test(suite_communities): Created `bdd_hook` for each `suite_communities` test case
- Created `bdd_hooks` that contain the sing up steps just only once in the feature start and the needed start steps depending on the test case. - Updated feature files removing sign up steps and given/when/then reorganization. - Done some cleanups and reorganization in `communitySteps.py` and `searchSteps.py`. Closes #7955
This commit is contained in:
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@ -34,7 +34,6 @@ class CommunityScreenComponents(Enum):
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COMMUNITY_EDIT_CATEGORY_MENU_ITEM = "edit_сategory_StatusMenuItemDelegate"
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COMMUNITY_DELETE_CATEGORY_MENU_ITEM = "delete_сategory_StatusMenuItemDelegate"
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COMMUNITY_CONFIRM_DELETE_CATEGORY_BUTTON = "confirmDeleteCategoryButton_StatusButton"
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CHAT_IDENTIFIER_CHANNEL_NAME = "msgDelegate_channelIdentifierNameText_StyledText"
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CHAT_IDENTIFIER_CHANNEL_ICON = "mainWindow_chatInfoBtnInHeader_StatusChatInfoButton"
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CHAT_MORE_OPTIONS_BUTTON = "chat_moreOptions_menuButton"
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EDIT_CHANNEL_MENU_ITEM = "edit_Channel_StatusMenuItemDelegate"
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@ -146,10 +145,6 @@ class StatusCommunityScreen:
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click_obj_by_name(CreateOrEditCommunityChannelPopup.COMMUNITY_CHANNEL_SAVE_OR_CREATE_BUTTON.value)
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# TODO check if this function is needed, it seems to do the same as verify_chat_title in StatusChatScreen
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def verify_channel_name(self, community_channel_name: str):
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verify_text_matching(CommunityScreenComponents.CHAT_IDENTIFIER_CHANNEL_NAME.value, community_channel_name)
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def edit_community_channel(self, new_community_channel_name: str):
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self._open_edit_channel_popup()
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@ -256,7 +251,6 @@ class StatusCommunityScreen:
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def check_channel_count(self, count_to_check: int):
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chatListObj = get_obj(CommunityScreenComponents.NOT_CATEGORIZED_CHAT_LIST.value)
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# Squish doesn't follow the type hints when parsing gherkin values
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verify_equals(chatListObj.statusChatListItems.count, int(count_to_check))
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def search_and_change_community_channel_emoji(self, emoji_description: str):
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@ -4,7 +4,7 @@
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sys.path.append(os.path.join(os.path.dirname(__file__), "../../../testSuites/global_shared/"))
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sys.path.append(os.path.join(os.path.dirname(__file__), "../../../src/"))
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from steps.startupSteps import *
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from steps.startupSteps import context_init
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@OnScenarioStart
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def hook(context):
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@ -38,6 +38,7 @@ chatView_StatusChatInfoButton = {"container": statusDesktop_mainWindow, "objectN
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chatInfoButton_Pin_Text = {"container": chatView_StatusChatInfoButton, "objectName": "StatusChatInfo_pinText", "type": "StatusBaseText", "visible": True}
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joinPublicChat_input = {"container": statusDesktop_mainWindow_overlay, "objectName": "joinPublicChannelInput", "type": "TextEdit", "visible": True}
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startChat_Btn = {"container": statusDesktop_mainWindow_overlay, "objectName": "startChatButton", "type": "StatusButton"}
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navBarListView_Chat_navbar_StatusNavBarTabButton = {"checkable": True, "container": mainWindow_navBarListView_ListView, "objectName": "Chat-navbar", "type": "StatusNavBarTabButton", "visible": True}
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# My Profile Popup
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ProfileHeader_userImage = {"container": statusDesktop_mainWindow_overlay, "objectName": "ProfileHeader_userImage", "type": "UserImage", "visible": True}
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@ -6,6 +6,8 @@ from common.Common import *
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from screens.StatusWelcomeScreen import StatusWelcomeScreen
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from screens.StatusMainScreen import StatusMainScreen
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from screens.StatusChatScreen import StatusChatScreen
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from screens.StatusCommunityPortalScreen import StatusCommunityPortalScreen
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from screens.StatusCommunityScreen import StatusCommunityScreen
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# Project settings properties:
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_status_desktop_app_name = "nim_status_client"
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@ -21,11 +23,6 @@ _status_data_folder = "status_data_folder_path"
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_fixtures_root = "fixtures_root"
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_search_images = "search_images"
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_scenario_name = "scenario_name"
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# Test static objects creation:
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_welcome_screen = StatusWelcomeScreen()
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_main_screen = StatusMainScreen()
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_chat_screen = StatusChatScreen()
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def context_init(context):
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erase_directory(_status_qt_path)
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@ -54,28 +51,57 @@ def context_init(context):
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def given_a_first_time_user_lands_on_and_generates_new_key(context):
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erase_directory(context.userData[_status_data_folder])
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start_application(context.userData[_aut_name])
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_welcome_screen.agree_terms_conditions_and_generate_new_key()
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welcome_screen = StatusWelcomeScreen()
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welcome_screen.agree_terms_conditions_and_generate_new_key()
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def given_a_first_time_user_lands_on_and_navigates_to_import_seed_phrase(context):
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erase_directory(context.userData[_status_data_folder])
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start_application(context.userData[_aut_name])
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_welcome_screen.agree_terms_conditions_and_navigate_to_import_seed_phrase()
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welcome_screen = StatusWelcomeScreen()
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welcome_screen.agree_terms_conditions_and_navigate_to_import_seed_phrase()
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def when_the_user_signs_up(user, password):
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_welcome_screen = StatusWelcomeScreen()
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_welcome_screen.input_username_and_password_and_finalize_sign_up(user, password)
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welcome_screen = StatusWelcomeScreen()
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welcome_screen.input_username_and_password_and_finalize_sign_up(user, password)
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def when_the_user_lands_on_the_signed_in_app():
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_main_screen.is_ready()
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main_screen = StatusMainScreen()
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main_screen.is_ready()
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def signs_up_process_steps(context, user, password):
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given_a_first_time_user_lands_on_and_generates_new_key(context)
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when_the_user_signs_up(user, password)
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when_the_user_lands_on_the_signed_in_app()
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def when_the_user_joins_chat_room(_chat_room):
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_main_screen.join_chat_room(_chat_room)
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_chat_screen.verify_chat_title(_chat_room)
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def when_the_user_joins_chat_room(_chat_room):
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main_screen = StatusMainScreen()
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main_screen.join_chat_room(_chat_room)
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chat_screen = StatusChatScreen()
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chat_screen.verify_chat_title(_chat_room)
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def when_the_user_opens_the_chat_section():
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_main_screen.open_chat_section()
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def when_the_user_opens_the_chat_section():
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main_screen = StatusMainScreen()
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main_screen.open_chat_section()
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def the_user_opens_the_community_portal_section():
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main_screen = StatusMainScreen()
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main_screen.open_community_portal()
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def the_user_lands_on_the_community_portal_section():
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StatusCommunityPortalScreen()
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def the_user_creates_a_community(name: str, description: str, intro: str, outro: str):
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communitity_portal_screen = StatusCommunityPortalScreen()
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communitity_portal_screen.create_community(name, description, intro, outro)
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def the_user_lands_on_the_community(name: str):
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community_screen = StatusCommunityScreen()
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community_screen.verify_community_name(name)
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def the_admin_creates_a_community_channel(name: str, description: str, method: str):
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community_screen = StatusCommunityScreen()
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community_screen.create_community_channel(name, description, method)
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def the_channel_is_open(name: str):
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chat_screen = StatusChatScreen()
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chat_screen.verify_chat_title(name)
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@ -37,6 +37,10 @@ def step(context, data_folder_path):
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def step(context):
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the_user_restarts_the_app(context)
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@Given("the user joins chat room \"|any|\"")
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def step(context, room):
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the_user_joins_chat_room(room)
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#########################
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### ACTIONS region:
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#########################
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@ -55,7 +59,7 @@ def step(context, obj):
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@When("the user joins chat room \"|any|\"")
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def step(context, room):
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when_the_user_joins_chat_room(room)
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the_user_joins_chat_room(room)
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#########################
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### VERIFICATIONS region:
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@ -72,4 +76,7 @@ def step(context, obj):
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def the_user_restarts_the_app(context: any):
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waitFor(lambda: currentApplicationContext().detach(), 500)
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time.sleep(5)
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startApplication(context.userData["aut_name"])
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startApplication(context.userData["aut_name"])
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def the_user_joins_chat_room(room: str):
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when_the_user_joins_chat_room(room)
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@ -12,13 +12,13 @@ delete_сategory_StatusMenuItemDelegate = {"container": statusDesktop_mainWindow
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confirmDeleteCategoryButton_StatusButton = {"container": statusDesktop_mainWindow, "objectName": "confirmDeleteCategoryButton", "type": "StatusButton"}
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chat_moreOptions_menuButton = {"container": statusDesktop_mainWindow, "objectName": "chatToolbarMoreOptionsButton", "type": "StatusFlatRoundButton", "visible": True}
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edit_Channel_StatusMenuItemDelegate = {"container": statusDesktop_mainWindow_overlay, "enabled": True, "objectName": "editChannelMenuItem", "type": "StatusMenuItemDelegate", "visible": True}
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msgDelegate_channelIdentifierNameText_StyledText = {"container": chatMessageListView_msgDelegate_MessageView, "objectName": "channelIdentifierNameText", "type": "StyledText", "visible": True}
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delete_Channel_StatusMenuItemDelegate = {"container": statusDesktop_mainWindow_overlay, "enabled": True, "objectName": "deleteOrLeaveMenuItem", "type": "StatusMenuItemDelegate", "visible": True}
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mainWindow_communityColumnView_statusChatList = {"container": mainWindow_communityColumnView_CommunityColumnView, "objectName": "statusChatListAndCategoriesChatList", "type": "StatusChatList"}
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delete_Channel_ConfirmationDialog_DeleteButton = {"container": statusDesktop_mainWindow_overlay, "objectName": "deleteChatConfirmationDialogDeleteButton", "type": "StatusButton"}
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mainWindow_chatInfoBtnInHeader_StatusChatInfoButton = {"container": statusDesktop_mainWindow, "objectName": "chatInfoBtnInHeader", "type": "StatusChatInfoButton", "visible": True}
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communityChatListCategories_Repeater = {"container": statusDesktop_mainWindow, "objectName": "communityChatListCategories", "type": "Repeater"}
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chatInput_Root = {"container": statusDesktop_mainWindow, "objectName": "statusChatInput", "type": "Rectangle", "visible": True}
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emojiPopup_Emoji_Button_Placeholder = {"container": statusDesktop_mainWindow, "objectName": "statusEmoji_%NAME%", "type": "StatusEmoji", "visible": True}
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# Community channel popup:
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createOrEditCommunityChannelNameInput_TextEdit = {"container": statusDesktop_mainWindow_overlay, "objectName": "createOrEditCommunityChannelNameInput", "type": "TextEdit", "visible": True}
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@ -1,4 +1,4 @@
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import steps.startupSteps as init_steps
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from screens.StatusMainScreen import StatusMainScreen
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from screens.StatusCommunityPortalScreen import StatusCommunityPortalScreen
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from screens.StatusCommunityScreen import StatusCommunityScreen
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@ -7,118 +7,181 @@ _statusCommunityScreen = StatusCommunityScreen()
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_statusCommunitityPortal = StatusCommunityPortalScreen()
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_statusMainScreen = StatusMainScreen()
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@When("the user opens the community portal section")
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#########################
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### PRECONDITIONS region:
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#########################
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@Given("the user opens the community portal section")
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def step(context: any):
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_statusMainScreen.open_community_portal()
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init_steps.the_user_opens_the_community_portal_section()
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@Then("the user lands on the community portal section")
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@Given("the user lands on the community portal section")
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def step(context):
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StatusCommunityPortalScreen()
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@When("the user creates a community named |any|, with description |any|, intro |any| and outro |any|")
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def step(context, community_name, community_description, community_intro, community_outro):
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_statusCommunitityPortal.create_community(community_name, community_description, community_intro, community_outro)
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@Then("the user lands on the community named |any|")
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def step(context, community_name):
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StatusCommunityScreen()
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_statusCommunityScreen.verify_community_name(community_name)
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@When("the admin creates a community channel named |any|, with description |any| with the method |any|")
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def step(context, community_channel_name, community_channel_description, method):
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_statusCommunityScreen.create_community_channel(community_channel_name, community_channel_description, method)
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@When("the admin edits the current community channel to the name |any|")
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def step(context, new_community_channel_name):
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_statusCommunityScreen.edit_community_channel(new_community_channel_name)
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init_steps.the_user_lands_on_the_community_portal_section()
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@Then("the user lands on the channel named |any|")
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@Given("the user creates a community named \"|any|\", with description \"|any|\", intro \"|any|\" and outro \"|any|\"")
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def step(context: any, community_name: str, community_description: str, community_intro: str, community_outro: str):
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the_user_creates_a_community(community_name, community_description, community_intro, community_outro)
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@Given("the admin creates a community channel named \"|any|\", with description \"|any|\", with the method \"|any|\"")
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def step(context, community_channel_name, community_channel_description, method):
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the_admin_creates_a_community_channel(community_channel_name, community_channel_description, method)
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@Given("the user lands on the community named \"|any|\"")
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def step(context: any, community_name: str):
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the_user_lands_on_the_community(community_name)
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@Given("the channel named \"|any|\" is open")
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def step(context, community_channel_name):
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_statusCommunityScreen.verify_channel_name(community_channel_name)
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the_channel_is_open(community_channel_name)
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@Given("the channel count is |integer|")
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def step(context, community_channel_count: int):
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the_channel_count_is(community_channel_count)
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@Given("the admin creates a community category named \"|any|\", with channels \"|any|\" and with the method \"|any|\"")
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def step(context, category_name, channel_names, method):
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the_admin_creates_a_community_category(category_name, channel_names, method)
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@Given("the category named \"|any|\" contains channels \"|any|\"")
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def step(context, category_name, channel_names):
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the_category_contains_channels(category_name, channel_names)
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@When("the admin creates a community category named |any|, with channels |any| and with the method |any|")
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def step(context, community_category_name, community_channel_names, method):
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_statusCommunityScreen.create_community_category(community_category_name, community_channel_names, method)
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@When("the admin edits category named |any| to the name |any| and channels |any|")
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#########################
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### ACTIONS region:
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#########################
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@When("the user sends a test image in the current channel")
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def step(context):
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_statusCommunityScreen.send_test_image(context.userData["fixtures_root"], False, "")
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@When("the user sends a test image in the current channel with message \"|any|\" with an image")
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def step(context, message):
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_statusCommunityScreen.send_test_image(context.userData["fixtures_root"], False, message)
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@When("the user sends multiple test images in the current channel with message \"|any|\" with an image again")
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def step(context, message):
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_statusCommunityScreen.send_test_image(context.userData["fixtures_root"], True, message)
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@When("the user pins the message at index |integer|")
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def step(context, message_index: int):
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_statusCommunityScreen.toggle_pin_message_at_index(message_index)
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@When("the user unpins the message at index |integer|")
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def step(context, message_index: int):
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_statusCommunityScreen.toggle_pin_message_at_index(message_index)
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@When("the user creates a community named \"|any|\", with description \"|any|\", intro \"|any|\" and outro \"|any|\"")
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def step(context: any, community_name: str, community_description: str, community_intro: str, community_outro: str):
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the_user_creates_a_community(community_name, community_description, community_intro, community_outro)
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@When("the admin creates a community channel named \"|any|\", with description \"|any|\", with the method \"|any|\"")
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def step(context, community_channel_name, community_channel_description, method):
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the_admin_creates_a_community_channel(community_channel_name, community_channel_description, method)
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@When("the admin edits the current community channel to the name \"|any|\"")
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def step(context, new_community_channel_name):
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_statusCommunityScreen.edit_community_channel(new_community_channel_name)
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@When("the admin creates a community category named \"|any|\", with channels \"|any|\" and with the method \"|any|\"")
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def step(context, category_name, channel_names, method):
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the_admin_creates_a_community_category(category_name, channel_names, method)
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@When("the admin renames the category \"|any|\" to \"|any|\" and toggles the channels \"|any|\"")
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def step(context, community_category_name, new_community_category_name, community_channel_names):
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_statusCommunityScreen.edit_community_category(community_category_name, new_community_category_name, community_channel_names)
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_statusCommunityScreen.edit_community_category(community_category_name, new_community_category_name, community_channel_names)
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@When("the admin deletes category named |any|")
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@When("the admin deletes category named \"|any|\"")
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def step(context, community_category_name):
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_statusCommunityScreen.delete_community_category(community_category_name)
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@Then("the category named |any| is missing")
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def step(context, community_category_name):
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_statusCommunityScreen.verify_category_name_missing(community_category_name)
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@Then("the category named |any| has channels |any|")
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def step(context, community_category_name, community_channel_names):
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_statusCommunityScreen.verify_category_contains_channels(community_category_name, community_channel_names)
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@When("the admin edits the current community to the name |any| and description |any| and color |any|")
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_statusCommunityScreen.delete_community_category(community_category_name)
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@When("the admin renames the community to \"|any|\" and description to \"|any|\" and color to \"|any|\"")
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def step(context, new_community_name, new_community_description, new_community_color):
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_statusCommunityScreen.edit_community(new_community_name, new_community_description, new_community_color)
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@When("the admin goes back to the community")
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def step(context):
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_statusCommunityScreen.go_back_to_community()
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@When("the admin changes the current community channel emoji to \"|any|\"")
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def step(context, emoji_description: str):
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_statusCommunityScreen.search_and_change_community_channel_emoji(emoji_description)
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@When("the admin deletes current channel")
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def step(context):
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_statusCommunityScreen.delete_current_community_channel()
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@Then("the channel count is |any|")
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def step(context, community_channel_count: int):
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_statusCommunityScreen.check_channel_count(community_channel_count)
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@Then("the count of communities in navbar is |any|")
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#########################
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### VERIFICATIONS region:
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#########################
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@Then("the user lands on the community named \"|any|\"")
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def step(context: any, community_name: str):
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the_user_lands_on_the_community(community_name)
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@Then("the channel named \"|any|\" is open")
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def step(context, community_channel_name):
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the_channel_is_open(community_channel_name)
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@Then("the amount of pinned messages is |integer|")
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def step(context, amount: int):
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_statusCommunityScreen.check_pin_count(amount)
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@Then("the channel count is |integer|")
|
||||
def step(context, community_channel_count: int):
|
||||
the_channel_count_is(community_channel_count)
|
||||
|
||||
@Then("the category named \"|any|\" contains channels \"|any|\"")
|
||||
def step(context, category_name, channel_names):
|
||||
the_category_contains_channels(category_name, channel_names)
|
||||
|
||||
@Then("the category named \"|any|\" is missing")
|
||||
def step(context, category_name):
|
||||
_statusCommunityScreen.verify_category_name_missing(category_name)
|
||||
|
||||
@Then("the community channel has emoji \"|any|\"")
|
||||
def step(context, emoji: str):
|
||||
_statusCommunityScreen.check_community_channel_emoji(emoji)
|
||||
|
||||
@Then("the count of communities in navbar is |integer|")
|
||||
def step(context: any, expected_count: int):
|
||||
_statusMainScreen.verify_communities_count(expected_count)
|
||||
|
||||
@When("the user changes emoji of the current community channel with emoji by description |any|")
|
||||
def step(context, emoji_description: str):
|
||||
_statusCommunityScreen.search_and_change_community_channel_emoji(emoji_description)
|
||||
|
||||
@Then("the community channel has emoji |any|")
|
||||
def step(context, emoji: str):
|
||||
_statusCommunityScreen.check_community_channel_emoji(emoji)
|
||||
|
||||
|
||||
@When("the user sends a test image in the current channel")
|
||||
def step(context):
|
||||
_statusCommunityScreen.send_test_image(context.userData["fixtures_root"], False, "")
|
||||
|
||||
@When("the user sends a test image in the current channel with message |any|")
|
||||
def step(context, message):
|
||||
_statusCommunityScreen.send_test_image(context.userData["fixtures_root"], False, message)
|
||||
|
||||
@When("the user sends multiple test images in the current channel with message |any|")
|
||||
def step(context, message):
|
||||
_statusCommunityScreen.send_test_image(context.userData["fixtures_root"], True, message)
|
||||
|
||||
@Then("the test image is displayed in the last message")
|
||||
@Then("the last chat message contains the test image")
|
||||
def step(context):
|
||||
_statusCommunityScreen.verify_sent_test_image(False, False)
|
||||
|
||||
|
||||
@Then("the test image is displayed just before the last message")
|
||||
def step(context):
|
||||
_statusCommunityScreen.verify_sent_test_image(False, True)
|
||||
|
||||
@Then("the test images are displayed just before the last message")
|
||||
def step(context):
|
||||
_statusCommunityScreen.verify_sent_test_image(True, True)
|
||||
_statusCommunityScreen.verify_sent_test_image(True, True)
|
||||
|
||||
@When("the user pins the message at index |any|")
|
||||
def step(context, message_index):
|
||||
_statusCommunityScreen.toggle_pin_message_at_index(message_index)
|
||||
|
||||
###########################################################################
|
||||
### COMMON methods used in different steps given/when/then region:
|
||||
###########################################################################
|
||||
|
||||
@When("the user unpins the message at index |any|")
|
||||
def step(context, message_index):
|
||||
_statusCommunityScreen.toggle_pin_message_at_index(message_index)
|
||||
|
||||
@Then("the amount of pinned messages is |any|")
|
||||
def step(context, amount):
|
||||
_statusCommunityScreen.check_pin_count(amount)
|
||||
def the_user_creates_a_community(name:str, description: str, intro:str, outro:str):
|
||||
init_steps.the_user_creates_a_community(name, description, intro, outro)
|
||||
|
||||
def the_user_lands_on_the_community(name: str):
|
||||
init_steps.the_user_lands_on_the_community(name)
|
||||
|
||||
def the_admin_creates_a_community_channel(name: str, description: str, method: str):
|
||||
init_steps.the_admin_creates_a_community_channel(name, description, method)
|
||||
|
||||
def the_channel_is_open(name: str):
|
||||
init_steps.the_channel_is_open(name)
|
||||
|
||||
def the_channel_count_is(community_channel_count: int):
|
||||
_statusCommunityScreen.check_channel_count(community_channel_count)
|
||||
|
||||
def the_admin_creates_a_community_category(name: str, channels: str, method: str):
|
||||
_statusCommunityScreen.create_community_category(name, channels, method)
|
||||
|
||||
def the_category_contains_channels(category_name: str, channels: str):
|
||||
_statusCommunityScreen.verify_category_contains_channels(category_name, channels)
|
|
@ -2,27 +2,37 @@ from screens.StatusSearchScreen import StatusSearchScreen
|
|||
|
||||
_searchScreen = StatusSearchScreen()
|
||||
|
||||
|
||||
@When("the user opens the search menu")
|
||||
#########################
|
||||
### PRECONDITIONS region:
|
||||
#########################
|
||||
@Given("the user opens the search menu")
|
||||
def step(context):
|
||||
_searchScreen.open_search_menu()
|
||||
|
||||
@When("the user searches for |any|")
|
||||
@Given("the user searches for \"|any|\"")
|
||||
def step(context, search_term):
|
||||
_searchScreen.search_for(search_term)
|
||||
|
||||
#########################
|
||||
### ACTIONS region:
|
||||
#########################
|
||||
|
||||
@When("the user clicks on the search result for channel \"|any|\"")
|
||||
def step(context, channel_name):
|
||||
_searchScreen.click_on_channel(channel_name)
|
||||
|
||||
@When("the user searches the random message")
|
||||
def step(context):
|
||||
_searchScreen.search_for(context.userData["randomMessage"])
|
||||
|
||||
@Then("the search menu shows |any| results")
|
||||
def step(context, amount):
|
||||
_searchScreen.verify_number_of_results(amount)
|
||||
|
||||
@When("the user clicks on the search result for channel |any|")
|
||||
def step(context, channel_name):
|
||||
_searchScreen.click_on_channel(channel_name)
|
||||
_searchScreen.search_for(context.userData["randomMessage"])
|
||||
|
||||
@When("the user clicks on the search result for the random message")
|
||||
def step(context):
|
||||
_searchScreen.click_on_message(context.userData["randomMessage"])
|
||||
_searchScreen.click_on_message(context.userData["randomMessage"])
|
||||
|
||||
#########################
|
||||
### VERIFICATIONS region:
|
||||
#########################
|
||||
|
||||
@Then("the search menu shows |integer| results")
|
||||
def step(context, amount: int):
|
||||
_searchScreen.verify_number_of_results(amount)
|
|
@ -0,0 +1,25 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# This file contains hook functions to run as the .feature file is executed
|
||||
|
||||
sys.path.append(os.path.join(os.path.dirname(__file__), "../../../testSuites/global_shared/"))
|
||||
sys.path.append(os.path.join(os.path.dirname(__file__), "../../../src/"))
|
||||
|
||||
import steps.startupSteps as init_steps
|
||||
|
||||
# Global properties for the specific feature
|
||||
_user = "tester123"
|
||||
_password = "TesTEr16843/!@00"
|
||||
|
||||
@OnFeatureStart
|
||||
def hook(context):
|
||||
init_steps.context_init(context)
|
||||
init_steps.signs_up_process_steps(context, _user, _password)
|
||||
|
||||
@OnFeatureEnd
|
||||
def hook(context):
|
||||
currentApplicationContext().detach()
|
||||
snooze(_app_closure_timeout)
|
||||
|
||||
@OnStepEnd
|
||||
def hook(context):
|
||||
context.userData["step_name"] = context._data["text"]
|
|
@ -11,133 +11,104 @@
|
|||
|
||||
Feature: Status Desktop community
|
||||
|
||||
As a user I want to create a community and chat
|
||||
As an admin user I want to create a community and do some action in the community
|
||||
|
||||
The following scenarios cover basic flows of a community
|
||||
|
||||
The feature start sequence is the following (setup on its own `bdd_hooks`):
|
||||
** given A first time user lands on the status desktop and generates new key
|
||||
** when user signs up with username "tester123" and password "TesTEr16843/!@00"
|
||||
** and the user lands on the signed in app
|
||||
|
||||
Background:
|
||||
Given A first time user lands on the status desktop and generates new key
|
||||
When user signs up with username "tester123" and password "TesTEr16843/!@00"
|
||||
Then the user lands on the signed in app
|
||||
When the user opens the community portal section
|
||||
Then the user lands on the community portal section
|
||||
|
||||
@merge
|
||||
Scenario Outline: User creates a community
|
||||
When the user creates a community named <community_name>, with description <community_description>, intro <community_intro> and outro <community_outro>
|
||||
Then the user lands on the community named <community_name>
|
||||
|
||||
Examples:
|
||||
| community_name | community_description | community_intro | community_outro |
|
||||
| testCommunity1 | Community tested 1 | My intro for the community | My community outro |
|
||||
|
||||
|
||||
@merge @mayfail
|
||||
Scenario Outline: Admin creates a community channel
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named <community_channel_name>, with description <community_channel_description> with the method <method>
|
||||
Then the user lands on the channel named <community_channel_name>
|
||||
Given the user opens the community portal section
|
||||
And the user lands on the community portal section
|
||||
And the user creates a community named "myCommunity", with description "My community description", intro "Community Intro" and outro "Community Outro"
|
||||
And the user lands on the community named "myCommunity"
|
||||
|
||||
@mayfail
|
||||
# TODO: Scenario broken since in the action of creating a channel `mainWindow_CommunityColumnView_CommunityColumnView` object is not ready.
|
||||
Scenario Outline: The admin creates a community channel
|
||||
When the admin creates a community channel named "<community_channel_name>", with description "<community_channel_description>", with the method "<method>"
|
||||
Then the channel named "<community_channel_name>" is open
|
||||
Examples:
|
||||
| community_channel_name | community_channel_description | method |
|
||||
| test-channel | Community channel description tested 1 | bottom_menu |
|
||||
| test-channel2 | Community channel description tested 2 | right_click_menu |
|
||||
|
||||
@mayfail
|
||||
Scenario Outline: Admin edits a community channel
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named test-channel, with description My description with the method bottom_menu
|
||||
Then the user lands on the channel named test-channel
|
||||
When the admin edits the current community channel to the name <new_community_channel_name>
|
||||
Then the user lands on the channel named <new_community_channel_name>
|
||||
|
||||
Scenario Outline: The admin edits a community channel
|
||||
Given the admin creates a community channel named "<community_channel_name>", with description "<community_channel_description>", with the method "bottom_menu"
|
||||
And the channel named "<community_channel_name>" is open
|
||||
When the admin edits the current community channel to the name "<new_community_channel_name>"
|
||||
Then the channel named "<new_community_channel_name>" is open
|
||||
Examples:
|
||||
| community_channel_name | community_channel_description | new_community_channel_name |
|
||||
| test-channel | Community channel description tested 1 | new-test-channel |
|
||||
| community_channel_name | community_channel_description | new_community_channel_name |
|
||||
| test-channel | Community channel description tested 1 | new-test-channel |
|
||||
|
||||
@merge @mayfail
|
||||
Scenario: Admin deletes a community channel
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named test-channel, with description My description with the method bottom_menu
|
||||
Then the user lands on the channel named test-channel
|
||||
@mayfail
|
||||
# TODO: Weak. Sometimes passes sometimes fails (standalone or as part of the sequence). To anaylize.
|
||||
Scenario: The admin deletes a community channel
|
||||
Given the admin creates a community channel named "test-channel2", with description "My description", with the method "bottom_menu"
|
||||
And the channel named "test-channel2" is open
|
||||
And the channel count is 2
|
||||
When the admin deletes current channel
|
||||
Then the channel count is 1
|
||||
|
||||
|
||||
@merge @mayfail
|
||||
Scenario Outline: Admin creates a community category
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named <community_channel_name>, with description Some description with the method <method>
|
||||
And the admin creates a community category named <community_category_name>, with channels <community_channel_name> and with the method <method>
|
||||
Then the category named <community_category_name> has channels <community_channel_name>
|
||||
|
||||
@mayfail
|
||||
# TODO: Weak. Sometimes passes sometimes fails (standalone or as part of the sequence). To anaylize.
|
||||
Scenario Outline: The admin creates a community category
|
||||
Given the admin creates a community channel named "<channel_name>", with description "Some description", with the method "<method>"
|
||||
When the admin creates a community category named "<category_name>", with channels "<channel_name>" and with the method "<method>"
|
||||
Then the category named "<category_name>" contains channels "<channel_name>"
|
||||
Examples:
|
||||
| community_channel_name | community_category_name | method |
|
||||
| test-channel-1 | test-category-1 | bottom_menu |
|
||||
| test-channel-2 | test-category-2 | right_click_menu |
|
||||
|
||||
| channel_name | category_name | method |
|
||||
| test-channel-1 | test-category-1 | bottom_menu |
|
||||
| test-channel-2 | test-category-2 | right_click_menu |
|
||||
|
||||
@mayfail
|
||||
Scenario: Admin edits a community category
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named test-channel, with description My description with the method bottom_menu
|
||||
And the admin creates a community category named test-category, with channels test-channel and with the method bottom_menu
|
||||
Then the category named test-category has channels test-channel
|
||||
When the admin edits category named test-category to the name new-test-category and channels test-channel, general
|
||||
Then the category named new-test-category has channels general
|
||||
And the category named test-category is missing
|
||||
# TODO: It works standalone. There is an issue with the background sequence. Community Portal is not clicked sometimes.
|
||||
Scenario: The admin edits a community category
|
||||
Given the admin creates a community channel named "test-channel", with description "My description", with the method "bottom_menu"
|
||||
And the admin creates a community category named "test-category", with channels "test-channel" and with the method "bottom_menu"
|
||||
And the category named "test-category" contains channels "test-channel"
|
||||
When the admin renames the category "test-category" to "new-test-category" and toggles the channels "test-channel, general"
|
||||
Then the category named "new-test-category" contains channels "general"
|
||||
And the category named "test-category" is missing
|
||||
|
||||
@mayfail
|
||||
# TODO: It works standalone. There is an issue with the background sequence. Community Portal is not clicked sometimes.
|
||||
Scenario: The admin deletes a community category
|
||||
Given the admin creates a community channel named "test-channel", with description "My description", with the method "bottom_menu"
|
||||
And the admin creates a community category named "test-category", with channels "test-channel" and with the method "bottom_menu"
|
||||
And the category named "test-category" contains channels "test-channel"
|
||||
When the admin deletes category named "test-category"
|
||||
Then the category named "test-category" is missing
|
||||
|
||||
@merge
|
||||
Scenario: Admin deletes a community category
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named test-channel, with description My description with the method bottom_menu
|
||||
And the admin creates a community category named test-category, with channels test-channel and with the method bottom_menu
|
||||
Then the category named test-category has channels test-channel
|
||||
When the admin deletes category named test-category
|
||||
Then the category named test-category is missing
|
||||
|
||||
|
||||
@merge @mayfail
|
||||
Scenario Outline: Admin edits a community
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin edits the current community to the name <new_community_name> and description <new_community_description> and color <new_community_color>
|
||||
When the admin goes back to the community
|
||||
Then the user lands on the community named <new_community_name>
|
||||
|
||||
@mayfail
|
||||
# TODO: Weak. Sometimes passes sometimes fails (standalone or as part of the sequence). To anaylize.
|
||||
# Also TODO: Missing validation of description changed and color changed. Now validation only checks the new community name.
|
||||
Scenario Outline: The admin edits a community
|
||||
When the admin renames the community to "<new_community_name>" and description to "<new_community_description>" and color to "<new_community_color>"
|
||||
And the admin goes back to the community
|
||||
Then the user lands on the community named "<new_community_name>"
|
||||
Examples:
|
||||
| new_community_name | new_community_description | new_community_color |
|
||||
| myCommunityNamedChanged | Cool new description 123 | #ff0000 |
|
||||
|
||||
|
||||
@merge
|
||||
Scenario: User leaves community
|
||||
When the user creates a community named testCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named testCommunity
|
||||
When the user opens app settings screen
|
||||
And the user opens the communities settings
|
||||
And the user leaves the community
|
||||
Then the count of communities in navbar is 0
|
||||
|
||||
|
||||
@merge @mayfail
|
||||
Scenario Outline: User changes the emoji of a channel
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named test-channel, with description My description with the method bottom_menu
|
||||
Then the user lands on the channel named test-channel
|
||||
When the user changes emoji of the current community channel with emoji by description <new_emoji_description>
|
||||
Then the community channel has emoji <new_emoji>
|
||||
|
||||
@mayfail
|
||||
# TODO: Test broken. Validation doesn't work (No attribute ` emoji`found error).
|
||||
Scenario Outline: The admin changes the emoji of a channel
|
||||
When the admin changes the current community channel emoji to "<new_emoji_description>"
|
||||
Then the community channel has emoji "<new_emoji>"
|
||||
Examples:
|
||||
| new_emoji_description | new_emoji |
|
||||
| thumbs up | 👍 |
|
||||
|
||||
# TODO: This scenario must be in a different feature since it does not accomplishe the start/en sequence and / or background
|
||||
# Add new test case that contains scenarios related to create/delete and navigate throw communities and usage of navbar.
|
||||
#@merge
|
||||
#Scenario: User leaves community
|
||||
# When the user opens app settings screen
|
||||
# And the user opens the communities settings
|
||||
# And the user leaves the community
|
||||
# Then the count of communities in navbar is 0
|
|
@ -1,7 +1,7 @@
|
|||
source(findFile('scripts', 'python/bdd.py'))
|
||||
|
||||
setupHooks('../../global_shared/scripts/bdd_hooks.py')
|
||||
collectStepDefinitions('./steps', '../shared/steps/', '../../global_shared/steps/', '../../suite_onboarding/shared/steps/')
|
||||
setupHooks('bdd_hooks.py')
|
||||
collectStepDefinitions('./steps', '../shared/steps/', '../../global_shared/steps/', '../../suite_messaging/shared/steps/')
|
||||
|
||||
def main():
|
||||
testSettings.throwOnFailure = True
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# This file contains hook functions to run as the .feature file is executed
|
||||
|
||||
sys.path.append(os.path.join(os.path.dirname(__file__), "../../../testSuites/global_shared/"))
|
||||
sys.path.append(os.path.join(os.path.dirname(__file__), "../../../src/"))
|
||||
|
||||
from steps.startupSteps import *
|
||||
|
||||
# Global properties for the specific feature
|
||||
_user = "tester123"
|
||||
_password = "TesTEr16843/!@00"
|
||||
|
||||
@OnFeatureStart
|
||||
def hook(context):
|
||||
context_init(context)
|
||||
signs_up_process_steps(context, _user, _password)
|
||||
|
||||
@OnFeatureEnd
|
||||
def hook(context):
|
||||
currentApplicationContext().detach()
|
||||
snooze(_app_closure_timeout)
|
||||
|
||||
@OnStepEnd
|
||||
def hook(context):
|
||||
context.userData["step_name"] = context._data["text"]
|
|
@ -13,47 +13,49 @@ Feature: Status Desktop community messages
|
|||
|
||||
As a user I want to send messages and interact with channels in a community
|
||||
|
||||
The feature start sequence is the following (setup on its own `bdd_hooks`):
|
||||
** given A first time user lands on the status desktop and generates new key
|
||||
** when user signs up with username "tester123" and password "TesTEr16843/!@00"
|
||||
** and the user lands on the signed in app
|
||||
|
||||
Background:
|
||||
Given A first time user lands on the status desktop and generates new key
|
||||
When user signs up with username "tester123" and password "TesTEr16843/!@00"
|
||||
Then the user lands on the signed in app
|
||||
When the user opens the community portal section
|
||||
Then the user lands on the community portal section
|
||||
When the user creates a community named test_community, with description Community description, intro community intro and outro commmunity outro
|
||||
Then the user lands on the community named test_community
|
||||
Given the user opens the community portal section
|
||||
And the user lands on the community portal section
|
||||
And the user creates a community named "test_community", with description "Community description", intro "community intro" and outro "commmunity outro"
|
||||
Then the user lands on the community named "test_community"
|
||||
|
||||
@mayfail @merge
|
||||
Scenario: User sends a test image
|
||||
@mayfail
|
||||
# TODO: Verification is broken.
|
||||
Scenario: The user sends a test image
|
||||
When the user sends a test image in the current channel
|
||||
Then the test image is displayed in the last message
|
||||
Then the last chat message contains the test image
|
||||
|
||||
@mayfail @merge
|
||||
Scenario: User sends a test image with a message
|
||||
When the user sends a test image in the current channel with message Mesage with an image
|
||||
@mayfail
|
||||
# TODO: Verification is broken.
|
||||
Scenario: The user sends a test image with a message
|
||||
When the user sends a test image in the current channel with message "Message" with an image
|
||||
Then the test image is displayed just before the last message
|
||||
And the message Mesage with an image is displayed in the last message
|
||||
And the last chat message contains "Message"
|
||||
|
||||
@mayfail @merge
|
||||
Scenario: User sends multiple test images with a message
|
||||
When the user sends multiple test images in the current channel with message Mesage with an image again
|
||||
@mayfail
|
||||
# TODO: Verification is broken and the action of multiple images doesn't work. It is only sent one.
|
||||
Scenario: The user sends multiple test images with a message
|
||||
When the user sends multiple test images in the current channel with message "Message" with an image again
|
||||
Then the test images are displayed just before the last message
|
||||
And the message Mesage with an image again is displayed in the last message
|
||||
And the last chat message contains "Message"
|
||||
|
||||
@mayfail @merge
|
||||
Scenario: User pins and unpins messages
|
||||
@mayfail
|
||||
# TODO: The action is broken. Review it.
|
||||
Scenario: The user pins and unpins messages
|
||||
# This one wont work until #6554 is fixed
|
||||
# And the amount of pinned messages is 0
|
||||
When the user sends the chat message "Message 1"
|
||||
And the user pins the message at index 0
|
||||
Given the user sends a chat message "Message 1"
|
||||
When the user pins the message at index 0
|
||||
Then the amount of pinned messages is 1
|
||||
Then the user is able to send chat message
|
||||
| message |
|
||||
| Hello |
|
||||
| How are you |
|
||||
| I am from status |
|
||||
| tell me how you do? |
|
||||
|
||||
Given the user sends a chat message "Message 2"
|
||||
When the user pins the message at index 0
|
||||
Then the amount of pinned messages is 2
|
||||
|
||||
When the user unpins the message at index 0
|
||||
Then the amount of pinned messages is 1
|
||||
Then the amount of pinned messages is 1
|
|
@ -1,7 +1,7 @@
|
|||
source(findFile('scripts', 'python/bdd.py'))
|
||||
|
||||
setupHooks('../../global_shared/scripts/bdd_hooks.py')
|
||||
collectStepDefinitions('./steps', '../shared/steps/', '../../global_shared/steps/', '../../suite_onboarding/shared/steps/')
|
||||
setupHooks('bdd_hooks.py')
|
||||
collectStepDefinitions('./steps', '../shared/steps/', '../../global_shared/steps/', '../../suite_messaging/shared/steps/')
|
||||
|
||||
def main():
|
||||
testSettings.throwOnFailure = True
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
# This file contains hook functions to run as the .feature file is executed
|
||||
|
||||
sys.path.append(os.path.join(os.path.dirname(__file__), "../../../testSuites/global_shared/"))
|
||||
sys.path.append(os.path.join(os.path.dirname(__file__), "../../../src/"))
|
||||
|
||||
import steps.startupSteps as init_steps
|
||||
|
||||
# Global properties for the specific feature
|
||||
_user = "tester123"
|
||||
_password = "TesTEr16843/!@00"
|
||||
_chat_room1 = "search-automation-test-1"
|
||||
_chat_room2 = "search-automation-test-2"
|
||||
_community_name = "myCommunity"
|
||||
_community_description = "My community description"
|
||||
_community_intro = "Community Intro"
|
||||
_community_outro = "Commmunity Outro"
|
||||
_channel_name = "automation-community"
|
||||
_channel_description = "My description"
|
||||
_method = "bottom_menu"
|
||||
|
||||
@OnFeatureStart
|
||||
def hook(context):
|
||||
init_steps.context_init(context)
|
||||
init_steps.signs_up_process_steps(context, _user, _password)
|
||||
init_steps.when_the_user_joins_chat_room(_chat_room1)
|
||||
init_steps.when_the_user_joins_chat_room(_chat_room2)
|
||||
init_steps.the_user_opens_the_community_portal_section()
|
||||
init_steps.the_user_lands_on_the_community_portal_section()
|
||||
init_steps.the_user_creates_a_community(_community_name, _community_description, _community_intro, _community_outro)
|
||||
init_steps.the_user_lands_on_the_community(_community_name)
|
||||
init_steps.the_admin_creates_a_community_channel(_channel_name, _channel_description, _method)
|
||||
init_steps.the_channel_is_open(_channel_name)
|
||||
|
||||
@OnFeatureEnd
|
||||
def hook(context):
|
||||
currentApplicationContext().detach()
|
||||
snooze(_app_closure_timeout)
|
||||
|
||||
@OnStepEnd
|
||||
def hook(context):
|
||||
context.userData["step_name"] = context._data["text"]
|
|
@ -15,44 +15,52 @@ Feature: Search feature (ctrl+F)
|
|||
|
||||
Covers the search flows
|
||||
|
||||
Background:
|
||||
Given A first time user lands on the status desktop and generates new key
|
||||
When user signs up with username "tester123" and password "TesTEr16843/!@00"
|
||||
Then the user lands on the signed in app
|
||||
When the user joins chat room "search-automation-test-1"
|
||||
And the user joins chat room "search-automation-test-2"
|
||||
When the user opens the community portal section
|
||||
Then the user lands on the community portal section
|
||||
When the user creates a community named myCommunity, with description My community description, intro Community Intro and outro Community Outro
|
||||
Then the user lands on the community named myCommunity
|
||||
When the admin creates a community channel named automation-community, with description My description with the method bottom_menu
|
||||
Then the user lands on the channel named automation-community
|
||||
# Go back to the portal so that we see if the search really redirects
|
||||
When the user opens the community portal section
|
||||
The feature start sequence is the following (setup on its own `bdd_hooks`):
|
||||
** given A first time user lands on the status desktop and generates new key
|
||||
** when user signs up with username "tester123" and password "TesTEr16843/!@00"
|
||||
** and the user lands on the signed in app
|
||||
** and user joins chat room "search-automation-test-1"
|
||||
** and user joins chat room "search-automation-test-2"
|
||||
** given the user opens the community portal section
|
||||
** and the user lands on the community portal section
|
||||
** and the user creates a community named "myCommunity", with description "My community description", intro "Community Intro" and outro "Commmunity outro"
|
||||
** and the user lands on the community named "myCommunity"
|
||||
** and the admin creates a community channel named "automation-community", with description "My description" with the method "bottom_menu"
|
||||
** and the user lands on the channel named "automation-community"
|
||||
|
||||
@merge @mayfail
|
||||
Scenario: User can search for a community channel
|
||||
When the user opens the search menu
|
||||
And the user searches for automation
|
||||
And the user clicks on the search result for channel automation-community
|
||||
Then the user lands on the channel named automation-community
|
||||
Background:
|
||||
# It starts opening the portal so that we see if the search really redirects
|
||||
Given the user opens the community portal section
|
||||
And the user lands on the community portal section
|
||||
|
||||
@merge @mayfail
|
||||
Scenario: User can search for a public channel
|
||||
When the user opens the search menu
|
||||
And the user searches for automation
|
||||
And the user clicks on the search result for channel search-automation-test-2
|
||||
Then the chat title is search-automation-test-2
|
||||
@mayfail
|
||||
# myfail because of dekstop issue #7989. Once it is fixed, remove tag.
|
||||
Scenario: The user can search for a community channel
|
||||
Given the user opens the search menu
|
||||
And the user searches for "automation"
|
||||
When the user clicks on the search result for channel "automation-community"
|
||||
Then the channel named "automation-community" is open
|
||||
|
||||
@mayfail
|
||||
Scenario: User can search for a message in a public channel
|
||||
When the user opens the chat section
|
||||
@mayfail
|
||||
# myfail because of dekstop issue #7989. Once it is fixed, remove tag.
|
||||
Scenario: The user can search for a public channel
|
||||
Given the user opens the search menu
|
||||
And the user searches for "automation"
|
||||
When the user clicks on the search result for channel "search-automation-test-2"
|
||||
Then the chat title is "search-automation-test-2"
|
||||
|
||||
@mayfail
|
||||
# myfail because of desktop issue #7989. Once it is fixed, remove tag.
|
||||
Scenario: The user can search for a message in a public channel
|
||||
Given the user opens the chat section
|
||||
And the user joins chat room "search-automation-test-1"
|
||||
Then the user is able to send a random chat message
|
||||
And the user sends a random chat message
|
||||
# Go back to the portal so that we see if the search really redirects
|
||||
When the user opens the community portal section
|
||||
And the user opens the community portal section
|
||||
And the user opens the search menu
|
||||
And the user searches the random message
|
||||
|
||||
When the user searches the random message
|
||||
Then the search menu shows 1 results
|
||||
|
||||
When the user clicks on the search result for the random message
|
||||
Then the chat title is "search-automation-test-1"
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
source(findFile('scripts', 'python/bdd.py'))
|
||||
|
||||
|
||||
setupHooks('../../global_shared/scripts/bdd_hooks.py')
|
||||
collectStepDefinitions('./steps', '../shared/steps/', '../../global_shared/steps/', '../../suite_onboarding/shared/steps/')
|
||||
setupHooks('bdd_hooks.py')
|
||||
collectStepDefinitions('./steps', '../shared/steps/', '../../global_shared/steps/', '../../suite_messaging/shared/steps/')
|
||||
|
||||
def main():
|
||||
testSettings.throwOnFailure = True
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
from scripts.global_names import *
|
||||
|
||||
# Chat view:
|
||||
navBarListView_Chat_navbar_StatusNavBarTabButton = {"checkable": True, "container": mainWindow_navBarListView_ListView, "objectName": "Chat-navbar", "type": "StatusNavBarTabButton", "visible": True}
|
||||
mainWindow_scrollView_ScrollView = {"container": statusDesktop_mainWindow, "id": "scrollView", "type": "StatusScrollView", "unnamed": 1, "visible": True}
|
||||
chatView_chatLogView_lastMsg_MessageView = {"container": chatView_log, "index": 0, "type": "MessageView"}
|
||||
chatView_lastChatText_Text = {"container": chatView_chatLogView_lastMsg_MessageView, "type": "TextEdit", "objectName": "StatusTextMessage_chatText", "visible": True}
|
||||
|
|
|
@ -68,6 +68,14 @@ def step(context, createdTxt):
|
|||
@Given("the group chat contains the following members")
|
||||
def step(context):
|
||||
_statusChat.verify_members_added(context.table)
|
||||
|
||||
@Given("the user opens the chat section")
|
||||
def step(context):
|
||||
the_user_opens_the_chat_section()
|
||||
|
||||
@Given("the user sends a random chat message")
|
||||
def step(context):
|
||||
the_user_sends_a_random_chat_message(context)
|
||||
|
||||
#########################
|
||||
### ACTIONS region:
|
||||
|
@ -75,7 +83,7 @@ def step(context):
|
|||
|
||||
@When("the user opens the chat section")
|
||||
def step(context):
|
||||
when_the_user_opens_the_chat_section()
|
||||
the_user_opens_the_chat_section()
|
||||
|
||||
@When("the user sends a chat message \"|any|\"")
|
||||
def step(context, message):
|
||||
|
@ -129,10 +137,7 @@ def step(context, sticker_index):
|
|||
|
||||
@When("the user sends a random chat message")
|
||||
def step(context):
|
||||
random_int = randint(0, 10000)
|
||||
message = "random message " + str(random_int)
|
||||
_statusChat.send_message(message)
|
||||
context.userData["randomMessage"] = message
|
||||
the_user_sends_a_random_chat_message(context)
|
||||
|
||||
@When("the user switches to \"|any|\" chat")
|
||||
def step(context, chatName):
|
||||
|
@ -244,4 +249,13 @@ def the_user_creates_a_group_chat_adding_users(context: any):
|
|||
_statusCreateChatView.create_chat(context.table)
|
||||
|
||||
def the_group_chat_is_created():
|
||||
_statusChat = StatusChatScreen()
|
||||
_statusChat = StatusChatScreen()
|
||||
|
||||
def the_user_opens_the_chat_section():
|
||||
when_the_user_opens_the_chat_section()
|
||||
|
||||
def the_user_sends_a_random_chat_message(context):
|
||||
random_int = randint(0, 10000)
|
||||
message = "random message " + str(random_int)
|
||||
_statusChat.send_message(message)
|
||||
context.userData["randomMessage"] = message
|
|
@ -36,5 +36,6 @@ Feature: Status Desktop Group Chat
|
|||
When the user saves changes
|
||||
Then the chat image is changed
|
||||
|
||||
Scenario: As an admin user I want to leave current chat
|
||||
When the user leaves current chat
|
||||
Then the chat "Fat&Lazy" does not exist
|
||||
|
|
Loading…
Reference in New Issue