* feat(Communities): Refactor token holder list item to separate file
Close#11858
* feat(Communities): Use contact details for community member info
* feat(Communities): reuse StatusMemberListItem for member token holder
* Review fixes
Co-authored-by: Michał Iskierko <61889657+endulab@users.noreply.github.com>
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Co-authored-by: Michał Iskierko <61889657+endulab@users.noreply.github.com>
Fixes: #11480
* hook up join popup to permission model
* fix chats not being put in the permission model
* make it work with channel permissions as well
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Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
The actions are disabled by default. The proper visibility can be set when the backend implementation is done.
+ Fix one issue where the button tooltip was triggered when the pending state button is not visible
Also fix other smaller issues found in this panel:
- display correct user name (not just `model.displayName`)
- do not display tooltips for invisible buttons
- vertically center the action buttons
- use `SearchBox` for consistency
Fixes#11848
Fixes 2 problems, mainly visible when switching between test and non-test
networks:
- do not display network icons in single selection mode
- make really sure the default chain is Optimism
Fixes#11846
* feat(CommunityTokens): proposal of CommunityCollectibleOwner
Close#11143
* feat(Communities): implement viewProfile from token holders list
* fix: re-request community token owners after a contact get removed from a community
Changes in the Permissions design:
1. If the collectible is unique the amount input is disabled. 1 is auto-selected
2. Show `Max. 1` for unique tokens and empty string for other tokens
Changes in the Airdrop design:
1. Show `Max. 1` for unique tokens
- It adds proxy of wallet accounts only in a single place (wallet root store) and pass the tuned model through the rest of views.
- It updates `storybook` accordingly.
Closes#11829
Fixes#11817
Instead of getting revealed accounts from the community description (it's no longer available), uses the new `getRevealedAccountsForAllMembers` API. Uses it async so that we do not slow the start process. The model is updated correctly when we finish loading them.
- It adds info panel when control node is offline.
- It modifies UI texts when control node is offline.
- It updates storybook updating permissions model and allowing permission state changes.
NOTE: Only UI, no backend. There is 1 expected integration point: permissions model item `permissionState` role.
Closes#11769
* rename `fetchMessageByMessageId` to `getMessageByMessageId`
* move reply clicking logic to `StatusMessageReply`
* make message found animation faster
* `asyncGetMessageById`
This commit includes the following changes:
1. Request from backend the messages count in a specific interval as opposed to all messages timestamps in that interval.
2. Update the chart end date before refreshing the data
3. Fix metrics type parsing in community service
4. Fix a bug where the new incoming data was not processed by ChartJs without a hover event on the chart. The fix here is to manually request paint() on model changes.d
Issues found and not handled here:
1. On large communities the backend request can take 3 minutes to complete
2. CPU usage can easily go to 100% when switching chart tabs on large communities. All the requests are processed by the backend.
It seems that for `macOS`, `ParentChange` trigger was not correctly set if using specific `when` condition on desktop app (working properly on storybook). Setting it always to `true`, it does the trick and reparents footer component as expected.
Fixes#11742
* feat(Community): Community messaging statistics chart
Close 11152
- Use se `collectCommunityMessageMetrics` for messaging statistics chart
in community overview
* feat(Community): Transfer community metrics with dto objects
* feat: impl simple string-based model for community metrics
* fix(Community): Review fixes and fix for changing community when chat is open
* Update src/app/modules/main/chat_section/controller.nim
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
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Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
- In case of `Owner` and `TMaster` token deployment failed, a `Retry` button must be shown in minted tokens pages and it will navigate to the `Edit page` the same way it's done by using `Retry` button inside the item selected.
- Updated storybook accordingly.
Closes#11613
Restrict the character set to basically 7-bit ASCII plus some punctuation
in community/chat/profile related popups in order to:
- reduce the risk of impersonation (UTF-8 characters might look the same
despite being a different codepoint)
- narrow down the set of characters in order to keep the new share URL
format short
Closes#11307
- fix missing profile image
- fix displaying wrong name when a nickname or ENS name is present
- fix ID verification flow ignoring nickname
- fix empty results when a contact has only an alias name
- fix needlessly requesting contact details several times (and
overwriting it); we get this info already from Popups.qml
- switch the popup to `StatusDialog` and fix hardcoded height
Fixes#11726
- Added `buttonEnabled` property to `StatusInfoBoxPanel` so it can be set from outside.
- Fixed airdrop button enable condition in minting flow. It is enabled when minting state is completed and if the token properties are infinite supply or there are still remaining tokens to be airdropped.
- Updated storybook accordingly.
Fixes#11496
Bump Status GO to support session based activity requests
Transaction module was replaced by activity module,
this change removes the old code.
Details:
- Remove transaction.Item and use the DTO directly
- Replace the still using missing functionality
- Remove old way of fetching transactions in response to the history event
- Use activity filter to provide history for "recents" in Send.
Closes#11339
Fixes#11532
Hooks the Airdrop views to the new airdropAddress model property so that the fee calculation and the airdrop transaction can use a valid address.
Also: refactor(communities), moved request to join funcs to communities module
This is needed because we can now request to join from the Import popup
Closes#11242
- remove padding and use margins so that the listview can span the whole
width while having the scrollbar neatly next to it
- make the section header both inline and floatable (which makes it
always visible, even when scrolled away)
- fix the special search results "section" to behave the same way
- sort the results by category and name
- expose the `allTokensMode` for easy testing with storybook
Closes#10201
1. Fix an issue where importing a community using private key triggers the import finished event without updating the community data if the community is already imported with public key
2. Show toast messages on importCommunity and privateKeyRemoved events
3. Group community import toast messages handlers and move them from ContactsColumnView to AppMain. IMO these toast messages handlers should not be dependent on ContactsColumnView.
- Settings/About now displays the `status-go` version, read from its
`VERSION` file
- use the actual app icon, to differentiate between prod/dev version
- make the version numbers clickable, taking the user to either the
release notes (prod) or the GH commit browser (dev)
- add "Is production" switch to the About page in storybook
Closes#11424
This change corrects legacy naming that was causing confusion.
Community invites are no longer sent to users. Instead, the community is
just shared. If a user is interested in joining this shared commmunity,
they must submit a request to join.
- display an info box when in wallet testnet mode with a CTA to disable
it (functionality enabled for production builds only)
- the CTA can be tested/seen via OverviewSettingsPanelPage storybook page
Closes#11468
- Added `storybook` support to change minted tokens model with Owner and TMaster tokens.
- Added new properties into the `tokenModel` model.
- Extended `CollectiblesView` to allow Owner and TMaster tokens representation.
- Updated `MintedTokensView` in order to display Owner and TMaster tokens.
- Added logic to `enable/disable` MINT and AIRDROP token depending on the owner / tmaster tokens deploy state.
- Added temp buttons in MINT and AIRDROP pages that keeps enabled the flows although owner and tmaster backend is not ready.
- Extended navigation from outsite to minting section, depending on user profile and owner and tmaster states.
- Hide footer options in case of owner token item visualized.
- Added retry flow.
Closes#11299
- close the first popup before opening another
- fix `SignTokenTransactionsPopup` title (it would display "Burn
undefined tokens")
- remove duplicate close() calls
- `destroyOnClose: false` is the default
Fixes#11498
Modify the PermissionUtils a bit to return an array of `[key, channelName]`
instead of just the keys and use it to display the channel names in the
permissions overview panel
(I could have used `QVariantMap` or `QJSonObject` here but those are
always sorted by `key`, so had to resort to using a plain vector/array)
Fixes#11584
Adding the export control node popup. The popup is behind an authentication wall.
1. Create ExportControlNodePopup qml
2. Add the popup in storybook
3. Create authentication flow with qml callback to open the popup after authentication
4. Add the popup open action in Global.qml
- It creates a generic `TokenInfoPanel` that will be reused in different mint token views.
- It creates new `EditOwnerTokenView` and storybook page support.
- It adds new `EditOwnerTokenView` into the minting flow, linking sign transaction flow and adding needed method to the store to do the deployment.
Closes#11296
- labels changed in Figma, updated in the app
- `Show encrypted QR of keypairs on device` is displayed only if needed now,
for this I had to add account/keypair `operability` feature, so far it handles only
displaying a context menu option, later in a separate issue a proper functionality
will be added
- wallet related toast notifications moved to the proper place (`AppMain.qml`, where
actually all notifications should be handled), not in the place where they occurs, we
need to review other notifications as well and move them there
Fixes#11514
The problem was that we were not handling the error from request to join correctly.
Then I added an event that sends a signal to the QML to show a toast about an error. I don't show the actual error to the user because usually it's not super helpful. It will be in the logs.
The status-go change makes it so that we don't save the request to join if the permission check failed.
- Added start panel in tokens welcome page.
- Added start panel in airdrop welcome page.
- Updated e2e tests according to new requirements.
Closes#11284
1. Adding OverviewSettingsFooter.qml according to design
2. Adding the footer to storybook
3. Add the footer in the overview page
4. Remove the squish tests for the old footer
The same components are used to display data from rootStore.assetsModel,
rootStore.collectiblesModel (permissions) and
root.community.communityTokens (airdrops). The models have different
roles and need adjustments before passing to ui components.
Closes: #11309
Additionally:
- stack components directly define content of the left list
- fixed navigation from Permissions section to minting
- various code style fixes
Closes: #11179
- It creates specific token artwork panel for owner token and token master token representation.
- It adds support to new component in storybook.
Closes#11294
Fixes#11272
The problem was that we didn't handle the cancelation (checking with password was empty).
Now we do and we send the signal to cancel when it's the case.
permissions
This commit fixes a bug that admins are not able to do any permission
actions (editing/deleting). The issue was that there was a check for
those CTAs only to be visible if the logged-in user is the owner of the
community, not an admin.
Closes#11092
Bump status-go to include required changes
Refactor the API usage to use the new async APIs.
Support multiple events in the same block
Report loading state for all the APIs
Also
- fix the loadingData state in the controller.nim
- reset the model to empty when the filter is invalidated due to
address and chain IDs change
Closes#11170
- header buttions/title/subtitle simplified
- no need to use states
- no need to use internal `d` object to pass data between pages
- permissions list scroll position preserved when navigation back from
other views
- storybook: allow "back" navigation to cover whole flow in sb
- fix some regressions in permissions-related pages
improved
- management of header simplified, no states needed
- no need to use StackViewStates helper
- no need to use internal `d` object as a proxy to pass data between
pages
- StackView used as a base class
- clipping problems fixed (#11285)
- scrolling problems fixed (#11289)
- all flows working from the storybook
- header management simplified
Closes: #11285Closes: #11298
Welcome info is a placeholder when list of tokens is empty. For that
reason is hander to keep in MintedTokensView instead of in MintedTokensSettingsPanel
and maintain additional state for that.
- Renamed main `CommunitiesPortal` folder to `Communities`.
- Created new `layouts` folder.
- Moved layout files from chat to communities.
- Created new `helpers` folder.
- Moved helpers files from chat to communities.
- Moved `controls/community` files from chat to communities `controls`.
- Moved `panels/communities` files from chat to communities `panels`.
- Moved `popups/community` files from chat to communities `popups`.
- Moved `views/community` files from chat to communities `views`.
- Moved `CommunityBanner` file from shared to `Communities/controls`. Only used in communities context.
- Moved `CommunitySettingsView` and `CommunityColumnView` files from chat to communities `views`.
- Moved `PermissionsStore.qml` file to `shared/stores`.
- Updated imports.
- Updated storybook.
Part of #6204
Fixes checking for duplicate token name in a case insensitive manner
Redo the `ModelUtils.contains(model, roleName, value, mode =
Qt.CaseSensitive)` in C++; more speed and add ability to search case in/
sensitive
Some more smaller fixes/speedups
Fixes#11204
Fixes#11125
Updates the communities asset and collectibles lists when a new token is deployed.
Also refactors the section module to remove all that code and use the communities token list instead.
Adds community ID to the token list model so that we can show only the global tokens and the tokens from the community are shown in the community
This hides the action items to kick or ban users if they happen to be
admins. There's also a change in status-go that prevents admins to kick
or ban other admins that has to land first here:
https://github.com/status-im/status-go/pull/3666Closes#10936
- Footer options must be disabled until minting process is completed.
- Airdrop footer option must be disabled if not available tokens to airdrop.
- Remotely destruct footer option must be disabled if no hodlers.
Fixes#11198
- After a rebase, signal properties were modified incorrectly.
- Also added protection to not push into the stack the same state more than ones and reset holdings model each time it is set.
Fixes#11147
Refactor code to use the token identity instead of token code
Removed the debugging activity view as now we have the API integrated
in the history view
Fixed the activity type in the activity entry
Closes: #11025
- introduce StatusButton storybook page with controls to play around
with the its options and variants
- StatusBaseButton: make the content item horizontally centered by
default
- StatusBaseButton: remove `textAlignment` and fix `textFillWidth` for
the intended usage
- fixup usage of the 2 above options which were introduced merely as a
workaround, mostly in wallet + corresponding storybook pages
Fixes#10903
Fixes#10410
Adds the permission model to the curated communities model.
Also fixes the assetsModel and collectiblesModel used by the community portal, because it was using the basic Chat Store created in AppMain, but that store doesn't have the assets model.
- Added assets model.
- Added no data text for assets tab.
- Added navigation from airdrop to mint specific tab.
- Updated `HoldingsDropdown` component to allow network information for assets.
- Removed `isCollectiblesOnly` option in `HoldingsDropdown`. No longer needed.
- Updated `storybook` to support airdrop assets testing.
Closes#11056
- differentiate between "Close" and "Leave" a community where the former
applies to spectated communities
- move the "leave community" confirmation popup to a shared place
(Popups.qml), extend it with the outro message and reuse it everywhere
- don't let admins leave a community
- some minor cleanups and dead code removals
Fixes#10963
- Added support for selecting a specific `chainId` in `NetworkFilter.qml`.
- Added `storybook` use case for selecting specific `chainId` in single selection mode.
Part of #11030
Fixes#10101
The problem was quite weird. The camera worked, but only when not **directly** in a Loader.
So I fixed by moving the Loader outside of StatusQrCodeScanner and into its parent SyncDeviceFromMobile.
The bahaviour is the same. We get a button asking to enable the camera, then we load the Scanner component. Before the Loader contained only the Camera component.
- Updated name and description regex rules.
- Extended name and symbol validation when retry minting to allow same text if we are in edition mode.
Fixes#10860
- Created `TokenObject` files and use them inside `CommunityNewTokenView` instead of plain properties.
- Updated `CommunityTokenView` to use `TokenObject` properties instead of plain properties.
- Updated store calls to use `TokenObject` properties instead of plain properties.
- Remote destruct properties renames.
- Airdrop navigation extended passing token type (asset or collectible).
- Updated `storybook` according to new changes.
New list contains also dropdown menu with some actions, basic
integration is done for holder types and actions supported currently
by the backend.
Closes: #10621
Set the `KeyNavigation.backtab` to itself to avoid accidentally pressing
`Shift+Tab` and tab away from the focused `StatusInput` (which makes it
look like it's disabled)
Fixes#10561
Detect the MIME type using `QMimeDatabase` from the actual content and
save it in that same format using `QSaveFile`, as `QImage` does NOT
support saving a GIF
Fixes#10747