143 lines
5.8 KiB
Python
143 lines
5.8 KiB
Python
"""It defines starting-up or driving-the-app-into-an-idle-state static methods outside bdd context that can be reused in different `hooks` as well as in specific bdd steps files."""
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from utils.FileManager import *
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from common.Common import *
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from screens.StatusWelcomeScreen import StatusWelcomeScreen
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from screens.StatusMainScreen import StatusMainScreen
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from screens.StatusChatScreen import StatusChatScreen
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from screens.StatusCommunityPortalScreen import StatusCommunityPortalScreen
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from screens.StatusCommunityScreen import StatusCommunityScreen
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from screens.StatusLoginScreen import StatusLoginScreen
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# Project settings properties:
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_status_desktop_app_name = "nim_status_client"
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_status_data_folder_path = "../../../../../Status/data"
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_status_fixtures_folder_path = "../../../fixtures/"
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_status_shared_images_path = "../shared/searchImages/"
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_status_qt_path = "../../../../../Status/qt"
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_app_closure_timeout = 2 #[seconds]
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# Test context properties names:
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_aut_name = "aut_name"
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_status_data_folder = "status_data_folder_path"
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_fixtures_root = "fixtures_root"
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_search_images = "search_images"
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_scenario_name = "scenario_name"
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def context_init(context):
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erase_directory(_status_qt_path)
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context.userData = {}
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context.userData[_aut_name] = _status_desktop_app_name
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context.userData[_status_data_folder] = _status_data_folder_path
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context.userData[_fixtures_root] = os.path.join(os.path.dirname(__file__), _status_fixtures_folder_path)
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context.userData[_search_images] = os.path.join(os.path.dirname(__file__), _status_shared_images_path)
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context.userData[_scenario_name] = context._data["title"]
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base_path = os.path.join(os.path.dirname(__file__))
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split_path = base_path.split("/")
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# Remove the last three parts of the path to go back to the fixtures
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del split_path[len(split_path) - 1]
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del split_path[len(split_path) - 1]
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del split_path[len(split_path) - 1]
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joined_path = ""
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for path_part in split_path:
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joined_path += path_part + "/"
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context.userData[_fixtures_root] = os.path.join(joined_path, "fixtures/")
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def a_first_time_user_lands_on(context):
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erase_directory(context.userData[_status_data_folder])
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start_application(context.userData[_aut_name])
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def a_user_starts_the_application_with_a_specific_data_folder(context, data_folder_path):
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clear_directory(context.userData["status_data_folder_path"])
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copy_directory(data_folder_path, context.userData["status_data_folder_path"])
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start_application(context.userData[_aut_name])
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def a_first_time_user_lands_on_and_generates_new_key(context):
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a_first_time_user_lands_on(context)
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welcome_screen = StatusWelcomeScreen()
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welcome_screen.agree_terms_conditions_and_generate_new_key()
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def a_first_time_user_lands_on_and_navigates_to_import_seed_phrase(context):
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erase_directory(context.userData[_status_data_folder])
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start_application(context.userData[_aut_name])
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welcome_screen = StatusWelcomeScreen()
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welcome_screen.agree_terms_conditions_and_navigate_to_import_seed_phrase()
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def the_user_signs_up(user, password):
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welcome_screen = StatusWelcomeScreen()
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welcome_screen.input_username_and_password_and_finalize_sign_up(user, password)
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def the_user_lands_on_the_signed_in_app():
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main_screen = StatusMainScreen()
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main_screen.is_ready()
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def signs_up_process_steps(context, user, password):
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a_first_time_user_lands_on_and_generates_new_key(context)
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the_user_signs_up(user, password)
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the_user_lands_on_the_signed_in_app()
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def the_user_inputs_the_seed_phrase(seed_phrase: str):
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welcome_screen = StatusWelcomeScreen()
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welcome_screen.input_seed_phrase(seed_phrase)
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def the_user_clicks_on_the_following_ui_component(component: str):
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click_on_an_object(component)
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def signs_up_with_seed_phrase_process_steps(context, seed_phrase, user, password):
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a_first_time_user_lands_on_and_navigates_to_import_seed_phrase(context)
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the_user_inputs_the_seed_phrase(seed_phrase)
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the_user_clicks_on_the_following_ui_component("seedPhraseView_Submit_Button")
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the_user_signs_up(user, password)
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the_user_lands_on_the_signed_in_app()
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def the_user_joins_chat_room(_chat_room):
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main_screen = StatusMainScreen()
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main_screen.join_chat_room(_chat_room)
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chat_screen = StatusChatScreen()
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chat_screen.verify_chat_title(_chat_room)
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def the_user_opens_the_chat_section():
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main_screen = StatusMainScreen()
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main_screen.open_chat_section()
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def the_user_opens_the_community_portal_section():
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main_screen = StatusMainScreen()
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main_screen.open_community_portal()
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def the_user_lands_on_the_community_portal_section():
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StatusCommunityPortalScreen()
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def the_user_creates_a_community(name: str, description: str, intro: str, outro: str):
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communitity_portal_screen = StatusCommunityPortalScreen()
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communitity_portal_screen.create_community(name, description, intro, outro)
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def the_user_lands_on_the_community(name: str):
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community_screen = StatusCommunityScreen()
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community_screen.verify_community_name(name)
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def the_admin_creates_a_community_channel(name: str, description: str, method: str):
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community_screen = StatusCommunityScreen()
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community_screen.create_community_channel(name, description, method)
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def the_channel_is_open(name: str):
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chat_screen = StatusChatScreen()
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chat_screen.verify_chat_title(name)
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def the_user_logs_in(username: str, password: str):
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loginScreen = StatusLoginScreen()
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loginScreen.login(username, password)
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def login_process_steps(context, user, password, data_dir_path):
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a_user_starts_the_application_with_a_specific_data_folder(context, data_dir_path)
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the_user_logs_in(user, password)
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the_user_lands_on_the_signed_in_app()
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def the_user_opens_app_settings_screen():
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main_screen = StatusMainScreen()
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main_screen.open_settings() |