Summary:
I was watching a classic magnificent talk about modern C++ by Herb Sutter and I was totally sold on double down on using `auto` in our codebase. Surprisingly, 95% of the code base already follows Herb's guidence; I just changed the last 5% to make it consistent.
All those changes must work *exactly* like it was before.
The talk: https://youtu.be/xnqTKD8uD64?t=28m25s
Reviewed By: mdvacca
Differential Revision: D9753301
fbshipit-source-id: 9629aa485a5d6e51806cc96306c297284d4f90b8
Summary:
@public
We don't need this anymore.
The same functionality is now implemented as `ShadowView::operator==` in much more reasonable way.
Reviewed By: sahrens
Differential Revision: D9649821
fbshipit-source-id: 8cd5f3cb4f583fd10d2d1e060aba914541341b5b
Summary:
@public
This is quite a big diff but the actual meaningful change is simple: now we use ShadowView class instead of ShadowNode in mutation instructions.
Note:
* In some places (especially during diffing) we have to operate with ShadowNodeViewPair objects (which represents a pair of ShadowNode and ShadowView). The reason for that is that we cannot construct child ShadowViews from parent ShadowViews because they don't have any information about children.
* `ShadowTree::emitLayoutEvents` is now much simpler because ShadowView better represents the specifics of this kind of object.
* The code in RCTMountingManager also became simpler.
This change will allow us to implement more cool tricks soon.
Reviewed By: mdvacca
Differential Revision: D9403564
fbshipit-source-id: dbc7c61af250144d6c7335a01dc30df0005559a2
Summary: this diff exposes the rawProps folly::dynamic map received by JS as part of the Props class
Reviewed By: shergin
Differential Revision: D9093559
fbshipit-source-id: 5f5bc4924aebb6bcc24c7a82ce1a59593d44450e
Summary:
@public
Now it accepts `const ShadowNode &` instead of `std::shared_ptr<const ShadowNode>` which is more reasonable (and more performant) becasue the function must not retain ownershipt.
Reviewed By: mdvacca
Differential Revision: D9073921
fbshipit-source-id: c24c475615e0f81b3e004e118dea7565d8e757b4
Summary:
@public
To avoid unnecessary copying of `shared_ptr`s inside ShadowNodeFragment, now we store them as `const &` references.
Reviewed By: mdvacca
Differential Revision: D8988388
fbshipit-source-id: 0b3582e57ce7577b8fa819392bf33f34e1a60b59
Summary:
@public
When we copy-construct ShadowNode, we don't need to retain a source shadow node, so there is no need to pass it as a `shared_ptr`. Passing an argument to constructor as `const &` is also more idiomatic in C++.
Reviewed By: mdvacca
Differential Revision: D8988384
fbshipit-source-id: 1279d9185fa1b4b82fd26e3040bd62fa9495b4d3
Summary:
@public
ShadowNode class is designed to share `props` and `children` objects between instances. Given that all *Props classes are immutable, it's very easy to share them and we do this from the day one. The `children_` collection is more tricky though because ShadowNode class has a couple of mutation methods. Previously, we dealt with it very simply by copying the whole vector in constructors, and that was far from optimal. Now we store a special flag that indicates that the children list is shared among nodes, and we clone this before the first mutation.
Sharing a `shared_ptr` should be much more efficient (cost of atomic refcount increment) than instantiating whole new collection (an allocation).
Reviewed By: mdvacca
Differential Revision: D8988386
fbshipit-source-id: cb2f6b2fccac70a35e070a1aa108d135f77cd041
Summary:
@public
This diff changes a way how we specify a shape of newly created and/or cloned of ShadowNode. Previously we pass those values as a list of arguments, now those values are coupled into a new data structure called ShadowNodeFragment. All that makes suppose to make code much more easy to read and maintain, this is especially important because we want to add a couple of new entities in this set.
Reviewed By: mdvacca
Differential Revision: D8988389
fbshipit-source-id: 1835f646e1ecc6a1f413feaf1900f3d3ad0ebc05
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
Summary:
@public
We need that because gonna add much more event-related stuff, so it deserves separate buck target.
Reviewed By: mdvacca
Differential Revision: D8831547
fbshipit-source-id: 616581b39b425a49302d5f7f86267e62b0d58389
Summary:
@public
In most cases callsite knows probable index of replacing child node, hence it makes sense to provide this info to `replaceChild` to illuminate O(n) search in most cases.
Reviewed By: mdvacca
Differential Revision: D8814809
fbshipit-source-id: 0edf82878a72260365e2757beb3886ad07c7464d
Summary:
@public
This diff consists of many interdependent changes which support one simple idea: YogaLayoutableShadowNode is now using YGNode children to iterate on them (it previously relied on `ShadowNode::getChildren()`). All other changes are just an unavoidable consequence of that. Hence we don't need to filter child nodes every single time when we do layout anymore! The logic around `clone callback` is also drastically simpler now.
The new approach also implies that `LayoutableShadowNode` and `YogaLayoutableShadowNode` don't use `shared_ptr`s to refer to ShadowNode objects because new relationship does not imply ownership. No more `SharedShadowNode` objects in those two classes.
Reviewed By: mdvacca
Differential Revision: D8796159
fbshipit-source-id: 6f52f92d1826f3eb13b2f8a132c3ea77de155d82
Summary:
@public
Most of them are legit issues which should not be compilable anyways (but Clang tolerates thems).
Reviewed By: mdvacca
Differential Revision: D8655539
fbshipit-source-id: 645729fb9d6a120ce1ab2b07542abcdacd72320d
Summary:
@public
Suddenly, it is not supported on Android.
Luckelly `folly:to<std::string>()` is as good as `std::to_string()`.
Reviewed By: mdvacca
Differential Revision: D8655538
fbshipit-source-id: 2b3b970f6a261253aaa6b22dba8338dc66b7195d
Summary:
Using `EventHandlers` name was a bad idea, and I cannot tolerate it anymore.
The worst part of it is that when you have a collection of `EventHandlers` objects you cannot use plural word to describe it because `EventHandlers` is an already plural word.
And, this object is actually an event emitter, the thing on which we call events.
Reviewed By: fkgozali
Differential Revision: D8247723
fbshipit-source-id: b3303a4b9529bd6d32bb8ca0378287ebefaedda8
Summary: This implements `EventHandlers` abstract class (aka "Events Guy") which encapsulates `eventDispatcher` and `instanceHandle` (and ownership of future `eventTarget`), all of this as part of existing {ShadowNode + Props + LayoutMetrics + LocalData + Descriptor + (and now) EventHandlers} infra. (We don't plan to add anything else to this model. Ever.)
Reviewed By: fkgozali
Differential Revision: D8053351
fbshipit-source-id: 1dd9ccbcbe5a2eb284b59ea351dc8beca645e8bf
Summary: We don't use them at all; moreover they complicate adding/changing signatures of those methods (because arguments with defaults must be grouped at the end and some arguments cannot have defaults).
Reviewed By: fkgozali
Differential Revision: D7981456
fbshipit-source-id: d7dd098e83630d1ab3342d2ca52ade9c4e27b2c3
Summary:
Same as previous one.
Adopting template-generated `convertRawProp` and `debugStringConvertibleItem` functions in `core` module.
Note, to do so we have to change signatures of some conversions functions to make them more overloading-friendly.
Reviewed By: fkgozali
Differential Revision: D7958243
fbshipit-source-id: 500ee420d9aa562ee3c5810ef625e06541eda8fb
Summary:
Same as previous one.
Adopting template-generated `convertRawProp` and `debugStringConvertibleItem` functions in `graphics` module.
Note, to do so we have to change signatures of some conversions functions to make them more overloading-friendly.
Reviewed By: fkgozali
Differential Revision: D7958252
fbshipit-source-id: 0f33a2e6aad60befacee31486acdb9b6114d3e07
Summary:
We have to have automatic treatment for `optional` types. So, if we can process type `T` we can also automatically process `optional<T>.`
Support for optional allows us to not introduce new types (with embedded special "undefined" value) or pollute existing pure types (with special "undefined" value). (A lot of examples of those types can be found in AttributedString module.)
Reviewed By: fkgozali
Differential Revision: D7958249
fbshipit-source-id: 21af526a17dd0329e1262020cab8ecb902316654
Summary:
This diff opens a diffstack where we migrate the generation of all prop conversions (convertRawProp) and pretty-printing (debugStringConvertibleItem) functions to C++ templates (instead of using `#define`s).
So, this diff implements base versions of those functions as templated functions.
For now we still need #define-based version, but eventually, we will get rid of it.
Reviewed By: fkgozali
Differential Revision: D7958247
fbshipit-source-id: 24346297c1bd17e8054758f0eb84698eebfa21e2
Summary:
This diff contains several tight to each other changes (which can/should not be split into several diffs):
* The props parsing/conversion process was de-virtualized: we don't use virtual `apply` method to parse props anymore. Instead, we use old-fashioned constructors.
* All fields of Props classes which represent props values were marked as `const` which make impossible to modify them after the objects were created (even if we have non-const value-of/pointer-to the whole Props object). Those fields are also `public` now.
* All custom handwritten getters were removed (because we don't need them anymore).
So, now we don't need all those custom getters which makes code much more compact, performant and codegen-friendly.
Reviewed By: fkgozali
Differential Revision: D7901245
fbshipit-source-id: 9f4b1fd2da64bf963b63215ed3bd74b9d3c58dd5
Summary: `RootShadowNode` is a dedicated class for managing the root node.
Reviewed By: mdvacca
Differential Revision: D7857050
fbshipit-source-id: f15f4b177f03cea4c0fd5a60d761ee2745319d77
Summary: Overriding `adopt` method allows subclasses to configure just created or cloned shadow nodes without overriding `create` and `clone` methods.
Reviewed By: mdvacca
Differential Revision: D7738581
fbshipit-source-id: bfe4e4e2d3d448591a3267b5ea7ca4e0800f5ba0
Summary:
LocalData might be used to communicate some infomation between `ShadowNode`s
and native component views.
We will use it soon to store (and transmit to mounting layer) prepared for rendering attributed text in Text component.
Reviewed By: mdvacca
Differential Revision: D7738582
fbshipit-source-id: 1ead23ffd105cce0b3d9aeb9fc1d0df47673be50
Summary:
The previous approach simply didn't work. :(
As you might notice, in previous implementation of ViewShadowNode::cloneAndReplaceChild we used `ViewShadowNode` class for cloning `childNode`, and this is incorrect becasue `childNode` might be instance of any class.
Reviewed By: fkgozali
Differential Revision: D7595016
fbshipit-source-id: 2215414926f2f7a2e2fd05ca2d065f10d6d32b74
Summary: Should be more performant theoretically.
Reviewed By: mdvacca
Differential Revision: D7591713
fbshipit-source-id: 74141053f2b91cb621cc0d573f89f3454512c585
Summary:
Apparently, there is no point to return a reference from this method because the struct (std::shared_ptr) is allocated on stack.
The test is also updated.
allow-large-files
Reviewed By: fkgozali
Differential Revision: D7557749
fbshipit-source-id: aa74146322c6d340256752586f05fc672024038e
Summary:
We have to call shallowSourceNode() in all cases of cloning which were not caused by UIManager instructions,
otherwise the diffing alogorith might produce incorrect mutation instructions.
Reviewed By: mdvacca
Differential Revision: D7503383
fbshipit-source-id: b33e5c39b7ba8cbd0f925fd29b3af379441a40a4
Summary:
The method replaces the current source node with its source node.
It's useful when we have to clone some node but don't want to change a source node pointer.
Reviewed By: fkgozali
Differential Revision: D7503384
fbshipit-source-id: 81ec64079c7e99cb9abdda2af10d85281a94e1b1
Summary: Previously we recreate a vector with pointers to child nodes every single time we modify the collection. That was okay but recently I realized that the we can simply make a copy of the vector one time during object construction and then mutate it freely.
Reviewed By: mdvacca
Differential Revision: D7467796
fbshipit-source-id: 660f1706a19ae5f07c34c509f411ce9d67b93b35
Summary: Test for equality will be used in ShadowNode Tree Diffing algorithm.
Reviewed By: fkgozali
Differential Revision: D7467802
fbshipit-source-id: 5383add9fc7d7e4a772ca16e70a54f7e0c36823a
Summary: Trivial. We don't need this because we already have another virtual method.
Reviewed By: fkgozali
Differential Revision: D7388964
fbshipit-source-id: 5ea6eb33ece72796d8cde2cc4b12c1240447d22a
Summary:
We use shource nodes only in the diffing alogorithm. It implies that we have strong pointers to those nodes in trees we compare against.
Using weak_ptr's allows to avoid memory leaks.
Reviewed By: mdvacca
Differential Revision: D7376348
fbshipit-source-id: 34e5f58f18a00475f6bcdfbea3996b41c84dff62
Summary: We will need this later in the diffing alogrithm.
Reviewed By: fkgozali
Differential Revision: D7330337
fbshipit-source-id: 3da44a62e4d5f30deed28b18a5779544153244f3
Summary: Foundation clases for Fabric designed to be "const-first".
Reviewed By: fkgozali
Differential Revision: D7230672
fbshipit-source-id: 433acd35a7958d5d577358b0a306923f970e573f