- the goal of this PR is to get some bsais UI building blocks done for
the followup PRs
- the order of showcase tabs now is:
Communities/Accounts/Collectibles/Assets
- there will be further changes to accomodate for different types of
backend models as those get developed (for other users' profiles)
Fixes#9664
So far CP components (views, panels) were accessing stores directly.
Now `CommunitySettingsView` is a single place where stores are accessed.
Other components no longer depend on stores.
Moreover:
- dedicated store `PermissionsStore` created for handling permissions
in a single, separated place
- storybook pages fixed
Closes: #9784
Prior to this change `ChatLayout` exposed `chatView` which let other
components access it, its properties and signals.
This is problematic as we need to be able to swap out the `ChatView`
with the `JoinCommunityView` for token gated communities, in which case
there won't be an instance of `chatView`.
This commit ensures that we rely purely on inputs and outputs of the
component, without exposing the component instance itself.
- missed space added in account already exists popup
- disable close button for shared keycard popup flows identified separately
- crash if built tokens from some other action (like enabling wallet) are received late while
keycard flow is setting up and keypair for processing is not prepared yet
- 3 words name was displayed on login for a keycard user
- Added navigation between pages.
- Added main layout and properties (some backend integration still pending).
- Added holders model with mocked data.
- Added mint tokens footer component.
Closes#8734 and #8737
Community permissions model refers to channels by id instead of
taking/serving all details. UI fetches necessary metadata form
appropriate channels model.
Closes: #9588
This commit is the first of implementing community permissions.
**It is not implementing the complete feature**, rather does it
introduce the first pieces, such that we can get code reviewed and
merged before it grows too big.
To review these features, please make sure to
1. Enable wallet (Settings -> Advanced -> Wallet toggle)
2. Enable community permissions (Settings -> Advanced -> Community
Permissions toggle)
You'll have to restart the app after doing so.
The commit introduces the following:
**UI, API calls and view models to CRUD community permissions**
After creating a community, the user can go to the community
settings and create new token permissions. The user can also update
and delete existing permissions.
**Asset and collectible view models**
To create community token permissions, users have to select
the token criteria. This commit introduces the `assetsModel` for ERC20
tokens and `collectiblesModel` for `ERC721` tokens.
The latter only supports custom minted community tokens at this point.
**This commit requires:** https://github.com/status-im/status-go/pull/3207
- fix add-account-modal custom derivation checkbox blocking all workflows
- fix, improve and enable wallet tests
- wait_for_text_matching alternative, to is_text_matching, to check also for content as squish driver API
- add objectName based lookup for in some places where user-text was used
- add workaround to retry for 10 seconds add watch due to flakiness
- rename SquishDriver.type to type.text not to conflict with python's type
- add optional timeout to some APIs
- ignore error for extra step in reaching onboarding seedphrase in linux
Updates: #9576
This commit resolves a crash happened due to connection to
`SIGNAL_WALLET_ACCOUNT_TOKENS_REBUILT` when keycard sync
flow was run in the background.
Also updated the keycard synchronization process with the current state of
the application and is the first step of many which leads towards completion
of entire syncing feature.
Model with community tokens was moved to section_item - every section has its own model.
Every deployed smart contract is saved to database with "In Progress" state.
The app listenes to deployed transaction and updates contract state in database to "Failed" or "Deployed".
Corresponding model is updated.
Issue #9233
- fixes a regression from a recent StatusScrollView where the progress
dialog contents would no longer be visible due to broken height
calculation
- do it so in a way that no longer produces binding loop warnings (should
help with error items being truncated on first opening)
Fixes: #8129
The chat title/subtitle no longer bleed into the action buttons
- handle long texts in chat description, elide them and show the whole
text in a tooltip
- minor UI fixes in ChatHeaderContentView and StatusToolBar
- adjust Sandbox' Controls page
Fixes#9583
- Component parametrised and renamed to `CommunityWelcomeSettingsView`. It will be the base class for some of the community settings functionalities.
- Updated `CommunityPermissionsSettingsPanel` to use the new welcome screen class.
... to help align with original design intent
- dropped date breaks before msg groups
- show full date/timestamp in the msg header
- floating "Unpin" button on mouse hover
- no padding/spacing between messages
- some smaller code cleanups and dead code removals
Fixes#9396
Closing #9470
Adding Did You Know Splash Screen that will be shown when AppMain is completed.
The SplashScreen runs for 30 seconds and will randomly iterate through `fun messages` every 5 seconds.
- Bump status-go head that include the required specific changes
- fetch token balance (native or ERC20) and cache historical token quantity data
- fetch FIAT currency
- Extend presentation layer (NIM and QML) to account for API changes
- Remove timed request and other optimizations from the time of fetching
balance history every time instead of querying cache
- Add C++ integration debugging tests and update network chain configuration (outdated)
Closes: #8175
LinksMessageView component will receive the urls from nim as string and it will only forward the string to getLinkPreviewData slot implemented in nim together with some settings (supported img extensions and unfurling preferences)
On nim side the urls will be parsed and validated using the settings received from qml.
Images are now validated before sending them to the UI using the HEAD request.
Add Community Tokens testing UI with minting button, enabled by a Advanced Settings toggle.
Add minting module,view and needed models.
Add community_tokens service to call collectibles smart contract functions.
Issue #8921
Check box added to warn user if they want to add a path out of the
default Status' wallet derivation path. In case they do that, they are
not able to migrate such keypair to a Keycard.
Closes: #9118
... doesn't work in the community section
Extract the `Chat.RootStore` as a toplevel/shared property and pass it
down to ChatLayouts, instead of cross referencing it between different
components. This was also problematic since the ChatLayouts now live
inside a Loader, so it's more appropriate to refer to the
`Chat.RootStore` directly, instead of
`personalChatLayoutLoader.item.rootStore`, since the
`personalChatLayoutLoader.item` might not be visible (due to it being
inside a Loader and a StackLayout) or it might even be a different
component (`loadingStateComponent` or `errorStateComponent`).
This also caused similar problems for other components, such as
ActivityCenterPopup or StatusStickersPopup.
Fixes#9513
Created new view to be used when a community needs permissions to join:
- Left panel blur layout created.
- Header panel blur layout created.
- Central panel blur layout created.
- Join permission overlay panel integrated.
Closes#9267
- all remaining global popup components moved into a separate Popups
entity
- removed some static objects from the Global singleton (appMain,
pinnedMessagesPopup, communityProfilePopup, sounds); rationale:
singletons should not contain any state
- fixed support for popups in storybook
- fixed some warnings (most of them broke the popups in one way or the other)
For these source/dev builds:
- display "git master SHA" as the version number
- disable the "Check for updates" button
- use APP_VERSION in nim
Rationale: instead of updating git master VERSION text file manually each
time an official version is released, we will now mark source/dev builds
with the corresponding git commit hash and display that in the
Settings/About section
Fixing QML Connections warnings due to deprecated onFoo handlers. Now we're using function onFoo(params).
Fixing QML compilation error due to js filename format.
Fixing cyclic dependencies between qml components.
This adjust the front-end for the import tool by handling new
properties that have been added to the discord import progress signals.
Namely, the import is now done in chunks, so the progress signal
contains information about how many chunks have been processed.
This needs: https://github.com/status-im/status-go/pull/3134Closes#9262#9261
Fixed StatusBaseButton to expose a property to load either normal
icon or a round one.
Implemented new wallet navigation according to design in Figma.
Fixed regression: small accounts icons in accounts list view.
Updated wallet test.
Fixes#8598
- Updated initial dropdown view for assets and collectibles to directly show the list of corresponding elements.
- Updated assets and collectibles panel when an item is selected, according to new design.
- Updated collectibles logic when amount is 1.
- Added collectibles group item as part of the selectable's options.
- Updated `storybook` according to new changes.
- Created reusable `TokenItem` component.
- Updated `CommunityPermissionsHelpers`.
Closes#9043
Provide the needed data from the nim model directly to the delegate. This way whenever a delegate needs to display the data it doesn't need to reach the backend.
perf(chatScroll): Fix comments on Avoid calling the backend on delegate creation/binding
perf(chatScroll): Avoid calling the backend on delegate creation/binding - add TODO comment on senderColorHash default
perf(chatScroll): merge quotedMessageAuthor details
perf(chatScroll): Fix nim tests
perf(chatScroll): Fix merge error - messages_model.nim
- replace StackLayout with Loaders, activate them lazily and never unload
when staying inside the Settings sections
- drop some imperative code
- faster startup, subsection load times and quick switching between subsections
Fixes#8781
This is to ensure users don't get confused with the fact there's
more checkboxes to check in the modal until they can continue.
Depending on viewport size, checkboxes can be hidden but it's not
obvious that the area is scrollable.
See #8651Closes#8651