react-native-camera/README.md

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# react-native-camera
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A camera module for React Native.
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![](https://i.imgur.com/5j2JdUk.gif)
## Known Issues
Below is a list of known issues. Pull requests are welcome for any of these issues!
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- Orientation is not set correctly upon device rotation
- Stills captured to disk will not be cleaned up and thus must be managed manually for now
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## Getting started
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1. `npm install react-native-camera@latest --save`
2. In XCode, in the project navigator, right click `Libraries``Add Files to [your project's name]`
3. Go to `node_modules``react-native-camera` and add `RCTCamera.xcodeproj`
4. In XCode, in the project navigator, select your project. Add `libRCTCamera.a` to your project's `Build Phases``Link Binary With Libraries`
5. Click `RCTCamera.xcodeproj` in the project navigator and go the `Build Settings` tab. Make sure 'All' is toggled on (instead of 'Basic'). Look for `Header Search Paths` and make sure it contains both `$(SRCROOT)/../react-native/React` and `$(SRCROOT)/../../React` - mark both as `recursive`.
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5. Run your project (`Cmd+R`)
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## Usage
All you need is to `require` the `react-native-camera` module and then use the
`<Camera/>` tag.
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```javascript
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var React = require('react-native');
var {
AppRegistry,
StyleSheet,
Text,
View,
TouchableHighlight
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} = React;
var Camera = require('react-native-camera');
var cameraApp = React.createClass({
getInitialState() {
return {
cameraType: Camera.constants.Camera.back
}
},
render() {
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return (
<Camera
ref="cam"
style={styles.container}
onBarCodeRead={this._onBarCodeRead}
type={this.state.cameraType}
>
<Text style={styles.welcome}>
Welcome to React Native!
</Text>
<Text style={styles.instructions}>
To get started, edit index.ios.js{'\n'}
Press Cmd+R to reload
</Text>
<View>
{preview}
</View>
<TouchableHighlight onPress={this._switchCamera}>
<Text>The old switcheroo</Text>
</TouchableHighlight>
<TouchableHighlight onPress={this._takePicture}>
<Text>Take Picture</Text>
</TouchableHighlight>
</Camera>
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);
},
_onBarCodeRead(e) {
console.log(e);
},
_switchCamera() {
var state = this.state;
state.cameraType = state.cameraType === Camera.constants.Camera.back
? Camera.constants.Camera.front : Camera.constants.Camera.back;
this.setState(state);
},
_takePicture() {
var that = this;
this.refs.cam.capture(function(err, data) {
console.log(err, data);
});
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}
});
AppRegistry.registerComponent('cameraApp', () => cameraApp);
```
## Properties
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#### `aspect`
Values: `Camera.constants.Aspect.fit` or `"fit"`, `Camera.constants.Aspect.fill` or `"fill"` (default), `Camera.constants.Aspect.stretch` or `"stretch"`
The `aspect` property allows you to define how your viewfinder renders the camera's view. For instance, if you have a square viewfinder and you want to fill the it entirely, you have two options: `"fill"`, where the aspect ratio of the camera's view is preserved by cropping the view or `"stretch"`, where the aspect ratio is skewed in order to fit the entire image inside the viewfinder. The other option is `"fit"`, which ensures the camera's entire view fits inside your viewfinder without altering the aspect ratio.
#### `captureMode`
Values: `Camera.constants.CaptureMode.still` (default)
The type of capture that will be performed by the camera - either a still image or (hopefully soon, video).
#### `captureTarget`
Values: `Camera.constants.CaptureTarget.memory` (default), `Camera.constants.CaptureTarget.disk`
This property allows you to specify the target output of the captured image data. By default the image binary is sent back as a base 64 encoded string. The disk output has been shown to improve capture response time, so that is the recommended value.
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#### `type`
Values: `Camera.constants.Camera.front` or `"front"`, `Camera.constants.Camera.back` or `"back"` (default)
Use the `type` property to specify which camera to use.
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#### `orientation`
Values: `Camera.constants.Orientation.landscapeLeft` or `"landscapeLeft"`, `Camera.constants.Orientation.landscapeRight` or `"landscapeRight"`, `Camera.constants.Orientation.portrait` or `"portrait"` (default), `Camera.constants.Orientation.portraitUpsideDown` or `"portraitUpsideDown"`
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The `orientation` property allows you to specify the current orientation of the phone to ensure the viewfinder is "the right way up."
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*TODO: Add support for an `Auto` value to automatically adjust for orientation changes.*
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#### `onBarCodeRead`
Will call the specified method when a barcode is detected in the camera's view.
Event contains `data` (the data in the barcode) and `bounds` (the rectangle which outlines the barcode.)
*TODO: Only emit one event for each barcode scanned.*
## Component methods
You can access component methods by adding a `ref` (ie. `ref="camera"`) prop to your `<Camera>` element, then you can use `this.refs.camera.capture(cb)`, etc. inside your component.
#### `capture([options,] callback)`
Captures data from the camera. What is captured is based on the `captureMode` and `captureTarget` props. `captureMode` tells the camera whether you want a still image or -- in the future, this is not currently supported -- video. `captureTarget` allows you to specify how you want the data to be captured and sent back to you. The available `target`s are `Camera.constants.CaptureTarget.memory` and `Camera.constants.CaptureTarget.disk` - the latter has been shown to dramatically improve camera performance.
## Subviews
This component supports subviews, so if you wish to use the camera view as a background or if you want to layout buttons/images/etc. inside the camera then you can do that.
## Todo
These are some features I think would be important/beneficial to have included with this module. Pull requests welcome!
- [ ] Video support
- [ ] Flash mode setting
- [ ] Automatic orientation adjustment
- [ ] Tap to focus
- [ ] Optional facial recognition (w/ ability to style box around face)
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------------
Thanks to Brent Vatne (@brentvatne) for the `react-native-video` module which provided me with a great example of how to set up this module.