Summary:
Current Xcode project does not include settings to enable auto-incrementing build numbers using ```agvtool``` as described [here](https://developer.apple.com/library/ios/qa/qa1827/_index.html). Tools like Fastlane, for example, rely on this for commands like ```increment_build_number```. Having these settings enabled by default ensures that people will have one less thing to worry about setting up CI for RN based projects.
Closes https://github.com/facebook/react-native/pull/9511
Differential Revision: D3841281
Pulled By: javache
fbshipit-source-id: 9b9640edf608efd0835371dbe90a2f51786748af
Summary:
This is particularly important when using generated xcode project together with cocoapods (or anything that leverages a custom xcconfig)
If we do not set `$(inherited)`, then user will get cryptic "Symbol(s) not found for architecture ..." errors that will be really difficult to track down, especially for beginners. This happens because without setting `$(inherited)` we are essentially overriding settings provided on project level (rather than target level) as well as `.xcconfig` level.
**Test plan (required)**
```bash
react-native init MyProject
cd ios
pod init
```
Now go and add a pod to the `Podfile`, say
```ruby
pod 'HockeySDK'
```
And try to use it in `AppDelegate.m`
```objc
...
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] startManager];
```
Before this change, you'll get errors like this
![image](https://cloud.githubusercontent.com/assets/696842/15801450/feb3c036-2a4
Closes https://github.com/facebook/react-native/pull/7927
Differential Revision: D3430228
Pulled By: javache
fbshipit-source-id: ef453ad2e822726db0159d24ec93e301192e21de
Summary:
Implemented automatic IP detection for iOS, based on #6345 and #6362.
As the previous pull requests did, this works by writing the IP address of the host to a file.
Closes https://github.com/facebook/react-native/pull/8091
Differential Revision: D3427657
Pulled By: javache
fbshipit-source-id: 3f534c9b32c4d6fb9615fc2e2c3c3aef421454c5
Summary:
The default white background for the root view causes an unattractive flash when loading any app with a non-white background. Almost every developer has to search for how to fix it.
This change makes the background color explicit in the file, so it can be easily change to match the color of the splash screen and the main screen without having to search for it.
**Test plan (required)**
Launched my app and it still has a white flash for the background before loading the app. I changed the background colors to other values and the flash was that color.
Closes https://github.com/facebook/react-native/pull/7570
Differential Revision: D3303451
Pulled By: vjeux
fbshipit-source-id: 61dbab768095c430bcb583bafb57575a7d767e6f
Summary:The Obj-C tests were stalling when we updated TravisCI to use the OS X image with Xcode 7.3 and iOS 9.3.
On my own MBP with Xcode 7.3 the tests stall as well. Running `./scripts/objc-test.sh` prints out a warning near the end, which says `ld` couldn't find a Frameworks folder under the iPhoneSimulator9.3 SDK directory. Indeed, this directory doesn't exist on my computer. When creating a brand new project with unit tests and UI tests, both test targets don't specify "Framework Search Paths" so I don't think we need to specify it anymore.
Closes https://github.com/facebook/react-native/pull/7168
Differential Revision: D3216524
fb-gh-sync-id: 3097bda98d78289ecdba86801bcd461f3311ac47
fbshipit-source-id: 3097bda98d78289ecdba86801bcd461f3311ac47
Summary:Packager usually builds within 250 seconds and sometimes misses test timeout.
Also added non-persistent option to make it build faster.
Should be fine because we don't test live reloading in ios
Closes https://github.com/facebook/react-native/pull/6974
Differential Revision: D3178884
fb-gh-sync-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
fbshipit-source-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
Summary:**Problem**: As seen in https://github.com/facebook/react-native/issues/5820, many devs are confused by the fact that the offline bundle is not generated when running against the simulator, even when running in the "Release" configuration which is supposed to mimic "production" scenarios.
This pull request is a small change that fixes https://github.com/facebook/react-native/issues/5820 by updating the `react-native-xcode.sh` shell script to still generate the ofline bundle during Release configuration. It also updates `AppDelegate.m` to better document this behaviour in the comments so as to avoid any surprises.
**Test plan**: This is a simple change, the two tests done were
1. In a new React Native project, verify that an offline build is not generated when running against the simulator in "Debug" configuration as per normal.
2. Change to a "Release" configuration via Product > Scheme > Edit Scheme in XCode, then verify that the project runs with the offline build generated.
![screen shot 2016-02
Closes https://github.com/facebook/react-native/pull/6119
Differential Revision: D2970755
Pulled By: javache
fb-gh-sync-id: 64f658512869c73aa19286ca1e3dc6e31b5ac617
shipit-source-id: 64f658512869c73aa19286ca1e3dc6e31b5ac617
Summary:
Works the same way as `react-native run-android`, but targets iOS simulator instead. Under the hood, it uses `xcodebuild` to compile the app and store it in `ios/build` folder, then triggers `instruments` and `simctl` to install and launch the app on simulator.
Since Facebook relies on BUCK to build and run iOS app, we probably won't use `run-ios` internally. That's why I'm putting this as public PR instead of internal diff.
To test this, I hacked global `react-native` script to install react native from my local checkout instead of from npm, cd into the folder and ran `react-native run-ios`.
Closes https://github.com/facebook/react-native/pull/5119
Reviewed By: svcscm
Differential Revision: D2805199
Pulled By: frantic
fb-gh-sync-id: 423a45ba885cb5e48a16ac22095d757d8cca7e37
Summary: public
The log register function was updated, but the test example wasn't.
Reviewed By: javache
Differential Revision: D2658417
fb-gh-sync-id: 9ad27ec02eb437e0262e71897ff1a58a97e88b6d
Summary: A lot of people try to use a device as the very first thing when trying
out React Native. I've observed this at the developer workshop in Prague
and on Twitter.
However, developing on pre-API 21 devices is quite involved:
https://facebook.github.io/react-native/docs/running-on-device-android.html
I'm thinking we could recommend installing Android together with Android
studio. Android studio installs HAXM for you (hardware acceleration, without
this Google emulators are useless) and also creates and starts emulators.
So it would be quite a smooth experience similar to pressing 'Run' in Xcode.
We'd just need to integrate with Gradle so that installing the app also starts
the packager. I think that's something we should do in any case.
Probably an even better option is to build a React Native-specific tool that
lets you do everything you need: opens the Android SDK Manager, creates and
starts emulators, detects whether you have Genymotion and opens it, upgrades
node and npm etc.
public
Reviewed By: vjeux
Differential Revision: D2604774
fb-gh-sync-id: c7ffb701b4e5209815faf652926937c22943be95
Summary: public
We moved to using `new` instead of `alloc] init` but there was still some calls
left.
Reviewed By: javache
Differential Revision: D2604679
fb-gh-sync-id: ff7300ecbedb55dd5e93873592598810c9b87808
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.
See the Known Issues guide on the website.
We will work with the community to reach platform parity with iOS.