Summary:
Reported in Issue #15928
Fixing bug when permission showing dialog and user go to home and re-open minimized app.
1. Ask for permission
2. Minimize app (Press HomeButton)
3. Open app again via shortcut
[ANDROID] [BUGFIX] [PermissionsModule.java] - Fixed bug when asked for permission Cause: java.lang.ArrayIndexOutOfBoundsException · length=0; index=0
Closes https://github.com/facebook/react-native/pull/16507
Differential Revision: D6133708
Pulled By: shergin
fbshipit-source-id: 9c05d1d5d16fedf718ad5113df69a4df3af62013
Summary:
Rebased version of #12842 that was reverted because of failing fb internal tests.
Closes https://github.com/facebook/react-native/pull/15919
Differential Revision: D5823956
Pulled By: hramos
fbshipit-source-id: 4ece19a403f5ebbe4829c4c26696ea0575ab1d0e
Summary:
Trivial.
That's okay that sometimes shadowNodes and views hierarchies have lack of synchonization.
Reviewed By: sahrens
Differential Revision: D6040022
fbshipit-source-id: 6b49a82317b620b66a87441719fddcafb1f27934
Summary:
`visible-password` represents a very basic keyboard, typically only
letters and numbers. Backed by InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD,
it is useful for things like password and code entry fields. It can also be more
effective than autoCorrect={false} for disabling autocompletion on some keyboards
(like Gboard).
Note `secureTextEntry` also affects `TYPE_TEXT_VARIATION_*` flags internally, so there
may be some undefined behavior when combining `secureTextEntry` with
`keyboardType="visible-password"`
Also, while here, improve the documentation on TextInput to explicitly enumerate
which keyboardType applies to Android vs. iOS (since this is the first android-specific)
Reviewed By: shergin
Differential Revision: D6005353
fbshipit-source-id: 13af90c96353f714c0e106dd0fde90184a476533
Summary:
FIX#11142
This fixes#11142 and supersedes #11155 as I was unsure how to add/change commits in that PR.
Wrote up a bunch of unit tests for the ImageStore module. The added tests showed that there was indeed a problem with the flags used for the Base64OutputStream, and they also show that that has been fixed now.
Closes https://github.com/facebook/react-native/pull/13856
Differential Revision: D6017764
Pulled By: shergin
fbshipit-source-id: adf667dc722ddfe31449afd8cd20a0a192eacff6
Summary:
CI is currently failing because of a lint issue, this fixes it and a bunch of other warnings that are auto-fixable.
**Test plan**
Quick manual test, cosmetic changes only.
Closes https://github.com/facebook/react-native/pull/16229
Differential Revision: D6009748
Pulled By: TheSavior
fbshipit-source-id: cabd44fed99dd90bd0b35626492719c139c89f34
Summary:
Motivation:
(SUDDENLY) There is a thing on Android called SpanWather, and their purpose is to notify "the watcher" about span-related changes in SpannableString. The idea is: some special kind of span can have some logic to prevent or tweak interleaving with some another kind of spans. To do so, it has to implement SpanWather interface.
So, EditText uses this to control internal spannable object (!) and SUDDENLY (#><) calls internal "layout" method as a reaction to adding new spans. So, when we are cloning SpannableString, we are (re)applying same span objects to a new spannable instance, and it causes notifying other spans in the string, and they notify EditText, and the EditText does relayout and... BOOM!
So, the solution is, easy, we should use SpannableStringBuilder instead of SpannableString because it does not notify SpanWather during cloning.
See:
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringBuilder.java#101
(the first argument is `false`).
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringBuilder.java#678
Compare with:
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringInternal.java#43
Why? I believe because SpannableStringBuilder objects are "unfinished" by design, and documentation said: "it is the caller's responsibility to restore invariants [among spans]". As we do an exact clone of the string, that's perfectly okay to assume that all invariants were already satisfied for original string.
Reviewed By: achen1
Differential Revision: D5970940
fbshipit-source-id: 590ca0e3aede4470b809c7db527c5d55ddf5edb4
Summary:
After this diff the intrinsic content size of <TextInput> reflects the size of text inside EditText,
it means that if there is no additional style constraints, <TextInput> will grow with containing text.
If you want to constraint minimum or maximum height, just do it via Yoga styling.
Reviewed By: achen1
Differential Revision: D5828366
fbshipit-source-id: eccd0cb4ccf724c7096c947332a64a0a1e402673
Summary:
In some cases we need a way to provide some peice of data to shadow node
to improve layout (or do something similar), `setLocalData` allows to do this.
Reviewed By: AaaChiuuu
Differential Revision: D5828368
fbshipit-source-id: bf6a04f460dc7695a16269426d365b78909bc8eb
Summary:
Basic implementation of the proposal in #15271
Note that this should not affect facebook internally since they are not using OSS releases.
Points to consider:
- How strict should the version match be, right now I just match exact versions.
- Wasn't able to use haste for ReactNativeVersion because I was getting duplicate module provider caused by the template file in scripts/versiontemplates. I tried adding the scripts folder to modulePathIgnorePatterns in package.json but that didn't help.
- Redscreen vs. warning, I think warning is useless because if the app crashes you won't have time to see the warning.
- Should the check and native modules be __DEV__ only?
**Test plan**
Tested that it works when version match and that it redscreens when versions don't before getting other errors on Android and iOS.
Closes https://github.com/facebook/react-native/pull/15518
Differential Revision: D5813551
Pulled By: hramos
fbshipit-source-id: 901757e25724b0f22bf39de172b56309d0dd5a95
Summary:
The Android ImageEditingManager is inefficient and slow when cropping images. It loads the full resolution image into memory and then crops it. This leads to slow performance and occasional OutOfMemory Exceptions.
[BitmapRegionDecoder](https://developer.android.com/reference/android/graphics/BitmapRegionDecoder.html) can be used to crop without needing to load the full resolution image into memory. Using it is much more efficient and much faster.
Relevant issue: https://github.com/facebook/react-native/issues/10470
Attempt to crop a very large image (2000x2000) on Android. With this change, the crop should happen almost instantly. On the master branch, it should take 2-3 seconds (and might run out of memory).
Please let me know if there's anything else I can provide.
Closes https://github.com/facebook/react-native/pull/15439
Differential Revision: D5628223
Pulled By: shergin
fbshipit-source-id: bf314e76134cd015380968ec4533225e724c4b26
Summary:
Instead of preventing events from working when not on the UI Thread we can just dispatch to it instead.
**Test plan**
Tested manually that animated events still work in RNTester
Closes https://github.com/facebook/react-native/pull/15953
Differential Revision: D5909816
Pulled By: shergin
fbshipit-source-id: 48d02b6aa9f2bc3bcb638e8852fccaac3f205276
Summary:
This problem tries to solve issue #14244
Implemented a fetch request to a TLSv1 server. It now successfully resolves TLS handshake.
Tested same fetch to TLSv1.2 server and still successfully resolves TLS handshake.
Closes https://github.com/facebook/react-native/pull/14245
Differential Revision: D5898689
Pulled By: shergin
fbshipit-source-id: 8766ebe6909443367651ab868aa5ff62747cd906
Summary:
Following the migration guide. Let's see what happens here.
Closes https://github.com/facebook/react-native/pull/14955
Differential Revision: D5877682
Pulled By: hramos
fbshipit-source-id: 2a40560120b5d8d28bc6c52cc5e5916fd1bba336
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
Summary:
Fixes https://github.com/facebook/react-native/issues/15863 on master. Behavior of `onSubmitEditing` is now consistent between iOS and Android. Tapping the submit button in a TextInput dispatches the event precisely when doing so does not make a newline (when blurOnSubmit is true or multiline is false).
1. Run this app on iOS and Android:
```
// flow
import React, { Component } from 'react';
import {
StyleSheet,
TextInput,
View
} from 'react-native';
type State = {
toggled: boolean
};
type Props = {
blurOnSubmit: boolean,
multiline: boolean
};
class ToggleColorInput extends Component<Props, State> {
state: State = {
toggled: false
};
props: Props;
toggle = () => {
this.setState({
toggled: !this.state.toggled
});
}
render() {
return (
<TextInput
blurOnSubmit={this.props.blurOnSubmit}
multiline={this.props.multiline}
onSubmitEditing={this.toggle}
style={[styles.textInput, {backgroundColor: this.state.toggled ? 'blue' : 'azure'}]}
underlineColorAndroid='transparent'
/>
)
}
}
export default class App extends Component<{}> {
render() {
return (
<View>
<ToggleColorInput blurOnSubmit={true} multiline={true} />
<ToggleColorInput blurOnSubmit={true} multiline={false} />
<ToggleColorInput blurOnSubmit={false} multiline={true} />
<ToggleColorInput blurOnSubmit={false} multiline={false} />
</View>
);
}
}
const styles = StyleSheet.create({
textInput: {
height: 75,
borderWidth: 1,
borderColor: 'black'
}
});
```
2. You see four TextInputs, with each combination of the `blurOnSubmit` and `multiline` properties. For each TextInput, type some text and tap the submit button.
3. The TextInputs in this test will toggle background color when they emit an `onSubmitEditing` event. Verify the following behavior on each platform:
* blurOnSubmit && isMultiline => Submit event emitted, blurred, no newline inserted
* blurOnSubmit && !isMultiline => Submit event emitted, blurred
* !blurOnSubmit && isMultiline => Submit event emitted, newline inserted
* !blurOnSubmit && !isMultiline => Submit event emitted
Closes https://github.com/facebook/react-native/pull/16040
Differential Revision: D5877401
Pulled By: shergin
fbshipit-source-id: 741bcc06d8b69d7025f2cb42dd0bee4fa01cd88e
Summary:
<!--
Thank you for sending the PR! We appreciate you spending the time to work on these changes.
Help us understand your motivation by explaining why you decided to make this change.
You can learn more about contributing to React Native here: http://facebook.github.io/react-native/docs/contributing.html
Happy contributing!
-->
Headless tasks are required to run in the main thread, however due to the nature of the React context creation flow, the handler may be returned outside of the main thread, causing the HeadlessJsTaskContext to throw an exception.
Swipe out the app. send push notification from a server that starts a HeadlessJsTaskService
Closes https://github.com/facebook/react-native/pull/15940
Differential Revision: D5852448
Pulled By: foghina
fbshipit-source-id: 54c58a1eb7434dd5de5c39c28f6e068ed15ead9d
Summary:
When we convert nested <Text> components to Spannable object we must enforce the order of spans somehow,
otherwise we will have Spannable object with unpredictable order of spans, which will produce unpredictalbe text layout.
We can do it only using `Spannable.SPAN_PRIORITY` feature because Spannable objects do not maintain the order of spans internally.
We also have to fix this to implement autoexpandable <TextInput>.
Reviewed By: achen1
Differential Revision: D5811172
fbshipit-source-id: 5bc68b869e58aba27d6986581af9fe3343d116a7
Summary:
**Problem:**
It was observed that in [this code path](https://github.com/facebook/react-native/blob/master/ReactAndroid/src/main/java/com/facebook/react/views/scroll/ReactHorizontalScrollView.java#L292) (i.e. horizontal, paging-enabled scroll view) if you tried to programmatically call the scrollTo method within ~1s of the onMomentumScrollEnd event (which should only be called after all scrolling has ended), the scrollView would scroll to the new location, and then scroll BACK to the original location.
For example, assume you had released the scrollView at location B, and the nearest page boundary is A. Then, 1000ms later, you call scrollTo position C. The order of operations would be:
1. Begin scrolling to A from position B (as it is the nearest page boundary)
2. Reach position A
3. Fire onMomentumScrollEnd
4. 1000ms later call scrollTo C
5. scrollView scrolls to C
6. scrollView scrolls BACK to position A (for no apparent reason).
**Reason:**
I suspect this is because the [smoothlyScrollTo](https://github.com/facebook/react-native/blob/master/ReactAndroid/src/main/java/com/facebook/react/views/scroll/ReactHorizontalScrollView.java#L292) will continue to animate towards A, but the [scrollEvents will not fire](f954f3d9b6/ReactAndroid/src/main/java/com/facebook/react/views/scroll/OnScrollDispatchHelper.java (L45)) as they are too close to each other. So the true order of events is:
1. Begin scrolling to A from position B (as it is the nearest page boundary)
[begin smoothlyScrollTo]
[scroll towards position A]
[mActivelyScrolling is true]
2. Reach position A
[mActivelyScrolling is true]
[scroll towards position A]
[mActivelyScrolling is false, as there is another scrollEvent, but because it is close enough to the same location it is ignored]
3. Fire onMomentumScrollEnd
4. 1000ms later call scrollTo C
[scroll towards position C]
5. scrollView scrolls to C
[scroll towards position A as the original smoothlyScrollTo animation was never completed]
6. scrollView scrolls BACK to position A.
This is an untested hypothesis, but seems to explain the behavior, and the solution is more semantically correct anyway. If there is an easy way to rebuild the android binaries happy to test it myself! Just let me know!
**Solution:**
Move the mActivelyAnimating outside the mOnScrollDispatchHelper.onScrollChanged helper, because the HorizontalScrollView event should be considered to be animating so long as onScrollChanged events are being fired.
Closes https://github.com/facebook/react-native/pull/15146
Reviewed By: AaaChiuuu
Differential Revision: D5792026
Pulled By: tomasreimers
fbshipit-source-id: 9654fda038d4a687cc32f4c32dc312baa34627ed
Summary:
Abstract class `ReactBaseTextShadowNode` was decoupled from `ReactTextShadowNode` to separate two goals/roles:
* `ReactBaseTextShadowNode` represents spanned `<Text>` nodes, which can bear text attributes (both `RCTText` and `RCTVirtualText`);
* `ReactTextShadowNode` represents anchor `<Text>` view in Yoga terms, which can bear layout attributes (`RCTText` and `RCTTextInput`).
`ReactVirtualTextShadowNode` now inherits `ReactBaseTextShadowNode`.
The same architectural changes was applited to view managers.
Why?
* This is just a better architecture which represents the nature of this objects.
* Bunch of "negative" logic which turn off excessive features for some suclasses was removed.
* Memory efficiency.
* Now we can improve `<TextInput>` component using right inheritance. Yay!
Reviewed By: achen1
Differential Revision: D5715830
fbshipit-source-id: ecc0764a03b5b7586fe77ad31f149cd840f4da41
Summary:
ReactRawTextShadowNode represents "raw" text node (aka textContent), so it cannot have layout or styling, it is just a line of text, a pure string.
So, we must not interit it from HUGE ReactTextShadowNode (which represents <Text> node with ReactRawTextShadowNode instance inside).
We need this change to make future fancy (and valuable from product perspective) refactoring possible. Stay tuned!
Reviewed By: achen1
Differential Revision: D5712961
fbshipit-source-id: 009e48046bdf34ddfd40b93175934969af64b98b
Summary:
We have to have a way to explicitly enforce the fact that some nodes cannot have Yoga child nodes.
Previously we relied on `isMeasureDefined()`, which is actually special case (so it does not cover all possible cases).
Reviewed By: AaaChiuuu
Differential Revision: D5647855
fbshipit-source-id: 59591be61ef62c61eb98748d44bb28b878f713fc
Summary:
This code related to velocity would cause some scroll events to be skipped and caused some jitter for sticky headers. Not sure if there is a better fix but removing this does fix missing events and the velocity calculation still seems to be working.
**Test plan**
Tested that sticky headers now work properly on Android, tested that velocity calculation still seem to work.
Closes https://github.com/facebook/react-native/pull/15761
Differential Revision: D5760820
Pulled By: sahrens
fbshipit-source-id: 562b5f606bdc5452ca3d85efb5e0e3e7db224891
Summary:
…ndroid
Android overrides the original set ime option when the EditText is a multiline one.
This change makes sure to set it back to the original one when blurOnSubmit is true,
which causes the button icon to be conforming to the set returnKeyType as well as
changing the behaviour of the button, such that it will blurOnSubmit correctly.
The reason not do it with blurOnSubmit being false is
because it then would not create new lines when pressing the submit button,
which would be inconsistent with IOS behaviour.
**Note** this change relies on this one #11006 because the app would crash if we don't expllicitly remove the focus (`editText.clearFocus();`)
Fixes#8778
**Test plan (required)**
1. Create view with TextInput with multiline and blurOnSubmit set to true
```javascript
<View>
<TextInput
returnKeyType='search'
blurOnSubmit={true}
multiline={true}
onSubmitEditing={event => console.log('submit search')}></TextInput>
</View>
```
2. Input some text and click submit button in soft keyboard
3. See submit event fired and focus cleared / keyboard removed
Closes https://github.com/facebook/react-native/pull/11125
Differential Revision: D5718755
Pulled By: hramos
fbshipit-source-id: c403d61a8a879c04c3defb40ad0b6689a2329ce1
Summary:
Fixes#12591
The Android JSTouchDispatcher was using `mTargetCoordinates` when creating the TouchEvent for a move. However, these are final values which are set when the touch down is received. When the user's finger moves, it's important to be able to track the coordinates of the touch as it moves. Thus, we need to update the x,y coordinates by calling `TouchTargetHelper` on each move event.
Closes https://github.com/facebook/react-native/pull/15123
Reviewed By: achen1
Differential Revision: D5476663
Pulled By: shergin
fbshipit-source-id: ce79e96490f3657a13f9114fcc93e80d5fdbebaf