When the network connection is changed, the sticker packs are cleared and then re-loaded (either loading the offline (installed) sticker packs, or all the sticker packs from the network).
Stickers can be sent while offline, though the sticker images do not load once offline (this is likely a side effect of the bug described below).
There is a known bug in QNetworkAccessManager (https://bugreports.qt.io/browse/QTBUG-55180) that was re-introduced in 5.14.1 that does not allow us to download resources if we go offline then come back online. The workaround employed in this PR manually sets the NetworkAccessible property of QNetworkAccessManager once we have been connected back online. The NetworkAccessible property is marked as obsolete and will be removed in Qt6, so it is something that we need to be aware of when we upgrade. However the hope is that the bug has been fixed.
Close StickersPopup when disconnected from network (so that re-loading of sticker packs doesn't look out of place).
fix: set network status correctly at load
feat: stickers gas estimate async
feat: When network re-connected, any http images that were not properly loaded in an ImageLoader component will automatically be reloaded.
fix: Sticker button loading icon
chore: Bump nimqml and dotherside
NOTE: This PR uses an updated nimqml and dotherside. The respective changes should be merged first, and the commit hash should be bumped in this PR prior to merging. Relevant PRs:
[https://github.com/status-im/dotherside/pull/20](https://github.com/status-im/dotherside/pull/20)
[https://github.com/status-im/nimqml/pull/17](https://github.com/status-im/nimqml/pull/17)
Prior to this commit, the function was expected on a `chatView` QML object.
This has worked out so far because the places where the API is used were always
living inside `ChatLayout`.
With the new timeline however, this is no longer the case so we have to make sure
that the API is available to other views as well.
This was missing in the previous work we've done to make the `StatusChatInput` work
as a status timeline update component.
This commit also adds an event handler which was missing to trigger the `onMessage`
event when the send button is clicked.
This commit changes the `StatusChatInput` component to also be a `StatusUpdateInput`.
The latter isn't an actual new type or component, it's just a visual variation of the already
existing status chat input. That's my most of the changes are `isStatusUpdateInput` conditions
sprinkled here and there.
In addition, this commit introduces a new `chatType` which is passed to `StatusChatInput` later
in the timeline view, so it knows it has to render like a status update input.
StatusChatInput was relying on the suggestions ListModel, even though there was
no guarantee that it would exist. This is more apparent when using the component
in different context (e.g. Timeline/Status Updates). QML will throw a reference
error in this case.
`StatusChatInput` ideally shouldn't rely on chatsModel and other global
objects at all. Also, when using the component in different places, it can cause
accidental sending of message when testing the component (because all the logic is already
wired up)
We were only resetting the `Image` source but not the consumer facing `imageSource`
property when removing a selected image from the image area.
This cause the `imageSource` to practically never change after an image has
been selected the first time. Selecting an image another time would open the
image area, but if the image happens to be the same as the first time, the `imageSource`
practically didn't change, causing the app to render an "empty" image.
This PR is a response to @emizzle's suggested change in PR #1431 . It checks if a user is blocked before exposing certain functionality to the user in a Profile popup. The new unblock button also has a fail-safe unblock confirmation popup
disable the chat input if 1-on-1 chat recipient has been blocked.
- Account color is used in list hightlight, separator and tabs
- Popup fields are cleared when opened
- Account color is randomized when popup is opened
Add keyboard shortcuts according to https://notes.status.im/02cfVf1KQLeQU2SqrIi9tw
fix: update chat message bubbles
- Align emojis to middle of text
- Add line-height as per design
- Properly support RTL languages (right-aligned) and LTR languages (left-aligned)
- Remove unneeded non-breaking space at the beginning of current user messages
- Properly support markdown for bold, strikethrough, and italic
- Fix text being removed when in between strikethrough markdown (~~)
fix: emoji resolution update for high resolution monitors
- Emojis now use the 72x72 original set, but are down-scaled to 20x20 (in chat bubbles) or 22x22 in other places, effectively tripling their pixel density
feat: handle new lines in blockquote
Handle new lines in blockquote so that messages display correctly.
Also, add functionality when a new line is entered in to the chat input, if it's inside a blockquote, a new ">" will be added automatically. This is also handled when backspace is entered.
feat: update xss to support full qt html4 table and table-cell attributes
The transaction component's `reset` functionality was meant ot reset a form when the modal was closed. It was difficult to manage and added extra overhead for each additional transaction modal created.
Instead of using reset functions, we can use Loaders to load and destroy the modal's as they are opened and closed. We do not need to keep them in memory and then also reset their functions. It creates a smaller memory footprint to destroy the object and reload on open.
feat: load gas prediction prices asynchronously
When the `StatusLetterIdenticon` received a `#channel` name that starts
with `#`, it wouldn't properly determine the channel color because of
not stripping out the `#`.
We were previously displaying an address in the "to" field for TransactionPreview. Instead, this is meant to be a contact view.
- Fix ContactSelector to trigger selectedContactChanged
- Fix RecipientSelector > ContactSelector to trigger resolveEns from outside call to prevent infinite loop from the above fix
- Add alias to pre-selected contact for the Contact view of TransactionPreview
- Add option to change debounce delay so that when values are pre-selected (readonly), there is no delay before resolution.
- Fix missing tx data param in walletModel.estimateGas
feat: Re-enable contact selection in the wallet send dialog
Selecting a ENS-verified contact will resolve it's ENS address so transactions can be sent directly to contacts from the wallet (if and only if they have ENS enabled for their account).
feat: add EnsResolver component that shows a loader and allows automated ENS resolution from within QML
BalanceValidator and GasValidator have been moved outside of the TransactionPreview component, because there are some transaction modals that may not need them to be baked in to TransactionPreview. It is useful to have these components on the tx preview step only when we start the process on the preview step.
Fixes#1202
I had to revert the loader changes that switched from/to as it was causes quite a lot of logistical complexity. Instead of using Loaders, we are setting the type of account (account or contact), and it is being displayed appropriately. There is a very slight deviation from the design, however it is consistent with the design for other transaction previews.
feat: add BalanceValidator
Shows an exclamation icon next to the "from" account when the balance for the requested asset is too low.
This is useful when the user starts the transaction wizard on the TransactionPreview step.
fix: SignTransactionModal - set default focused account when none is found
refactor: move token lookup from QML to nim in the toMessage procedure.
fix: 1:1 tx requests - handle case where token contract is not found (ie sending SNT from mainnet and receiving message on testnet)
feat: error checking for building a token transaction
feat: TransactionPreview - add a validation check that disallows continuation if the selected "from" account has insufficient funds
I noticed that the 1:1 chat commands were not able to send token transactions due to "intrinsic gas too low" error. I quickly realised there there were a few components missing, which have been fixed.
*feat: update the 1:1 chat commands transaction modal to allow editing of the from account and network fee*
The TransactionStackGroup was updated slightly to allow manual control of back/next actions.
Fixes#870.
*fix: Create distinct modal transaction actions*
Previously, adding `Connection`s for the `walletModel.transactionWasSent` signal in different dialogs would cause the signal to be handled in the wrong dialog. The solution was to pass a `uuid` from the requesting dialog, and include the `uuid` in the response, so that only requests that were requested from the dialog would be handled.
*fix: update 1:1 translations*
All the translations were not being translated for me. I noticed that they did not exist in the `.ts` translation files either.
this fixes the text color in dark mode and the StyledButton is replaced with a StatusButton
For the StatusButton to support the color red, I added the color property that can be overridden
- If the count matches the required amount a tick will be included next the count
- The format is "✓ 12 words"
- This commit also fixes the text color when in dark in the wallet add new account modal
Fixes: #926.
Gas estimations were not being decoded correctly (indicated with "error getting gas price predictions" in the console) and were preventing transaction dialogs from continuing past the step containing the GasSelector component. This affected mainnet only, because in testnet we have hardcoded gas prices (for when the gas prices on mainnet are insane) which is why it was not apparent in testnet.
fix: Contract address not showing correctly
This was caused by `getStickerMarketContractAddress` being moved to `utilsView` but not updated in QML
Update StatusRoundButton colours to support a "tertiary" style (background and icon color overlay), as well as tertiary hover colour.
Fix the modal header close button so that it more closely matches the design.
Replace the buttons in the onboarding modals with StatusRoundButtons were possible.
This component is similar to a StatusRoundButton that holds an icon.
However, the StatusRoundButton has a fixed number of variations based on the
designs. Sometimes we need clickable icons that have a different look and feel
E.g. in the chat input component.
This component aims to cover that use case.
Related to #599.
![Imgur](https://imgur.com/vKTadPM.png)
![Imgur](https://imgur.com/PHMzGxC.png)
This PR is based off of #1036, which supports system colors at app startup, meaning the onboarding screens may be in dark mode, if the user has their system set to dark mode. This PR fixes the onboarding screens so they support dark mode.
It also:
1. Adds radio buttons to the `AccountList` component, as per the design
2. Adds `qsTr` where missing on the onboarding screens
3. Fixes some minor design issues
4. Updates the modals titles to match the design
5. Uses reusable Status components where possible. `EnterSeedPhraseModal` and `GenKeyModal` could have used the `StatusRoundButton` component, but there were some limitations that preventing this from being possible.
Supports system dark mode. Changes the user appearance setting to a 3-way setting of System, Light, Dark.
New accounts will have their appearance setting set to "System", which uses the system setting to determine if dark mode should be applied.
Breaking change: Users who had their settings on Light Theme, will now get the system theme (light or dark). Users who had their theme set to Dark, will now get the Light theme.
At startup, the onboarding screens will have the system-level setting of dark mode applied or not. Once, logged in, the user settings will be applied.
## Note
An appearance setting of "System" is not dynamic to the system-level setting. This means that if a user has "System" set for their appearance (and ie, the user has light mode set), and then user then changes their system setting from light to dark, the app will not respond until it is restarted. This is due to a limitation of Qt not having a reliable way to propagate these changes to QML.
Related to: #586.
Adds a loading state to stickers, so that a loading indicator appears while the sticker is being downloaded from IPFS.
In the case of a network failure or timetout, a reload button is shown instead. Once network is restored and the reload button is clicked, the image is reloaded from the network, going through the same lifecycle of showing the loading state first.
These components are used to render the chat info in the top bar of the chat view.
`StatusChatInfoButton` is an clickable button that will open chat info dialogs.
Closes#923
This component introduces `StatusLetterIdenticon`, `StatusImageIdenticon`
and `StatusIdenticon`.
- `StatusLetterIdenticon` renders an identicon with a single letter based on a
name.
- `StatusImageIdenticon` renders an actual image based on an identicon URL
- `StatusIdenticon` is a composition of the former both, but with a loading mechanism
to decide which should be rendered
The commit also ensures all of these components are used respectively throughout
the application.