This aims at bringing the notifcation display closer to what regular
messages look like, namely:
- show compressed chat keys
- don't show identicon rings for ENS names
- fix timestamps and their tooltips (`notification` isn't part of StatusMessage!)
- unbreak clicking outside of the whole popup overlay (`activityCenter`
is undefined)
- fix blurry checkmark icon for marking notification as read
This adds support for receiving copied images from the clipboard
and pasting it into the chat input.
After pasting, chat input will recognize the image and render a preview
similar to how it would do it when selecting images via the file dialog.
**Also important to note**:
At the time of this PR, it seems that desktop only supports sending
jpegs to status-go. I'm not sure if this was deliberately done this way
because the protocol says it supports jpg, png, webp and gif.
Because of this, pasting for example pngs will work, however
transparency will be lost (which is also most likely the cause of #8820)
This PR operates on that assumption. So while it adds support for
copy/pasting images, it does not address the lack of file type support.
Closes#3395
Enabling the community archive protocol could fail when another app is
using the same port that is specified as torrent client port.
This would cause the app to crash.
With these changes we:
1. No longer crash the app but output an error in the logs
2. We popup a dialog telling the user that the specified pord is in use
Closes#7328
similar to the profile dialog, we need to add an opacity mask in front of
the contentItem to ensure the rounded corners at the bottom are preserved
when we have no margins/padding inside the popup
Fixes#7759
- Added specific `bdd_hooks.py` for `tst_passwordStrength`.
- Updated `tst_passwordStrength` screenshots (now taken when input is focused).
- Restored `tst_statusLoginPassword` scenarios.
- `tst_statusSignUp` will only contain positive signup test case.
- Created new test case tst_signUpSeedPhraseNegativeCases`.
- Created new test case `tst_signUpNegativeCases` with specific `bdd_hooks.py`.
Closes#8013
The profile fetching view is part of the onboarding process. This view should be displayed on existing user onboarding flow, while the profile is being fetched in the backend.
It has 3 states:
1. Fetching in progress
2. Fetching completed
3. Fetching error
Adds a networks proxy model to be used with the original source model
for visualization and independent selection of isEnabled (as isActive) for a custom
purpose.
Use the proxy in the receive modal dialog for selection of networks
to be included in the address. This way the view follows the original
model but allows independent selection of networks.
Closes: #8180
Quick integration of fetching balance in the current chart view.
The proper implementation requires refactoring the QML views to separate
price chart, that depends only on the token and chain, from balance that
depends on token, chain and address.
Closes: #7662
Applied the following solution agreed with design team: When a user types their message, hitting enter, or pressing send, should automatically create the chat and send the message, removing the 'To' input field and Confirm/Reject buttons (that means, directly navigating to the new created chat).
Fixes#7706
When typing at non-end position (in channel name filed) cursor
is no longer jumping to the end. Additionally binding loop
on "contentWidth" is fixed.
Closes: #7805
closed
Otherwise, the loader stays active, which requires users to hit CTRL-F
twice to reopen it again (because it'll first deactivate, then activate
again).
Fixes#7989
There was a requested design change where no longer wanted to have
checkboxes to decide which files will be included for a discord import,
but rather have an "X" button that enables users to remove items.
This commit implements this refactor.
In addition, it ensures that the already loaded discord categories and
channels that have been extracted from validation, are kept in sync as
well.
Meaning, if a user removes a file from the file list, the corresponding
channel will be removed as well.
If there's not channel in a given category, the category will be removed
as well.
Closes#8125#8126
- Created `bdd_hooks` that contain the sing up steps just only once in the feature start and the needed start steps depending on the test case.
- Updated feature files removing sign up steps and given/when/then reorganization.
Closes#8026
An issue with adding wallet account was happening only for a new user,
the reason for that was incorrectly set keystore path and keystore file couldn't
be found on the statusgo side because of that.
Property bindings were added for showMessageLinksSwitch in order for it to change the checked state whenever previewableSites model has any item checked or displayChatImages setting is true.
There are two main changes in the model -> view relationship:
1. The model coming from the store becomes the only source of truth and the UI will only change when the model changes. This means that when another UI component from settings menu wants to change some setting it needs to update the model, not UI components directly.
2. When the store will provide a new model we will update only rows that are different in the current model.
due to the refactor, StatusMessage is no longer the toplevel item inside
the delegate, so adjust the functions
some minor cleanups and dead code removals; striving for keeping the
number of properties and bindings inside a ListView delegate at a minimum
chore(@storybook): add language & currency settings view to storybook
chore(@storybook): add language & currency settings view to storybook
fix storybook menu
remove qsTr
Prior to this commit we would reset the file list (and categories and
channels) whenever the `CreateCommunityPopup` was closed.
This made sense because at that point we could assume that the user has
decided to somehow stop the process of an import, so the next time the
modal is opened again, we want that data to be reset.
However, it turned out that this introduced a bug in the scenario where
and import is running, and while it's running, when the user decides to
hide the progress modal, it would reset the warnings count, resulting in
the progress banner to show an invalid state until the next progress
signal was emitted.
We don't want to reset this data every time we close the modal. We only
want to reset it when we know there's no import in progress.
Fixes#7787
- wrap everything we can in AppMain with a (async) Loader
- do not access globals w/o a proper store
- drop some dead code
Although I wasn't able to completely fix the bug, the ~50% improvement in
startup time is still worth trying imho. On my machine, the startup time
went down from ~7s to under 4s.
Related: #7292
Remove the workaround, to the approach of using the complete last word event,
for three letters seed-words. The three letters condition introduced
another side effect when completing the "sentence" and made the
_internal.mnemonicInput contain an extra duplicate word.
Unify the event `doneInsertingWord` generation for the internal purpose
with the external. This will trigger a secondary for some usage but
I see no problem with even in other usages.
Fix corner case when user enters a correct seed word that is not singular
and uses the mouse to jump. In that case the doneInsertingWord is not triggered
Fixes: #7715
Keycard settings view - UI - developed in a way that list of keycards is displayed
if there is at least one keycard set up. If the a keycard is locked or gets locked it
will be correctly marked in red. Selecting keycard from the list, its details may be
seen and additional flows may be run for it (so far only unlock flow is developed).
Fixes: #7025
Updated `Create` and `Confirm` password views according to new design decisions taken to give consistency to the onboarding screens (related to font-size).
Updated related squish test cases: Screenshots updated with new font-size and refactored some objectNames and objects that where using `text` property instead of `objectName`.
Updated `Input` components to `StatusPasswordInput` ones.
Fixes#7447
This workflow doesn't save the keystore files which are required in order
to create new wallet accounts. It is not yet clear how to proceed with
saving the keystore files without an accountId.
See `setupAccountKeycard` which is missing `storeAccount*` calls vs
working workflow done in `setupAccount`
Closes: #7867
Enabled restart info popup after language is changed --> Workaround to temporary resolve the crash we have when language is changed (`startupModule` is null and some qml bindings are still calling this dead pointer) so, change language will not retranslate and instead, also on mac and win, the app will need a restart to apply the new language.
Disabled retranslations for all os on the corresponding service.
Will temporary fix#7709
- user is able to see community without being a member
- invitation bubble always display "Go to Community"
- join community buttons are displayed in community view
main part of: #7072
- 'Settings' title removed and it is shown instead the Community name and number of members
- Overview icon updated according to the design
- Icon of members size updated according to the design
- The spaces between edges of the Secondary Nav tab and items updated according to the design
Fixes#6785
This adds the UI plus all necessary models and signal handling to render
discord import progress in the desktop application.
It also introduces message handling for discord chat message types.
Requires status-im/status-go#2826 to function
Co-authored with @caybro
- remove the extra spinner (ok'ed by John and Benj)
- use the more modern StatusIcon, w/o the unconditional ColorOverlay
- some minor cleanup
Closes: #7645
Direct binding was causing problems with height calculation in some
environments (qt 5.15) and lack of binding in other (5.14). This is
a solution which seems to work in both cases.
Closes: #7703
Created new `suite_messaging` where all related chat tests will be migrated to.
- `tst_ChatFlow` has been moved to new `suite_messaging`. It still contains some broken tests.
- `tst_groupChat` has been moved to new `suite_messaging`. It is now working (but it relies on the mailserver so could fail sometimes).
- `tst_statusLoginPassword` has been moved to new `suite_onboarding`.
- It has been needed to move some object definitions from `chat_names.py` to `global_names.py` since they are shared between different suites.
- Some other minor object and steps definitions have been moved to fit with the new structure.
Closes#7624
The create a group chat related objects have been updated according to new qml changes.
Now these tests are working (if they don't work it is bc of mailserver reliability).
"the user lands on the signed in app" step incorporates the following verifications (main screen is ready):
- Splash screen animation is loaded and ended.
- Banners that appear in the main screen are closed before starting other actions (secure seed phrase, connection information and update app information banners).
Additionally:
- communities grid made scrollable
- filtering done using SortFilterProxyModel
- various adjustments to the design
- clear input button added to the search input
Closes: #6360
Actually this is not a signing transaction, but rather authenticating logged in
user when he wants to send a transaction. An authentication is done by entering
password(regular user) or pin(keycard user).
A real signing transaction feature will be (hopefully) added in a near future where
we're going to sign a transaction on a keycard which corresponds to a certain
account, a user wants to send a transaction from.
To sum up... this change just removes password from the send modal and introduces
`Authenticate` flow instead.
Fixes: #7510
The RootStore was calling checkRecentHistory on the wallet section View
instead of the transaction View.
Still the workflow is broken due to the 20 minutes timer that calls
the checkRecentHistory and hangs the the main thread (UI) for a long time
Fixes: #7266
- don't display identicon rings for contacts with an ENS name
- prefer the at-form (@foo-user) whenever possible, and don't display their
username or pubkey unless they are locally given a nickname
- show compressed keys everywhere instead of the regular ones
Fixes: #7319Fixes: #7515
This was never implemented, eventhough a similar approach is used with
the global AppSearch. Expose the method `scrollToMessage(messageId)` so
that it can be called from QML directly.
Fixes#7375
The gif test was manually activating the unfurling, which is no longer
necessary. Now check that enabling gifs will enable tenor unfurling
Also add a test for image unfurling and validate the unfurling image
links components and preview settings.
- fix spacing/padding/margins
- remove MouseAreas, they block hovering the buttons (not needed any
longer thanks to our new QQC2 buttons)
- some minor cleanups
Fixes#7366
- align the dialog to design
- fix radio button logic (it was possible to uncheck a mutually exclusive
checked button eventhough it's inside the button group, leaving the Unpin
button in an undefined state)
- port to StatusDialog and layouts, dropping a lot of needless code
- remove dead code for passing around the `property Component
pinnedMessagesListPopupComponent`; the popup is being invoked via
`Global.openPopup()`
Fixes#7316Fixes#7315
- Added `Authenticate` flow
- `Setup a new Keycard with an existing account` updated so it includes `Authenticate` flow
from the point where is needed (when migrating a profile keypair)
- We are missing `Unlock Keycard` flow for this one, will be added once it is developed