* Simplifies community banner and adds style property
* Add animation for communities banner card
* Moves value-in-range to `utils.number` and removes `bounded-val`
* Moves animated values to view namespace
* Make `community.banner` component themeable
This commit upgrades Shadow CLJS from 2.11.16 (released on Feb/21) to latest
2.25.0 (Jul/23), so ~1.5 years worth of upgrades. By upgrading shadow we
can finally use the latest major Clojure version 1.11.x.
Why upgrade shadow?
- Shadow CLJS controls the ClojureScript version we can use. In order to use the
latest major Clojure version we must upgrade Shadow CLJS.
- Shadow CLJS releases new versions very frequently, and if you take a look at
its changelog https://github.com/thheller/shadow-cljs/blob/master/CHANGELOG.md, you'll see
it had tons and tons of bug fixes over the years. I hope some of them help
improve the DX for certain contributors who recently reported issues with
it.
- Clojure 1.11 brings new features, bug fixes and even performance improvements
(although I think the performance mostly impacts Clojure on the JVM). See the
changelog https://github.com/clojure/clojure/blob/master/changes.md#changes-to-clojure-in-version-1110
Things that can be beneficial to us, or are interesting nonetheless:
- New :as-alias to be used in require, which is like :as but does not require
the namespace to load. This means namespaced keywords using :as-alias can't
cause circular dependency errors. This feature would very useful if we used
namespaced keywords, but we don't, so...
https://github.com/clojure/clojure/blob/master/changes.md#22-as-alias-in-require
- New macros run-test and run-test-var to run single test with fixtures and
report.
- New iteration function, useful for processing paginated data.
https://www.abhinavomprakash.com/posts/clojure-iteration/
- New update-keys function: applies a function to every key in a map.
- New update-vals function: applies a function to every value in a map.
Examples for update-vals and update-keys. They should perform better than the
common reduce-kv approach since they use a transient data structure.
(let [m {:a 1 :b 2}]
(update-vals m inc)) ; => {:a 2, :b 3}
(let [m {:a 1 :b 2}]
(update-keys m name)) ; => {"a" 1, "b" 2}
Why change namespaces within __tests__ directories?
Any namespace with the word --tests-- throws an error, like the one below. I
didn't bother investigating why, so I changed the guidelines to reflect the new
convention. It's probably related to the double dashes in the name.
Namespace quo2.components.dividers.--tests--.divider-label-component-spec has a
segment starting with an invalid JavaScript identifier at line 1
This commit initialises the status-go method `startSearchForLocalPairingPeers` which in turn will produce logs that are important for peer discovery while local pairing and will produce logs important to detect local pairing crashes.
This is a continuation of https://github.com/status-im/status-mobile/pull/16500 (Lint
& fix some shadowed core Clojure(Script) vars).
Notes: As a reminder, the goal is to eventually disallow shadowing core Clojure
vars entirely, but to get there and avoid rebase hell and regressions, we need
to do in smaller steps, especially because we can't safely automate the process
of unshadowing vars.
We are already down from ~500 shadowed core vars to 350 in total.
Why is this PR is using names such as "s", "v" or "sym"? Names such as s or v
are the so called idiomatic names, and are listed in the Clojure Style Guide
https://guide.clojure.style/#idiomatic-names. I used them whenever I felt
appropriate. For the var cljs.core/symbol I opted to use sym, even though the
symbol in question is not necessarily a Clojure symbol, I think the alias
conveys the meaning well enough
(https://www.clojure.org/guides/learn/syntax#_symbols_and_idents).
New vars linted:
- comparator
- identity
- str
- symbol
- val
Outstanding shadowed vars include type, name, hash, comp.
This commit refactors the "Toast" component to use theme context for consistency across the codebase.
Each toast will have its theme provider, which will help the children to use the context properly without interfering with other toast's context.
The following components are refactored to use with-theme / theme-context as it is used in the "Toast":
- "text" component
- "user-avatar" component
- "icon" component
- "circle-timer" component
This commit also updates the icon keyword used in the ":toasts/upsert" event dispatch to respect icon guidelines.
Signed-off-by: Mohamed Javid <19339952+smohamedjavid@users.noreply.github.com>
* chore: refactor button and add use for community colors
* chore: update color in button to work with community color
* chore: correct uses of button across app
This commit updates "Bottom Sheet" to use the theme (for theme provider) provided on the bottom sheet args when dispatching. This will ensure the theme is passed down to its child components where it can consume and render based on the theme.
Changes done:
In Bottom Sheet:
- Fix Bottom Sheet to use the correct background colour (neutral-95) for dark mode (as per Figma)
- Fix the Icon colour for danger in light mode
- Updated Quo2 Preview to provide an option for the bottom sheet theme
In Action Drawer:
- Refactor the Action Drawer component to consume theme context
Signed-off-by: Mohamed Javid <19339952+smohamedjavid@users.noreply.github.com>
This commit fixes (by skipping) the scroll to the bottom of messages when the user edits a message and sends it.
Signed-off-by: Mohamed Javid <19339952+smohamedjavid@users.noreply.github.com>
This commit adds a flash toggle for the camera in the "Sign in" and "Scan sync code" screens.
Signed-off-by: Mohamed Javid <19339952+smohamedjavid@users.noreply.github.com>
Rewrite the shadows foundation API:
- Fix (implementation & usages): theme changes were not causing shadows to be
reevaluated.
- Optimization: define all possible shadow values at compile time. Good to
reduce cycles on garbage collection since recreating the shadow map all the
time is unnecessary and also to save cycles on computing colors since calls to
colors/alpha are not memoized.
- API redesign: unify access to Design System shadows in a single function.
None of the actual shadow values changed.
Fixes https://github.com/status-im/status-mobile/issues/16526
API rationale
=============
The quo2.foundations.shadows namespace reflects what's in the Design System >
Foundations > Shadows https://www.figma.com/file/v98g9ZiaSHYUdKWrbFg9eM/Foundations?type=design&node-id=624-965&mode=design&t=CvIotdjbHKHcHjpd-0).
Figma users see these shadows in other components as "Shadow/Normal/Light/03".
Notice the shadow's weight is shown as a number (not the semantic name in Figma,
e.g. "intense", "strong"):
So to make things as easy as possible, I opted for exposing a single public
function named "get", which receives arguments in order of frequency of usage
and which expects shadow weights as numbers so that devs don't need to mentally
translate 1 to "soft", or 3 to "intense".
Re-implements the component Community List according to guidelines
and, most importantly, fixes a bunch of issues and tries to achieve 100%
compatibility with Figma.
The new implementation is trying to mirror Figma properties as much as possible.
Fixes https://github.com/status-im/status-mobile/issues/16447
Changelog:
- Refactor to guidelines.
- Fix: original implementation in money/format-amounts had a bug caught by new
unit tests ("1000000" was formatted incorrectly).
- Fix: Community permission tag correct background when theme is overridden and
when blur is enabled.
- Fix: Notification dot uses correct colors for dark mode and blur variants.
- Fix: Community stats background when blur is enabled.
- Fix: Community stats icon color when blur is enabled.
- Add: The component's Quo preview screen is smarter and will only show form
fields (aka descriptors) that are relevant for each component type (engage,
discover or share).
- Add: replace hardcoded community statistics with an implementation that
actually accepts real numbers and which are correctly formatted.
- Add: New Quo descriptor type number.
- Add: Component uses correct shadows according to foundations/shadows.