It is an error to use a gl.Context concurrently. (Each Context contains a state machine, so there is no way this can work.) Up until now only the GL driver could report such a misuse, and it generally does a poor job of it. Our command buffer adds some small oppertunity for the race detector to help, but it makes it harder to debug other kinds of driver crashes, so it is worth disabling in debug mode. To make it easy, compiling with -tags gldebug now inserts an explicit check that there are no other active GL calls outstanding. Adding something like: go func() { for { glctx.GetInteger(gl.ALPHA_BITS) } }() to x/mobile/example/basic now reliably crashes when compiled with -tags gldebug, providing a stack trace that includes both misbehaving goroutines. Change-Id: I3d85d94220bca2a15eaf2742f13b44db1f3428bf Reviewed-on: https://go-review.googlesource.com/15180 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Go support for Mobile devices
The Go mobile repository holds packages and build tools for using Go on mobile platforms.
Package documentation as a starting point:
The Go Mobile project is experimental. Use this at your own risk. While we are working hard to improve it, neither Google nor the Go team can provide end-user support.
This is early work and installing the build system requires Go 1.5. Follow the instructions on golang.org/wiki/Mobile to install the gomobile command, build the basic and the bind example apps.
--
Contributions to Go are appreciated. See https://golang.org/doc/contribute.html.
- Bugs can be filed at the Go issue tracker.
- Feature requests should preliminary be discussed on golang-nuts mailing list.
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