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testapp: Use methods of gl.Context rather than package-level OpenGL calls.

The package-level OpenGL calls in golang.org/x/mobile/gl were removed.
This change fixes testapp to use their replacement.

This change also moves the location of the test taps to be further away
from the top of the screen. On my phone (running L), a tap at 50,60 is
opens the draggy menu thing that Android has and the running app doesn't
see it (which causes the test to not complete).

Change-Id: I679c9b61919a332f9b4a53e0950ff96f6aefbbbb
Reviewed-on: https://go-review.googlesource.com/15050
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This commit is contained in:
Paul Hankin 2015-09-26 12:12:22 +09:00 committed by David Crawshaw
parent 80ead7f4f8
commit c846a131a8
2 changed files with 24 additions and 13 deletions

View File

@ -154,14 +154,14 @@ func TestAndroidApp(t *testing.T) {
var x, y int
var ty string
tap(t, 50, 60)
tap(t, 50, 260)
comm.Recv("touch", &ty, &x, &y)
if ty != "begin" || x != 50 || y != 60 {
t.Errorf("want touch begin(50, 60), got %s(%d,%d)", ty, x, y)
if ty != "begin" || x != 50 || y != 260 {
t.Errorf("want touch begin(50, 260), got %s(%d,%d)", ty, x, y)
}
comm.Recv("touch", &ty, &x, &y)
if ty != "end" || x != 50 || y != 60 {
t.Errorf("want touch end(50, 60), got %s(%d,%d)", ty, x, y)
if ty != "end" || x != 50 || y != 260 {
t.Errorf("want touch end(50, 260), got %s(%d,%d)", ty, x, y)
}
comm.Recv("paint", &color)
@ -175,7 +175,7 @@ func TestAndroidApp(t *testing.T) {
t.Errorf("want orientation %d, got %d", want, orientation)
}
tap(t, 50, 60)
tap(t, 50, 260)
comm.Recv("touch", &ty, &x, &y) // touch begin
comm.Recv("touch", &ty, &x, &y) // touch end
comm.Recv("paint", &color)

View File

@ -22,6 +22,11 @@ import (
func main() {
app.Main(func(a app.App) {
var (
glctx gl.Context
visible bool
)
addr := "127.0.0.1:" + apptest.Port
log.Printf("addr: %s", addr)
@ -49,19 +54,24 @@ func main() {
case lifecycle.CrossOn:
comm.Send("lifecycle_visible")
sendPainting = true
visible = true
glctx, _ = e.DrawContext.(gl.Context)
case lifecycle.CrossOff:
comm.Send("lifecycle_not_visible")
visible = false
}
case size.Event:
comm.Send("size", e.PixelsPerPt, e.Orientation)
case paint.Event:
if color == "red" {
gl.ClearColor(1, 0, 0, 1)
} else {
gl.ClearColor(0, 1, 0, 1)
if visible {
if color == "red" {
glctx.ClearColor(1, 0, 0, 1)
} else {
glctx.ClearColor(0, 1, 0, 1)
}
glctx.Clear(gl.COLOR_BUFFER_BIT)
a.Publish()
}
gl.Clear(gl.COLOR_BUFFER_BIT)
a.Publish()
if sendPainting {
comm.Send("paint", color)
sendPainting = false
@ -75,8 +85,9 @@ func main() {
color = "red"
}
sendPainting = true
// Send a paint event so the screen gets redrawn.
a.Send(paint.Event{})
}
// TODO: send our own paint Event??
}
}
})