BalanceValidator and GasValidator have been moved outside of the TransactionPreview component, because there are some transaction modals that may not need them to be baked in to TransactionPreview. It is useful to have these components on the tx preview step only when we start the process on the preview step.
Fixes#1202
I had to revert the loader changes that switched from/to as it was causes quite a lot of logistical complexity. Instead of using Loaders, we are setting the type of account (account or contact), and it is being displayed appropriately. There is a very slight deviation from the design, however it is consistent with the design for other transaction previews.
feat: add BalanceValidator
Shows an exclamation icon next to the "from" account when the balance for the requested asset is too low.
This is useful when the user starts the transaction wizard on the TransactionPreview step.
fix: SignTransactionModal - set default focused account when none is found
refactor: move token lookup from QML to nim in the toMessage procedure.
fix: 1:1 tx requests - handle case where token contract is not found (ie sending SNT from mainnet and receiving message on testnet)
feat: error checking for building a token transaction
feat: TransactionPreview - add a validation check that disallows continuation if the selected "from" account has insufficient funds
I noticed that the 1:1 chat commands were not able to send token transactions due to "intrinsic gas too low" error. I quickly realised there there were a few components missing, which have been fixed.
*feat: update the 1:1 chat commands transaction modal to allow editing of the from account and network fee*
The TransactionStackGroup was updated slightly to allow manual control of back/next actions.
Fixes#870.
*fix: Create distinct modal transaction actions*
Previously, adding `Connection`s for the `walletModel.transactionWasSent` signal in different dialogs would cause the signal to be handled in the wrong dialog. The solution was to pass a `uuid` from the requesting dialog, and include the `uuid` in the response, so that only requests that were requested from the dialog would be handled.
*fix: update 1:1 translations*
All the translations were not being translated for me. I noticed that they did not exist in the `.ts` translation files either.
Fixes: #926.
Gas estimations were not being decoded correctly (indicated with "error getting gas price predictions" in the console) and were preventing transaction dialogs from continuing past the step containing the GasSelector component. This affected mainnet only, because in testnet we have hardcoded gas prices (for when the gas prices on mainnet are insane) which is why it was not apparent in testnet.
fix: Contract address not showing correctly
This was caused by `getStickerMarketContractAddress` being moved to `utilsView` but not updated in QML
Update StatusRoundButton colours to support a "tertiary" style (background and icon color overlay), as well as tertiary hover colour.
Fix the modal header close button so that it more closely matches the design.
Replace the buttons in the onboarding modals with StatusRoundButtons were possible.
Closes: #586
Previously, loading sticker packs and stickers would show a lot of blank and non-interactive content.
Now, stickers and sticker packs have grey circles to indicate loading. Additionally, the sticker market button (+) shows a loading indicator until the sticker packs are loaded.
Related to: #586.
Adds a loading state to stickers, so that a loading indicator appears while the sticker is being downloaded from IPFS.
In the case of a network failure or timetout, a reload button is shown instead. Once network is restored and the reload button is clicked, the image is reloaded from the network, going through the same lifecycle of showing the loading state first.
These components are used to render the chat info in the top bar of the chat view.
`StatusChatInfoButton` is an clickable button that will open chat info dialogs.
Closes#923
This component introduces `StatusLetterIdenticon`, `StatusImageIdenticon`
and `StatusIdenticon`.
- `StatusLetterIdenticon` renders an identicon with a single letter based on a
name.
- `StatusImageIdenticon` renders an actual image based on an identicon URL
- `StatusIdenticon` is a composition of the former both, but with a loading mechanism
to decide which should be rendered
The commit also ensures all of these components are used respectively throughout
the application.
Currently, exceptions thrown during transactions or gas estimation that were spawned in another thread are not being propagated, due to a limitation in nim (see https://nim-lang.org/docs/manual_experimental.html#parallel-amp-spawn).
This means any exceptions from status-go were not propagated correctly and would cause the app to crash. This includes entering the wrong password when trying to send a transaction.
The issue was addressed by passing a `success` variable by reference, which is set to false if an exception was thrown by status-go.
Fixes#788.
Fixes#853.
Fixes#856.
refactor: gas estimation and transaction sends have been abstracted to allow calling `estimateGas`, `send`, and `call` on the contract method (similar to the web3 API).
Moved sticker pack gas estimation and purchase tx over to the new API
*Sticker purchase:*
- gas estimate is done using new API and debounced using a timer
*Wallet send transaction:*
- tokens can now be sent
- gas is estimated correctly for a token tx, and debounced using a timer
***NOTE***
1. If attempting to send tokens on testnet, you must use a custom token as the token addresses in the pre-built list are for mainnet and will not work on testnet.
2. The new API should support all existing gas estimates, send txs, and calls. The loading of sticker pack data, balance, count, purchased sticker packs, etc, can be moved over to the new API. Almost all of the `eth_sendTransaction`, `eth_gasEstimate`, and `eth_call` could be move over as well (that's the idea at least).
The problem was that the BigInt lib did not handle decimals at all. `divMod` only let the remainder be what is after the dot. So I created my own divde and multiply methods to move the dot depending on the number of decimals
Add gas estimate for sticker pack purchase.
Update transaction for sticker pack purchase.
Add GasValidator component which validates gas is selected correctly and displays an error message if not. This component is not visible until it is not valid (at which point the valdiation error message is displayed).
In a future PR, need to:
1. estimate gas for token txfer (sendTransaction) via a normalised method for estimating gas for EthSend
2. move sticker pack purchase to use an EthSend object so gas can be estimated and tx sent
- link color in compact mode
- channel links did not have a #
- clicking on a mention should show that profile
- The AddChat button image didn't reposition when closing
So far our `IconButton` hasn't been a proper button control which comes
with many downsides, such as:
- Some default button behaviours need to be simulated (e.g. `onClicked`)
- Any support built-in features for all controls in QML like `ToolTip` aren't can't be used
- There are probably accessibility aspects to it as well
We use the `IconButton` in many different places. Sometimes it doesn't
even act as a button, but just as an icon. I suggest we introduce a separate
`StatusIcon` component for that in future changes.
This commit turns the `IconButton` into a proper `RoundButton`, restoring
the control behaviour and features we get from QML.
This also required to expose the `icon` property as a `iconImg`,
because a `RoundButton` already comes with an `icon`.
On the other hand, we could remove the `onClick` simulation and can now
take advantage of components like `ToolTip`.
- Added an nsbp in front of paragraphs, otherwise the alignment property was ignored
- Enabled richformat for channel list to avoid emoji overlap in last message
Allow switching to Ropsten by flipping a toggle switch in Profile > Advanced settings.
When switching networks, note that installed stickers will be uninstalled, and recent stickers will be removed. Sticker packs can be reinstalled after login. Purchased sticker packs will not need to be re-purchased, but will need to be re-installed.
Mailserver fleet information will **not** be updated. This can be controlled by a separate (undeveloped yet) setting.
Sticker pack details retreived from contract:
- pack data decoded from contract response
- data contains contentHash which, once decoded, contains an IPFS identifier
- futher pack data in EDN format is downloaded from IPFS
- the EDN info is decoded in to a StickerPack
List of available packs from contract are obtained separately from list of installed contracts (stored as a setting in Status-go).
Sticker market contains dynamic list of sticker packs. The sticker button shown for each pack has all states defined (in the design) for all UI states (ie bought, free, installed, pending, etc)
Add modal popup showing sticker pack details and list of stickers to be un/installed. Contains a "larger" version of the sticker pack button with many differnt UI states defined.
Uninstallation of a sticker pack removes those sticker pack's stickers from the recent sticker list and persists the list
Simplify the view model by including stickers, instead of setting an "activeStickerPackId" property. This allowed for display of sticker pack stickers to be displayed in the modal popup separately from the sticker packs shown in the market.
Add sticker popup
Add send sticker message
Add ability to select sticker pack and show stickers for pack with scroll
1. Sticker history
2. Install sticker packs
3. Sticker market
1. Sticker packs are installed on app start up until installation of sticker pack functionality is added
2. Optimisations such as preloading images to be done so that sticker images are not downloaded each time.
display real contacts on profile
query contacts
add contact in form
fixes
fixes
display contacts
cleanup
cleanup
remove echo
refactor to use profile instead of contact model
This commit extends the profile popup to align more with the application
designs. There's still work left to be done such as showing/hiding the
qrcode view or copying data to the clipboard.
The profilepopup also relies on context data at the moment and should rather
receive its data via the newly introduced `getContractByID()` API proposed in
https://github.com/status-im/status-go/pull/1987
Similar to its `footer` content, ModalPopup can now receive header components
allowing consumers to design the header part of the modal to their likings.
Usage:
```
ModalPopup {
id: popup
header: Item {
...
}
...
}
```
The header section will take the height of the root element of the substree
passed to `header`
simply chat views by reacting to model events
abstract join event from join event call; react to join channel event
remove unneded if else
move left channel to event
refactor getChannelColor
refactor getChannelColor
rename sendMessage method
cleanup
move random color to channels list
remove toChatType
remove toChatType
display a sticker when a content type sticker message is received
display a sticker when a content type sticker message is received
display a sticker when a content type sticker message is received
display sticker
fix height and default value
cleanup
cleanup
cleanup
use constants for the content type
default views for when there is no chat opened + chat links
add channel component
update other layouts
fix problem with alias
add test channels
fix merge conflict
add mouse hand pointer to chat list; add simple FAQ (testing QT urls)
refactor wallet to use asset model
move some of wallet logic away from the controller
move ChatMessage to model
move chatItem model
organize models folder
simplify chat message and chat item
rename messageList to message_list
simply addresses in the controller
rename mailservers list
refactor how profile is set
refactor/simplify profile view
refactor/simplify adding mailservers
rename wallet view
simplify wallet assets
rename nodeView to view
extract channel list view
extract channel list view
refactor channel list / chats view
move signals out of app folder
simplify callRPC
add raw rpc method and make node section use it
add node model
move accounts model inside onboard controller (for now)
make events usage consistent among models and controllers; separate model events from app events
make mouse show hand cursor when hovering over chat list
add FAQ url
simplify controllers and views, make everything more consistent
refactor wallet to use asset model
move some of wallet logic away from the controller
move ChatMessage to model
move chatItem model
organize models folder
simplify chat message and chat item
rename messageList to message_list
simply addresses in the controller
rename mailservers list
refactor how profile is set
refactor/simplify profile view
refactor/simplify adding mailservers
rename wallet view
simplify wallet assets
rename nodeView to view
extract channel list view
extract channel list view
refactor channel list / chats view
move signals out of app folder
address code reviews
Work on this PR started before the build system was updated and at one point I
upgraded `nim_status_client.nimble` to use NimScript so the nimble command
would stop warning that the old format was being used. In team chat it was
discussed that since we're no longer using nimble for package management we
could simply delete `nim_status_client.nimble` to avoid confusion, which can be
done in another PR.
Introduce a BrowserLayout stub so the index will be calcualted correctly re:
the active tab.
Reorganize ChatLayout and NodeLayout into subdirs `Chat` and `Node`,
respectively.
Introduce ProfileLayout which uses a "LeftTab" approach similar to that of
WalletLayout. There remains quite a bit of styling work to be done in
ProfileLayout and its LeftTab. Also, it may be better to start over using a
SplitView like the ChatLayout, I'm not really sure.
It wasn't clear what should be the default view for the right-pane when Profile
is selected in the left-most TabBar. In this PR, it defaults to showing the
view corresponding to the ENS usernames button.
In the archived Figma for the desktop design, it seemed a picture could be set,
e.g. there is a headshot of a woman used in the Profile screen. To that end I
explored how to take a square image and clip/mask it so it appears round and I
included a larger placeholder image for that purpose. In the new design, and
with respect to mobile, it may not be possible to set a profile picture so the
code that rounds the image can maybe be dropped.