feat(tst_communityNavigation): Implemented community leave test
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@ -111,6 +111,7 @@ class ConfirmationDialog(Enum):
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SIGN_OUT_CONFIRMATION: str = "signOutConfirmation_StatusButton"
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class CommunitiesSettingsScreen(Enum):
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LIST_PANEL: str = "settings_Communities_CommunitiesListPanel"
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LEAVE_COMMUNITY_BUTTONS: str = "settings_Communities_MainView_LeaveCommunityButtons"
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LEAVE_COMMUNITY_POPUP_LEAVE_BUTTON: str = "settings_Communities_MainView_LeavePopup_LeaveCommunityButton"
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@ -264,10 +265,18 @@ class SettingsScreen:
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def open_communities_section(self):
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click_obj_by_name(SidebarComponents.COMMUNITIES_OPTION.value)
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def leave_community(self):
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# In our case we have only one visible community and only one button
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click_obj_by_name(CommunitiesSettingsScreen.LEAVE_COMMUNITY_BUTTONS.value)
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click_obj_by_name(CommunitiesSettingsScreen.LEAVE_COMMUNITY_POPUP_LEAVE_BUTTON.value)
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def leave_community(self, community_name: str):
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communities_list = get_obj(CommunitiesSettingsScreen.LIST_PANEL.value)
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verify(communities_list.count > 0, "At least one joined community exists")
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for i in range(communities_list.count):
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delegate = communities_list.itemAtIndex(i)
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if str(delegate.title) == community_name:
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buttons = get_children_with_object_name(delegate, "CommunitiesListPanel_leaveCommunityPopupButton")
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verify(len(buttons) > 0, "Leave community button exists")
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click_obj(buttons[0])
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click_obj_by_name(CommunitiesSettingsScreen.LEAVE_COMMUNITY_POPUP_LEAVE_BUTTON.value)
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return
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verify(False, "Community left")
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def open_profile_settings(self):
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verify_object_enabled(SidebarComponents.PROFILE_OPTION.value)
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@ -118,7 +118,8 @@ ProfilePopup_SayWhoYouAre_TextEdit = {"container": statusDesktop_mainWindow_over
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ProfilePopup_SendContactRequest_Button = {"container": statusDesktop_mainWindow_overlay, "objectName": "ProfileSendContactRequestModal_sendContactRequestButton", "type": "StatusButton"}
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# Communities Settings:
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settings_Communities_MainView_LeaveCommunityButtons = {"container": statusDesktop_mainWindow, "objectName":"CommunitiesListPanel_leaveCommunityPopupButton", "type": "StatusBaseButton", "visible": True}
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settings_Communities_CommunitiesListPanel = { "container": statusDesktop_mainWindow, "objectName": "CommunitiesView_communitiesListPanel", "type": "StatusListView" }
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settings_Communities_MainView_LeaveCommunityButtons = { "container": statusDesktop_mainWindow, "objectName": "CommunitiesListPanel_leaveCommunityPopupButton", "type": "StatusBaseButton", "visible": True }
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settings_Communities_MainView_LeavePopup_LeaveCommunityButton = {"container": statusDesktop_mainWindow, "objectName":"CommunitiesListPanel_leaveCommunityButtonInPopup", "type": "StatusBaseButton", "visible": True}
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# Advanced Settings:
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@ -140,9 +140,9 @@ def step(context: any):
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def step(context: any):
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_settingsScreen.open_communities_section()
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@When("the user leaves the community")
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def step(context: any):
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_settingsScreen.leave_community()
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@When("the user leaves \"|any|\" community")
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def step(context: any, communityName):
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_settingsScreen.leave_community(communityName)
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@When("the user opens the profile settings")
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def step(context: any):
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@ -146,6 +146,10 @@ def step(context, user_name, message):
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def step(context, user_name):
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_statusCommunityScreen.kick_member_from_community(user_name)
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@When("the user opens the community portal section")
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def step(context: any):
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init_steps.the_user_opens_the_community_portal_section()
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#########################
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### VERIFICATIONS region:
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#########################
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@ -114,13 +114,4 @@ Feature: Status Desktop community
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Then the community channel has emoji "<new_emoji>"
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Examples:
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| new_emoji_description | new_emoji |
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| thumbs up | 👍 |
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# TODO: This scenario must be in a different feature since it does not accomplishe the start/en sequence and / or background
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# Add new test case that contains scenarios related to create/delete and navigate throw communities and usage of navbar.
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#@merge
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#Scenario: User leaves community
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# When the user opens app settings screen
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# And the user opens the communities settings
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# And the user leaves the community
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# Then the count of communities in navbar is 0
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| thumbs up | 👍 |
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@ -0,0 +1,25 @@
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# -*- coding: utf-8 -*-
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# This file contains hook functions to run as the .feature file is executed
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sys.path.append(os.path.join(os.path.dirname(__file__), "../../../testSuites/global_shared/"))
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sys.path.append(os.path.join(os.path.dirname(__file__), "../../../src/"))
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import steps.commonInitSteps as init_steps
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# Global properties for the specific feature
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_user = "tester123"
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_password = "TesTEr16843/!@00"
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@OnFeatureStart
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def hook(context):
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init_steps.context_init(context, testSettings)
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init_steps.signs_up_process_steps(context, _user, _password)
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@OnFeatureEnd
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def hook(context):
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currentApplicationContext().detach()
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snooze(_app_closure_timeout)
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@OnStepEnd
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def hook(context):
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context.userData["step_name"] = context._data["text"]
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@ -0,0 +1,36 @@
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#******************************************************************************
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# Status.im
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#*****************************************************************************/
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#/**
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# * \file test.feature
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# *
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# * \test Status Desktop - Community
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# * \date January 2023
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# **
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# *****************************************************************************/
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Feature: Status Desktop community navigation
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As an admin user I want to create a community and be able to leave it.
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The feature start sequence is the following (setup on its own `bdd_hooks`):
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** given A first time user lands on the status desktop and generates new key
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** when user signs up with username "tester123" and password "TesTEr16843/!@00"
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** and the user lands on the signed in app
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Scenario Outline: User creates and leaves community
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# Create a community
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Given the user opens the community portal section
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And the user creates a community named "<community_name>", with description "My community description", intro "Community Intro" and outro "Community Outro"
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And the user lands on the community named "<community_name>"
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Then the count of communities in navbar is 1
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# Leave a community
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When the user opens app settings screen
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And the user opens the communities settings
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And the user leaves "<community_name>" community
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# Switch back to portal to ensure that leaving procedure finished
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When the user opens the community portal section
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Then the count of communities in navbar is 0
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Examples:
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| community_name |
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| My community 1 |
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@ -0,0 +1,8 @@
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source(findFile('scripts', 'python/bdd.py'))
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setupHooks('bdd_hooks.py')
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collectStepDefinitions('./steps', '../shared/steps/', '../../global_shared/steps/')
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def main():
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testSettings.throwOnFailure = True
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runFeatureFile('test.feature')
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@ -100,6 +100,8 @@ SettingsContentBase {
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CommunitiesListPanel {
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id: communitiesList
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objectName: "CommunitiesView_communitiesListPanel"
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width: parent.width
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model: SortFilterProxyModel {
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