens of the Send Tx modal and handles back/forward/reset functionality.
2. Add a reusable TransactionStackGroup which holds tx components and allows modal header and button text to be defined and handles validation for all child components.
3. Add an isValid property to all tx comps for pristine validation state.
4. Reset all components in modal once modal is closed. This consists of a `resetInternal` function that each component should implement to reinstate its original starting state, and a `reset` function that parent components can use to reinstate the overridden properties.
5. Tx error handling to display either a StatusGo error message in the dialog, or wrong password in the TransactionSigner.
6. Fix ReceiveModal to allow for pre-selected account based on current wallet account.
7. Add focused border colour to Input component.
8. Fix issue with last TransactionStackGroup input not being able to obtain focus.
9. Fix fiatBalance not appearing on initial load on AccountSelector.
10. Fix selected asset updated properly when assets changed in the AssetSelector component.
11. AccountSelector is pre-populated with selected wallet account. Supporting work on the components has been done to suppor this.
12. Changing accounts in the "from account" updates the asset balances in the AssetAndAmountInput component.
13. Move validation from ContactSelector to the Select component.
1. Test sending of tokens. This requires that tokens contracts are setup on testnet. Right now, they are set up for contract addresses on mainnet.
2. Loading state once transaction is sent. Button in modal needs to move to a loading state and the "toast" messages in the wallet need to appear informaing user of tx progress.
3. Need to clarify (and implement?) support of ENS names in the AddressInput. It appears that ENS names could be resolved. This would be a long operation and require some kind of UI loading indication.
4. Wallet balances need to be updated on every block, so for example, sending funds between accounts I should be able to see the balance updated in real time.
1. Sending to a contact currently doesn't work because the ContactSelector component selects the Contact's whipser key, instead of his/her wallet address. May need to figure out how this is done in status-react. As it stands, attempting to send to a contact will crash the app.
2. Sending *from* an imported account does not work, with an error from StatusGo `cannot locate account for address: 0x123...`
As per discussion, there's no "primary" and "secondary" type in round buttons.
They just appear in different sizes (44x44, 40x40, 32x32). The size determines
their look & feel
- link color in compact mode
- channel links did not have a #
- clicking on a mention should show that profile
- The AddChat button image didn't reposition when closing
Necessary cases are:
- Onboarding to show the list of 5 accounts
- In QML when we show it to the user for the backup
- Change it to a Loader, so the component and its memory is cleaned when closed
So far our `IconButton` hasn't been a proper button control which comes
with many downsides, such as:
- Some default button behaviours need to be simulated (e.g. `onClicked`)
- Any support built-in features for all controls in QML like `ToolTip` aren't can't be used
- There are probably accessibility aspects to it as well
We use the `IconButton` in many different places. Sometimes it doesn't
even act as a button, but just as an icon. I suggest we introduce a separate
`StatusIcon` component for that in future changes.
This commit turns the `IconButton` into a proper `RoundButton`, restoring
the control behaviour and features we get from QML.
This also required to expose the `icon` property as a `iconImg`,
because a `RoundButton` already comes with an `icon`.
On the other hand, we could remove the `onClick` simulation and can now
take advantage of components like `ToolTip`.
This fixes a bug that, when the supplied assets change the AssetSelector resets its
selected asset as well
Previously, it would keep the selected asset around, even when the asset list has changed,
leaving it in an invalid state