Quick integration of fetching balance in the current chart view.
The proper implementation requires refactoring the QML views to separate
price chart, that depends only on the token and chain, from balance that
depends on token, chain and address.
Closes: #7662
Applied the following solution agreed with design team: When a user types their message, hitting enter, or pressing send, should automatically create the chat and send the message, removing the 'To' input field and Confirm/Reject buttons (that means, directly navigating to the new created chat).
Fixes#7706
When typing at non-end position (in channel name filed) cursor
is no longer jumping to the end. Additionally binding loop
on "contentWidth" is fixed.
Closes: #7805
There was a requested design change where no longer wanted to have
checkboxes to decide which files will be included for a discord import,
but rather have an "X" button that enables users to remove items.
This commit implements this refactor.
In addition, it ensures that the already loaded discord categories and
channels that have been extracted from validation, are kept in sync as
well.
Meaning, if a user removes a file from the file list, the corresponding
channel will be removed as well.
If there's not channel in a given category, the category will be removed
as well.
Closes#8125#8126
- Created `bdd_hooks` that contain the sing up steps just only once in the feature start and the needed start steps depending on the test case.
- Updated feature files removing sign up steps and given/when/then reorganization.
Closes#8026
An issue with adding wallet account was happening only for a new user,
the reason for that was incorrectly set keystore path and keystore file couldn't
be found on the statusgo side because of that.
Property bindings were added for showMessageLinksSwitch in order for it to change the checked state whenever previewableSites model has any item checked or displayChatImages setting is true.
There are two main changes in the model -> view relationship:
1. The model coming from the store becomes the only source of truth and the UI will only change when the model changes. This means that when another UI component from settings menu wants to change some setting it needs to update the model, not UI components directly.
2. When the store will provide a new model we will update only rows that are different in the current model.
chore(@storybook): add language & currency settings view to storybook
chore(@storybook): add language & currency settings view to storybook
fix storybook menu
remove qsTr
Prior to this commit we would reset the file list (and categories and
channels) whenever the `CreateCommunityPopup` was closed.
This made sense because at that point we could assume that the user has
decided to somehow stop the process of an import, so the next time the
modal is opened again, we want that data to be reset.
However, it turned out that this introduced a bug in the scenario where
and import is running, and while it's running, when the user decides to
hide the progress modal, it would reset the warnings count, resulting in
the progress banner to show an invalid state until the next progress
signal was emitted.
We don't want to reset this data every time we close the modal. We only
want to reset it when we know there's no import in progress.
Fixes#7787
- wrap everything we can in AppMain with a (async) Loader
- do not access globals w/o a proper store
- drop some dead code
Although I wasn't able to completely fix the bug, the ~50% improvement in
startup time is still worth trying imho. On my machine, the startup time
went down from ~7s to under 4s.
Related: #7292
Remove the workaround, to the approach of using the complete last word event,
for three letters seed-words. The three letters condition introduced
another side effect when completing the "sentence" and made the
_internal.mnemonicInput contain an extra duplicate word.
Unify the event `doneInsertingWord` generation for the internal purpose
with the external. This will trigger a secondary for some usage but
I see no problem with even in other usages.
Fix corner case when user enters a correct seed word that is not singular
and uses the mouse to jump. In that case the doneInsertingWord is not triggered
Fixes: #7715
Keycard settings view - UI - developed in a way that list of keycards is displayed
if there is at least one keycard set up. If the a keycard is locked or gets locked it
will be correctly marked in red. Selecting keycard from the list, its details may be
seen and additional flows may be run for it (so far only unlock flow is developed).
Fixes: #7025
Updated `Create` and `Confirm` password views according to new design decisions taken to give consistency to the onboarding screens (related to font-size).
Updated related squish test cases: Screenshots updated with new font-size and refactored some objectNames and objects that where using `text` property instead of `objectName`.
Updated `Input` components to `StatusPasswordInput` ones.
Fixes#7447
This workflow doesn't save the keystore files which are required in order
to create new wallet accounts. It is not yet clear how to proceed with
saving the keystore files without an accountId.
See `setupAccountKeycard` which is missing `storeAccount*` calls vs
working workflow done in `setupAccount`
Closes: #7867
Enabled restart info popup after language is changed --> Workaround to temporary resolve the crash we have when language is changed (`startupModule` is null and some qml bindings are still calling this dead pointer) so, change language will not retranslate and instead, also on mac and win, the app will need a restart to apply the new language.
Disabled retranslations for all os on the corresponding service.
Will temporary fix#7709
- user is able to see community without being a member
- invitation bubble always display "Go to Community"
- join community buttons are displayed in community view
main part of: #7072
- 'Settings' title removed and it is shown instead the Community name and number of members
- Overview icon updated according to the design
- Icon of members size updated according to the design
- The spaces between edges of the Secondary Nav tab and items updated according to the design
Fixes#6785
This adds the UI plus all necessary models and signal handling to render
discord import progress in the desktop application.
It also introduces message handling for discord chat message types.
Requires status-im/status-go#2826 to function
Co-authored with @caybro
- remove the extra spinner (ok'ed by John and Benj)
- use the more modern StatusIcon, w/o the unconditional ColorOverlay
- some minor cleanup
Closes: #7645
Direct binding was causing problems with height calculation in some
environments (qt 5.15) and lack of binding in other (5.14). This is
a solution which seems to work in both cases.
Closes: #7703
The create a group chat related objects have been updated according to new qml changes.
Now these tests are working (if they don't work it is bc of mailserver reliability).
Additionally:
- communities grid made scrollable
- filtering done using SortFilterProxyModel
- various adjustments to the design
- clear input button added to the search input
Closes: #6360
Actually this is not a signing transaction, but rather authenticating logged in
user when he wants to send a transaction. An authentication is done by entering
password(regular user) or pin(keycard user).
A real signing transaction feature will be (hopefully) added in a near future where
we're going to sign a transaction on a keycard which corresponds to a certain
account, a user wants to send a transaction from.
To sum up... this change just removes password from the send modal and introduces
`Authenticate` flow instead.
Fixes: #7510
The RootStore was calling checkRecentHistory on the wallet section View
instead of the transaction View.
Still the workflow is broken due to the 20 minutes timer that calls
the checkRecentHistory and hangs the the main thread (UI) for a long time
Fixes: #7266
- don't display identicon rings for contacts with an ENS name
- prefer the at-form (@foo-user) whenever possible, and don't display their
username or pubkey unless they are locally given a nickname
- show compressed keys everywhere instead of the regular ones
Fixes: #7319Fixes: #7515
This was never implemented, eventhough a similar approach is used with
the global AppSearch. Expose the method `scrollToMessage(messageId)` so
that it can be called from QML directly.
Fixes#7375
The gif test was manually activating the unfurling, which is no longer
necessary. Now check that enabling gifs will enable tenor unfurling
Also add a test for image unfurling and validate the unfurling image
links components and preview settings.
- fix spacing/padding/margins
- remove MouseAreas, they block hovering the buttons (not needed any
longer thanks to our new QQC2 buttons)
- some minor cleanups
Fixes#7366
- align the dialog to design
- fix radio button logic (it was possible to uncheck a mutually exclusive
checked button eventhough it's inside the button group, leaving the Unpin
button in an undefined state)
- port to StatusDialog and layouts, dropping a lot of needless code
- remove dead code for passing around the `property Component
pinnedMessagesListPopupComponent`; the popup is being invoked via
`Global.openPopup()`
Fixes#7316Fixes#7315
- Added `Authenticate` flow
- `Setup a new Keycard with an existing account` updated so it includes `Authenticate` flow
from the point where is needed (when migrating a profile keypair)
- We are missing `Unlock Keycard` flow for this one, will be added once it is developed
Also
- fix the other saved addresses that were relying on the order of
buttons and fail after adding the favourite button
- improve the rest of the tests
- improve debug buttons
- extend driver with helper functions
Closes: #6898
Depends on statug-go favourite flag extension and merging of `favourites`
with `saved_address` tables and API
Additional changes:
- Remove duplicate name instead of ESN
Closes: #6546
- `Setup a new Keycard with an existing account` flow improved
- code review comments applied
- Qml part updated due to the latest `StatusListItem` changes in `StatusQ`
Changes done within this commit were required by the latest keycard
library change, where we gave up of sending few signals when we're
running/resuming flow, which were sent before (those were signal notifying
about unplugged reader, card not inserted and card inserted, they are sent
by the keycard lib now only if that is really needed).
- Added flow which covers `Setup a new Keycard with an existing account` from
the keycard settings part (though two sub-flows there are missing, `Unlock Keycard`
and `Authentication` cause we don't have them yet).
- Updated factory reset flow (part of shared module) that it can read and display metadata
from a keycard if they are set, with this update this flow is almost complete, we are missing
`Unlock Keycard` flow for it as well.
- pull in required StatusQ changes (see status-im/StatusQ#882)
- simplify the radio buttons handling, no need for a ButtonGroup as they
share the same parent
- the radio buttons have the desired font size as a result ;)
Enable preview for gifs after enabling the gif functionality
Disable gif functionality if the preview was disabled
Addition fixes
- The gifs weren't checked if all images weren't enabled
- The subdomain wasn't checked for whitelisting if the main domain wasn't enabled
- Image clicking
- Dismiss asking for unfurling was not updating the state
Considerations
- Looked into having the "gif enabled" - "tenor unfurling" relation
embedded in the controller but it would require extensive refactoring
by implementing a data-model for unfurling whitelisted domains
Closes: #6829
- export a non-blurry browsers image from Figma
- bring the whole UI closer to the design
- sllight refactor to user StatusDialog and layouts
Fixes#7169
Replace Contact component with StatusMemberListItem.
Add missing Nim functions to fill models with onlineStatus.
Adjust components paddings to match design.
Fixes#6985
This adds a feature flag for the discord import tool so we can start
landing individual pieces of the feature without it being fully
implemented.
It also introduces the modal chooser for creating new communities but
it doesn't do anything more than that, as of this commit
Closes#6843