fix state cache loading
* load the cache of the current state epoch instead of the target state epoch, when applying states and slots * load state cache for each slot/block (for longer slot jumps) * load state cache after full updateStateData * look up two state cache epochs, instead of the same epoch twice :)
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@ -266,16 +266,15 @@ func loadStateCache(
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# functions
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template load(e: Epoch) =
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if epoch notin cache.shuffled_active_validator_indices:
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let epochRef = dag.findEpochRef(blck, epoch)
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if e notin cache.shuffled_active_validator_indices:
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let epochRef = dag.findEpochRef(blck, e)
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if epochRef != nil:
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cache.shuffled_active_validator_indices[epochRef.epoch] =
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epochRef.shuffled_active_validator_indices
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if epochRef.epoch == epoch:
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for i, idx in epochRef.beacon_proposers:
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cache.beacon_proposer_indices[
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epoch.compute_start_slot_at_epoch + i] = idx
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for i, idx in epochRef.beacon_proposers:
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cache.beacon_proposer_indices[
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epochRef.epoch.compute_start_slot_at_epoch + i] = idx
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load(epoch)
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@ -662,6 +661,8 @@ proc advanceSlots(
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# target
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doAssert getStateField(state, slot) <= slot
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while getStateField(state, slot) < slot:
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loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
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doAssert process_slots(
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state.data, getStateField(state, slot) + 1, cache, rewards,
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dag.updateFlags),
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@ -683,7 +684,7 @@ proc applyBlock(
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doAssert (addr(statePtr.data) == addr v)
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statePtr[] = dag.headState
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loadStateCache(dag, cache, blck.refs, blck.data.message.slot.epoch)
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loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
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let ok = state_transition(
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dag.runtimePreset, state.data, blck.data,
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@ -832,11 +833,12 @@ proc updateStateData*(
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dag.applyBlock(state, dag.get(ancestors[i]), {}, cache, rewards)
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doAssert ok, "Blocks in database should never fail to apply.."
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loadStateCache(dag, cache, bs.blck, bs.slot.epoch)
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# ...and make sure to process empty slots as requested
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dag.advanceSlots(state, bs.slot, save, cache, rewards)
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# ...and make sure to load the state cache, if it exists
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loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
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let
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assignDur = assignTick - startTick
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replayDur = Moment.now() - assignTick
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@ -357,9 +357,6 @@ suite "chain DAG finalization tests" & preset():
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assign(tmpState[], dag.headState.data)
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# StateCache is designed to only hold a single linear history at a time
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cache = StateCache()
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for i in 0 ..< (SLOTS_PER_EPOCH * 6):
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if i == 1:
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# There are 2 heads now because of the fork at slot 1
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@ -393,6 +390,22 @@ suite "chain DAG finalization tests" & preset():
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for er in dag.epochRefs:
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check: er[1] == nil or er[1].epoch >= dag.finalizedHead.slot.epoch
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block:
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let tmpStateData = assignClone(dag.headState)
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# Check that cached data is available after updateStateData - since we
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# just processed the head the relevant epochrefs should not have been
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# evicted yet
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cache = StateCache()
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updateStateData(
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dag, tmpStateData[], dag.head.atSlot(dag.head.slot), false, cache)
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check:
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dag.head.slot.epoch in cache.shuffled_active_validator_indices
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(dag.head.slot.epoch - 1) in cache.shuffled_active_validator_indices
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dag.head.slot in cache.beacon_proposer_indices
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block:
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# The late block is a block whose parent was finalized long ago and thus
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# is no longer a viable head candidate
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