Summary: Fixes needing to specify exact height of react views in Mason. Uses a ViewTreeObserver to delay draw until we have correct bounds.
Reviewed By: sriramramani
Differential Revision: D3527122
Summary:
Nodes wasn't supporting text decorations to the line (strike through
and underline). This patch implements that.
Differential Revision: D3512711
Summary: We do want to only apply updates when a view previously wasn't mounted and didn't have a backing view created. Previously we were applying updates to the view regardless of the mount state, which resulted in positioning bugs. Rather than revert, I cleaned up the code Ahmed fixed, since didUpdate || ensureBackingViewIsCreated() was both a bug and obscure, as the two should have a swapped order.
Reviewed By: sriramramani
Differential Revision: D3538734
Summary:
@public
Text was not correctly respecting padding. We would account for it when measuring, but then not actually apply the padding to the text. This adds support for proper padding
Reviewed By: andreicoman11
Differential Revision: D3516692
Summary:
Previously, to fix the issue of commands happening before the Views
were made and attached to the hierarchy, a check was added to see if a node
had not been mounted to a View, to update its hierarchy. In reality, we need
to do this irrespective, since a node could be mounted to a View, but its
children may not yet be attached, for example. Note that if there is nothing
to be done, this won't do extra work (i.e. applyUpdates recursively goes
through the tree from the node on which we did the operation to apply updates,
but if there are no updates, we stop traversing that praticular subtree).
Reviewed By: sriramramani
Differential Revision: D3511462
Summary:
The TextInput spannables are being set wrong by Nodes. Consequently,
when you hit space after a word, anything you type is highlighted, though it
shouldn't be.
Differential Revision: D3507516
Summary:
The results from measureInWindow were always wrong the first time it
was called. This was due to the fact that the view in question was not
actually a view yet, so the results were incorrect. This patch uses the
existing measure functionality (which can measure virtual nodes) to measure
the view, while modifying it to properly get the results relative to the
window instead of relative to the root view.
Reviewed By: sriramramani
Differential Revision: D3501544
Summary:
Depends on D3120798
Depends on D3120631
Enables D3120631 for nodes. This implementation seems to work but let me know if I'm doing something really stupid.
Reviewed By: ahmedre
Differential Revision: D3120814
Summary:
Modals were broken in Nodes, because the custom measurement logic for
all the children of the ReactModalShadowNode was not being applied (because we
wrapped it in a NativeViewWrapper). This change adds a custom flat node type
for modals.
Differential Revision: D3499557
Summary:
Fix DrawImageWithPipeline's code for checking whether or not an image
request exists or not to be the same as DrawImageWithDrawee's.
Differential Revision: D3489532
Summary:
In manageChildren, we were assuming that the indices that
were passed in to be removed were sorted, however, they weren't.
This patch sorts the children to be removed. Note that it doesn't
explicitly sort move, since these are sorted by the MoveProxy class.
Reviewed By: astreet
Differential Revision: D3474639
Summary:
Groups encountered a pretty major crash where, in many cases,
we would find that DrawCommands and Views were out of sync. This
turns out to be due to the fact that when we drop views from the
root view, we remove each child using removeChildAt (which ultimately
causes an invalidate and redraw). If this happens for a
FlatViewGroup, this causes issues where the Views are all removed,
but there are some DrawCommands (potentially DrawViews) that aren't
removed, hence them going out of sync.
Reviewed By: astreet
Differential Revision: D3473916
Summary: Currently only FlatViewGroup children were clipped, rather than all offscreen Android views.
Reviewed By: ahmedre
Differential Revision: D3462002
Summary:
During the patch for fixing the order of UI operations, we apply
updates to any node receiving a ViewManager command in order to ensure that
nodes that were not yet mounted to a View and not yet attached to their parent
would be properly able to receive the event. However, if a node is already a
view, calling the update could cause unwanted things to happen (for example,
the View's bounds changing improperly), because we're only traversing that
node of the tree and down (instead of the entire tree). This fixes the issue
by only applying updates to the node if the view mount state has changed.
Reviewed By: sriramramani
Differential Revision: D3448356
Summary:
A Layout's text can either be an Ellipsizer or a SpannedEllipsizer.
SpannedEllipsizer implements Spannable, but Ellipsizer doesn't. We were
casting the Layout's text directly to a Spanned without first checking as to
whether or not it was actually a Spanned.
Reviewed By: sriramramani
Differential Revision: D3435075
Summary:
The nodes version of D3364550. The only difference is that here we
don't get `onSizeChanged` but `onBoundsChanged`, and we need to compute the
height/width of the target image from those bounds. ahmedre please let me know
if any of these assumptions are in any way incorrect.
Reviewed By: ahmedre
Differential Revision: D3424843
Summary:
This is needed for the upcoming loading from multiple sources (D3364550 for the non-nodes version) and cache interrogation (D3392751 for non-nodes version).
This postpones creating the DraweeRequestHelper until the image size is known, which in the nodes universe is when `onBoundsChanged` is called.
Reviewed By: foghina, ahmedre
Differential Revision: D3413467
Summary:
Fix touch inspector when using Nodes by implementing custom logic.
This logic now takes into account that non-View nodes need to be clickable.
Reviewed By: astreet
Differential Revision: D3433927
Summary:
Made some improvements to RCTText based on some of our learnings from components for android. This now resembles diffusion/FBS/browse/master/fbandroid/java/com/facebook/components/widget/TextSpec.java
Things that have improved:
- Calculation of text width is now faster (we noticed in components that .getWith() on the layout is all that is needed and it is much faster)
- Use text layout builder to abstract away a lot of the low level details of static / boring layouts and text measurements
- Handle MeasureMode correctly, previously AT_MOST was not supported.
- Better handling of RTL text by using TextLayoutBuilder where I made changes to support RTL text in components. Specifically RTL text measured with UNSPECIFIED or AT_MOST.
- There was an incorrect assumption being made that when measure() was not called the text had to be boring. This is incorrect, Arabic text is never boring for example. Also multiline text is not boring either and may have exact sizing.
Reviewed By: ahmedre
Differential Revision: D3374752
Summary:
The dispatchViewManager command should, according to the spec, only
be executed after children are added. On Nodes, however, due to the fact that
the Views in question may not have been created until the call to the command
occurred, the dispatchViewManagerCommand may occur too early. Consequently,
ensure that we apply any state updates to the Node represented by that
reactTag before we enqueue the view manager command (this will ensure that
views are properly added to the parent, etc before sending the command).
Reviewed By: astreet
Differential Revision: D3428855
Summary:
@public
This adds support for specifying multiple sources for an image component, so that native can choose the best one based on the flexbox-computed size of the image.
The API is as follows: the image component receives in the `source` prop an array of objects of the type `{uri, width, height}`. On the native side, the native component will wait for the layout pass to receive the width and height of the image, and then parse the array to find the best fitting one. For now, this does not support local resources, but it will be added soon.
To see how this works and play with it, there's an example called `MultipleSourcesExample` under `ImageExample` In UIExplorer.
Reviewed By: foghina
Differential Revision: D3364550
Summary:
Historically, removeClippedSubviews for Nodes would not clip views
that overflowed their parent. This patch changes that, so that Nodes can
properly clip views when they are off screen (even if they have descendants
that overflow the bounds of their parent).
This is done by calculating a set of offsets from the actual width and
height of the view, and using those in the clipping calculations.
Reviewed By: sriramramani
Differential Revision: D3409859
Summary:
As an optimization, for something like a ScrollView which contains
a FlatViewGroup containing posts, make sure that each post is explicitly
mounted to a View. This may help improve performance, especially when said
Views are otherwise inlined as DrawCommands instead of actual Views.
Reviewed By: astreet
Differential Revision: D3161232
Summary:
The removeClippedSubviews optimization often detaches views while
maintaining strong references to them (so they can be attached again later
on). However, when removing the parent view, any detached views end up not
being cleaned up or removed, thus leaking memory. This fixes this by
explicitly dropping detached views when the parent is removed.
Reviewed By: astreet
Differential Revision: D3337513
Summary:
Text in Nodes is squashed into a single DrawCommand for drawing a
Boring or StaticLayout. Touch is handled using a TextNodeRegion subclass of
NodeRegion that knows how to identify pieces of text inside of the DrawCommand
based on spans in the text. However, we only use a TextNodeRegion on the
second call for updateNodeRegion for an RCTText. If there is only one call,
the NodeRegion will just be a normal one. This patch ensures that the
NodeRegion for an RCTText is always a TextNodeRegion, allowing for null
Layouts that are set when the DrawCommand is made.
Reviewed By: astreet
Differential Revision: D3291682
Summary:
As of D3235050, Nodes supports the optimization of removing clipped
subviews from the hierarchy. However, because Nodes supports overflow:visible,
this could cause issues when DrawCommands overflow the bounds of their parent
container. This patch fixes this by not clipping any overflowing Nodes.
Reviewed By: astreet
Differential Revision: D3235072
Summary:
RN has an optimization in which a ScrollView (or similar ViewGroups)
can ask to remove clipped subviews from the View hierarchy. This patch
implements this optimization for Nodes, but instead of adding and removing the
Views, it attaches and detaches Views instead.
Note that this patch does not handle overflow: visible. This is addressed in a
stacked patch on top of this patch (to simplify the review process).
Reviewed By: astreet
Differential Revision: D3235050
Summary:
Nodes crashed when setJSResponder was called on a virtual (non-View)
node, because a View could not be found using that react tag. The solution is
two fold - first, to figure out the View parent and pass that to
setJSResponder in addition to that of the virtual tag. Secondly, we weren't
mounting views that had animation properties (transform, for example) to
Views, which caused related code to fail.
Reviewed By: sriramramani
Differential Revision: D3301310
Summary:
Canvas.save by default saves both the matrix (for translations,
scaling, etc) and the clip (clipRect) - in most of our cases, we really only
care to save and restore the clip, not the matrix.
Reviewed By: sriramramani
Differential Revision: D3235698
Summary:
With nodes, it's possible for a touchable region to not be
explicitly mounted to a View. To work around this (and allow the region to
be the handler of the touch event), FlatViewGroup intercepts touch events
when the touch lies within any of the virtual NodeRegions.
This can sometimes be wrong - the canonical example is when touch starts
outside of a particular FlatViewGroup (so someone else, for example a
sibling) intercepts the touch event, and then the person moves over a
different FlatViewGroup, causing it to intercept the touch event when it
shouldn't. To fix this, we only allow intercepting touch events due to
NodeRegions on the down event.
Reviewed By: astreet
Differential Revision: D3160152
Summary:
By default, Nodes causes views to not be clipped, unless overflow is
explicitly set to hidden. Consequently, Nodes sets all the clipping bounds to
negative infinity, and does some extra work (saving the canvas layer,
clipping, etc) before drawing. This optimization skips the extra work when
it's not needed.
Reviewed By: sriramramani
Differential Revision: D3161268
Summary:
Initially, we used to mount nodes to Views anytime a node was
clicked. This was not useful, since we could still not handle touch when
a touch event was already dispatched. Later, a fix was pushed that
supported handling touch events for non-View NodeRegions. Part of the
intention was to remove this code, but it was forgotten.
Reviewed By: sriramramani
Differential Revision: D3160532
Summary: This allows users of the API to have greater control over handling RTL. One example is Components which needs this greater control to correctly handle RTL.
Differential Revision: D3120721
Summary:
UIImplementation has a few methods that in the end touch native Views, such as dispatchViewManagerCommand, addAnimation, sendAccessibilityEvent etc. There are 2 cases where it is possible to have those methods called on shadow nodes that don't have backing Views created:
- backing view is scheduled to be created but not commited yet (StateBuilder accumulates createView commands into a queue and flushes it in the very end)
- shadow node doesn't mount to a View so there is no backing View
Touching View in UI thread in these 2 cases will either lead to silent error (e.g. failure callback will execute), or a native crash.
This diff is overriding all UIImplementation methods that touch Views in UI thread and makes sure that backing View is created before we do so.
Reviewed By: ahmedre
Differential Revision: D3046392
Summary: In some rare cases, RCTText.measure can receive negative width which will crash with an assertion in android.text.Layout because it expects a positive value. This is a temporary fix to treat negative values as unconstrained width until the original bug is fixed.
Reviewed By: sriramramani
Differential Revision: D3038767
Summary:
Since we now have the correct fix in place, this patch is to revert
the hack we put in place to not be launch blocking.
Reviewed By: sriramramani
Differential Revision: D3019883
Summary: In FlatViewGroup, we flatten some react nodes into parent while mounting others into child Views. This is causing touch events being dispatched to wrong targets because child Views are \"stealing\" touch events from flattened Views. To fix the issue, implement ReactCompoundViewGroup to provide information about both virtual and non-virtual nodes.
Reviewed By: ahmedre
Differential Revision: D3018054
Summary: Before this patch, we only collected virtual nodes in NodeRegions, because NodeRegions are only needed to implement ReactCompoundView.reactTargetForTouch() which is only interested in virtual nodes. In the next patch, FlatViewGroup will implement ReactCompoundViewGroup interface which requires knowledge of both virtual and non-virtual children. As a step towards that, we need to include non-virtual nodes in NodeRegions. This patch is implementing that. By itself, it should have not cause any changes in application behavior: we add non-virtual nodes to NodeRegions and mark them as non-virtual, then skip all non-virtual nodes in reactTagForTouch().
Reviewed By: ahmedre
Differential Revision: D3018047
Summary: Before the patch, order of NodeRegions was inconsistent. Given parent A and 3 children B, C and D, we collect DrawCommands like this: A, B, C, D but NodeRegions were collected as B, C, D, A which neither matches draw order, nor a reverse of it. This patch changes it so that NodeRegions are collected in drawing order (A, B, C, D) and we iterate backwards to find correct touch target (in case they overlap).
Reviewed By: ahmedre
Differential Revision: D3018034
Summary:
This is a hack to fix the Groups dialog bug so that we can get some
real data in production from using Nodes. This should be replaced with a
better solution in the near future.
Differential Revision: D3016859
Summary: CSSNode.addChildAt() calls dirty() to invalidate the node and propagate dirty flag up to the root. However, ReactShadowNode overrides dirty() for virtual nodes so it does nothing. This results in bugs where an added text doesn't trigger a measure pass because RCTText is never dirtied. To fix the bug, override addChildAt() in RCTVirtualText and explicitly call notifyChanged(true) to make sure hosting RCTText is dirtied and re-measured/re-laid out.
Reviewed By: ahmedre
Differential Revision: D3016827
Summary:
This code reverts D3004541, since it fixes the symptom instead
of the root cause. Root cause fix is in D3011191.
Differential Revision: D3011291
Summary: @public Split dispatchViewUpdates into two methods, which enables subclasses to commit pending ui operations, even when no root node is present.
Differential Revision: D3011191
Summary:
getLayoutWidth is the same as right - left, and since we have right
and left, we can save a method call.
Reviewed By: sriramramani
Differential Revision: D3010697
Summary:
In D2980358, alignment was implemented for nodes. This unfortunately
introduced a bug, which is that when we have a BoringLayout that is set to
ALIGN_CENTER, it can't be seen. This is a result of the fact that the width
passed in to BoringLayout is Integer.MAX_VALUE. Since measure has already
been called at this point, we can just pass the layout's width as the width
of the BoringLayout.
Reviewed By: sriramramani
Differential Revision: D3004971
Summary:
Groups had a crash when running with React with Nodes when returning
from a search screen. This was due to the fact that the node representing a
ShimmerFrameLayout was being dropped, and then later we were trying to detach
it. Since the view was already dropped, we shouldn't try to detach it since
it's already dropped and removed from the view hierarchy.
Reviewed By: sriramramani
Differential Revision: D3004541
Summary:
We keep a list of FlatShadowNodes that mount to Views that we want to delete, and only flush it at the end of an update cycle. This results in a situation where a root view is being removed before children are removed, which results in a crash in NativeViewHierarchyManager because a View that we are trying to remove no longer exists. There are a few approaches to fix the issue:
a) make a check if a View exists before removing it. While works, it removes a bug protection when we erroneously trying to remove a View that no longer exists (such as this). I'd prefer to keep the check in place
b) flush the views-to-drop queue. This works, but does some extra work in UI thread (namely, removing Views that would be removed anyway)
c) trim the views-to-drop queue to remove any Views that will be removed anyway. This does a tiny bit of extra work in BG thread, but less work in UI thread.
This diff implements option c).
Reviewed By: ahmedre
Differential Revision: D2990105
Summary:
Code in FlatUIImplementation.manageChildren() incorrectly assumed that moveFrom is sorted and moveTo is not, which is actually reverse: moveFrom is not sorted, and moveTo is. This means that we need to sort moveFrom before we can traverse it, and that we no longer need to sort moveTo (we did it by moving nodes to mNodesToMove first and then sorting it).
The sorting algorithm used is borrowed from Android implementation of insertion sort used in DualPivotQuicksort.doSort() when number of elements < INSERTION_SORT_THRESHOLD(32) which is 99.999% the case in UIImplementation.manageChildren() (most of the time this array is either empty or only contains 1 element).
Another (very rare) bug this is fixing is that the code only worked for FlatShadowNodes, but not all shadow nodes are FlatShadowNodes (there are rare exceptions, such as ARTShape, ARTGroup etc). New code works with all types of shadow nodes.
Reviewed By: ahmedre
Differential Revision: D2975787
Summary: We are currently traversing entire tree every time there is any update to any of the nodes, which is hugely inefficient. Instead, we can early out for nodes that are known to contain no updates. This saves a lof of CPU. This optimization can be turned off, and an Exception will be thrown if there was an unexpected update.
Reviewed By: ahmedre
Differential Revision: D2975706
Summary:
Fix screenshot tests for React with nodes. It was broken due to
calling clipRect with bounds of [-∞, ∞], which, due to a bug in Canvas that
appeared in screenshot tests, caused the view not to draw. Since this is a
no-op anyway, this patch just doesn't call clipRect when we have infinite
bounds.
Differential Revision: D2975494
Summary: Right now invalidate always tell the root node that the tree is dirty, and next update will traverse the entire tree in search of changes. While this works correctly, it's not the most efficient implementation. It is more efficient to store dirty flag in every node, and skip entire subtrees if this node and all descendants are already up to date. This diff is a first step towards that optimization.
Reviewed By: ahmedre
Differential Revision: D2955197
Summary:
Examples that use defaultValue as part of their declaration (such as
those examples under UIExplorerApp's TextInput) were being ignored. This patch
supports having text set directly on RCTTextInput and handles it properly.
Note that this patch depends on D2962643 and D2964847, without which the
TextInput example will look wrong.
Differential Revision: D2968002
Summary:
There are 2 issues in removeChild() implementation.
a) There is a chance that a node that we are removing will be mounting to a View, but the create view request has not be created so there is no backing View for it yet. In that case, FlatNativeViewHierarchyManager.dropView() will throw an Exception failing to find the View. The fix is to only dropView() if one was (requested to be) created.
b) If the shadow node that we are removing doesn't mount to a View, but one or more of its children do, those Views will leak because noone is removing them. The fix is to recursively call removeChild() until we find a node that mounts to a View.
Reviewed By: ahmedre
Differential Revision: D2974938
Summary:
OnLayoutEvent was incorrectly dispatching x/y coordinates relative to native View instead of relative to parent. This was causing issues in many cases, such as when Node was mounting to a View, in which case x/y would always be 0. This diff is fixing it.
This diff also caches last OnLayoutEvent to avoid dispatching the event on every layout even when layout didn't chance.
Reviewed By: ahmedre
Differential Revision: D2955087
Summary:
Setting the color for a TextInput with nodes was broken. The text color was
not being applied due to an optimization that prevented setting spans if
begin and end were the same (which is the case for an empty TextInput).
This patch depends on D2962643.
Differential Revision: D2962394
Summary:
The spannable flags for RCTVirtualText were always being set to
INCLUSIVE_EXCLUSIVE - this is different than the behavior that is found in
ReactTextShadowNode, which sets EXCLUSIVE_INCLUSIVE as the default flag
unless the text is at the beginning.
This is needed to fix various problems with TextInput, including the handling
of empty spans (see also D2962394 which depends on this patch), and making the
behavior consistent when styled children of a TextInput are changed.
Differential Revision: D2962643
Summary:
Implement measure for RCTTextInput. This is (almost) the same as
the one implemented for ReactTextInputShadowNode.
Differential Revision: D2964847
Summary:
There are 2 reasons why someone would call StateBuilder.ensureBackingViewIsCreated():
1) to make sure a View is created, because we are going to use it NOW
2) make sure react styles are applied to View, which doesn't really need the View to be created immediately
This diff is splitting the method into 2, without changing behavior. Difference between the methods' signatures is coming from the fact that 1) never takes styles and 2) possibly takes styles.
This is a pure refactoring diff and should have no change in functionality or behavior.
Reviewed By: ahmedre
Differential Revision: D2916697
Summary:
There is a rare case in React Native when a hierarchy is created and then *immediately* discarded all in one transaction. This is causing a View leak, because a View is created and then never attached to a hierarchy because it shadow node got detached. Since we never attached the View to the hierarchy, we cannot do a detach either and the View is kept in NativeViewHierarchyManager forever, causing a View leak. To fix the issue, don't create a backing View whenever a shadow node mounts to a View. Instead, put the create request into a queue and ONLY execute it if a shadow node is still attached to a hierarchy. This is fixing the View leak because will not create a View unless it's going to be attached somewhere.
The same logic applies to View style update (we don't want to update a View that is going to be detached from a hierarchy).
Reviewed By: ahmedre
Differential Revision: D2916826
Summary:
There are 2 reasons why someone would call StateBuilder.ensureBackingViewIsCreated():
1) to make sure a View is created, because we are going to use it NOW
2) make sure react styles are applied to View, which doesn't really need the View to be created immediately
This diff is splitting the method into 2, without changing behavior. Difference between the methods' signatures is coming from the fact that 1) never takes styles and 2) possibly takes styles.
This is a pure refactoring diff and should have no change in functionality or behavior.
Reviewed By: ahmedre
Differential Revision: D2916697
Summary:
When layout happens, left/top/right/bottom coordinates (and thus clip-*, too) are sometimes not at a pixel boundary for 2 reasons:
a) width/height in Flexbox are floats, and can contain any value, not just a whole pixel. E.g. style={{width: 3.1415926}} is perfectly valid
b) floating point arithmetics sometimes leads to values barely outside of pixel boundaries (width 18.0f can become 18.000001f when a sibling/child size changes).
a) is \"breaking\" screenshot tests, which slightly but differ from reference implementation
b) causes extra View updates/redraws for no reason
This patch is rounding DrawCommand bounds to a whole pixel to avoid these 2 issues.
Reviewed By: ahmedre
Differential Revision: D2934401
Summary:
Public
We wanted to do this before, but couldn't because touch events had timestamps
set by the system (and matched System.currentTimeMillis), but now we set those
timestamps! The idea behind this change is that System.currentTimeMillis is
unreliable, but nanoTime isn't, and it also guarantees that we will never have two events with the same
timestamp.
We're still seeing crashes with touch events not ending correctly in JS, this
might be the cause of that.
Reviewed By: foghina
Differential Revision: D2953917
Summary:
Many of StateBuilder methods take a lot of arguments, which makes it hard to read. This patch is doing a bit of cleanup by removing tag from the method signatures, because tag can be easily obtained from the node itself.
This is a pure refactoring diff and should have no functional changes.
Reviewed By: ahmedre
Differential Revision: D2915815
Summary: Both DrawView and AbstractDrawCommand have clipping logic, this diff is moving out logic into a common base class. This also reverts the screenshot tests fix, which was causing issues with overflow: visible.
Reviewed By: ahmedre
Differential Revision: D2933780
Summary:
The current AndroidView stipulates that the backing shadow node can't
be a FlatShadowNode. In some cases, however, we want to apply some of the same
logic (ex not adding NodeRegions, etc) to other ViewManagers that have a
FlatShadowNode backing (and that don't necessarily create a FlatViewGroup).
This commit renames AndroidView to NativeViewWrapper, and re-introduces
AndroidView as an interface, so that logic for padding, NodeRegions, etc can
be shared.
Differential Revision: D2942387
Summary: Not every CSSNode in a hierarchy is a FlatShadowNode, some virtual nodes can be ReactShadowNodes for compatibility with ART nodes. This diff fixes StateBuilder unconditionally casting a node to FlatShadowNode, which is causing a crash in Groups.
Reviewed By: nickholub
Differential Revision: D2941031
Summary: These methods (mostly getters/setters) are not meant to be overriden, so let's make them final. Hopefully, they will inline better, too.
Reviewed By: ahmedre
Differential Revision: D2933869
Summary:
@public Relax the constraint on ReactTextInputManager.
The TextInput Advanced screen looked different with and without
nodes, namely child Text items were not being rendered on the Nodes version.
This patch fixes that.
Differential Revision: D2930800
Summary: FlatUIImplementation.handleCreateView was missing an Override annotation. This diff fixes it.
Reviewed By: sriramramani
Differential Revision: D2919596
Summary: Currently, we wrap all unknown shadow nodes with AndroidView. This works great, except when the shadow node is virtual, i.e. it *doesn't* mount to a View. In this case, we just need to keep it in the hierarchy as is. Fixes ARTSurfaceView not working correctly in groups.
Reviewed By: ahmedre
Differential Revision: D2933325
Summary: Software Canvas uses ints to represents boundaries (because it is backed by Bitmap that has scalar size), whereas Hardware Canvas uses floats to represent boundaries. This results in a bug in Software Canvas where clipping with floats close to or outside of int range results in int overflows and incorrect clipping. To fix the issue, compute the clip boundaries manually instead of using Canvas.clipRect() method (that contains the bug).
Reviewed By: sriramramani
Differential Revision: D2919509
Summary: There is a bug in border drawing code that will not draw the border if the element has a background color. This diff fixes it.
Reviewed By: sriramramani
Differential Revision: D2919549
Summary: ImageRequestHelper was not handling data: scheme correctly, which resulted in images failing to load. This diff is fixing it by considering \"data:\" as a Uri resource, and piping it appropriately.
Reviewed By: sriramramani
Differential Revision: D2919403
Summary: Previously, RCTImageView/DrawCommand would always clip for specific scale types (such as CENTER_CROP), but this is incorrect if we want to allow overflow: visible on RCTImageView (which iOS allows). This patch tweaks the clipping condition from paddingLeft/paddingTop < 0 (i.e. image wants to draw outside of its bounds) to actual image rect being outside of clip rect. Previously, that would mean exact same thing, but now that clip rect is aware of overflow: visible, it matters, allowing RCTImage to not clip when we want it to draw outside of the boundaries.
Reviewed By: ahmedre
Differential Revision: D2873350
Summary:
Previously, every node would be clipped by its own boundaries. This made sense, because
a) RCTView cannot draw outside of its bounds, so clipping is harmless
b) all other node types were not allowed to control overflow behavior, and for them overflow was implicitly set to hidden, which means it should clip.
This diff changes the logic so that overflow can be set on any node (image, text, view etc).
The change has an important implication that make the diff a little trickier that it could be: AbstractDrawCommand clipping logic needs to be relaxed. Previously, clip bounds were *always* intersected with node bounds, which means that clip rect was always within node rect. This is no longer true, and thus shouldClip() logic needs to be modified.
Because of the above, RCTText no longer needs to artificially clip bounds against layout width/height.
Note: RCTImage is still not working with overflow: visible correctly (it still always clips). This is fixed in a follow up diff.
Reviewed By: ahmedre
Differential Revision: D2867849
Summary:
There is an assert in FlatViewGroup.reactTagForTouch() that says that TouchTargetHelper should not allow returning getId() when pointer events are BOX_NONE. This is not entirely accurate.
This acturally method is invoked in 2 different contexts. Main context is to find a touch target, and in that context the method indeed should never return getId() if pointer events are BOX_NONE. There is however a TouchTargetHelper which actually expects that reactTagForTouch() *may* return getId(), in which case it will perform logic to not all this method be invoked again from main context.
In other words, this assert needs to be removed because it is entirely possible to return getId() when pointer events are BOX_NONE. Ideally, these would be 2 different methods, but ReactCompoundView interface only defines a single reactTagForTouch() method.
Reviewed By: ahmedre
Differential Revision: D2873931
Summary: When padding is applied to RCTText, the text it renders should be offset by that padding. This is what iOS is doing.
Reviewed By: sriramramani
Differential Revision: D2872039
Summary: A simple refactoring diff that should make code a little easier to read. No functional changes.
Reviewed By: ahmedre
Differential Revision: D2867718
Summary: Exact same class is needed for Groups, and probably for other apps that want to work with Nodes, too, so let's extract it into a helper class to simplify coding.
Reviewed By: sriramramani
Differential Revision: D2873943
Summary:
Nodes create a FlatViewGroup for a root node element, and NativeViewHierarchyManager assigns it an id that matches root node it. Now this top-level FlatViewGroup is added to a ReactRootView. In non-nodes, this ReactRootView has an id that matches root View id, and when this ReactRootView gets detached from Window, it sends an event to NativeViewHierarchyManager that says that all the children of this View must be removed recursively. This works great in non-Nodes, but fails in Nodes because ReactRootView has no id (-1) and NativeViewHierarchyManager fails to find a corresponding ReactShadowNode, throwing an Exception. To fix the issue and make it work again we need to assign this View id of the top level shadow node. This creates a minor issue, where 2 Views (ReactRootView and its only child) share the same id, but that is not a problem because we don't enforce uniqueness of the ids, and don't rely on getViewById().
This was originally implemented, but then I removed it because I thought it wasn't truly needed. Turns out, it is needed.
Reviewed By: sriramramani
Differential Revision: D2873995
Summary: This diff implements ImageLoadEvents (ON_LOAD, ON_LOAD_END and ON_LOAD_START) in RCTImageView. ON_ERROR and ON_PROGRESS are easy to implement, too, but these 2 are supposed to carry extra information (error message and progress) but ImageLoadEvent doesn't support a payload yet (I'll add them in a separate patch).
Reviewed By: ahmedre
Differential Revision: D2824772
Summary: React provides properties to support shadows for Text, this diff implements it for Nodes.
Reviewed By: ahmedre
Differential Revision: D2817212
Summary: Minor optimization/cleanup: instead of creating an instance of FontStylingSpan for every RCTVirtualText, start with a global immutable instance of use copy-on-write when any of the properties change.
Reviewed By: ahmedre
Differential Revision: D2817156
Summary: Wrong order or top/right -> right/top means that clipping can be incorrect. I didn't notice it because visual result in many cases would still be the same (especially with overflow: visible being default and clipping being mostly disabled). Also only background was clipped incorrectly, and most texts don't have a background.
Reviewed By: ahmedre
Differential Revision: D2816432
Summary: Small optimization that prevents empty NodeRegions from being collected. Those will never receive touch events anyway, so why bother allocating memory and iterating over them?
Reviewed By: ahmedre
Differential Revision: D2816355
Summary: RCTText may modify its DrawCommand on collectState(), which updateNodeRegion() relies on. This means that order of the two is important: call collectState() first, followed by updateNodeRegion(). This fixes the bug where am RCTText may sometimes not respond to clicks (because its NodeRegion would be empty).
Reviewed By: ahmedre
Differential Revision: D2816295
Summary: NodeRegions are touch regions within hosting View, and while in most cases they are the same as View boundaries, there is one case where it's not true: TextNodeRegion. When mounted to a View, TextNodeRegion will have a bounds of (0,0,width,height) which is clearly different from (left,top,right,bottom). Initially I assumed they would always be the same so we could use information stored in NodeRegion (should probably be called TouchRegion) to update node's View boundaries, but it breaks RCTTextView when it mount to a View (because it would either contain incorrect bounds, or View will be laid out incorrectly). Right now touch is not working on RCTView that mounts to a View. To fix the issue, separate the 2 concepts.
Reviewed By: ahmedre
Differential Revision: D2816268
Summary: Small optimization. Once we mount a Node to a View, its NodeRegion is not used anymore with RCTText being an exception, but it will correct itself automatically upon updateNodeRegion call. This patch allows the dead object to get garbage collected.
Reviewed By: ahmedre
Differential Revision: D2816331
Summary: Alternative implementation of DrawImage using DraweeHierarchy instead of ImagePipeline directly. Yields same results, but potentially more stable. We'll run tests to measure performance of both.
Reviewed By: ahmedre
Differential Revision: D2746197
Summary:
Moves ReactProp and ReactPropGroup to `com.facebook.react.uimanager.annotations`. This is needed
so that future annotation processor can run on code inside the com.facebook.react.uimanager package.
@public
Reviewed By: astreet
Differential Revision: D2754842
Summary: View.invalidate() will not actually invalidate a View if it has width or height equal to 0. This is causing problems with overflow: visible. A quick fix applied here is to invalidate slightly larger region that the View bounds to bypass the optimization.
Reviewed By: ahmedre
Differential Revision: D2800920
Summary: Virtual shadow nodes, such as RCTRawText, RCTTextInlineImage etc cannot be mounted to a View (ViewManager will throw an Exception if we ever try to). This diff is adding a check to make sure that Exception is never thrown.
Reviewed By: ahmedre
Differential Revision: D2800869
Summary: UIImplementation.measure() can only measure shadow nodes that map to native Views. As a result of this, every time we tried to measure a shadow node that doesn't map to a View, we trigger callback with no data (to indicate an error). To fix this issue, walk up until we find a node that maps to a View, then measure that View and adjust for the bounds of a virtual child.
Reviewed By: ahmedre
Differential Revision: D2800960
Summary:
Everything (but Views) are drawn using AbstractDrawCommand (or its derivative, like DrawBorder or DrawBackgroundColor) and supports clipping properly. Views however are drawn using an assumption that Android will clip them manually. This is however not always true. One example is if an element A mounts to a View, and its parent B doesn't but has overflow: hidden and thus should clip the child.
There are 2 ways to fix this:
- pop every element that has overflow: hidden to its own View. In this case, its children will always be correctly clipped. This is however very inefficient, especially if overflow: hidden is default (which it is!) which means that almost every React element must be backed by an Android View.
- add clipping information to DrawView, similar to how AbstractDrawCommand has it.
This diff implements the latter approach.
Reviewed By: ahmedre
Differential Revision: D2792375
Summary: RootFlatShadowNode always mounts to a (top-level) View but was never marked as one that mounts to a View. This diff fixes it. Nothing in the code relied on it being marked as mounting to a View, so it worked fine. A follow up path that implements UIImplementation.measure() for nodes that don't mount to a View goes up until it finds first mounting node, and it was crashing with NPE because it tried to access RootFlatShadowNode's parent (and there isn't one).
Reviewed By: sriramramani
Differential Revision: D2800818
Summary:
React allows nesting <Image> inside <Text>, in which case it turns into an RCTTextInlineImage element. RNFeed is using it in a few places and thus we need to support it, too.
This diff implements it with InlineImageSpan (WithPipeline, and WithDrawee separately).
Reviewed By: ahmedre
Differential Revision: D2792569
Summary: D2768643 disabled View clipping of FlatViewGroup's children by calling setClipChildren(false). Turns out, instead of disabling clipping on the View this method is called on, it disables clipping on the children, instead. While we want the clipping disabled on all children that are FlatViewGroups, it also means that everyone else gets the clipping disabled as well. This has issues with ScrollView that stopped clipping its scrolling content, resulting in visual glitches. To fix the issue, manually clip all the Views that are not FlatViewGroups.
Reviewed By: ahmedre
Differential Revision: D2792411
Summary: This diff add an ImageRequestHelper class to reuse code that creates ImageRequest in both RCTImageView and (upcoming) RCTTextInlineImage
Reviewed By: ahmedre
Differential Revision: D2792548
Summary: Minor cleanup; renames BitmapRequestHelper to PipelineRequestHelper and adds BitmapUpdateListener interface. I plan reusing these classes in an upcoming RCTTextInlineImage implementation.
Reviewed By: ahmedre
Differential Revision: D2792535
Summary: AbstractDrawCommand's bounds are supposed to be the rectangle that the DrawCommand will draw into, so that it can compare bounds against clip rect bounds and reliable skip clipping when it's not needed. It is however not true for RCTText that can create text Layout that in some cases can go out of it's requested bounds (happens with TextView, too). To fix the issue, instead of passing requested bounds, pass the actual ones. In this case, AbstractDrawCommand will make sure to clip DrawTextLayout if for some reason it draws outside of the allowed boundaries.
Reviewed By: ahmedre
Differential Revision: D2786306
Summary:
@public React allows excluding certain elements from touch handling by assigning `PointerEvents` filter to them, such as BOX_NONE - this element will not receive touch but its children will, BOX_ONLY - only this element will receive pointer event and not children, NONE - neither this element nor its children will receive pointer events, and AUTO - pointer events are allowed for both this element and its children.
This diff adds PointerEvents support to flat RCTView. Most of the implementation is copied from ReactViewManager/ReactViewGroup. One small change is made to TouchTargetHelper to ensure that it works correctly with virtual nodes when their parent has PointerEvents set to PointerEvents.BOX_NONE.
Reviewed By: ahmedre
Differential Revision: D2784208
Summary: There is a small bug in DrawBorder where we forget updating color for a left border, which makes the border draw with whatever color was previously set to the Paint. This diff fixes it by updating the color.
Reviewed By: ahmedre
Differential Revision: D2779511
Summary: When setJSResponder() is called on a shadow node that doesn't mount to a View, React runtime will crash in NativeViewHierarchyManager because it will fail to find a corresponding View. To fix the issue, make sure we forceMountToView() before we call enqueueSetJSResponder().
Reviewed By: ahmedre
Differential Revision: D2779523
Summary: D2772438 removed some unused imports, and a parallel build landed that uses one of the imports. Both diffs landed and now master is broken. This diff is fixing it.
Reviewed By: ahmedre
Differential Revision: D2779442
Summary:
Prior to this patch DrawCommands weren't get clipped by parent DrawCommands at all. For example, a <View> element with size 200x200 with overflow:hidden should clip its child which is 400x400, but this didn't happen. However, if parent <View> would mount to an Android View, it would clip the child regardless of the overflow attribute value (because Android Views always clip whatever is drawing inside that View against its boundaries).
This diff is fixing these issue, implementing overflow attribute support and making clipping behavior consistent between nodes that mount to View and nodes that don't.
Reviewed By: ahmedre
Differential Revision: D2768643
Summary: I lost FlatViewGroup.verifyDrawable(Drawable) method during one of the rebases. Re-adding it now because hotspot drawable is not working without it.
Reviewed By: ahmedre
Differential Revision: D2772460
Summary: Previously, manageChildren() would throw an Exception if moveFrom != null or moveTo != null. This is obviously not correct, because no matter how rare these events are, they actually happen in practice. This diff re-implements manageChildren() to support all the cases. It does so by first removing all the elements that need to be removed. During removal, those elements that need to be moved will be temporarily put into `mNodesToMove` array. Then the next step is to add all elements (including new elements to add, and existing elements to move). There is an fast path when only one of another is present. If both types are present, they need to be sorted, first, to maintain correct orded. A similar optimization is applied to `removeChildren()`: there is a fast path when moveFrom == null and a another fast path when removeFrom == null. When both are != null, a merge sort is used (it is assumed that both moveFrom and removeFrom are sorted).
Reviewed By: ahmedre
Differential Revision: D2768689
Summary: There is an OnLayoutEvent that needs to be dispatched when a ReactShadowNode gets re-laid out. Some applications rely on it, so we should support it. This diff adds this functionality.
Reviewed By: ahmedre
Differential Revision: D2768625
Summary: RCTView has a property called nativeBackgroundAndroid that shows a ripple effect (or any other Drawable) when pressed and holded. This diff is adding support for the property.
Reviewed By: ahmedre
Differential Revision: D2768671
Summary: NodeRegion is only able to describe a rectangular region for touch, which is not good enough for text, where we want to be able to assign different touch ids to individual words (and those can span more than one line and in general have non-rectangular structure). This diff adds TextNodeRegion which inserts additional markers into text Layout to allow individual words to have unique react tags.
Reviewed By: ahmedre
Differential Revision: D2757387
Summary: Views that can contain other Views need to have their ViewManager to extend ViewGroupManager. Otherwise, it may not remove child Views correctly when a parent View is being detached. This diff is changing FlatViewManager that create FlatViewGroups (that can have child Views) to extend from ViewGroupManager.
Reviewed By: ahmedre
Differential Revision: D2768667
Summary: RCTImageView.setBorderWidth() is shadowing ShadowLayoutNode.setBorderWidths() because both are annotated with `ReactProp borderWidth`. To fix the issue, override setBorder instead (which is what LayoutShadowNode.setBorderWidths delegates to).
Reviewed By: ahmedre
Differential Revision: D2763938
Summary:
In ReactNative, we are fully controlling layout of all the Views, not allowing Android to layout anything for us. This is done by making onLayout() of the top-level View in the hierarchy to be empty. This works fine because we explicitly call measure/layout for all the Views when they need to be re-measured or re-laid out. There is however one case where this doesn't happen automatically: some Android Views such as DrawerLayout or ActionBar have children that don't have shadow nodes associated with them (such as a title in ActionBar). This results in situations where children of AndroidView will call requestLayout but they will never get relaid out, because shadow hierarchy doesn't know about them. Example: ActionBar has a seTitle method that will internally call TextView.setTitle() and that TextView will call requestLayout because its size may have changed. However, that TextView will never be remeasured or relaid out.
This diff is fixing it by keeping track of everyone who called requestLayout. Then, at the end of the update loop we go over the list a manually remeasure and relayout those Views.
Not a huge fan of how this is implemented (there MUST be a better way) but this works with least efforts. I'll see if I can improve it later.
Reviewed By: ahmedre
Differential Revision: D2757485
Summary:
There is currently a bug where we never release any Views that no longer display, still storing hard references in NativeViewHierarchyManager. This diff is fixing this bug, and here is how:
a) there is already logic in place to drop FlatShadowNodes (UIImplementation.removeShadowNode).
b) there is already logic in place to drop Views (NativeViewHierarchyManager.dropView(int reactTag) - used to private but needs to be protected so I can call it)
c) (the missing part) when we are about to drop a FlatShadowNode, check if it mount to a View (i.e. there is a View associated with that node), put it into a ArrayList. When we finished updates to a nodes hierarchy (which happens in non-UI thread), collect ids from those nodes and enqueue a UIOperation that will drop all the Views. We can either forward nodes as FlatShadowNode[], or only ids as int[]. Both should be fine, but as a rule of thumb we don't touch shadow node hierarchy from UI thread (as we don't touch Views from non-UI thread) so passing int[] is what this code is doing.
Reviewed By: ahmedre
Differential Revision: D2757310
Summary: Virtual nodes (such as RCTRawText and RCTVirtualText) have no state or node regions, don't need to be laid out, and thus should not be checked for state.
Reviewed By: ahmedre
Differential Revision: D2757089
Summary: Any padding that a FlatShadowNode is assigned by React runtime should be translated to a backing Android View so it looks correct and lays out children accordingly.
Reviewed By: sriramramani
Differential Revision: D2756562
Summary: This diff adds an `AndroidView` as a proxy for custom Views in FlatUIImplementation. Any ReactShadowNode that FlatUIImplementation doesn't recognize (because they don't extend from FlatShadowNode) will be wrapped with AndroidView to ensure that it measures and displays correctly. While not perfect, this is the easiest way to support custom Views (EditTexts, DrawerLayouts, ScrollViews etc).
Reviewed By: ahmedre
Differential Revision: D2751716
Summary: @public There are some properties, such as alpha or scale that we ONLY handle on a View level. This means that whenever we encounter a FlatShadowNode with this property, it should be mapped to a View. This diff is doing exactly this.
Reviewed By: ahmedre
Differential Revision: D2694495
Summary:
This diff pulls in my changes to css-layout algorithm. (The change: https://github.com/facebook/css-layout/pull/154)
This is a breaking change, since it adds a new `height` parameter to all measure functions.
So I've fixed all existing implementations just by adding a new unused parameter `height` - it's up to owners of these functions whether they want to use it or not.
Reviewed By: foghina
Differential Revision: D2757965
Summary: Normally, order or `measure/layout` and `onAttachedToWindow` shouldn't matter. However, `DrawerLayout` has a `boolean mFirstLayout` flag that it resets to true in `onAttachedToWindow` that makes it ignore first layout, and it leads to bugs. To fix the issue, we need to make sure that we first call `onAttachedToWindow` and only then we call `measure/layout`. The easiest way to do it is to delay measure/layout calls until all the views are attached to their parents. This diff implements the mentioned logic.
Reviewed By: sriramramani
Differential Revision: D2694973
Summary: @public There are some properties that we want to handle on a View level, as opposed to a FlatShadowNode level. For example, scale or alpha, that can be done very efficiently in hardware. Once we pop FlatShadowNode to a separate View, we need to apply these properties. This is where `BaseViewManager` comes in handy.
Reviewed By: sriramramani
Differential Revision: D2694290
Summary: @public When Android dispatches `MotionEvent` to `ReactRootView`, it needs to find a correspoding react node that should receive it. To be able to do it, we need to store boundaries of every `FlatShadowNode` in `FlatViewGroup`. Then we can iterate over node boundaries and find one that contains the touch event coordinates.
Reviewed By: sriramramani
Differential Revision: D2694197
Summary: @public This diff adds a `FlatShadowNode.forceMountToView()` method that will render its contents in it own `View`.
Reviewed By: sriramramani
Differential Revision: D2564502
Summary: @public To render `View`s inside `FlatViewGroup`, we need to pass the parent to `DrawCommand.draw()` method. Used in a followup diff.
Reviewed By: sriramramani
Differential Revision: D2564478
Summary: @public Similar to a `DrawBorder` patch, this diff adds `DrawBackground` and implements `ViewProps.BACKGROUND_COLOR` property in `FlatShadowNode` with it.
Reviewed By: sriramramani
Differential Revision: D2564466
Summary: @public Initial implementation of RCTView doesn't support borders, this diff fixes it by implementing a `DrawBorder`.
Reviewed By: sriramramani
Differential Revision: D2564424
Summary: @public Initial RCTImageView implementation only supported 'src', 'tintColor' and 'resizeMode'. This diff adds support for the rest of the properties: 'borderColor', 'borderWidth' and 'borderRadius'. `AbstractDrawBorders` class is reused in a follow up diff to draw borders for 'RCTView'.
Reviewed By: sriramramani
Differential Revision: D2693560
Summary: @public This patch adds basic support for RCTImageView (only 'src', 'tintColor' and 'resizeMode' properties are supported for now), and a concept of AttachDetachListener that is required to support it to FlatUIImplementations.
Reviewed By: sriramramani
Differential Revision: D2564389
Summary: @public This is a pure refactoring diff makes `StateBuilder` code a little bit easier to read. This gets increasingly important as new features with similar logic are added to `StateBuilder`.
Reviewed By: sriramramani
Differential Revision: D2564342
Summary: @public `RCTVirtualText` is creating a new `CustomStyleSpan` on every `applySpans()` call, which is not very efficient. We can cache and reuse unchanged `CustomStyleSpans` for efficiency. This patch is doing just that.
Reviewed By: sriramramani
Differential Revision: D2564366
Summary: @public Initial version of FlatUIImplementation lacks any primitives support (such as RCTText, RCTImageView or RCTView). This diff add the first part, RCTText (alongside with RCTVirtualText and RCTRawText).
Reviewed By: sriramramani
Differential Revision: D2693348
Summary:
Improvement over https://github.com/facebook/react-native/pull/11469.
Depends on https://github.com/react-native-community/boost-for-react-native/issues/1, **don't merge before it is fixed**.
It would be more in line with other dependencies to depend only on github for thirdparty bridge dependencies.
**Test plan (required)**
- Circle (testing with caches cleaned)
- ./gradlew ReactAndroid:packageReactNdkLibsForBuck (check twice to make sure caches work)
REACT_NATIVE_BOOST_PATH=./path-to-local-boost/
- ./gradlew ReactAndroid:packageReactNdkLibsForBuck (check twice to make sure caches work)
Closes https://github.com/facebook/react-native/pull/11511
Differential Revision: D4348098
fbshipit-source-id: 5c2f25cc395ae0cad19d56b7c0b2b102513580fb
Summary: Show a toast (since there isn't an easy way to show the yellow box)
Reviewed By: AaaChiuuu
Differential Revision: D4336435
fbshipit-source-id: 01b0dbdaabf51be3d23aab5c72ab2a701fcb8f80
Summary:
An exception is thrown when the native animation code attempts to play an animation on a view that hasn't been created yet. This can happen because views are created in batches. If this particular view didn't make it into a batch yet, the view won't exist and an exception will be thrown when attempting to start an animation on it.
This change eats the exception rather than crashing. The impact is that the app may drop one or more frames of the animation.
**Notes**
I'm not familiar enough with the Android native animation code to know whether or not this is a good fix. My team is using this change in our app because dropping animation frames is better than crashing the app. [This is the code](c612c61544/ReactAndroid/src/main/java/com/facebook/react/uimanager/UIViewOperationQueue.java (L874-L892)) that is creating the views in batches. Hopefully my PR at least provides some insight into the cause of the bug.
This may fix#9887
Closes https://github.com/facebook/react-native/pull/10907
Differential Revision: D4340129
Pulled By: lacker
fbshipit-source-id: 69160d9e71281a96a7445d764b4715a3e54c0357
Summary:
Boost is officially hosted on SourceForge which has ab SSL problem that Gradle complains about and also it is sometimes unavailable.
I switched to using npm hosted (yarnpkg mirrored for performance) boost lib exactly the same as from Source Forge.
Other alternatives considered:
- CDN e.g. mirror.nienbo.com started responding with 4XX code when requested by Gradle
- File sharing like DropBox are not for mass anonymous downloads
- Github is not good for binary files and is throttled for anonymous raw file downloads
- S3 or similar. Requires amazon account for maintenance and does not expose semver API and other nice features that npm has
In the future I'd like to try Yarn as dependency management tool for bridge builds, this could be the first step.
**Test plan (required)**
- Circle (testing with caches cleaned)
- `./gradlew ReactAndroid:packageReactNdkLibsForBuck` (check twice to make sure caches work)
- `REACT_NATIVE_BOOST_PATH=./bridge-dependencies/node_modules/boost-react-native-bundle ./
Closes https://github.com/facebook/react-native/pull/11469
Differential Revision: D4339446
Pulled By: mkonicek
fbshipit-source-id: ccc9196e9b675c16a235a318c4861aaa4e263d6e
Summary:
Android has a text API called breakStrategy for controlling how paragraphs are broken up into lines. For example, some modes support automatically hyphenating words so a word can be split across lines while others do not.
One source of complexity is that Android provides different defaults for `breakStrategy` for `TextView` vs `EditText`. `TextView`'s default is `BREAK_STRATEGY_HIGH_QUALITY` while `EditText`'s default is `BREAK_STRATEGY_SIMPLE`.
In addition to exposing `textBreakStrategy`, this change also fixes a couple of rendering glitches with `Text` and `TextInput`. `TextView` and `EditText` have different default values for `breakStrategy` and `hyphenationFrequency` than `StaticLayout`. Consequently, we were using different parameters for measuring and rendering. Whenever measuring and rendering parameters are inconsistent, it can result in visual glitches such as the text taking up too much space or being clipped.
This change fixes these inconsistencies by setting `breakStrategy` and `hyphenat
Closes https://github.com/facebook/react-native/pull/11007
Differential Revision: D4227495
Pulled By: lacker
fbshipit-source-id: c2d96bd0ddc7bd315fda016fb4f1b5108a2e35cf
Summary:
The reason for this change is to implement `allowFontScaling` on the Android's React Native Text component. Prior to this PR `allowFontScaling` only works for iOS.
The following link contains images of `allowFontScaling` working in Android on small, normal, large, and huge system fonts (from native Android display settings)
http://imgur.com/a/94bF1
The following link is a video of the same thing working on an Android emulator
https://youtu.be/1jTlZhPdj9Y
Here is the sample code snippet driving the video/images
```
render() {
const size = [12, 14, 16, 18];
return (
<View style={{backgroundColor: 'white', flex: 1}}>
<Text>
Default size no allowFontScaling prop (default true)
</Text>
<Text allowFontScaling={true}>
Default size allowFontScaling: true
</Text>
<Text style={{ marginBottom: 10, }} allowFontScaling={false}>
Default size allowFontScaling: false
</Text>
{ size.map(
Closes https://github.com/facebook/react-native/pull/10898
Differential Revision: D4335190
Pulled By: lacker
fbshipit-source-id: 0480809c44983644ff2abfcaf4887569b2bfede5
Summary:
Currently React Native is opinionated in that the easiest approach is to extend ReactActivity. However to more easily allow integrating with existing application, we should allow some of the methods in ReactNativeHost to be public, and this is a very good first step.
* There is no harm in making this public from what I can tell.
* This allows `ReactNativeHost` to be more easily used outside of the `ReactActivity` and `ReactActivityDelegate` ecosystem. (A `ReactFragment` would be a good example)
_No issues found_
**Test plan (required)**
* Run any sample app and verify it still works.
Make sure tests pass on both Travis and Circle CI.
Closes https://github.com/facebook/react-native/pull/11329
Differential Revision: D4287429
Pulled By: AaaChiuuu
fbshipit-source-id: 8cb76f3226aae3737af5f5bd6010d3eea8df9bfe
Summary:
When using React Native on Android on top of a game as an overlay, dialog windows sometimes get created with hardware acceleration disabled. This causes the UI to be unresponsive and anything that uses a TextureView stops working. Added a property for the modal view to make sure hardware acceleration flag is enabled when it's set to true.
**Test plan (required)**
set `hardwareAccelerated` property for Modal to force hardware acceleration on dialog windows on Android. Does nothing on iOS.
Closes https://github.com/facebook/react-native/pull/11421
Differential Revision: D4312912
Pulled By: andreicoman11
fbshipit-source-id: 9db6b2eca361421b92b24234b3501b5de0eecea7
Summary: This changes ReactImageView to pull the transform matrix for rounding from the scale type itself instead of a utility method that forwards to the same thing.
Reviewed By: lambdapioneer
Differential Revision: D4326549
fbshipit-source-id: 82e59e3c20f83beb1d454743e6dbbce8666de8a3
Summary:
The goal of this pull request is to make it easier for contributors to run Android tests locally, specifically the unit tests and integration tests. I added a bunch of checks to the local testing scripts that will warn you if your environment is misconfigured, and tell you how to fix it. I also updated the testing docs, so that the regular "Testing" page should be a decent resource to point people to when you are telling them "hey this pull request needs a test." Just Android, though, I haven't gotten to the iOS parts yet.
I also disabled a couple tests that seemed quite flaky while running on a local machine, and don't seem to be providing much value. In particular, the `TestId` test just hangs on my emulator a lot and has been flaky on CI in the past, so I removed about half of its test cases to make the sample app smaller. The testMetions test appears to be dependent on screen size so I commented it out.
Closes https://github.com/facebook/react-native/pull/11442
Differential Revision: D4323569
Pulled By: bestander
fbshipit-source-id: 9c869f3915d5c7cee438615f37986b07ab251f8c
Summary:
Currently any React Native apps that target API 23 or greater will crash on the first initial debug/dev build due to the overlay permission.
Sadly there isn't a concrete "request permission" baked into the Marshmallow permission system.
However, we can launch the overlay screen without starting the react app and once its turned on start the app.
- https://github.com/facebook/react-native/issues/10454 - targetSdkVersion 23 lead crash / App crash for targeting 23+
- https://github.com/facebook/react-native/pull/10479 - Add the overlay permission information / Larger discussion around targeting API 23+
- Intent to Overlay permission goes directly to the app in question, rather then the general full listing of applications. This allows a developer who is not familiar with the system to easily toggle the overlay without getting confused.
**Test plan (required)**
* Ran UIExplorer App on fresh install with Target 23
```
cd react-native
./gradlew :Examples:UI
Closes https://github.com/facebook/react-native/pull/11316
Differential Revision: D4286351
fbshipit-source-id: 024e97c08c40ee23646dd153794fcde7127b2308
Summary:
By default Android will put extra space above text to allow for upper-case accents or other ascenders. With some fonts, this can make text look slightly misaligned when centered vertically.
We have found that the effect is very noticeable with certain custom fonts on Android. On iOS the font aligns vertically as expected.
Android exposes a property `includeFontPadding` that will remove this extra padding if set to false. This PR exposes that to JS, and adds it to the documentation and UIExplorer.
Closes https://github.com/facebook/react-native/pull/9323
Differential Revision: D4266713
Pulled By: lacker
fbshipit-source-id: f9711254bc26c09b4586a865f0e95ef4bf77cf3f
Summary:
This PR fixes#11096.
I don't know enough the ReactAndroid's source code so I don't know if this is correct but I hope it is.
In a recent commit (d4b8ae7a8a), the `dispatchUpdates` method now returns a boolean to dispatch or not the `onLayout` event. This works well but if the content is unchanged, the line `nativeViewHierarchyOptimizer.handleUpdateLayout(this);` is never called. I don't know if it was intended but it was this which introduces my issue. I called this again even if the content didn't change. This was the behaviour before 0.38 so I guess I didn't break anything.
**Test plan (required)**
I tested my pretty big app with this fix and every screen is ok.
Closes https://github.com/facebook/react-native/pull/11222
Differential Revision: D4252101
Pulled By: astreet
fbshipit-source-id: 551559234631ac37245a854d81ba568f0ddb02dd
Summary:
This change suppresses access checking during reflection which makes reflection faster by decreasing its overhead.
**Test plan (required)**
My team uses this change in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/11204
Differential Revision: D4250790
Pulled By: astreet
fbshipit-source-id: 0ee2f40dcadccc695980fcae14fafe1050acb52f
Summary:
Suppose that the user is scrolled to the bottom of a ScrollView. Next, the ScrollView's content is edited such that the height of the content changes and the current scroll position is larger than the new height of the content. Consequently, the user sees a blank ScrollView. As soon as the user interacts with the ScrollView, the ScrollView will jump to its max scroll position.
This change improves this scenario by ensuring that the user is never staring at a blank ScrollView when the ScrollView has content in it. It does this by moving the ScrollView to its max scroll position when the scroll position after an edit is larger than the max scroll position of the ScrollView.
Here are some pictures to illustrate how this PR improves the scenario described above:
![image](https://cloud.githubusercontent.com/assets/199935/20408839/0e731774-accc-11e6-9f0a-3d77198645e9.png)
![image](https://cloud.githubusercontent.com/assets/199935/20408844/12877bb6-accc-11e6-8fe2-1c1bb26569cc.png)
**Test plan (require
Closes https://github.com/facebook/react-native/pull/11000
Differential Revision: D4250792
Pulled By: astreet
fbshipit-source-id: 940fff6282ad29c796726f68b4519cbdabbfe554
Summary:
ReactAndroid/build.gradle downloads a number of ad-hoc dependencies from the internet such as boost, JSC headers, and folly. Having the build depend on the internet is problematic. For example, if the site hosting the JSC headers was to go down, then CI builds would start failing.
This change introduces the environment variable REACT_NATIVE_DEPENDENCIES which refers to a path. Developers can pre-download all of the ad-hoc dependencies into that path and then the build process will grab the dependencies from that local path rather than trying to download them from the internet. This solution is in the spirit of the existing REACT_NATIVE_BOOST_PATH hook.
**Test plan (required)**
This change is used by my team's app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/11195
Differential Revision: D4247080
Pulled By: mkonicek
fbshipit-source-id: 7c4350339c8d509a829e258d8f1bf320ff8eef64
Summary:
Made modification to react-native code that reduces the communication channel overhead to ~50% of prior, in some cases, by caching the class-name of the java-script module/interface.
For me it reduced the run-time of the RCTDeviceEventEmitter.emit function from 1438ms to 715ms, over a period of 8 seconds in my Android app. My project requires many emit calls, as I'm transferring real-time EEG data from a Muse headband to my react-native UI to be graphed, so this optimization was very helpful in my case.
Closes https://github.com/facebook/react-native/pull/11118
Reviewed By: astreet
Differential Revision: D4232794
Pulled By: javache
fbshipit-source-id: 25ca1cfc170a343e71ff8915c3fa7e38884a402b