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""" It defines starting-up or driving-the-app-into-an-idle-state static methods outside bdd context that can be reused in different `hooks` as well as in specific bdd steps files. """
from utils . FileManager import *
from common . Common import *
from screens . StatusWelcomeScreen import StatusWelcomeScreen
from screens . StatusMainScreen import StatusMainScreen
from screens . StatusChatScreen import StatusChatScreen
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from screens . StatusCommunityPortalScreen import StatusCommunityPortalScreen
from screens . StatusCommunityScreen import StatusCommunityScreen
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from screens . StatusLoginScreen import StatusLoginScreen
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# Project settings properties:
_status_desktop_app_name = " nim_status_client "
_status_data_folder_path = " ../../../../../Status/data "
_status_fixtures_folder_path = " ../../../fixtures/ "
_status_shared_images_path = " ../shared/searchImages/ "
_status_qt_path = " ../../../../../Status/qt "
_app_closure_timeout = 2 #[seconds]
# Test context properties names:
_aut_name = " aut_name "
_status_data_folder = " status_data_folder_path "
_fixtures_root = " fixtures_root "
_search_images = " search_images "
_scenario_name = " scenario_name "
def context_init ( context ) :
erase_directory ( _status_qt_path )
context . userData = { }
context . userData [ _aut_name ] = _status_desktop_app_name
context . userData [ _status_data_folder ] = _status_data_folder_path
context . userData [ _fixtures_root ] = os . path . join ( os . path . dirname ( __file__ ) , _status_fixtures_folder_path )
context . userData [ _search_images ] = os . path . join ( os . path . dirname ( __file__ ) , _status_shared_images_path )
context . userData [ _scenario_name ] = context . _data [ " title " ]
base_path = os . path . join ( os . path . dirname ( __file__ ) )
split_path = base_path . split ( " / " )
# Remove the last three parts of the path to go back to the fixtures
del split_path [ len ( split_path ) - 1 ]
del split_path [ len ( split_path ) - 1 ]
del split_path [ len ( split_path ) - 1 ]
joined_path = " "
for path_part in split_path :
joined_path + = path_part + " / "
context . userData [ _fixtures_root ] = os . path . join ( joined_path , " fixtures/ " )
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def a_first_time_user_lands_on ( context ) :
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erase_directory ( context . userData [ _status_data_folder ] )
start_application ( context . userData [ _aut_name ] )
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def a_user_starts_the_application_with_a_specific_data_folder ( context , data_folder_path ) :
clear_directory ( context . userData [ " status_data_folder_path " ] )
copy_directory ( data_folder_path , context . userData [ " status_data_folder_path " ] )
start_application ( context . userData [ _aut_name ] )
def a_first_time_user_lands_on_and_generates_new_key ( context ) :
a_first_time_user_lands_on ( context )
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welcome_screen = StatusWelcomeScreen ( )
welcome_screen . agree_terms_conditions_and_generate_new_key ( )
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def a_first_time_user_lands_on_and_navigates_to_import_seed_phrase ( context ) :
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erase_directory ( context . userData [ _status_data_folder ] )
start_application ( context . userData [ _aut_name ] )
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welcome_screen = StatusWelcomeScreen ( )
welcome_screen . agree_terms_conditions_and_navigate_to_import_seed_phrase ( )
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def the_user_signs_up ( user , password ) :
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welcome_screen = StatusWelcomeScreen ( )
welcome_screen . input_username_and_password_and_finalize_sign_up ( user , password )
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def the_user_lands_on_the_signed_in_app ( ) :
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main_screen = StatusMainScreen ( )
main_screen . is_ready ( )
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def signs_up_process_steps ( context , user , password ) :
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a_first_time_user_lands_on_and_generates_new_key ( context )
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the_user_signs_up ( user , password )
the_user_lands_on_the_signed_in_app ( )
def the_user_inputs_the_seed_phrase ( seed_phrase : str ) :
welcome_screen = StatusWelcomeScreen ( )
welcome_screen . input_seed_phrase ( seed_phrase )
def the_user_clicks_on_the_following_ui_component ( component : str ) :
click_on_an_object ( component )
def signs_up_with_seed_phrase_process_steps ( context , seed_phrase , user , password ) :
a_first_time_user_lands_on_and_navigates_to_import_seed_phrase ( context )
the_user_inputs_the_seed_phrase ( seed_phrase )
the_user_clicks_on_the_following_ui_component ( " seedPhraseView_Submit_Button " )
the_user_signs_up ( user , password )
the_user_lands_on_the_signed_in_app ( )
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def the_user_joins_chat_room ( _chat_room ) :
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main_screen = StatusMainScreen ( )
main_screen . join_chat_room ( _chat_room )
chat_screen = StatusChatScreen ( )
chat_screen . verify_chat_title ( _chat_room )
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def the_user_opens_the_chat_section ( ) :
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main_screen = StatusMainScreen ( )
main_screen . open_chat_section ( )
def the_user_opens_the_community_portal_section ( ) :
main_screen = StatusMainScreen ( )
main_screen . open_community_portal ( )
def the_user_lands_on_the_community_portal_section ( ) :
StatusCommunityPortalScreen ( )
def the_user_creates_a_community ( name : str , description : str , intro : str , outro : str ) :
communitity_portal_screen = StatusCommunityPortalScreen ( )
communitity_portal_screen . create_community ( name , description , intro , outro )
def the_user_lands_on_the_community ( name : str ) :
community_screen = StatusCommunityScreen ( )
community_screen . verify_community_name ( name )
def the_admin_creates_a_community_channel ( name : str , description : str , method : str ) :
community_screen = StatusCommunityScreen ( )
community_screen . create_community_channel ( name , description , method )
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def the_channel_is_open ( name : str ) :
chat_screen = StatusChatScreen ( )
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chat_screen . verify_chat_title ( name )
def the_user_logs_in ( username : str , password : str ) :
loginScreen = StatusLoginScreen ( )
loginScreen . login ( username , password )
def login_process_steps ( context , user , password , data_dir_path ) :
a_user_starts_the_application_with_a_specific_data_folder ( context , data_dir_path )
the_user_logs_in ( user , password )
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the_user_lands_on_the_signed_in_app ( )
def the_user_opens_app_settings_screen ( ) :
main_screen = StatusMainScreen ( )
main_screen . open_settings ( )