nimbus-eth2/beacon_chain/consensus_object_pools/blockchain_dag.nim

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# beacon_chain
# Copyright (c) 2018-2021 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import
std/[options, sequtils, tables, sets],
stew/[assign2, byteutils],
metrics, snappy, chronicles,
../ssz/[ssz_serialization, merkleization], ../beacon_chain_db, ../extras,
../spec/[
crypto, digest, helpers, validator, state_transition,
beaconstate],
../spec/datatypes/[phase0, altair],
../beacon_clock,
"."/[block_pools_types, block_quarantine, statedata_helpers]
export block_pools_types, helpers, phase0
# https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics
declareGauge beacon_head_root, "Root of the head block of the beacon chain"
declareGauge beacon_head_slot, "Slot of the head block of the beacon chain"
# https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics
declareGauge beacon_finalized_epoch, "Current finalized epoch" # On epoch transition
declareGauge beacon_finalized_root, "Current finalized root" # On epoch transition
declareGauge beacon_current_justified_epoch, "Current justified epoch" # On epoch transition
declareGauge beacon_current_justified_root, "Current justified root" # On epoch transition
declareGauge beacon_previous_justified_epoch, "Current previously justified epoch" # On epoch transition
declareGauge beacon_previous_justified_root, "Current previously justified root" # On epoch transition
declareCounter beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # On fork choice
declareCounter beacon_state_data_cache_hits, "EpochRef hits"
declareCounter beacon_state_data_cache_misses, "EpochRef misses"
declareCounter beacon_state_rewinds, "State database rewinds"
declareGauge beacon_active_validators, "Number of validators in the active validator set"
declareGauge beacon_pending_deposits, "Number of pending deposits (state.eth1_data.deposit_count - state.eth1_deposit_index)" # On block
declareGauge beacon_processed_deposits_total, "Number of total deposits included on chain" # On block
logScope: topics = "chaindag"
proc putBlock*(
dag: ChainDAGRef, signedBlock: phase0.TrustedSignedBeaconBlock) =
dag.db.putBlock(signedBlock)
proc updateStateData*(
dag: ChainDAGRef, state: var StateData, bs: BlockSlot, save: bool,
cache: var StateCache) {.gcsafe.}
template withStateVars*(
stateDataInternal: var StateData, body: untyped): untyped =
## Inject a few more descriptive names for the members of `stateData` -
## the stateData instance may get mutated through these names as well
template stateData(): StateData {.inject, used.} = stateDataInternal
template hashedState(): HashedBeaconState {.inject, used.} =
stateDataInternal.data
template stateRoot(): Eth2Digest {.inject, used.} =
stateDataInternal.data.root
template blck(): BlockRef {.inject, used.} = stateDataInternal.blck
template root(): Eth2Digest {.inject, used.} = stateDataInternal.data.root
body
template withState*(
dag: ChainDAGRef, stateData: var StateData, blockSlot: BlockSlot,
body: untyped): untyped =
## Helper template that updates stateData to a particular BlockSlot - usage of
## stateData is unsafe outside of block.
## TODO async transformations will lead to a race where stateData gets updated
## while waiting for future to complete - catch this here somehow?
performance fixes (#2259) * performance fixes * don't mark tree cache as dirty on read-only List accesses * store only blob in memory for keys and signatures, parse blob lazily * compare public keys by blob instead of parsing / converting to raw * compare Eth2Digest using non-constant-time comparison * avoid some unnecessary validator copying This branch will in particular speed up deposit processing which has been slowing down block replay. Pre (mainnet, 1600 blocks): ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB 0.417, 0.822, 0.036, 21.098, 1400, Load block from database 16.521, 0.000, 16.521, 16.521, 1, Load state from database 27.906, 50.846, 8.104, 1507.633, 1350, Apply block 52.617, 37.029, 20.640, 135.938, 50, Apply epoch block ``` Post: ``` 3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB 0.080, 0.560, 0.035, 21.015, 1400, Load block from database 17.595, 0.000, 17.595, 17.595, 1, Load state from database 15.706, 11.028, 8.300, 107.537, 1350, Apply block 33.217, 12.622, 17.331, 60.580, 50, Apply epoch block ``` * more perf fixes * load EpochRef cache into StateCache more aggressively * point out security concern with public key cache * reuse proposer index from state when processing block * avoid genericAssign in a few more places * don't parse key when signature is unparseable * fix `==` overload for Eth2Digest * preallocate validator list when getting active validators * speed up proposer index calculation a little bit * reuse cache when replaying blocks in ncli_db * avoid a few more copying loops ``` Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB 0.072, 0.357, 0.035, 13.400, 1400, Load block from database 17.295, 0.000, 17.295, 17.295, 1, Load state from database 5.918, 9.896, 0.198, 98.028, 1350, Apply block 15.888, 10.951, 7.902, 39.535, 50, Apply epoch block 0.000, 0.000, 0.000, 0.000, 0, Database block store ``` * clear full balance cache before processing rewards and penalties ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB 0.124, 0.506, 0.026, 202.370, 363345, Load block from database 97.614, 0.000, 97.614, 97.614, 1, Load state from database 0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch 14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch 1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing 0.000, 0.000, 0.000, 0.000, 0, Database block store ```
2021-01-25 12:04:18 +00:00
var cache {.inject.} = StateCache()
updateStateData(dag, stateData, blockSlot, false, cache)
withStateVars(stateData):
body
func parent*(bs: BlockSlot): BlockSlot =
## Return a blockslot representing the previous slot, using the parent block
## if the current slot had a block
if bs.slot == Slot(0):
BlockSlot(blck: nil, slot: Slot(0))
else:
BlockSlot(
blck: if bs.slot > bs.blck.slot: bs.blck else: bs.blck.parent,
slot: bs.slot - 1
)
func parentOrSlot*(bs: BlockSlot): BlockSlot =
## Return a blockslot representing the previous slot, using the parent block
## with the current slot if the current had a block
if bs.blck.isNil():
BlockSlot(blck: nil, slot: Slot(0))
elif bs.slot == bs.blck.slot:
BlockSlot(blck: bs.blck.parent, slot: bs.slot)
else:
BlockSlot(blck: bs.blck, slot: bs.slot - 1)
func get_effective_balances(validators: openArray[Validator], epoch: Epoch):
seq[Gwei] =
## Get the balances from a state as counted for fork choice
result.newSeq(validators.len) # zero-init
for i in 0 ..< result.len:
# All non-active validators have a 0 balance
let validator = unsafeAddr validators[i]
performance fixes (#2259) * performance fixes * don't mark tree cache as dirty on read-only List accesses * store only blob in memory for keys and signatures, parse blob lazily * compare public keys by blob instead of parsing / converting to raw * compare Eth2Digest using non-constant-time comparison * avoid some unnecessary validator copying This branch will in particular speed up deposit processing which has been slowing down block replay. Pre (mainnet, 1600 blocks): ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB 0.417, 0.822, 0.036, 21.098, 1400, Load block from database 16.521, 0.000, 16.521, 16.521, 1, Load state from database 27.906, 50.846, 8.104, 1507.633, 1350, Apply block 52.617, 37.029, 20.640, 135.938, 50, Apply epoch block ``` Post: ``` 3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB 0.080, 0.560, 0.035, 21.015, 1400, Load block from database 17.595, 0.000, 17.595, 17.595, 1, Load state from database 15.706, 11.028, 8.300, 107.537, 1350, Apply block 33.217, 12.622, 17.331, 60.580, 50, Apply epoch block ``` * more perf fixes * load EpochRef cache into StateCache more aggressively * point out security concern with public key cache * reuse proposer index from state when processing block * avoid genericAssign in a few more places * don't parse key when signature is unparseable * fix `==` overload for Eth2Digest * preallocate validator list when getting active validators * speed up proposer index calculation a little bit * reuse cache when replaying blocks in ncli_db * avoid a few more copying loops ``` Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB 0.072, 0.357, 0.035, 13.400, 1400, Load block from database 17.295, 0.000, 17.295, 17.295, 1, Load state from database 5.918, 9.896, 0.198, 98.028, 1350, Apply block 15.888, 10.951, 7.902, 39.535, 50, Apply epoch block 0.000, 0.000, 0.000, 0.000, 0, Database block store ``` * clear full balance cache before processing rewards and penalties ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB 0.124, 0.506, 0.026, 202.370, 363345, Load block from database 97.614, 0.000, 97.614, 97.614, 1, Load state from database 0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch 14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch 1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing 0.000, 0.000, 0.000, 0.000, 0, Database block store ```
2021-01-25 12:04:18 +00:00
if validator[].is_active_validator(epoch):
result[i] = validator[].effective_balance
proc updateValidatorKeys*(dag: ChainDAGRef, validators: openArray[Validator]) =
# Update validator key cache - must be called every time a valid block is
# applied to the state - this is important to ensure that when we sync blocks
# without storing a state (non-epoch blocks essentially), the deposits from
# those blocks are persisted to the in-database cache of immutable validator
# data (but no earlier than that the whole block as been validated)
dag.db.updateImmutableValidators(validators)
func validatorKey*(
dag: ChainDAGRef, index: ValidatorIndex or uint64): Option[CookedPubKey] =
## Returns the validator pubkey for the index, assuming it's been observed
## at any point in time - this function may return pubkeys for indicies that
## are not (yet) part of the head state (if the key has been observed on a
## non-head branch)!
dag.db.immutableValidators.load(index)
func validatorKey*(
epochRef: EpochRef, index: ValidatorIndex or uint64): Option[CookedPubKey] =
## Returns the validator pubkey for the index, assuming it's been observed
## at any point in time - this function may return pubkeys for indicies that
## are not (yet) part of the head state (if the key has been observed on a
## non-head branch)!
epochRef.dag.validatorKey(index)
func init*(
T: type EpochRef, dag: ChainDAGRef, state: StateData,
cache: var StateCache): T =
let
epoch = state.get_current_epoch()
epochRef = EpochRef(
dag: dag, # This gives access to the validator pubkeys through an EpochRef
key: state.blck.epochAncestor(epoch),
eth1_data: getStateField(state, eth1_data),
eth1_deposit_index: getStateField(state, eth1_deposit_index),
current_justified_checkpoint:
getStateField(state, current_justified_checkpoint),
finalized_checkpoint: getStateField(state, finalized_checkpoint),
shuffled_active_validator_indices:
cache.get_shuffled_active_validator_indices(state, epoch))
for i in 0'u64..<SLOTS_PER_EPOCH:
epochRef.beacon_proposers[i] = get_beacon_proposer_index(
state.data.data, cache, epoch.compute_start_slot_at_epoch() + i)
# When fork choice runs, it will need the effective balance of the justified
# checkpoint - we pre-load the balances here to avoid rewinding the justified
# state later and compress them because not all checkpoints end up being used
# for fork choice - specially during long periods of non-finalization
proc snappyEncode(inp: openArray[byte]): seq[byte] =
try:
snappy.encode(inp)
except CatchableError as err:
raiseAssert err.msg
epochRef.effective_balances_bytes =
snappyEncode(SSZ.encode(
List[Gwei, Limit VALIDATOR_REGISTRY_LIMIT](get_effective_balances(
getStateField(state, validators).asSeq, get_current_epoch(state)))))
epochRef
func effective_balances*(epochRef: EpochRef): seq[Gwei] =
try:
SSZ.decode(snappy.decode(epochRef.effective_balances_bytes, uint32.high),
List[Gwei, Limit VALIDATOR_REGISTRY_LIMIT]).toSeq()
except CatchableError as exc:
raiseAssert exc.msg
func link*(parent, child: BlockRef) =
doAssert (not (parent.root == Eth2Digest() or child.root == Eth2Digest())),
"blocks missing root!"
doAssert parent.root != child.root, "self-references not allowed"
child.parent = parent
func isAncestorOf*(a, b: BlockRef): bool =
var b = b
var depth = 0
const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int)
while true:
if a == b: return true
# for now, use an assert for block chain length since a chain this long
# indicates a circular reference here..
doAssert depth < maxDepth
depth += 1
if a.slot >= b.slot or b.parent.isNil:
return false
doAssert b.slot > b.parent.slot
b = b.parent
func get_ancestor*(blck: BlockRef, slot: Slot,
maxDepth = 100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int):
BlockRef =
## https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/fork-choice.md#get_ancestor
## Return the most recent block as of the time at `slot` that not more recent
## than `blck` itself
doAssert not blck.isNil
var blck = blck
var depth = 0
while true:
if blck.slot <= slot:
return blck
if blck.parent.isNil:
return nil
doAssert depth < maxDepth
depth += 1
blck = blck.parent
func atSlot*(blck: BlockRef, slot: Slot): BlockSlot =
## Return a BlockSlot at a given slot, with the block set to the closest block
## available. If slot comes from before the block, a suitable block ancestor
## will be used, else blck is returned as if all slots after it were empty.
## This helper is useful when imagining what the chain looked like at a
## particular moment in time, or when imagining what it will look like in the
## near future if nothing happens (such as when looking ahead for the next
## block proposal)
BlockSlot(blck: blck.get_ancestor(slot), slot: slot)
func atEpochStart*(blck: BlockRef, epoch: Epoch): BlockSlot =
## Return the BlockSlot corresponding to the first slot in the given epoch
atSlot(blck, epoch.compute_start_slot_at_epoch)
func epochAncestor*(blck: BlockRef, epoch: Epoch): EpochKey =
## The state transition works by storing information from blocks in a
## "working" area until the epoch transition, then batching work collected
## during the epoch. Thus, last block in the ancestor epochs is the block
## that has an impact on epoch currently considered.
##
## This function returns a BlockSlot pointing to that epoch boundary, ie the
## boundary where the last block has been applied to the state and epoch
## processing has been done.
var blck = blck
while blck.slot.epoch >= epoch and not blck.parent.isNil:
blck = blck.parent
EpochKey(epoch: epoch, blck: blck)
func findEpochRef*(
dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef = # may return nil!
performance fixes (#2259) * performance fixes * don't mark tree cache as dirty on read-only List accesses * store only blob in memory for keys and signatures, parse blob lazily * compare public keys by blob instead of parsing / converting to raw * compare Eth2Digest using non-constant-time comparison * avoid some unnecessary validator copying This branch will in particular speed up deposit processing which has been slowing down block replay. Pre (mainnet, 1600 blocks): ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB 0.417, 0.822, 0.036, 21.098, 1400, Load block from database 16.521, 0.000, 16.521, 16.521, 1, Load state from database 27.906, 50.846, 8.104, 1507.633, 1350, Apply block 52.617, 37.029, 20.640, 135.938, 50, Apply epoch block ``` Post: ``` 3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB 0.080, 0.560, 0.035, 21.015, 1400, Load block from database 17.595, 0.000, 17.595, 17.595, 1, Load state from database 15.706, 11.028, 8.300, 107.537, 1350, Apply block 33.217, 12.622, 17.331, 60.580, 50, Apply epoch block ``` * more perf fixes * load EpochRef cache into StateCache more aggressively * point out security concern with public key cache * reuse proposer index from state when processing block * avoid genericAssign in a few more places * don't parse key when signature is unparseable * fix `==` overload for Eth2Digest * preallocate validator list when getting active validators * speed up proposer index calculation a little bit * reuse cache when replaying blocks in ncli_db * avoid a few more copying loops ``` Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB 0.072, 0.357, 0.035, 13.400, 1400, Load block from database 17.295, 0.000, 17.295, 17.295, 1, Load state from database 5.918, 9.896, 0.198, 98.028, 1350, Apply block 15.888, 10.951, 7.902, 39.535, 50, Apply epoch block 0.000, 0.000, 0.000, 0.000, 0, Database block store ``` * clear full balance cache before processing rewards and penalties ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB 0.124, 0.506, 0.026, 202.370, 363345, Load block from database 97.614, 0.000, 97.614, 97.614, 1, Load state from database 0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch 14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch 1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing 0.000, 0.000, 0.000, 0.000, 0, Database block store ```
2021-01-25 12:04:18 +00:00
let ancestor = blck.epochAncestor(epoch)
doAssert ancestor.blck != nil
for i in 0..<dag.epochRefs.len:
if dag.epochRefs[i] != nil and dag.epochRefs[i].key == ancestor:
return dag.epochRefs[i]
return nil
performance fixes (#2259) * performance fixes * don't mark tree cache as dirty on read-only List accesses * store only blob in memory for keys and signatures, parse blob lazily * compare public keys by blob instead of parsing / converting to raw * compare Eth2Digest using non-constant-time comparison * avoid some unnecessary validator copying This branch will in particular speed up deposit processing which has been slowing down block replay. Pre (mainnet, 1600 blocks): ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB 0.417, 0.822, 0.036, 21.098, 1400, Load block from database 16.521, 0.000, 16.521, 16.521, 1, Load state from database 27.906, 50.846, 8.104, 1507.633, 1350, Apply block 52.617, 37.029, 20.640, 135.938, 50, Apply epoch block ``` Post: ``` 3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB 0.080, 0.560, 0.035, 21.015, 1400, Load block from database 17.595, 0.000, 17.595, 17.595, 1, Load state from database 15.706, 11.028, 8.300, 107.537, 1350, Apply block 33.217, 12.622, 17.331, 60.580, 50, Apply epoch block ``` * more perf fixes * load EpochRef cache into StateCache more aggressively * point out security concern with public key cache * reuse proposer index from state when processing block * avoid genericAssign in a few more places * don't parse key when signature is unparseable * fix `==` overload for Eth2Digest * preallocate validator list when getting active validators * speed up proposer index calculation a little bit * reuse cache when replaying blocks in ncli_db * avoid a few more copying loops ``` Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB 0.072, 0.357, 0.035, 13.400, 1400, Load block from database 17.295, 0.000, 17.295, 17.295, 1, Load state from database 5.918, 9.896, 0.198, 98.028, 1350, Apply block 15.888, 10.951, 7.902, 39.535, 50, Apply epoch block 0.000, 0.000, 0.000, 0.000, 0, Database block store ``` * clear full balance cache before processing rewards and penalties ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB 0.124, 0.506, 0.026, 202.370, 363345, Load block from database 97.614, 0.000, 97.614, 97.614, 1, Load state from database 0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch 14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch 1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing 0.000, 0.000, 0.000, 0.000, 0, Database block store ```
2021-01-25 12:04:18 +00:00
func loadStateCache(
dag: ChainDAGRef, cache: var StateCache, blck: BlockRef, epoch: Epoch) =
# When creating a state cache, we want the current and the previous epoch
# information to be preloaded as both of these are used in state transition
# functions
template load(e: Epoch) =
if e notin cache.shuffled_active_validator_indices:
let epochRef = dag.findEpochRef(blck, e)
performance fixes (#2259) * performance fixes * don't mark tree cache as dirty on read-only List accesses * store only blob in memory for keys and signatures, parse blob lazily * compare public keys by blob instead of parsing / converting to raw * compare Eth2Digest using non-constant-time comparison * avoid some unnecessary validator copying This branch will in particular speed up deposit processing which has been slowing down block replay. Pre (mainnet, 1600 blocks): ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB 0.417, 0.822, 0.036, 21.098, 1400, Load block from database 16.521, 0.000, 16.521, 16.521, 1, Load state from database 27.906, 50.846, 8.104, 1507.633, 1350, Apply block 52.617, 37.029, 20.640, 135.938, 50, Apply epoch block ``` Post: ``` 3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB 0.080, 0.560, 0.035, 21.015, 1400, Load block from database 17.595, 0.000, 17.595, 17.595, 1, Load state from database 15.706, 11.028, 8.300, 107.537, 1350, Apply block 33.217, 12.622, 17.331, 60.580, 50, Apply epoch block ``` * more perf fixes * load EpochRef cache into StateCache more aggressively * point out security concern with public key cache * reuse proposer index from state when processing block * avoid genericAssign in a few more places * don't parse key when signature is unparseable * fix `==` overload for Eth2Digest * preallocate validator list when getting active validators * speed up proposer index calculation a little bit * reuse cache when replaying blocks in ncli_db * avoid a few more copying loops ``` Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB 0.072, 0.357, 0.035, 13.400, 1400, Load block from database 17.295, 0.000, 17.295, 17.295, 1, Load state from database 5.918, 9.896, 0.198, 98.028, 1350, Apply block 15.888, 10.951, 7.902, 39.535, 50, Apply epoch block 0.000, 0.000, 0.000, 0.000, 0, Database block store ``` * clear full balance cache before processing rewards and penalties ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB 0.124, 0.506, 0.026, 202.370, 363345, Load block from database 97.614, 0.000, 97.614, 97.614, 1, Load state from database 0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch 14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch 1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing 0.000, 0.000, 0.000, 0.000, 0, Database block store ```
2021-01-25 12:04:18 +00:00
if epochRef != nil:
cache.shuffled_active_validator_indices[epochRef.epoch] =
epochRef.shuffled_active_validator_indices
for i, idx in epochRef.beacon_proposers:
cache.beacon_proposer_indices[
epochRef.epoch.compute_start_slot_at_epoch + i] = idx
load(epoch)
if epoch > 0:
load(epoch - 1)
func init(T: type BlockRef, root: Eth2Digest, slot: Slot): BlockRef =
BlockRef(
root: root,
slot: slot
)
func init*(T: type BlockRef, root: Eth2Digest, blck: SomeSomeBeaconBlock):
BlockRef =
BlockRef.init(root, blck.slot)
func contains*(dag: ChainDAGRef, root: Eth2Digest): bool =
KeyedBlockRef.asLookupKey(root) in dag.blocks
func isStateCheckpoint(bs: BlockSlot): bool =
## State checkpoints are the points in time for which we store full state
## snapshots, which later serve as rewind starting points when replaying state
## transitions from database, for example during reorgs.
##
# As a policy, we only store epoch boundary states without the epoch block
# (if it exists) applied - the rest can be reconstructed by loading an epoch
# boundary state and applying the missing blocks.
# We also avoid states that were produced with empty slots only - as such,
# there is only a checkpoint for the first epoch after a block.
# The tail block also counts as a state checkpoint!
(bs.slot == bs.blck.slot and bs.blck.parent == nil) or
(bs.slot.isEpoch and bs.slot.epoch == (bs.blck.slot.epoch + 1))
proc init*(T: type ChainDAGRef,
preset: RuntimePreset,
db: BeaconChainDB,
updateFlags: UpdateFlags = {}): ChainDAGRef =
# TODO we require that the db contains both a head and a tail block -
# asserting here doesn't seem like the right way to go about it however..
let
tailBlockRoot = db.getTailBlock()
headBlockRoot = db.getHeadBlock()
doAssert tailBlockRoot.isSome(), "Missing tail block, database corrupt?"
doAssert headBlockRoot.isSome(), "Missing head block, database corrupt?"
let
tailRoot = tailBlockRoot.get()
tailBlock = db.getBlock(tailRoot).get()
tailRef = BlockRef.init(tailRoot, tailBlock.message)
headRoot = headBlockRoot.get()
2020-10-06 15:32:17 +00:00
let genesisRef = if tailBlock.message.slot == GENESIS_SLOT:
tailRef
else:
let
genesisBlockRoot = db.getGenesisBlockRoot().expect(
"preInit should have initialized the database with a genesis block root")
2020-10-06 15:32:17 +00:00
genesisBlock = db.getBlock(genesisBlockRoot).expect(
"preInit should have initialized the database with a genesis block")
BlockRef.init(genesisBlockRoot, genesisBlock.message)
var
blocks: HashSet[KeyedBlockRef]
headRef: BlockRef
blocks.incl(KeyedBlockRef.init(tailRef))
2020-10-06 15:32:17 +00:00
if genesisRef != tailRef:
blocks.incl(KeyedBlockRef.init(genesisRef))
2020-10-06 15:32:17 +00:00
if headRoot != tailRoot:
var curRef: BlockRef
for blck in db.getAncestorSummaries(headRoot):
if blck.root == tailRef.root:
doAssert(not curRef.isNil)
link(tailRef, curRef)
curRef = curRef.parent
break
let newRef = BlockRef.init(blck.root, blck.summary.slot)
if curRef == nil:
curRef = newRef
headRef = newRef
else:
link(newRef, curRef)
curRef = curRef.parent
blocks.incl(KeyedBlockRef.init(curRef))
trace "Populating block dag", key = curRef.root, val = curRef
doAssert curRef == tailRef,
"head block does not lead to tail, database corrupt?"
else:
headRef = tailRef
var
cur = headRef.atSlot(headRef.slot)
tmpState = (ref StateData)()
# Now that we have a head block, we need to find the most recent state that
# we have saved in the database
while cur.blck != nil:
if cur.isStateCheckpoint():
let root = db.getStateRoot(cur.blck.root, cur.slot)
if root.isSome():
if db.getState(root.get(), tmpState.data.data, noRollback):
tmpState.data.root = root.get()
tmpState.blck = cur.blck
break
cur = cur.parentOrSlot()
if tmpState.blck == nil:
warn "No state found in head history, database corrupt?"
# TODO Potentially we could recover from here instead of crashing - what
# would be a good recovery model?
raiseAssert "No state found in head history, database corrupt?"
let dag = ChainDAGRef(
blocks: blocks,
tail: tailRef,
2020-10-06 15:32:17 +00:00
genesis: genesisRef,
db: db,
heads: @[headRef],
headState: tmpState[],
epochRefState: tmpState[],
clearanceState: tmpState[],
# The only allowed flag right now is verifyFinalization, as the others all
# allow skipping some validation.
updateFlags: {verifyFinalization} * updateFlags,
runtimePreset: preset,
)
doAssert dag.updateFlags in [{}, {verifyFinalization}]
var cache: StateCache
dag.updateStateData(dag.headState, headRef.atSlot(headRef.slot), false, cache)
# We presently save states on the epoch boundary - it means that the latest
# state we loaded might be older than head block - nonetheless, it will be
# from the same epoch as the head, thus the finalized and justified slots are
# the same - these only change on epoch boundaries.
# When we start from a snapshot state, the `finalized_checkpoint` in the
# snapshot will point to an even older state, but we trust the tail state
# (the snapshot) to be finalized, hence the `max` expression below.
let finalizedEpoch = max(getStateField(dag.headState, finalized_checkpoint).epoch,
tailRef.slot.epoch)
dag.finalizedHead = headRef.atEpochStart(finalizedEpoch)
dag.clearanceState = dag.headState
# Pruning metadata
dag.lastPrunePoint = dag.finalizedHead
info "Block dag initialized",
head = shortLog(headRef),
finalizedHead = shortLog(dag.finalizedHead),
tail = shortLog(tailRef),
totalBlocks = blocks.len
dag
func getEpochRef*(
dag: ChainDAGRef, state: StateData, cache: var StateCache): EpochRef =
let
blck = state.blck
epoch = state.get_current_epoch()
var epochRef = dag.findEpochRef(blck, epoch)
if epochRef == nil:
epochRef = EpochRef.init(dag, state, cache)
if epoch >= dag.finalizedHead.slot.epoch():
# Only cache epoch information for unfinalized blocks - earlier states
# are seldomly used (ie RPC), so no need to cache
# Because we put a cap on the number of epochRefs we store, we want to
# prune the least useful state - for now, we'll assume that to be the
# oldest epochRef we know about.
var
oldest = 0
for x in 0..<dag.epochRefs.len:
let candidate = dag.epochRefs[x]
if candidate == nil:
oldest = x
break
if candidate.key.epoch < dag.epochRefs[oldest].epoch:
oldest = x
dag.epochRefs[oldest] = epochRef
epochRef
proc getEpochRef*(dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef =
let epochRef = dag.findEpochRef(blck, epoch)
if epochRef != nil:
beacon_state_data_cache_hits.inc
return epochRef
beacon_state_data_cache_misses.inc
let
ancestor = blck.epochAncestor(epoch)
dag.withState(
dag.epochRefState, ancestor.blck.atEpochStart(ancestor.epoch)):
dag.getEpochRef(stateData, cache)
proc getFinalizedEpochRef*(dag: ChainDAGRef): EpochRef =
dag.getEpochRef(dag.finalizedHead.blck, dag.finalizedHead.slot.epoch)
proc getState(
dag: ChainDAGRef, state: var StateData, stateRoot: Eth2Digest,
blck: BlockRef): bool =
let restoreAddr =
# Any restore point will do as long as it's not the object being updated
if unsafeAddr(state) == unsafeAddr(dag.headState):
unsafeAddr dag.clearanceState
else:
unsafeAddr dag.headState
func restore(v: var phase0.BeaconState) =
assign(v, restoreAddr[].data.data)
if not dag.db.getState(stateRoot, state.data.data, restore):
return false
state.blck = blck
state.data.root = stateRoot
true
func stateCheckpoint*(bs: BlockSlot): BlockSlot =
## The first ancestor BlockSlot that is a state checkpoint
var bs = bs
while not isStateCheckPoint(bs):
bs = bs.parentOrSlot
bs
proc getState(dag: ChainDAGRef, state: var StateData, bs: BlockSlot): bool =
## Load a state from the database given a block and a slot - this will first
## lookup the state root in the state root table then load the corresponding
## state, if it exists
if not bs.isStateCheckpoint():
return false # Only state checkpoints are stored - no need to hit DB
if (let stateRoot = dag.db.getStateRoot(bs.blck.root, bs.slot);
stateRoot.isSome()):
return dag.getState(state, stateRoot.get(), bs.blck)
false
proc putState(dag: ChainDAGRef, state: var StateData) =
# Store a state and its root
logScope:
blck = shortLog(state.blck)
stateSlot = shortLog(getStateField(state, slot))
stateRoot = shortLog(state.data.root)
if not isStateCheckpoint(state.blck.atSlot(getStateField(state, slot))):
return
# Don't consider legacy tables here, they are slow to read so we'll want to
# rewrite things in the new database anyway.
if dag.db.containsState(state.data.root, legacy = false):
return
let startTick = Moment.now()
# Ideally we would save the state and the root lookup cache in a single
# transaction to prevent database inconsistencies, but the state loading code
# is resilient against one or the other going missing
dag.db.putState(state.data.root, state.data.data)
immutable validator database factoring (#2297) * initial immutable validator database factoring * remove changes from chain_dag: this abstraction properly belongs in beacon_chain_db * add merging mutable/immutable validator portions; individually test database roundtripping of immutable validators and states-sans-immutable-validators * update test summaries * use stew/assign2 instead of Nim assignment * add reading/writing of immutable validators in chaindag * remove unused import * replace chunked k/v store of immutable validators with per-row SQL table storage * use List instead of HashList * un-stub some ncli_db code so that it uses * switch HashArray to array; move BeaconStateNoImmutableValidators from datatypes to beacon_chain_db * begin only-mutable-part state storage * uncomment some assigns * work around https://github.com/nim-lang/Nim/issues/17253 * fix most of the issues/oversights; local sim runs again * fix test suite by adding missing beaconstate field to copy function * have ncli bench also store immutable validators * extract some immutable-validator-specific code from the beacon chain db module * add more rigorous database state roundtripping, with changing validator sets * adjust ncli_db to use new schema * simplify putState/getState by moving all immutable validator accounting into beacon state DB * remove redundant test case and move code to immutable-beacon-chain module * more efficient, but still brute-force, mutable+immutable validator merging * reuse BeaconState in getState * ensure HashList/HashArray caches are cleared when reusing getState buffers; add ncli_db and a unit test to verify this * HashList.clear() -> HashList.clearCache() * only copy incrementally necessary immutable validators * increase strictness of test cases and fix/work around resulting HashList cache invalidation issues * remove explanatory scaffolding * allow for storage of full (with all validators) states for backwards/forwards-compatibility * adjust DbSeq type usage * store full, with-validators, state every 64 epochs to enable reverting versions * reduce memory allocation and intermediate objects in state storage codepath * eliminate allocation/copying through intermediate BeaconStateNoImmutableValidators objects * skip benchmarking initial genesis-validator-heavy state store * always store new-style state and sometimes old-style state * document intent behind BeaconState/Validator type-punnery * more accurate failure message on SQLite in-memory database initialization failure
2021-03-15 14:11:51 +00:00
dag.db.putStateRoot(
state.blck.root, getStateField(state, slot), state.data.root)
debug "Stored state", putStateDur = Moment.now() - startTick
func getRef*(dag: ChainDAGRef, root: Eth2Digest): BlockRef =
## Retrieve a resolved block reference, if available
let key = KeyedBlockRef.asLookupKey(root)
# HashSet lacks the api to do check-and-get in one lookup - `[]` will return
# the copy of the instance in the set which has more fields than `root` set!
if key in dag.blocks:
try: dag.blocks[key].blockRef()
except KeyError: raiseAssert "contains"
else:
nil
func getBlockRange*(
dag: ChainDAGRef, startSlot: Slot, skipStep: uint64,
output: var openArray[BlockRef]): Natural =
## This function populates an `output` buffer of blocks
## with a slots ranging from `startSlot` up to, but not including,
## `startSlot + skipStep * output.len`, skipping any slots that don't have
## a block.
##
## Blocks will be written to `output` from the end without gaps, even if
## a block is missing in a particular slot. The return value shows how
## many slots were missing blocks - to iterate over the result, start
## at this index.
##
## If there were no blocks in the range, `output.len` will be returned.
let
requestedCount = output.lenu64
headSlot = dag.head.slot
trace "getBlockRange entered",
head = shortLog(dag.head.root), requestedCount, startSlot, skipStep, headSlot
2020-10-14 20:23:04 +00:00
if startSlot < dag.tail.slot or headSlot <= startSlot or requestedCount == 0:
return output.len # Identical to returning an empty set of block as indicated above
let
runway = uint64(headSlot - startSlot)
# This is the number of blocks that will follow the start block
extraBlocks = min(runway div skipStep, requestedCount - 1)
# If `skipStep` is very large, `extraBlocks` should be 0 from
# the previous line, so `endSlot` will be equal to `startSlot`:
endSlot = startSlot + extraBlocks * skipStep
var
b = dag.head.atSlot(endSlot)
o = output.len
# Process all blocks that follow the start block (may be zero blocks)
for i in 1..extraBlocks:
if b.blck.slot == b.slot:
dec o
output[o] = b.blck
for j in 1..skipStep:
b = b.parent
# We should now be at the start block.
# Like any "block slot", it may be a missing/skipped block:
if b.blck.slot == b.slot:
dec o
output[o] = b.blck
o # Return the index of the first non-nil item in the output
func getBlockBySlot*(dag: ChainDAGRef, slot: Slot): BlockRef =
## Retrieves the first block in the current canonical chain
## with slot number less or equal to `slot`.
dag.head.atSlot(slot).blck
proc get*(dag: ChainDAGRef, blck: BlockRef): BlockData =
## Retrieve the associated block body of a block reference
doAssert (not blck.isNil), "Trying to get nil BlockRef"
let data = dag.db.getBlock(blck.root)
doAssert data.isSome, "BlockRef without backing data, database corrupt?"
BlockData(data: data.get(), refs: blck)
proc get*(dag: ChainDAGRef, root: Eth2Digest): Option[BlockData] =
## Retrieve a resolved block reference and its associated body, if available
let refs = dag.getRef(root)
if not refs.isNil:
some(dag.get(refs))
else:
none(BlockData)
proc advanceSlots(
dag: ChainDAGRef, state: var StateData, slot: Slot, save: bool,
cache: var StateCache, rewards: var RewardInfo) =
# Given a state, advance it zero or more slots by applying empty slot
# processing - the state must be positions at a slot before or equal to the
# target
doAssert getStateField(state, slot) <= slot
while getStateField(state, slot) < slot:
loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
doAssert process_slots(
state.data, getStateField(state, slot) + 1, cache, rewards,
dag.updateFlags),
"process_slots shouldn't fail when state slot is correct"
if save:
dag.putState(state)
proc applyBlock(
dag: ChainDAGRef,
2020-09-08 07:23:48 +00:00
state: var StateData, blck: BlockData, flags: UpdateFlags,
cache: var StateCache, rewards: var RewardInfo): bool =
# Apply a single block to the state - the state must be positioned at the
# parent of the block with a slot lower than the one of the block being
# applied
doAssert state.blck == blck.refs.parent
var statePtr = unsafeAddr state # safe because `restore` is locally scoped
func restore(v: var phase0.HashedBeaconState) =
doAssert (addr(statePtr.data) == addr v)
statePtr[] = dag.headState
loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
performance fixes (#2259) * performance fixes * don't mark tree cache as dirty on read-only List accesses * store only blob in memory for keys and signatures, parse blob lazily * compare public keys by blob instead of parsing / converting to raw * compare Eth2Digest using non-constant-time comparison * avoid some unnecessary validator copying This branch will in particular speed up deposit processing which has been slowing down block replay. Pre (mainnet, 1600 blocks): ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB 0.417, 0.822, 0.036, 21.098, 1400, Load block from database 16.521, 0.000, 16.521, 16.521, 1, Load state from database 27.906, 50.846, 8.104, 1507.633, 1350, Apply block 52.617, 37.029, 20.640, 135.938, 50, Apply epoch block ``` Post: ``` 3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB 0.080, 0.560, 0.035, 21.015, 1400, Load block from database 17.595, 0.000, 17.595, 17.595, 1, Load state from database 15.706, 11.028, 8.300, 107.537, 1350, Apply block 33.217, 12.622, 17.331, 60.580, 50, Apply epoch block ``` * more perf fixes * load EpochRef cache into StateCache more aggressively * point out security concern with public key cache * reuse proposer index from state when processing block * avoid genericAssign in a few more places * don't parse key when signature is unparseable * fix `==` overload for Eth2Digest * preallocate validator list when getting active validators * speed up proposer index calculation a little bit * reuse cache when replaying blocks in ncli_db * avoid a few more copying loops ``` Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB 0.072, 0.357, 0.035, 13.400, 1400, Load block from database 17.295, 0.000, 17.295, 17.295, 1, Load state from database 5.918, 9.896, 0.198, 98.028, 1350, Apply block 15.888, 10.951, 7.902, 39.535, 50, Apply epoch block 0.000, 0.000, 0.000, 0.000, 0, Database block store ``` * clear full balance cache before processing rewards and penalties ``` All time are ms Average, StdDev, Min, Max, Samples, Test Validation is turned off meaning that no BLS operations are performed 3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB 0.124, 0.506, 0.026, 202.370, 363345, Load block from database 97.614, 0.000, 97.614, 97.614, 1, Load state from database 0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch 14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch 1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing 0.000, 0.000, 0.000, 0.000, 0, Database block store ```
2021-01-25 12:04:18 +00:00
let ok = state_transition(
dag.runtimePreset, state.data, blck.data,
cache, rewards, flags + dag.updateFlags + {slotProcessed}, restore)
if ok:
state.blck = blck.refs
ok
proc updateStateData*(
dag: ChainDAGRef, state: var StateData, bs: BlockSlot, save: bool,
cache: var StateCache) =
## Rewind or advance state such that it matches the given block and slot -
## this may include replaying from an earlier snapshot if blck is on a
## different branch or has advanced to a higher slot number than slot
## If slot is higher than blck.slot, replay will fill in with empty/non-block
## slots, else it is ignored
# First, see if we're already at the requested block. If we are, also check
# that the state has not been advanced past the desired block - if it has,
# an earlier state must be loaded since there's no way to undo the slot
# transitions
let startTick = Moment.now()
var
ancestors: seq[BlockRef]
cur = bs
found = false
template exactMatch(state: StateData, bs: BlockSlot): bool =
# The block is the same and we're at an early enough slot - the state can
# be used to arrive at the desired blockslot
state.blck == bs.blck and getStateField(state, slot) == bs.slot
template canAdvance(state: StateData, bs: BlockSlot): bool =
# The block is the same and we're at an early enough slot - the state can
# be used to arrive at the desired blockslot
state.blck == bs.blck and getStateField(state, slot) <= bs.slot
# Fast path: check all caches for an exact match - this is faster than
# advancing a state where there's epoch processing to do, by a wide margin -
# it also avoids `hash_tree_root` for slot processing
if exactMatch(state, cur):
found = true
elif exactMatch(dag.headState, cur):
assign(state, dag.headState)
found = true
elif exactMatch(dag.clearanceState, cur):
assign(state, dag.clearanceState)
found = true
elif exactMatch(dag.epochRefState, cur):
assign(state, dag.epochRefState)
found = true
# First, run a quick check if we can simply apply a few blocks to an in-memory
# state - any in-memory state will be faster than loading from database.
# The limit here how many blocks we apply is somewhat arbitrary but two full
# epochs (might be more slots if there are skips) seems like a good enough
# first guess.
# This happens in particular during startup where we replay blocks
# sequentially to grab their votes.
const RewindBlockThreshold = 64
while not found and ancestors.len < RewindBlockThreshold:
if canAdvance(state, cur):
found = true
break
if canAdvance(dag.headState, cur):
assign(state, dag.headState)
found = true
break
if canAdvance(dag.clearanceState, cur):
assign(state, dag.clearanceState)
found = true
break
if canAdvance(dag.epochRefState, cur):
assign(state, dag.epochRefState)
found = true
break
if cur.slot == cur.blck.slot:
# This is not an empty slot, so the block will need to be applied to
# eventually reach bs
ancestors.add(cur.blck)
if cur.blck.parent == nil:
break
# Moving slot by slot helps find states that were advanced with empty slots
cur = cur.parentOrSlot()
if not found:
debug "UpdateStateData cache miss",
bs, stateBlock = state.blck, stateSlot = getStateField(state, slot)
# Either the state is too new or was created by applying a different block.
# We'll now resort to loading the state from the database then reapplying
# blocks until we reach the desired point in time.
cur = bs
ancestors.setLen(0)
# Look for a state in the database and load it - as long as it cannot be
# found, keep track of the blocks that are needed to reach it from the
# state that eventually will be found
while not dag.getState(state, cur):
# There's no state saved for this particular BlockSlot combination, keep
# looking...
if cur.slot == cur.blck.slot:
# This is not an empty slot, so the block will need to be applied to
# eventually reach bs
ancestors.add(cur.blck)
if cur.slot == dag.tail.slot:
# If we've walked all the way to the tail and still not found a state,
# there's no hope finding one - the database likely has become corrupt
# and one will have to resync from start.
fatal "Cannot find state to load, the database is likely corrupt",
cur, bs, head = dag.head, tail = dag.tail
quit 1
# Move slot by slot to capture epoch boundary states
cur = cur.parentOrSlot()
beacon_state_rewinds.inc()
# Starting state has been assigned, either from memory or database
let
assignTick = Moment.now()
startSlot {.used.} = getStateField(state, slot) # used in logs below
startRoot {.used.} = state.data.root
var rewards: RewardInfo
# Time to replay all the blocks between then and now
for i in countdown(ancestors.len - 1, 0):
# Because the ancestors are in the database, there's no need to persist them
# again. Also, because we're applying blocks that were loaded from the
# database, we can skip certain checks that have already been performed
# before adding the block to the database.
let ok =
dag.applyBlock(state, dag.get(ancestors[i]), {}, cache, rewards)
doAssert ok, "Blocks in database should never fail to apply.."
# ...and make sure to process empty slots as requested
dag.advanceSlots(state, bs.slot, save, cache, rewards)
# ...and make sure to load the state cache, if it exists
loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
let
assignDur = assignTick - startTick
replayDur = Moment.now() - assignTick
logScope:
blocks = ancestors.len
slots = getStateField(state, slot) - startSlot
stateRoot = shortLog(state.data.root)
stateSlot = getStateField(state, slot)
startRoot = shortLog(startRoot)
startSlot
blck = shortLog(bs)
found
assignDur
replayDur
if (assignDur + replayDur) >= 250.millis:
# This might indicate there's a cache that's not in order or a disk that is
# too slow - for now, it's here for investigative purposes and the cutoff
# time might need tuning
info "State replayed"
elif ancestors.len > 0:
debug "State replayed"
else:
2021-05-30 18:05:45 +00:00
trace "State advanced" # Normal case!
proc delState(dag: ChainDAGRef, bs: BlockSlot) =
# Delete state state and mapping for a particular block+slot
if not isStateCheckpoint(bs):
return # We only ever save epoch states
if (let root = dag.db.getStateRoot(bs.blck.root, bs.slot); root.isSome()):
dag.db.delState(root.get())
dag.db.delStateRoot(bs.blck.root, bs.slot)
proc pruneBlocksDAG(dag: ChainDAGRef) =
## This prunes the block DAG
## This does NOT prune the cached state checkpoints and EpochRef
## This must be done after a new finalization point is reached
## to invalidate pending blocks or attestations referring
## to a now invalid fork.
##
## This does NOT update the `dag.lastPrunePoint` field.
## as the caches and fork choice can be pruned at a later time.
# Clean up block refs, walking block by block
let startTick = Moment.now()
# Finalization means that we choose a single chain as the canonical one -
# it also means we're no longer interested in any branches from that chain
# up to the finalization point
let hlen = dag.heads.len
for i in 0..<hlen:
let n = hlen - i - 1
let head = dag.heads[n]
if dag.finalizedHead.blck.isAncestorOf(head):
continue
var cur = head.atSlot(head.slot)
while not cur.blck.isAncestorOf(dag.finalizedHead.blck):
dag.delState(cur) # TODO: should we move that disk I/O to `onSlotEnd`
if cur.blck.slot == cur.slot:
dag.blocks.excl(KeyedBlockRef.init(cur.blck))
dag.db.delBlock(cur.blck.root)
if cur.blck.parent.isNil:
break
cur = cur.parentOrSlot
dag.heads.del(n)
debug "Pruned the blockchain DAG",
currentCandidateHeads = dag.heads.len,
prunedHeads = hlen - dag.heads.len,
dagPruneDur = Moment.now() - startTick
func needStateCachesAndForkChoicePruning*(dag: ChainDAGRef): bool =
dag.lastPrunePoint != dag.finalizedHead
proc pruneStateCachesDAG*(dag: ChainDAGRef) =
## This prunes the cached state checkpoints and EpochRef
## This does NOT prune the state associated with invalidated blocks on a fork
## They are pruned via `pruneBlocksDAG`
##
## This updates the `dag.lastPrunePoint` variable
doAssert dag.needStateCachesAndForkChoicePruning()
let startTick = Moment.now()
block: # Remove states, walking slot by slot
# We remove all state checkpoints that come _before_ the current finalized
# head, as we might frequently be asked to replay states from the
# finalized checkpoint and onwards (for example when validating blocks and
# attestations)
var
cur = dag.finalizedHead.stateCheckpoint.parentOrSlot
prev = dag.lastPrunePoint.stateCheckpoint.parentOrSlot
while cur.blck != nil and cur != prev:
# TODO This is a quick fix to prune some states from the database, but
# not all, pending a smarter storage - the downside of pruning these
# states is that certain rewinds will take longer
# After long periods of non-finalization, it can also take some time to
# release all these states!
if cur.slot.epoch mod 32 != 0 and cur.slot != dag.tail.slot:
dag.delState(cur)
cur = cur.parentOrSlot
let statePruneTick = Moment.now()
block: # Clean up old EpochRef instances
# After finalization, we can clear up the epoch cache and save memory -
# it will be recomputed if needed
for i in 0..<dag.epochRefs.len:
if dag.epochRefs[i] != nil and
dag.epochRefs[i].epoch < dag.finalizedHead.slot.epoch:
dag.epochRefs[i] = nil
let epochRefPruneTick = Moment.now()
dag.lastPrunePoint = dag.finalizedHead
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debug "Pruned the state checkpoints and DAG caches.",
statePruneDur = statePruneTick - startTick,
epochRefPruneDur = epochRefPruneTick - statePruneTick
proc updateHead*(
dag: ChainDAGRef,
newHead: BlockRef,
quarantine: QuarantineRef) =
## Update what we consider to be the current head, as given by the fork
## choice.
##
## The choice of head affects the choice of finalization point - the order
## of operations naturally becomes important here - after updating the head,
## blocks that were once considered potential candidates for a tree will
## now fall from grace, or no longer be considered resolved.
doAssert not newHead.isNil()
doAssert not newHead.parent.isNil() or newHead.slot <= dag.tail.slot
logScope:
newHead = shortLog(newHead)
if dag.head == newHead:
trace "No head block update"
return
let
lastHead = dag.head
# Start off by making sure we have the right state - updateStateData will try
# to use existing in-memory states to make this smooth
var cache: StateCache
updateStateData(
dag, dag.headState, newHead.atSlot(newHead.slot), false, cache)
dag.db.putHeadBlock(newHead.root)
let
finalizedHead = newHead.atEpochStart(
getStateField(dag.headState, finalized_checkpoint).epoch)
doAssert (not finalizedHead.blck.isNil),
"Block graph should always lead to a finalized block"
if not lastHead.isAncestorOf(newHead):
notice "Updated head block with chain reorg",
lastHead = shortLog(lastHead),
headParent = shortLog(newHead.parent),
stateRoot = shortLog(dag.headState.data.root),
headBlock = shortLog(dag.headState.blck),
stateSlot = shortLog(getStateField(dag.headState, slot)),
justified =
shortLog(getStateField(dag.headState, current_justified_checkpoint)),
finalized = shortLog(getStateField(dag.headState, finalized_checkpoint))
# A reasonable criterion for "reorganizations of the chain"
quarantine.clearQuarantine()
beacon_reorgs_total.inc()
else:
debug "Updated head block",
stateRoot = shortLog(dag.headState.data.root),
headBlock = shortLog(dag.headState.blck),
stateSlot = shortLog(getStateField(dag.headState, slot)),
justified = shortLog(getStateField(
dag.headState, current_justified_checkpoint)),
finalized = shortLog(getStateField(
dag.headState, finalized_checkpoint))
# https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#additional-metrics
# both non-negative, so difference can't overflow or underflow int64
beacon_pending_deposits.set(
getStateField(dag.headState, eth1_data).deposit_count.toGaugeValue -
getStateField(dag.headState, eth1_deposit_index).toGaugeValue)
beacon_processed_deposits_total.set(
getStateField(dag.headState, eth1_deposit_index).toGaugeValue)
beacon_head_root.set newHead.root.toGaugeValue
beacon_head_slot.set newHead.slot.toGaugeValue
if lastHead.slot.epoch != newHead.slot.epoch:
# Epoch updated - in theory, these could happen when the wall clock
# changes epoch, even if there is no new block / head, but we'll delay
# updating them until a block confirms the change
beacon_current_justified_epoch.set(
getStateField(
dag.headState, current_justified_checkpoint).epoch.toGaugeValue)
beacon_current_justified_root.set(
getStateField(
dag.headState, current_justified_checkpoint).root.toGaugeValue)
beacon_previous_justified_epoch.set(
getStateField(
dag.headState, previous_justified_checkpoint).epoch.toGaugeValue)
beacon_previous_justified_root.set(
getStateField(
dag.headState, previous_justified_checkpoint).root.toGaugeValue)
let epochRef = getEpochRef(dag, newHead, newHead.slot.epoch)
beacon_active_validators.set(
epochRef.shuffled_active_validator_indices.lenu64().toGaugeValue)
if finalizedHead != dag.finalizedHead:
notice "Reached new finalization checkpoint",
newFinalizedHead = shortLog(finalizedHead),
oldFinalizedHead = shortLog(dag.finalizedHead)
dag.finalizedHead = finalizedHead
beacon_finalized_epoch.set(
getStateField(dag.headState, finalized_checkpoint).epoch.toGaugeValue)
beacon_finalized_root.set(
getStateField(dag.headState, finalized_checkpoint).root.toGaugeValue)
# Pruning the block dag is required every time the finalized head changes
# in order to clear out blocks that are no longer viable and should
# therefore no longer be considered as part of the chain we're following
dag.pruneBlocksDAG()
proc isInitialized*(T: type ChainDAGRef, db: BeaconChainDB): bool =
let
headBlockRoot = db.getHeadBlock()
tailBlockRoot = db.getTailBlock()
if not (headBlockRoot.isSome() and tailBlockRoot.isSome()):
return false
let
headBlock = db.getBlock(headBlockRoot.get())
tailBlock = db.getBlock(tailBlockRoot.get())
if not (headBlock.isSome() and tailBlock.isSome()):
return false
if not db.containsState(tailBlock.get().message.state_root):
return false
true
proc preInit*(
T: type ChainDAGRef, db: BeaconChainDB,
genesisState, tailState: var phase0.BeaconState, tailBlock: phase0.TrustedSignedBeaconBlock) =
# write a genesis state, the way the ChainDAGRef expects it to be stored in
# database
# TODO probably should just init a block pool with the freshly written
# state - but there's more refactoring needed to make it nice - doing
# a minimal patch for now..
doAssert tailBlock.message.state_root == hash_tree_root(tailState)
notice "New database from snapshot",
blockRoot = shortLog(tailBlock.root),
stateRoot = shortLog(tailBlock.message.state_root),
fork = tailState.fork,
validators = tailState.validators.len()
db.putState(tailState)
db.putBlock(tailBlock)
db.putTailBlock(tailBlock.root)
db.putHeadBlock(tailBlock.root)
db.putStateRoot(tailBlock.root, tailState.slot, tailBlock.message.state_root)
if tailState.slot == GENESIS_SLOT:
db.putGenesisBlockRoot(tailBlock.root)
else:
doAssert genesisState.slot == GENESIS_SLOT
db.putState(genesisState)
let genesisBlock = get_initial_beacon_block(genesisState)
db.putBlock(genesisBlock)
db.putStateRoot(genesisBlock.root, GENESIS_SLOT, genesisBlock.message.state_root)
db.putGenesisBlockRoot(genesisBlock.root)
func setTailState*(dag: ChainDAGRef,
checkpointState: phase0.BeaconState,
checkpointBlock: phase0.TrustedSignedBeaconBlock) =
# TODO(zah)
# Delete all records up to the tail node. If the tail node is not
# in the database, init the dabase in a way similar to `preInit`.
discard
proc getGenesisBlockData*(dag: ChainDAGRef): BlockData =
2020-10-06 15:32:17 +00:00
dag.get(dag.genesis)
func getGenesisBlockSlot*(dag: ChainDAGRef): BlockSlot =
e2store: add era format (#2382) Era files contain 8192 blocks and a state corresponding to the length of the array holding block roots in the state, meaning that each block is verifiable using the pubkeys and block roots from the state. Of course, one would need to know the root of the state as well, which is available in the first block of the _next_ file - or known from outside. This PR also adds an implementation to write e2s, e2i and era files, as well as a python script to inspect them. All in all, the format is very similar to what goes on in the network requests meaning it can trivially serve as a backing format for serving said requests. Mainnet, up to the first 671k slots, take up 3.5gb - in each era file, the BeaconState contributes about 9mb at current validator set sizes, up from ~3mb in the early blocks, for a grand total of ~558mb for the 82 eras tested - this overhead could potentially be calculated but one would lose the ability to verify individual blocks (eras could still be verified using historical roots). ``` -rw-rw-r--. 1 arnetheduck arnetheduck 16 5 mar 11.47 ethereum2-mainnet-00000000-00000001.e2i -rw-rw-r--. 1 arnetheduck arnetheduck 1,8M 5 mar 11.47 ethereum2-mainnet-00000000-00000001.e2s -rw-rw-r--. 1 arnetheduck arnetheduck 65K 5 mar 11.47 ethereum2-mainnet-00000001-00000001.e2i -rw-rw-r--. 1 arnetheduck arnetheduck 18M 5 mar 11.47 ethereum2-mainnet-00000001-00000001.e2s ... -rw-rw-r--. 1 arnetheduck arnetheduck 65K 5 mar 11.52 ethereum2-mainnet-00000051-00000001.e2i -rw-rw-r--. 1 arnetheduck arnetheduck 68M 5 mar 11.52 ethereum2-mainnet-00000051-00000001.e2s -rw-rw-r--. 1 arnetheduck arnetheduck 61K 5 mar 11.11 ethereum2-mainnet-00000052-00000001.e2i -rw-rw-r--. 1 arnetheduck arnetheduck 62M 5 mar 11.11 ethereum2-mainnet-00000052-00000001.e2s ```
2021-03-15 10:31:39 +00:00
BlockSlot(blck: dag.genesis, slot: GENESIS_SLOT)
proc getProposer*(
dag: ChainDAGRef, head: BlockRef, slot: Slot): Option[ValidatorIndex] =
let
epochRef = dag.getEpochRef(head, slot.compute_epoch_at_slot())
slotInEpoch = slot - slot.compute_epoch_at_slot().compute_start_slot_at_epoch()
let proposer = epochRef.beacon_proposers[slotInEpoch]
if proposer.isSome():
if proposer.get().uint64 >= dag.db.immutableValidators.lenu64():
# Sanity check - it should never happen that the key cache doesn't contain
# a key for the selected proposer - that would mean that we somehow
# created validators in the state without updating the cache!
warn "Proposer key not found",
keys = dag.db.immutableValidators.lenu64(), proposer = proposer.get()
return none(ValidatorIndex)
proposer