nimbus-eth2/beacon_chain/consensus_object_pools/blockchain_dag.nim

1156 lines
42 KiB
Nim

# beacon_chain
# Copyright (c) 2018-2021 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import
std/[options, sequtils, tables, sets],
stew/[assign2, byteutils],
metrics, snappy, chronicles,
../ssz/[ssz_serialization, merkleization], ../beacon_chain_db, ../extras,
../spec/[
crypto, digest, helpers, validator, state_transition,
beaconstate],
../spec/datatypes/[phase0, altair],
../beacon_clock,
"."/[block_pools_types, block_quarantine, statedata_helpers]
export block_pools_types, helpers, phase0
# https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics
declareGauge beacon_head_root, "Root of the head block of the beacon chain"
declareGauge beacon_head_slot, "Slot of the head block of the beacon chain"
# https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics
declareGauge beacon_finalized_epoch, "Current finalized epoch" # On epoch transition
declareGauge beacon_finalized_root, "Current finalized root" # On epoch transition
declareGauge beacon_current_justified_epoch, "Current justified epoch" # On epoch transition
declareGauge beacon_current_justified_root, "Current justified root" # On epoch transition
declareGauge beacon_previous_justified_epoch, "Current previously justified epoch" # On epoch transition
declareGauge beacon_previous_justified_root, "Current previously justified root" # On epoch transition
declareCounter beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # On fork choice
declareCounter beacon_state_data_cache_hits, "EpochRef hits"
declareCounter beacon_state_data_cache_misses, "EpochRef misses"
declareCounter beacon_state_rewinds, "State database rewinds"
declareGauge beacon_active_validators, "Number of validators in the active validator set"
declareGauge beacon_pending_deposits, "Number of pending deposits (state.eth1_data.deposit_count - state.eth1_deposit_index)" # On block
declareGauge beacon_processed_deposits_total, "Number of total deposits included on chain" # On block
logScope: topics = "chaindag"
proc putBlock*(
dag: ChainDAGRef, signedBlock: phase0.TrustedSignedBeaconBlock) =
dag.db.putBlock(signedBlock)
proc updateStateData*(
dag: ChainDAGRef, state: var StateData, bs: BlockSlot, save: bool,
cache: var StateCache) {.gcsafe.}
template withStateVars*(
stateDataInternal: var StateData, body: untyped): untyped =
## Inject a few more descriptive names for the members of `stateData` -
## the stateData instance may get mutated through these names as well
template stateData(): StateData {.inject, used.} = stateDataInternal
template hashedState(): HashedBeaconState {.inject, used.} =
stateDataInternal.data
template stateRoot(): Eth2Digest {.inject, used.} =
stateDataInternal.data.root
template blck(): BlockRef {.inject, used.} = stateDataInternal.blck
template root(): Eth2Digest {.inject, used.} = stateDataInternal.data.root
body
template withState*(
dag: ChainDAGRef, stateData: var StateData, blockSlot: BlockSlot,
body: untyped): untyped =
## Helper template that updates stateData to a particular BlockSlot - usage of
## stateData is unsafe outside of block.
## TODO async transformations will lead to a race where stateData gets updated
## while waiting for future to complete - catch this here somehow?
var cache {.inject.} = StateCache()
updateStateData(dag, stateData, blockSlot, false, cache)
withStateVars(stateData):
body
func parent*(bs: BlockSlot): BlockSlot =
## Return a blockslot representing the previous slot, using the parent block
## if the current slot had a block
if bs.slot == Slot(0):
BlockSlot(blck: nil, slot: Slot(0))
else:
BlockSlot(
blck: if bs.slot > bs.blck.slot: bs.blck else: bs.blck.parent,
slot: bs.slot - 1
)
func parentOrSlot*(bs: BlockSlot): BlockSlot =
## Return a blockslot representing the previous slot, using the parent block
## with the current slot if the current had a block
if bs.blck.isNil():
BlockSlot(blck: nil, slot: Slot(0))
elif bs.slot == bs.blck.slot:
BlockSlot(blck: bs.blck.parent, slot: bs.slot)
else:
BlockSlot(blck: bs.blck, slot: bs.slot - 1)
func get_effective_balances(validators: openArray[Validator], epoch: Epoch):
seq[Gwei] =
## Get the balances from a state as counted for fork choice
result.newSeq(validators.len) # zero-init
for i in 0 ..< result.len:
# All non-active validators have a 0 balance
let validator = unsafeAddr validators[i]
if validator[].is_active_validator(epoch):
result[i] = validator[].effective_balance
proc updateValidatorKeys*(dag: ChainDAGRef, validators: openArray[Validator]) =
# Update validator key cache - must be called every time a valid block is
# applied to the state - this is important to ensure that when we sync blocks
# without storing a state (non-epoch blocks essentially), the deposits from
# those blocks are persisted to the in-database cache of immutable validator
# data (but no earlier than that the whole block as been validated)
dag.db.updateImmutableValidators(validators)
func validatorKey*(
dag: ChainDAGRef, index: ValidatorIndex or uint64): Option[CookedPubKey] =
## Returns the validator pubkey for the index, assuming it's been observed
## at any point in time - this function may return pubkeys for indicies that
## are not (yet) part of the head state (if the key has been observed on a
## non-head branch)!
dag.db.immutableValidators.load(index)
func validatorKey*(
epochRef: EpochRef, index: ValidatorIndex or uint64): Option[CookedPubKey] =
## Returns the validator pubkey for the index, assuming it's been observed
## at any point in time - this function may return pubkeys for indicies that
## are not (yet) part of the head state (if the key has been observed on a
## non-head branch)!
epochRef.dag.validatorKey(index)
func init*(
T: type EpochRef, dag: ChainDAGRef, state: StateData,
cache: var StateCache): T =
let
epoch = state.get_current_epoch()
epochRef = EpochRef(
dag: dag, # This gives access to the validator pubkeys through an EpochRef
key: state.blck.epochAncestor(epoch),
eth1_data: getStateField(state, eth1_data),
eth1_deposit_index: getStateField(state, eth1_deposit_index),
current_justified_checkpoint:
getStateField(state, current_justified_checkpoint),
finalized_checkpoint: getStateField(state, finalized_checkpoint),
shuffled_active_validator_indices:
cache.get_shuffled_active_validator_indices(state, epoch))
for i in 0'u64..<SLOTS_PER_EPOCH:
epochRef.beacon_proposers[i] = get_beacon_proposer_index(
state.data.data, cache, epoch.compute_start_slot_at_epoch() + i)
# When fork choice runs, it will need the effective balance of the justified
# checkpoint - we pre-load the balances here to avoid rewinding the justified
# state later and compress them because not all checkpoints end up being used
# for fork choice - specially during long periods of non-finalization
proc snappyEncode(inp: openArray[byte]): seq[byte] =
try:
snappy.encode(inp)
except CatchableError as err:
raiseAssert err.msg
epochRef.effective_balances_bytes =
snappyEncode(SSZ.encode(
List[Gwei, Limit VALIDATOR_REGISTRY_LIMIT](get_effective_balances(
getStateField(state, validators).asSeq, get_current_epoch(state)))))
epochRef
func effective_balances*(epochRef: EpochRef): seq[Gwei] =
try:
SSZ.decode(snappy.decode(epochRef.effective_balances_bytes, uint32.high),
List[Gwei, Limit VALIDATOR_REGISTRY_LIMIT]).toSeq()
except CatchableError as exc:
raiseAssert exc.msg
func link*(parent, child: BlockRef) =
doAssert (not (parent.root == Eth2Digest() or child.root == Eth2Digest())),
"blocks missing root!"
doAssert parent.root != child.root, "self-references not allowed"
child.parent = parent
func isAncestorOf*(a, b: BlockRef): bool =
var b = b
var depth = 0
const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int)
while true:
if a == b: return true
# for now, use an assert for block chain length since a chain this long
# indicates a circular reference here..
doAssert depth < maxDepth
depth += 1
if a.slot >= b.slot or b.parent.isNil:
return false
doAssert b.slot > b.parent.slot
b = b.parent
func get_ancestor*(blck: BlockRef, slot: Slot,
maxDepth = 100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int):
BlockRef =
## https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/fork-choice.md#get_ancestor
## Return the most recent block as of the time at `slot` that not more recent
## than `blck` itself
doAssert not blck.isNil
var blck = blck
var depth = 0
while true:
if blck.slot <= slot:
return blck
if blck.parent.isNil:
return nil
doAssert depth < maxDepth
depth += 1
blck = blck.parent
func atSlot*(blck: BlockRef, slot: Slot): BlockSlot =
## Return a BlockSlot at a given slot, with the block set to the closest block
## available. If slot comes from before the block, a suitable block ancestor
## will be used, else blck is returned as if all slots after it were empty.
## This helper is useful when imagining what the chain looked like at a
## particular moment in time, or when imagining what it will look like in the
## near future if nothing happens (such as when looking ahead for the next
## block proposal)
BlockSlot(blck: blck.get_ancestor(slot), slot: slot)
func atEpochStart*(blck: BlockRef, epoch: Epoch): BlockSlot =
## Return the BlockSlot corresponding to the first slot in the given epoch
atSlot(blck, epoch.compute_start_slot_at_epoch)
func epochAncestor*(blck: BlockRef, epoch: Epoch): EpochKey =
## The state transition works by storing information from blocks in a
## "working" area until the epoch transition, then batching work collected
## during the epoch. Thus, last block in the ancestor epochs is the block
## that has an impact on epoch currently considered.
##
## This function returns a BlockSlot pointing to that epoch boundary, ie the
## boundary where the last block has been applied to the state and epoch
## processing has been done.
var blck = blck
while blck.slot.epoch >= epoch and not blck.parent.isNil:
blck = blck.parent
EpochKey(epoch: epoch, blck: blck)
func findEpochRef*(
dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef = # may return nil!
let ancestor = blck.epochAncestor(epoch)
doAssert ancestor.blck != nil
for i in 0..<dag.epochRefs.len:
if dag.epochRefs[i] != nil and dag.epochRefs[i].key == ancestor:
return dag.epochRefs[i]
return nil
func loadStateCache(
dag: ChainDAGRef, cache: var StateCache, blck: BlockRef, epoch: Epoch) =
# When creating a state cache, we want the current and the previous epoch
# information to be preloaded as both of these are used in state transition
# functions
template load(e: Epoch) =
if e notin cache.shuffled_active_validator_indices:
let epochRef = dag.findEpochRef(blck, e)
if epochRef != nil:
cache.shuffled_active_validator_indices[epochRef.epoch] =
epochRef.shuffled_active_validator_indices
for i, idx in epochRef.beacon_proposers:
cache.beacon_proposer_indices[
epochRef.epoch.compute_start_slot_at_epoch + i] = idx
load(epoch)
if epoch > 0:
load(epoch - 1)
func init(T: type BlockRef, root: Eth2Digest, slot: Slot): BlockRef =
BlockRef(
root: root,
slot: slot
)
func init*(T: type BlockRef, root: Eth2Digest, blck: SomeSomeBeaconBlock):
BlockRef =
BlockRef.init(root, blck.slot)
func contains*(dag: ChainDAGRef, root: Eth2Digest): bool =
KeyedBlockRef.asLookupKey(root) in dag.blocks
func isStateCheckpoint(bs: BlockSlot): bool =
## State checkpoints are the points in time for which we store full state
## snapshots, which later serve as rewind starting points when replaying state
## transitions from database, for example during reorgs.
##
# As a policy, we only store epoch boundary states without the epoch block
# (if it exists) applied - the rest can be reconstructed by loading an epoch
# boundary state and applying the missing blocks.
# We also avoid states that were produced with empty slots only - as such,
# there is only a checkpoint for the first epoch after a block.
# The tail block also counts as a state checkpoint!
(bs.slot == bs.blck.slot and bs.blck.parent == nil) or
(bs.slot.isEpoch and bs.slot.epoch == (bs.blck.slot.epoch + 1))
proc init*(T: type ChainDAGRef,
preset: RuntimePreset,
db: BeaconChainDB,
updateFlags: UpdateFlags = {}): ChainDAGRef =
# TODO we require that the db contains both a head and a tail block -
# asserting here doesn't seem like the right way to go about it however..
let
tailBlockRoot = db.getTailBlock()
headBlockRoot = db.getHeadBlock()
doAssert tailBlockRoot.isSome(), "Missing tail block, database corrupt?"
doAssert headBlockRoot.isSome(), "Missing head block, database corrupt?"
let
tailRoot = tailBlockRoot.get()
tailBlock = db.getBlock(tailRoot).get()
tailRef = BlockRef.init(tailRoot, tailBlock.message)
headRoot = headBlockRoot.get()
let genesisRef = if tailBlock.message.slot == GENESIS_SLOT:
tailRef
else:
let
genesisBlockRoot = db.getGenesisBlockRoot().expect(
"preInit should have initialized the database with a genesis block root")
genesisBlock = db.getBlock(genesisBlockRoot).expect(
"preInit should have initialized the database with a genesis block")
BlockRef.init(genesisBlockRoot, genesisBlock.message)
var
blocks: HashSet[KeyedBlockRef]
headRef: BlockRef
blocks.incl(KeyedBlockRef.init(tailRef))
if genesisRef != tailRef:
blocks.incl(KeyedBlockRef.init(genesisRef))
if headRoot != tailRoot:
var curRef: BlockRef
for blck in db.getAncestorSummaries(headRoot):
if blck.root == tailRef.root:
doAssert(not curRef.isNil)
link(tailRef, curRef)
curRef = curRef.parent
break
let newRef = BlockRef.init(blck.root, blck.summary.slot)
if curRef == nil:
curRef = newRef
headRef = newRef
else:
link(newRef, curRef)
curRef = curRef.parent
blocks.incl(KeyedBlockRef.init(curRef))
trace "Populating block dag", key = curRef.root, val = curRef
doAssert curRef == tailRef,
"head block does not lead to tail, database corrupt?"
else:
headRef = tailRef
var
cur = headRef.atSlot(headRef.slot)
tmpState = (ref StateData)()
# Now that we have a head block, we need to find the most recent state that
# we have saved in the database
while cur.blck != nil:
if cur.isStateCheckpoint():
let root = db.getStateRoot(cur.blck.root, cur.slot)
if root.isSome():
if db.getState(root.get(), tmpState.data.data, noRollback):
tmpState.data.root = root.get()
tmpState.blck = cur.blck
break
cur = cur.parentOrSlot()
if tmpState.blck == nil:
warn "No state found in head history, database corrupt?"
# TODO Potentially we could recover from here instead of crashing - what
# would be a good recovery model?
raiseAssert "No state found in head history, database corrupt?"
let dag = ChainDAGRef(
blocks: blocks,
tail: tailRef,
genesis: genesisRef,
db: db,
heads: @[headRef],
headState: tmpState[],
epochRefState: tmpState[],
clearanceState: tmpState[],
# The only allowed flag right now is verifyFinalization, as the others all
# allow skipping some validation.
updateFlags: {verifyFinalization} * updateFlags,
runtimePreset: preset,
)
doAssert dag.updateFlags in [{}, {verifyFinalization}]
var cache: StateCache
dag.updateStateData(dag.headState, headRef.atSlot(headRef.slot), false, cache)
# We presently save states on the epoch boundary - it means that the latest
# state we loaded might be older than head block - nonetheless, it will be
# from the same epoch as the head, thus the finalized and justified slots are
# the same - these only change on epoch boundaries.
# When we start from a snapshot state, the `finalized_checkpoint` in the
# snapshot will point to an even older state, but we trust the tail state
# (the snapshot) to be finalized, hence the `max` expression below.
let finalizedEpoch = max(getStateField(dag.headState, finalized_checkpoint).epoch,
tailRef.slot.epoch)
dag.finalizedHead = headRef.atEpochStart(finalizedEpoch)
dag.clearanceState = dag.headState
# Pruning metadata
dag.lastPrunePoint = dag.finalizedHead
info "Block dag initialized",
head = shortLog(headRef),
finalizedHead = shortLog(dag.finalizedHead),
tail = shortLog(tailRef),
totalBlocks = blocks.len
dag
func getEpochRef*(
dag: ChainDAGRef, state: StateData, cache: var StateCache): EpochRef =
let
blck = state.blck
epoch = state.get_current_epoch()
var epochRef = dag.findEpochRef(blck, epoch)
if epochRef == nil:
epochRef = EpochRef.init(dag, state, cache)
if epoch >= dag.finalizedHead.slot.epoch():
# Only cache epoch information for unfinalized blocks - earlier states
# are seldomly used (ie RPC), so no need to cache
# Because we put a cap on the number of epochRefs we store, we want to
# prune the least useful state - for now, we'll assume that to be the
# oldest epochRef we know about.
var
oldest = 0
for x in 0..<dag.epochRefs.len:
let candidate = dag.epochRefs[x]
if candidate == nil:
oldest = x
break
if candidate.key.epoch < dag.epochRefs[oldest].epoch:
oldest = x
dag.epochRefs[oldest] = epochRef
epochRef
proc getEpochRef*(dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef =
let epochRef = dag.findEpochRef(blck, epoch)
if epochRef != nil:
beacon_state_data_cache_hits.inc
return epochRef
beacon_state_data_cache_misses.inc
let
ancestor = blck.epochAncestor(epoch)
dag.withState(
dag.epochRefState, ancestor.blck.atEpochStart(ancestor.epoch)):
dag.getEpochRef(stateData, cache)
proc getFinalizedEpochRef*(dag: ChainDAGRef): EpochRef =
dag.getEpochRef(dag.finalizedHead.blck, dag.finalizedHead.slot.epoch)
proc getState(
dag: ChainDAGRef, state: var StateData, stateRoot: Eth2Digest,
blck: BlockRef): bool =
let restoreAddr =
# Any restore point will do as long as it's not the object being updated
if unsafeAddr(state) == unsafeAddr(dag.headState):
unsafeAddr dag.clearanceState
else:
unsafeAddr dag.headState
func restore(v: var phase0.BeaconState) =
assign(v, restoreAddr[].data.data)
if not dag.db.getState(stateRoot, state.data.data, restore):
return false
state.blck = blck
state.data.root = stateRoot
true
func stateCheckpoint*(bs: BlockSlot): BlockSlot =
## The first ancestor BlockSlot that is a state checkpoint
var bs = bs
while not isStateCheckPoint(bs):
bs = bs.parentOrSlot
bs
proc getState(dag: ChainDAGRef, state: var StateData, bs: BlockSlot): bool =
## Load a state from the database given a block and a slot - this will first
## lookup the state root in the state root table then load the corresponding
## state, if it exists
if not bs.isStateCheckpoint():
return false # Only state checkpoints are stored - no need to hit DB
if (let stateRoot = dag.db.getStateRoot(bs.blck.root, bs.slot);
stateRoot.isSome()):
return dag.getState(state, stateRoot.get(), bs.blck)
false
proc putState(dag: ChainDAGRef, state: var StateData) =
# Store a state and its root
logScope:
blck = shortLog(state.blck)
stateSlot = shortLog(getStateField(state, slot))
stateRoot = shortLog(state.data.root)
if not isStateCheckpoint(state.blck.atSlot(getStateField(state, slot))):
return
# Don't consider legacy tables here, they are slow to read so we'll want to
# rewrite things in the new database anyway.
if dag.db.containsState(state.data.root, legacy = false):
return
let startTick = Moment.now()
# Ideally we would save the state and the root lookup cache in a single
# transaction to prevent database inconsistencies, but the state loading code
# is resilient against one or the other going missing
dag.db.putState(state.data.root, state.data.data)
dag.db.putStateRoot(
state.blck.root, getStateField(state, slot), state.data.root)
debug "Stored state", putStateDur = Moment.now() - startTick
func getRef*(dag: ChainDAGRef, root: Eth2Digest): BlockRef =
## Retrieve a resolved block reference, if available
let key = KeyedBlockRef.asLookupKey(root)
# HashSet lacks the api to do check-and-get in one lookup - `[]` will return
# the copy of the instance in the set which has more fields than `root` set!
if key in dag.blocks:
try: dag.blocks[key].blockRef()
except KeyError: raiseAssert "contains"
else:
nil
func getBlockRange*(
dag: ChainDAGRef, startSlot: Slot, skipStep: uint64,
output: var openArray[BlockRef]): Natural =
## This function populates an `output` buffer of blocks
## with a slots ranging from `startSlot` up to, but not including,
## `startSlot + skipStep * output.len`, skipping any slots that don't have
## a block.
##
## Blocks will be written to `output` from the end without gaps, even if
## a block is missing in a particular slot. The return value shows how
## many slots were missing blocks - to iterate over the result, start
## at this index.
##
## If there were no blocks in the range, `output.len` will be returned.
let
requestedCount = output.lenu64
headSlot = dag.head.slot
trace "getBlockRange entered",
head = shortLog(dag.head.root), requestedCount, startSlot, skipStep, headSlot
if startSlot < dag.tail.slot or headSlot <= startSlot or requestedCount == 0:
return output.len # Identical to returning an empty set of block as indicated above
let
runway = uint64(headSlot - startSlot)
# This is the number of blocks that will follow the start block
extraBlocks = min(runway div skipStep, requestedCount - 1)
# If `skipStep` is very large, `extraBlocks` should be 0 from
# the previous line, so `endSlot` will be equal to `startSlot`:
endSlot = startSlot + extraBlocks * skipStep
var
b = dag.head.atSlot(endSlot)
o = output.len
# Process all blocks that follow the start block (may be zero blocks)
for i in 1..extraBlocks:
if b.blck.slot == b.slot:
dec o
output[o] = b.blck
for j in 1..skipStep:
b = b.parent
# We should now be at the start block.
# Like any "block slot", it may be a missing/skipped block:
if b.blck.slot == b.slot:
dec o
output[o] = b.blck
o # Return the index of the first non-nil item in the output
func getBlockBySlot*(dag: ChainDAGRef, slot: Slot): BlockRef =
## Retrieves the first block in the current canonical chain
## with slot number less or equal to `slot`.
dag.head.atSlot(slot).blck
proc get*(dag: ChainDAGRef, blck: BlockRef): BlockData =
## Retrieve the associated block body of a block reference
doAssert (not blck.isNil), "Trying to get nil BlockRef"
let data = dag.db.getBlock(blck.root)
doAssert data.isSome, "BlockRef without backing data, database corrupt?"
BlockData(data: data.get(), refs: blck)
proc get*(dag: ChainDAGRef, root: Eth2Digest): Option[BlockData] =
## Retrieve a resolved block reference and its associated body, if available
let refs = dag.getRef(root)
if not refs.isNil:
some(dag.get(refs))
else:
none(BlockData)
proc advanceSlots(
dag: ChainDAGRef, state: var StateData, slot: Slot, save: bool,
cache: var StateCache, rewards: var RewardInfo) =
# Given a state, advance it zero or more slots by applying empty slot
# processing - the state must be positions at a slot before or equal to the
# target
doAssert getStateField(state, slot) <= slot
while getStateField(state, slot) < slot:
loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
doAssert process_slots(
state.data, getStateField(state, slot) + 1, cache, rewards,
dag.updateFlags),
"process_slots shouldn't fail when state slot is correct"
if save:
dag.putState(state)
proc applyBlock(
dag: ChainDAGRef,
state: var StateData, blck: BlockData, flags: UpdateFlags,
cache: var StateCache, rewards: var RewardInfo): bool =
# Apply a single block to the state - the state must be positioned at the
# parent of the block with a slot lower than the one of the block being
# applied
doAssert state.blck == blck.refs.parent
var statePtr = unsafeAddr state # safe because `restore` is locally scoped
func restore(v: var phase0.HashedBeaconState) =
doAssert (addr(statePtr.data) == addr v)
statePtr[] = dag.headState
loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
let ok = state_transition(
dag.runtimePreset, state.data, blck.data,
cache, rewards, flags + dag.updateFlags + {slotProcessed}, restore)
if ok:
state.blck = blck.refs
ok
proc updateStateData*(
dag: ChainDAGRef, state: var StateData, bs: BlockSlot, save: bool,
cache: var StateCache) =
## Rewind or advance state such that it matches the given block and slot -
## this may include replaying from an earlier snapshot if blck is on a
## different branch or has advanced to a higher slot number than slot
## If slot is higher than blck.slot, replay will fill in with empty/non-block
## slots, else it is ignored
# First, see if we're already at the requested block. If we are, also check
# that the state has not been advanced past the desired block - if it has,
# an earlier state must be loaded since there's no way to undo the slot
# transitions
let startTick = Moment.now()
var
ancestors: seq[BlockRef]
cur = bs
found = false
template exactMatch(state: StateData, bs: BlockSlot): bool =
# The block is the same and we're at an early enough slot - the state can
# be used to arrive at the desired blockslot
state.blck == bs.blck and getStateField(state, slot) == bs.slot
template canAdvance(state: StateData, bs: BlockSlot): bool =
# The block is the same and we're at an early enough slot - the state can
# be used to arrive at the desired blockslot
state.blck == bs.blck and getStateField(state, slot) <= bs.slot
# Fast path: check all caches for an exact match - this is faster than
# advancing a state where there's epoch processing to do, by a wide margin -
# it also avoids `hash_tree_root` for slot processing
if exactMatch(state, cur):
found = true
elif exactMatch(dag.headState, cur):
assign(state, dag.headState)
found = true
elif exactMatch(dag.clearanceState, cur):
assign(state, dag.clearanceState)
found = true
elif exactMatch(dag.epochRefState, cur):
assign(state, dag.epochRefState)
found = true
# First, run a quick check if we can simply apply a few blocks to an in-memory
# state - any in-memory state will be faster than loading from database.
# The limit here how many blocks we apply is somewhat arbitrary but two full
# epochs (might be more slots if there are skips) seems like a good enough
# first guess.
# This happens in particular during startup where we replay blocks
# sequentially to grab their votes.
const RewindBlockThreshold = 64
while not found and ancestors.len < RewindBlockThreshold:
if canAdvance(state, cur):
found = true
break
if canAdvance(dag.headState, cur):
assign(state, dag.headState)
found = true
break
if canAdvance(dag.clearanceState, cur):
assign(state, dag.clearanceState)
found = true
break
if canAdvance(dag.epochRefState, cur):
assign(state, dag.epochRefState)
found = true
break
if cur.slot == cur.blck.slot:
# This is not an empty slot, so the block will need to be applied to
# eventually reach bs
ancestors.add(cur.blck)
if cur.blck.parent == nil:
break
# Moving slot by slot helps find states that were advanced with empty slots
cur = cur.parentOrSlot()
if not found:
debug "UpdateStateData cache miss",
bs, stateBlock = state.blck, stateSlot = getStateField(state, slot)
# Either the state is too new or was created by applying a different block.
# We'll now resort to loading the state from the database then reapplying
# blocks until we reach the desired point in time.
cur = bs
ancestors.setLen(0)
# Look for a state in the database and load it - as long as it cannot be
# found, keep track of the blocks that are needed to reach it from the
# state that eventually will be found
while not dag.getState(state, cur):
# There's no state saved for this particular BlockSlot combination, keep
# looking...
if cur.slot == cur.blck.slot:
# This is not an empty slot, so the block will need to be applied to
# eventually reach bs
ancestors.add(cur.blck)
if cur.slot == dag.tail.slot:
# If we've walked all the way to the tail and still not found a state,
# there's no hope finding one - the database likely has become corrupt
# and one will have to resync from start.
fatal "Cannot find state to load, the database is likely corrupt",
cur, bs, head = dag.head, tail = dag.tail
quit 1
# Move slot by slot to capture epoch boundary states
cur = cur.parentOrSlot()
beacon_state_rewinds.inc()
# Starting state has been assigned, either from memory or database
let
assignTick = Moment.now()
startSlot {.used.} = getStateField(state, slot) # used in logs below
startRoot {.used.} = state.data.root
var rewards: RewardInfo
# Time to replay all the blocks between then and now
for i in countdown(ancestors.len - 1, 0):
# Because the ancestors are in the database, there's no need to persist them
# again. Also, because we're applying blocks that were loaded from the
# database, we can skip certain checks that have already been performed
# before adding the block to the database.
let ok =
dag.applyBlock(state, dag.get(ancestors[i]), {}, cache, rewards)
doAssert ok, "Blocks in database should never fail to apply.."
# ...and make sure to process empty slots as requested
dag.advanceSlots(state, bs.slot, save, cache, rewards)
# ...and make sure to load the state cache, if it exists
loadStateCache(dag, cache, state.blck, getStateField(state, slot).epoch)
let
assignDur = assignTick - startTick
replayDur = Moment.now() - assignTick
logScope:
blocks = ancestors.len
slots = getStateField(state, slot) - startSlot
stateRoot = shortLog(state.data.root)
stateSlot = getStateField(state, slot)
startRoot = shortLog(startRoot)
startSlot
blck = shortLog(bs)
found
assignDur
replayDur
if (assignDur + replayDur) >= 250.millis:
# This might indicate there's a cache that's not in order or a disk that is
# too slow - for now, it's here for investigative purposes and the cutoff
# time might need tuning
info "State replayed"
elif ancestors.len > 0:
debug "State replayed"
else:
trace "State advanced" # Normal case!
proc delState(dag: ChainDAGRef, bs: BlockSlot) =
# Delete state state and mapping for a particular block+slot
if not isStateCheckpoint(bs):
return # We only ever save epoch states
if (let root = dag.db.getStateRoot(bs.blck.root, bs.slot); root.isSome()):
dag.db.delState(root.get())
dag.db.delStateRoot(bs.blck.root, bs.slot)
proc pruneBlocksDAG(dag: ChainDAGRef) =
## This prunes the block DAG
## This does NOT prune the cached state checkpoints and EpochRef
## This must be done after a new finalization point is reached
## to invalidate pending blocks or attestations referring
## to a now invalid fork.
##
## This does NOT update the `dag.lastPrunePoint` field.
## as the caches and fork choice can be pruned at a later time.
# Clean up block refs, walking block by block
let startTick = Moment.now()
# Finalization means that we choose a single chain as the canonical one -
# it also means we're no longer interested in any branches from that chain
# up to the finalization point
let hlen = dag.heads.len
for i in 0..<hlen:
let n = hlen - i - 1
let head = dag.heads[n]
if dag.finalizedHead.blck.isAncestorOf(head):
continue
var cur = head.atSlot(head.slot)
while not cur.blck.isAncestorOf(dag.finalizedHead.blck):
dag.delState(cur) # TODO: should we move that disk I/O to `onSlotEnd`
if cur.blck.slot == cur.slot:
dag.blocks.excl(KeyedBlockRef.init(cur.blck))
dag.db.delBlock(cur.blck.root)
if cur.blck.parent.isNil:
break
cur = cur.parentOrSlot
dag.heads.del(n)
debug "Pruned the blockchain DAG",
currentCandidateHeads = dag.heads.len,
prunedHeads = hlen - dag.heads.len,
dagPruneDur = Moment.now() - startTick
func needStateCachesAndForkChoicePruning*(dag: ChainDAGRef): bool =
dag.lastPrunePoint != dag.finalizedHead
proc pruneStateCachesDAG*(dag: ChainDAGRef) =
## This prunes the cached state checkpoints and EpochRef
## This does NOT prune the state associated with invalidated blocks on a fork
## They are pruned via `pruneBlocksDAG`
##
## This updates the `dag.lastPrunePoint` variable
doAssert dag.needStateCachesAndForkChoicePruning()
let startTick = Moment.now()
block: # Remove states, walking slot by slot
# We remove all state checkpoints that come _before_ the current finalized
# head, as we might frequently be asked to replay states from the
# finalized checkpoint and onwards (for example when validating blocks and
# attestations)
var
cur = dag.finalizedHead.stateCheckpoint.parentOrSlot
prev = dag.lastPrunePoint.stateCheckpoint.parentOrSlot
while cur.blck != nil and cur != prev:
# TODO This is a quick fix to prune some states from the database, but
# not all, pending a smarter storage - the downside of pruning these
# states is that certain rewinds will take longer
# After long periods of non-finalization, it can also take some time to
# release all these states!
if cur.slot.epoch mod 32 != 0 and cur.slot != dag.tail.slot:
dag.delState(cur)
cur = cur.parentOrSlot
let statePruneTick = Moment.now()
block: # Clean up old EpochRef instances
# After finalization, we can clear up the epoch cache and save memory -
# it will be recomputed if needed
for i in 0..<dag.epochRefs.len:
if dag.epochRefs[i] != nil and
dag.epochRefs[i].epoch < dag.finalizedHead.slot.epoch:
dag.epochRefs[i] = nil
let epochRefPruneTick = Moment.now()
dag.lastPrunePoint = dag.finalizedHead
debug "Pruned the state checkpoints and DAG caches.",
statePruneDur = statePruneTick - startTick,
epochRefPruneDur = epochRefPruneTick - statePruneTick
proc updateHead*(
dag: ChainDAGRef,
newHead: BlockRef,
quarantine: QuarantineRef) =
## Update what we consider to be the current head, as given by the fork
## choice.
##
## The choice of head affects the choice of finalization point - the order
## of operations naturally becomes important here - after updating the head,
## blocks that were once considered potential candidates for a tree will
## now fall from grace, or no longer be considered resolved.
doAssert not newHead.isNil()
doAssert not newHead.parent.isNil() or newHead.slot <= dag.tail.slot
logScope:
newHead = shortLog(newHead)
if dag.head == newHead:
trace "No head block update"
return
let
lastHead = dag.head
# Start off by making sure we have the right state - updateStateData will try
# to use existing in-memory states to make this smooth
var cache: StateCache
updateStateData(
dag, dag.headState, newHead.atSlot(newHead.slot), false, cache)
dag.db.putHeadBlock(newHead.root)
let
finalizedHead = newHead.atEpochStart(
getStateField(dag.headState, finalized_checkpoint).epoch)
doAssert (not finalizedHead.blck.isNil),
"Block graph should always lead to a finalized block"
if not lastHead.isAncestorOf(newHead):
notice "Updated head block with chain reorg",
lastHead = shortLog(lastHead),
headParent = shortLog(newHead.parent),
stateRoot = shortLog(dag.headState.data.root),
headBlock = shortLog(dag.headState.blck),
stateSlot = shortLog(getStateField(dag.headState, slot)),
justified =
shortLog(getStateField(dag.headState, current_justified_checkpoint)),
finalized = shortLog(getStateField(dag.headState, finalized_checkpoint))
# A reasonable criterion for "reorganizations of the chain"
quarantine.clearQuarantine()
beacon_reorgs_total.inc()
else:
debug "Updated head block",
stateRoot = shortLog(dag.headState.data.root),
headBlock = shortLog(dag.headState.blck),
stateSlot = shortLog(getStateField(dag.headState, slot)),
justified = shortLog(getStateField(
dag.headState, current_justified_checkpoint)),
finalized = shortLog(getStateField(
dag.headState, finalized_checkpoint))
# https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#additional-metrics
# both non-negative, so difference can't overflow or underflow int64
beacon_pending_deposits.set(
getStateField(dag.headState, eth1_data).deposit_count.toGaugeValue -
getStateField(dag.headState, eth1_deposit_index).toGaugeValue)
beacon_processed_deposits_total.set(
getStateField(dag.headState, eth1_deposit_index).toGaugeValue)
beacon_head_root.set newHead.root.toGaugeValue
beacon_head_slot.set newHead.slot.toGaugeValue
if lastHead.slot.epoch != newHead.slot.epoch:
# Epoch updated - in theory, these could happen when the wall clock
# changes epoch, even if there is no new block / head, but we'll delay
# updating them until a block confirms the change
beacon_current_justified_epoch.set(
getStateField(
dag.headState, current_justified_checkpoint).epoch.toGaugeValue)
beacon_current_justified_root.set(
getStateField(
dag.headState, current_justified_checkpoint).root.toGaugeValue)
beacon_previous_justified_epoch.set(
getStateField(
dag.headState, previous_justified_checkpoint).epoch.toGaugeValue)
beacon_previous_justified_root.set(
getStateField(
dag.headState, previous_justified_checkpoint).root.toGaugeValue)
let epochRef = getEpochRef(dag, newHead, newHead.slot.epoch)
beacon_active_validators.set(
epochRef.shuffled_active_validator_indices.lenu64().toGaugeValue)
if finalizedHead != dag.finalizedHead:
notice "Reached new finalization checkpoint",
newFinalizedHead = shortLog(finalizedHead),
oldFinalizedHead = shortLog(dag.finalizedHead)
dag.finalizedHead = finalizedHead
beacon_finalized_epoch.set(
getStateField(dag.headState, finalized_checkpoint).epoch.toGaugeValue)
beacon_finalized_root.set(
getStateField(dag.headState, finalized_checkpoint).root.toGaugeValue)
# Pruning the block dag is required every time the finalized head changes
# in order to clear out blocks that are no longer viable and should
# therefore no longer be considered as part of the chain we're following
dag.pruneBlocksDAG()
proc isInitialized*(T: type ChainDAGRef, db: BeaconChainDB): bool =
let
headBlockRoot = db.getHeadBlock()
tailBlockRoot = db.getTailBlock()
if not (headBlockRoot.isSome() and tailBlockRoot.isSome()):
return false
let
headBlock = db.getBlock(headBlockRoot.get())
tailBlock = db.getBlock(tailBlockRoot.get())
if not (headBlock.isSome() and tailBlock.isSome()):
return false
if not db.containsState(tailBlock.get().message.state_root):
return false
true
proc preInit*(
T: type ChainDAGRef, db: BeaconChainDB,
genesisState, tailState: var phase0.BeaconState, tailBlock: phase0.TrustedSignedBeaconBlock) =
# write a genesis state, the way the ChainDAGRef expects it to be stored in
# database
# TODO probably should just init a block pool with the freshly written
# state - but there's more refactoring needed to make it nice - doing
# a minimal patch for now..
doAssert tailBlock.message.state_root == hash_tree_root(tailState)
notice "New database from snapshot",
blockRoot = shortLog(tailBlock.root),
stateRoot = shortLog(tailBlock.message.state_root),
fork = tailState.fork,
validators = tailState.validators.len()
db.putState(tailState)
db.putBlock(tailBlock)
db.putTailBlock(tailBlock.root)
db.putHeadBlock(tailBlock.root)
db.putStateRoot(tailBlock.root, tailState.slot, tailBlock.message.state_root)
if tailState.slot == GENESIS_SLOT:
db.putGenesisBlockRoot(tailBlock.root)
else:
doAssert genesisState.slot == GENESIS_SLOT
db.putState(genesisState)
let genesisBlock = get_initial_beacon_block(genesisState)
db.putBlock(genesisBlock)
db.putStateRoot(genesisBlock.root, GENESIS_SLOT, genesisBlock.message.state_root)
db.putGenesisBlockRoot(genesisBlock.root)
func setTailState*(dag: ChainDAGRef,
checkpointState: phase0.BeaconState,
checkpointBlock: phase0.TrustedSignedBeaconBlock) =
# TODO(zah)
# Delete all records up to the tail node. If the tail node is not
# in the database, init the dabase in a way similar to `preInit`.
discard
proc getGenesisBlockData*(dag: ChainDAGRef): BlockData =
dag.get(dag.genesis)
func getGenesisBlockSlot*(dag: ChainDAGRef): BlockSlot =
BlockSlot(blck: dag.genesis, slot: GENESIS_SLOT)
proc getProposer*(
dag: ChainDAGRef, head: BlockRef, slot: Slot): Option[ValidatorIndex] =
let
epochRef = dag.getEpochRef(head, slot.compute_epoch_at_slot())
slotInEpoch = slot - slot.compute_epoch_at_slot().compute_start_slot_at_epoch()
let proposer = epochRef.beacon_proposers[slotInEpoch]
if proposer.isSome():
if proposer.get().uint64 >= dag.db.immutableValidators.lenu64():
# Sanity check - it should never happen that the key cache doesn't contain
# a key for the selected proposer - that would mean that we somehow
# created validators in the state without updating the cache!
warn "Proposer key not found",
keys = dag.db.immutableValidators.lenu64(), proposer = proposer.get()
return none(ValidatorIndex)
proposer