- Necessary env variables to build the app:
STATUS_BUILD_INFURA_TOKEN
STATUS_BUILD_INFURA_TOKEN_SECRET
STATUS_BUILD_POKT_TOKEN
STATUS_BUILD_OPENSEA_API_KEY
STATUS_BUILD_ALCHEMY_ETHEREUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ETHEREUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_ARBITRUM_GOERLI_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_MAINNET_TOKEN
STATUS_BUILD_ALCHEMY_OPTIMISM_GOERLI_TOKEN
- The list of available env variables as well as CL arguments can be seen running
the app providing `--help` argument. All env vars are prefixed with `STATUS_RUNTIME_`.
Changes:
1. StatusToastMessage now supports dynamic content height
2. Add new StatusToastMessage type: Danger
3. Update StatusToastMessage to support RichText content
4. Fix StatusQ sanboxapp compilation
5. Add the new StatusToastMessage content to sandbox
Runs all tests from Storybook directory via ctest:
- tests for Storybook itself
- UI unit tests using the same stubs mechanism as Storybook pages
- PagesValidator checking if SB pages are compilable
Closes: #12213Closes: #12437
Adds target to run a storybook itself (run-storybook) and also
target to run all tests from storybook directory (run-storybook-tests):
- unit tests for storybook itself
- unit tests for the app using the same stubs mechanism (in offscreen
mode)
- PagesValidator
Tests are run via ctest.
Closes: #12448
Env vars were read correctly and evaluated during the runtime, but then
assigned to a const evaluated during the compile time and that const was
used in the code, leading to ignoring a real env value.
Updating the `Undo` test that compares the `Undo` done in StatusChatInput with a standard TextEdit component.
Undo/Redo feature was changed by https://github.com/status-im/status-desktop/pull/12262. Now we're using a custom undo/redo logic and the undo is more granular as opposed to TextEdit.
Because of https://bugreports.qt.io/browse/QTBUG-90740 inline context menu causes tests for StatusChatInput crashing (stack overflow) on 5.15.2 (this version is used on CI). The easiest option to solve that problem is moving inline component to a separate file.
Closes: #12435
- track the import progress manually as
`root.store.getCommunityDetails(key)` can optionally return `null`
immediately if the community is not known and launch an async task
- as an additional measure, since the above async call sometimes never
finishes, add a `Timer` that unsets the internal `loading` state
Fixes#12358
It will default to `true` for Linux builds except release ones.
This setting can always be overriden manually for any build.
Resolves:
https://github.com/status-im/status-desktop/issues/12412
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Because the environment variable name is far too generic and barely
means anything. It needs to clearly indicate that it's supposed to be
used at runtime and it changes how the Status app behaves.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Use of TEST_ENVIRONMENT variable is just adding confusion, since that
variable is supposed to be used at runtime and not build time.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
This commit adds the link preview settings card in the chat input area and connects the settings to the controller.
Not included in this commit: Backend for the preserving the settings, syncing the settings and enforcing the settings on the backend side.
Whenever an url is detected in the chat input area, the link preview settings card is presented. This card enables the user to choose one of the following options:
1. `Show for this message` - All the link previews in the current message will be loaded without asking again. The current message can be defined as the message currently typed/pasted in the chat input. Deleting or sending the current content is resetting this setting and the link preview settings card will be presented again when a new url is detected.
2. `Always show previews` - All the link previews will be loaded automatically. The link preview settings card will not be presented again (in the current state, this settings is enabled for the lifetime of the controller. This will change once the settings are preserved and synced)
3. `Never show previews` - No link preview will be loaded. Same as the `Always show previews` option, this will be preserved for the lifetime of the controller for now.
4. Dismiss (x button) - The link preview settings card will be dismissed. It will be loaded again when a new link preview is detected
The same options can be loaded as a context menu on the link preview card.
Changes:
1. Adding `LinkPreviewSettingsCard`
2. Adding the settings context menu to `LinkPreviewSettingsCard` and `LinkPreviewMiniCard`
3. Connect settings events to the nim controller
4. Adding the controller logic for settings change
5. Adding the link preview dismiss settings flag to the preserverd properties and use it as a condition to load the settings.
6. Adding/Updating corresponding storybook pages