I noticed that the 1:1 chat commands were not able to send token transactions due to "intrinsic gas too low" error. I quickly realised there there were a few components missing, which have been fixed.
*feat: update the 1:1 chat commands transaction modal to allow editing of the from account and network fee*
The TransactionStackGroup was updated slightly to allow manual control of back/next actions.
Fixes#870.
*fix: Create distinct modal transaction actions*
Previously, adding `Connection`s for the `walletModel.transactionWasSent` signal in different dialogs would cause the signal to be handled in the wrong dialog. The solution was to pass a `uuid` from the requesting dialog, and include the `uuid` in the response, so that only requests that were requested from the dialog would be handled.
*fix: update 1:1 translations*
All the translations were not being translated for me. I noticed that they did not exist in the `.ts` translation files either.
Fixes: #926.
Gas estimations were not being decoded correctly (indicated with "error getting gas price predictions" in the console) and were preventing transaction dialogs from continuing past the step containing the GasSelector component. This affected mainnet only, because in testnet we have hardcoded gas prices (for when the gas prices on mainnet are insane) which is why it was not apparent in testnet.
fix: Contract address not showing correctly
This was caused by `getStickerMarketContractAddress` being moved to `utilsView` but not updated in QML
Update StatusRoundButton colours to support a "tertiary" style (background and icon color overlay), as well as tertiary hover colour.
Fix the modal header close button so that it more closely matches the design.
Replace the buttons in the onboarding modals with StatusRoundButtons were possible.
Closes: #586
Previously, loading sticker packs and stickers would show a lot of blank and non-interactive content.
Now, stickers and sticker packs have grey circles to indicate loading. Additionally, the sticker market button (+) shows a loading indicator until the sticker packs are loaded.
Related to: #586.
Adds a loading state to stickers, so that a loading indicator appears while the sticker is being downloaded from IPFS.
In the case of a network failure or timetout, a reload button is shown instead. Once network is restored and the reload button is clicked, the image is reloaded from the network, going through the same lifecycle of showing the loading state first.
These components are used to render the chat info in the top bar of the chat view.
`StatusChatInfoButton` is an clickable button that will open chat info dialogs.
Closes#923
This component introduces `StatusLetterIdenticon`, `StatusImageIdenticon`
and `StatusIdenticon`.
- `StatusLetterIdenticon` renders an identicon with a single letter based on a
name.
- `StatusImageIdenticon` renders an actual image based on an identicon URL
- `StatusIdenticon` is a composition of the former both, but with a loading mechanism
to decide which should be rendered
The commit also ensures all of these components are used respectively throughout
the application.
Currently, exceptions thrown during transactions or gas estimation that were spawned in another thread are not being propagated, due to a limitation in nim (see https://nim-lang.org/docs/manual_experimental.html#parallel-amp-spawn).
This means any exceptions from status-go were not propagated correctly and would cause the app to crash. This includes entering the wrong password when trying to send a transaction.
The issue was addressed by passing a `success` variable by reference, which is set to false if an exception was thrown by status-go.
Fixes#788.
Fixes#853.
Fixes#856.
refactor: gas estimation and transaction sends have been abstracted to allow calling `estimateGas`, `send`, and `call` on the contract method (similar to the web3 API).
Moved sticker pack gas estimation and purchase tx over to the new API
*Sticker purchase:*
- gas estimate is done using new API and debounced using a timer
*Wallet send transaction:*
- tokens can now be sent
- gas is estimated correctly for a token tx, and debounced using a timer
***NOTE***
1. If attempting to send tokens on testnet, you must use a custom token as the token addresses in the pre-built list are for mainnet and will not work on testnet.
2. The new API should support all existing gas estimates, send txs, and calls. The loading of sticker pack data, balance, count, purchased sticker packs, etc, can be moved over to the new API. Almost all of the `eth_sendTransaction`, `eth_gasEstimate`, and `eth_call` could be move over as well (that's the idea at least).
The problem was that the BigInt lib did not handle decimals at all. `divMod` only let the remainder be what is after the dot. So I created my own divde and multiply methods to move the dot depending on the number of decimals
Add gas estimate for sticker pack purchase.
Update transaction for sticker pack purchase.
Add GasValidator component which validates gas is selected correctly and displays an error message if not. This component is not visible until it is not valid (at which point the valdiation error message is displayed).
In a future PR, need to:
1. estimate gas for token txfer (sendTransaction) via a normalised method for estimating gas for EthSend
2. move sticker pack purchase to use an EthSend object so gas can be estimated and tx sent
- link color in compact mode
- channel links did not have a #
- clicking on a mention should show that profile
- The AddChat button image didn't reposition when closing
So far our `IconButton` hasn't been a proper button control which comes
with many downsides, such as:
- Some default button behaviours need to be simulated (e.g. `onClicked`)
- Any support built-in features for all controls in QML like `ToolTip` aren't can't be used
- There are probably accessibility aspects to it as well
We use the `IconButton` in many different places. Sometimes it doesn't
even act as a button, but just as an icon. I suggest we introduce a separate
`StatusIcon` component for that in future changes.
This commit turns the `IconButton` into a proper `RoundButton`, restoring
the control behaviour and features we get from QML.
This also required to expose the `icon` property as a `iconImg`,
because a `RoundButton` already comes with an `icon`.
On the other hand, we could remove the `onClick` simulation and can now
take advantage of components like `ToolTip`.