The current example 2**(2+3) yields the same result as not using
parenthesis. The "grouped differently" example should use (2**2)+3
so that it yields a different result.
Change-Id: If5f63ec03adba4402c51822d6c13646a26384730
Reviewed-on: https://go-review.googlesource.com/14960
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Reviewed-by: Rob Pike <r@golang.org>
Traditionally, framework bundles have title case names such as
CoreFoundation.framework and UIKIt.framework.
gomobile bind should generate framework bundles named similarly,
following this convention.
Change-Id: Ia6082ed351ddc6fc97e0435e24e5f79c5afbaea4
Reviewed-on: https://go-review.googlesource.com/15330
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The stderr includes a helpful note from Xcode about how to fix it.
Fixesgolang/go#12515
Change-Id: I4eb944f29a7a3e39e2f4150c27a53e04d02e5d09
Reviewed-on: https://go-review.googlesource.com/15300
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
It is an error to use a gl.Context concurrently. (Each Context
contains a state machine, so there is no way this can work.)
Up until now only the GL driver could report such a misuse, and
it generally does a poor job of it. Our command buffer adds some
small oppertunity for the race detector to help, but it makes it
harder to debug other kinds of driver crashes, so it is worth
disabling in debug mode.
To make it easy, compiling with -tags gldebug now inserts an
explicit check that there are no other active GL calls outstanding.
Adding something like:
go func() {
for {
glctx.GetInteger(gl.ALPHA_BITS)
}
}()
to x/mobile/example/basic now reliably crashes when compiled
with -tags gldebug, providing a stack trace that includes both
misbehaving goroutines.
Change-Id: I3d85d94220bca2a15eaf2742f13b44db1f3428bf
Reviewed-on: https://go-review.googlesource.com/15180
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
This means that if the OpenGL driver crashes, the stack trace will
contain a goroutine blocked in the function that caused the panic.
Fixesgolang/go#12786
Change-Id: I039c74f9e24de777b925475a50e8c96129692f70
Reviewed-on: https://go-review.googlesource.com/15160
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Modulemaps allow users to use the import directives without
providing the specific header file but by using a module name
in Objective-C and Swift.
gomobile bind -target=ios golang.org/x/mobile/example/bind/hello
Add the generated framework to an Xcode project. You will be able
to import the library header and use the library by importing hello
in Swift.
import hello
// ...
hello.GoHelloGreetings("burcu");
In Objective-C, you will be able to import with the module name
similarly by using the import directive below.
#import hello
This CL also enables Go bindings to be used from Swift without an
Objective-C bridging header.
Fixesgolang/go#12422
Change-Id: I7c60349caad100861d0b642ddfa873d7ada47598
Reviewed-on: https://go-review.googlesource.com/15044
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The package-level OpenGL calls in golang.org/x/mobile/gl were removed.
This change fixes testapp to use their replacement.
This change also moves the location of the test taps to be further away
from the top of the screen. On my phone (running L), a tap at 50,60 is
opens the draggy menu thing that Android has and the running app doesn't
see it (which causes the test to not complete).
Change-Id: I679c9b61919a332f9b4a53e0950ff96f6aefbbbb
Reviewed-on: https://go-review.googlesource.com/15050
Reviewed-by: David Crawshaw <crawshaw@golang.org>
The package-level OpenGL calls in golang.org/x/mobile/gl were removed.
This change fixes the example sprite app to use their replacement.
Change-Id: I1884e9292133375194c963e71540acaef0908d66
Reviewed-on: https://go-review.googlesource.com/15051
Reviewed-by: David Crawshaw <crawshaw@golang.org>
All OpenGL functions are now methods on a Context interface. The
gl.Context matches the one loaded into thread-local storage in C.
For mobile apps, the context is owned by an app.App. For now, it is
provided through the events channel on a lifecycle event. Long-term,
it should probably be available by a method on app.App, but this is
inherently racey with our current use of a channel to deliver events.
Shiny-based programs will have a gl.Context associated with a each
shiny.Window. The expectation is each Window will have different
contexts, allowing them to draw separately.
Change-Id: Ie09986fb74e493129f2ea542a151c95c6fa29812
Reviewed-on: https://go-review.googlesource.com/13431
Reviewed-by: Nigel Tao <nigeltao@golang.org>
gomobile builds apps with hidden files from the assets directory.
The final applications should skip files like .DS_Store, .gitignore,
etc. Therefore, walker needs to skip the hidden files.
Change-Id: Ibbf7010d525cc831a009f3680f84063f40ac570f
Reviewed-on: https://go-review.googlesource.com/14825
Reviewed-by: David Crawshaw <crawshaw@golang.org>
It is now the user's job to track the lifetime of a glutil.Image
relative to a (currently implicit, soon to be explicit) GL context.
This is an attempt to move glutil.Image closer to the model for
buffers and textures in shiny. Long-term, I would like to adopt that
model, and this is a step in that direction. It also makes the
introduction of *gl.Context possible, so this is a pre-req for
cl/13431.
Change-Id: I8e6855211b3e67c97d5831c5c4e443e857c83d50
Reviewed-on: https://go-review.googlesource.com/14795
Reviewed-by: Nigel Tao <nigeltao@golang.org>
We now have one such goroutine for the life of the process, not one per
onInputQueueCreated call (e.g. whenever the app re-gains visibility).
Also use ALooper_wake instead of rolling our own os.Pipe.
Change-Id: I4fa045972289144e083033f2e243cac65f35ee46
Reviewed-on: https://go-review.googlesource.com/14670
Reviewed-by: David Crawshaw <crawshaw@golang.org>
More than a name change, the painting model changes so that the app, not
the library, is responsible for driving painting. If the app is
animating and wants paint events at 60 Hz, it has to ask for that. If
the app is not animating and doesn't need to update its screen, it
shouldn't get any paint events.
Plenty of TODOs, and this CL doesn't get us to a perfect place, but it
is a checkpoint along the way.
The darwin_*.go code changes were minimal. I don't even have a Mac or
iOS device to test that this even builds. Even so, the TODOs about not
sending paint.Events unconditionally are important TODOs. That's the
whole point of switching to this model. I'll leave the actual
implementation to you (crawshaw).
Out of all the example apps, the change to example/network/main.go is
probably the most interesting.
It seems like there ought to be some way to reduce the copy/paste
between all of the example app code, but I'll leave that for future CLs.
Change-Id: I17e11c06174110c68e17f7183b2d8af19b6a170e
Reviewed-on: https://go-review.googlesource.com/14300
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Previously, we did:
for {
processEvents() // Process any pending Android input events.
select { // Select Go events (channel send/receives).
etc
}
}
The problem was that if you were blocked on the select because there
were no incoming Go events, then you weren't reading new input events,
and the UI could block indefinitely.
After this CL, input events are processed in a dedicated goroutine,
where it's fine for
for C.AInputQueue_getEvent(q, &e) >= 0 { etc }
to block, and the main loop deals only with Go channels:
for {
select {
etc
}
}
Change-Id: I8ec27a40e220b1d95a6b6fc14347a59833ccfdc8
Reviewed-on: https://go-review.googlesource.com/14500
Reviewed-by: David Crawshaw <crawshaw@golang.org>
A framework generated with gomobile bind -target=ios has two global
constructors: one initializing a data structure and another using it.
These constructors are defined in different translation units, which
(I believe, reasoning from C++ global constructors) means their order
of initialization is undefined.
A capturing block is stack allocated. Its memory is invalid after the
function returns. Make a copy of the interface initializer blocks so
they can be saved to the heap.
Block implementation background:
http://www.cocoawithlove.com/2009/10/how-blocks-are-implemented-and.html
Updates golang/go#12590
Change-Id: Ia7ae9f4bbd8df6e6e79949de54b3e6c48148c700
Reviewed-on: https://go-review.googlesource.com/14549
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Gobind -lang=objc generates code that assume use of ARC.
Set -fobjc-arc to explicitly enable ARC.
Change-Id: Ib0ec7b19773c112c01ed23cb00f1ec9d64946e6b
Reviewed-on: https://go-review.googlesource.com/14544
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Replace the direct access to JavaVM* and the global android Context
instance with a function responsible for running attached correctly
to the JVM. This saves having to replicate the logic for attaching an
OS thread to the JVM. While here, check for any unhandled Java
exceptions.
This supersedes cl/11812.
Change-Id: Ic9291fe64083d2bd983c4f8e309941b9c47d60c2
Reviewed-on: https://go-review.googlesource.com/14162
Reviewed-by: Nigel Tao <nigeltao@golang.org>
The manager type is not required, because the APIs don't allow
more than one event sources as they used to. In this CL, I am
flattening out the underlying implementations by removing the
manager type.
Change-Id: I3b606ac160b9cecd85cb657e3df1d7d789604764
Reviewed-on: https://go-review.googlesource.com/14293
Reviewed-by: Nigel Tao <nigeltao@golang.org>
I'm about to add one to the tree.
Change-Id: Iad25d8965d1095349588e11a5050f986e5ad2e76
Reviewed-on: https://go-review.googlesource.com/14260
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The former Reader inspired APIs were designed to timeout if no events
occur after an excessive amount of time. As we switch to the app
event based model, timing out is not required. We can block on
pollAll forever until new events arrive.
Change-Id: I086fc908ebfe6ae9bd96ce9199636ad0242bbec5
Reviewed-on: https://go-review.googlesource.com/14223
Reviewed-by: Nigel Tao <nigeltao@golang.org>
The CL provides accelerometer events only, upcoming CLs will add
support for gyroscope and magnetometer.
Change-Id: Ib5629ca7c49c9dfc8ca533fe7acde371efc102b2
Reviewed-on: https://go-review.googlesource.com/14036
Reviewed-by: Nigel Tao <nigeltao@golang.org>
1) Clear button did not shrink the WebView size. It's an old bug in
Android WebView, and fixed recently (android-L, maybe). This CL avoids
the problem by replacing the webview with a freshly allocated new webview
object. It's heavy-weight, but the Clear event should be rare.
2) ScrollToBottom from the java side and the java script side interacted
strangely and prevented long results from displayed properly.
Also,
- now the gomobile bind generates the Java class in the
org.golang.ivy package. (ivy/build.gradle)
- modified the javascript in tape.html so long result texts are not
shortened initially. (tape.html)
Change-Id: I60660f3392cf17719daad4af89e05c2d82788175
Reviewed-on: https://go-review.googlesource.com/14201
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This version is not yet released to Play store.
Compared to the version in the play store
- fixed the reappearing keyboard bug
- allows app install on SD card
- when demo is enabled, the demo mode message is displayed
- when demo is enabled, the submit action button appears next to the
edit text.
- use robpike.io/ivy/mobile instead of the wrapper in my personal repo.
- the demo script read code was moved from go to java.
- use the up-to-date help message retrieved with mobile.Help.
- textview was replaced with webview with javascript.
TODO: the app built from this code doesn't work in old android devices.
Next cl will fix it.
TODO: build instruction - not very different from
golang.org/x/mobile/example/bind/android.
Change-Id: Ifb594b79f31091b6864ec3e0d8dbaff7986a5afc
Reviewed-on: https://go-review.googlesource.com/13870
Reviewed-by: David Crawshaw <crawshaw@golang.org>
New option -javapkg for -target=android, and -prefix for -target=ios.
Fixesgolang/go#9660.
Change-Id: I9143f30672672527876524b38f450629452a3161
Reviewed-on: https://go-review.googlesource.com/14023
Reviewed-by: David Crawshaw <crawshaw@golang.org>
To improve readability for default numeric types
represented as strings, use 0.0 for floating point types.
(No tests make use of this change so golden update
not necessary; not significant enough for new test/test mod.)
Fix spelling on error statement; this was the only
instance of that spelling error in the repository.
Change-Id: I373890725b33da11c6780ba93674d89541bf758c
Reviewed-on: https://go-review.googlesource.com/13645
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
We are also limiting the number of sensor managers to one.
The application provide sensor events to third-party packages
by consuming them in the main.
An application will be able to consume the sensor events similar
to the other events.
package main
func main() {
app.Main(func(a app.App) {
// enables the accelerometer
sensor.Enable(a, sensor.Accelerometer, 100*time.Millisecond)
var sz size.Event
for e := range a.Events() {
switch e := app.Filter(e).(type) {
case sensor.Event:
log.Println(e)
}
}
})
}
Change-Id: Iaad1c59f8d2322c7620df62ed9b9283c91746fa8
Reviewed-on: https://go-review.googlesource.com/13983
Reviewed-by: Nigel Tao <nigeltao@golang.org>
This is similar to the Event.Bounds method. Some functions in other
packages take an image.Rectangle (i.e. bounds), others take an
image.Point (i.e size).
Change-Id: Ie892a8902992d4e6b9edfbf6d12342297fae4068
Reviewed-on: https://go-review.googlesource.com/14003
Reviewed-by: David Crawshaw <crawshaw@golang.org>