6dfcfa134e | ||
---|---|---|
RCTCamera.xcodeproj | ||
.gitignore | ||
Camera.ios.js | ||
LICENSE | ||
RCTCamera.h | ||
RCTCamera.m | ||
RCTCameraManager.h | ||
RCTCameraManager.m | ||
README.md | ||
UIImage+Resize.h | ||
UIImage+Resize.m | ||
package.json |
README.md
react-native-camera
A camera module for React Native.
Known Issues
Below is a list of known issues. Pull requests are welcome for any of these issues!
- Orientation is not set correctly upon device rotation
- Stills captured to disk will not be cleaned up and thus must be managed manually for now
Getting started
npm install react-native-camera@latest --save
- In XCode, in the project navigator, right click
Libraries
➜Add Files to [your project's name]
- Go to
node_modules
➜react-native-camera
and addRCTCamera.xcodeproj
- In XCode, in the project navigator, select your project. Add
libRCTCamera.a
to your project'sBuild Phases
➜Link Binary With Libraries
- Click
RCTCamera.xcodeproj
in the project navigator and go theBuild Settings
tab. Make sure 'All' is toggled on (instead of 'Basic'). Look forHeader Search Paths
and make sure it contains both$(SRCROOT)/../react-native/React
and$(SRCROOT)/../../React
- mark both asrecursive
. - Run your project (
Cmd+R
)
Usage
All you need is to require
the react-native-camera
module and then use the
<Camera/>
tag.
var React = require('react-native');
var {
AppRegistry,
StyleSheet,
Text,
View,
TouchableHighlight
} = React;
var Camera = require('react-native-camera');
var cameraApp = React.createClass({
getInitialState() {
return {
cameraType: Camera.constants.Camera.back
}
},
render() {
return (
<Camera
ref="cam"
style={styles.container}
onBarCodeRead={this._onBarCodeRead}
type={this.state.cameraType}
>
<Text style={styles.welcome}>
Welcome to React Native!
</Text>
<Text style={styles.instructions}>
To get started, edit index.ios.js{'\n'}
Press Cmd+R to reload
</Text>
<View>
{preview}
</View>
<TouchableHighlight onPress={this._switchCamera}>
<Text>The old switcheroo</Text>
</TouchableHighlight>
<TouchableHighlight onPress={this._takePicture}>
<Text>Take Picture</Text>
</TouchableHighlight>
</Camera>
);
},
_onBarCodeRead(e) {
console.log(e);
},
_switchCamera() {
var state = this.state;
state.cameraType = state.cameraType === Camera.constants.Camera.back
? Camera.constants.Camera.front : Camera.constants.Camera.back;
this.setState(state);
},
_takePicture() {
var that = this;
this.refs.cam.capture(function(err, data) {
console.log(err, data);
});
}
});
AppRegistry.registerComponent('cameraApp', () => cameraApp);
Properties
aspect
Values: Camera.constants.Aspect.fit
or "fit"
, Camera.constants.Aspect.fill
or "fill"
(default), Camera.constants.Aspect.stretch
or "stretch"
The aspect
property allows you to define how your viewfinder renders the camera's view. For instance, if you have a square viewfinder and you want to fill the it entirely, you have two options: "fill"
, where the aspect ratio of the camera's view is preserved by cropping the view or "stretch"
, where the aspect ratio is skewed in order to fit the entire image inside the viewfinder. The other option is "fit"
, which ensures the camera's entire view fits inside your viewfinder without altering the aspect ratio.
captureMode
Values: Camera.constants.CaptureMode.still
(default)
The type of capture that will be performed by the camera - either a still image or (hopefully soon, video).
captureTarget
Values: Camera.constants.CaptureTarget.memory
(default), Camera.constants.CaptureTarget.disk
This property allows you to specify the target output of the captured image data. By default the image binary is sent back as a base 64 encoded string. The disk output has been shown to improve capture response time, so that is the recommended value.
type
Values: Camera.constants.Camera.front
or "front"
, Camera.constants.Camera.back
or "back"
(default)
Use the type
property to specify which camera to use.
orientation
Values: Camera.constants.Orientation.landscapeLeft
or "landscapeLeft"
, Camera.constants.Orientation.landscapeRight
or "landscapeRight"
, Camera.constants.Orientation.portrait
or "portrait"
(default), Camera.constants.Orientation.portraitUpsideDown
or "portraitUpsideDown"
The orientation
property allows you to specify the current orientation of the phone to ensure the viewfinder is "the right way up."
TODO: Add support for an Auto
value to automatically adjust for orientation changes.
onBarCodeRead
Will call the specified method when a barcode is detected in the camera's view.
Event contains data
(the data in the barcode) and bounds
(the rectangle which outlines the barcode.)
TODO: Only emit one event for each barcode scanned.
Component methods
You can access component methods by adding a ref
(ie. ref="camera"
) prop to your <Camera>
element, then you can use this.refs.camera.capture(cb)
, etc. inside your component.
capture([options,] callback)
Captures data from the camera. What is captured is based on the captureMode
and captureTarget
props. captureMode
tells the camera whether you want a still image or -- in the future, this is not currently supported -- video. captureTarget
allows you to specify how you want the data to be captured and sent back to you. The available target
s are Camera.constants.CaptureTarget.memory
and Camera.constants.CaptureTarget.disk
- the latter has been shown to dramatically improve camera performance.
Subviews
This component supports subviews, so if you wish to use the camera view as a background or if you want to layout buttons/images/etc. inside the camera then you can do that.
Todo
These are some features I think would be important/beneficial to have included with this module. Pull requests welcome!
- Video support
- Flash mode setting
- Automatic orientation adjustment
- Tap to focus
- Optional facial recognition (w/ ability to style box around face)
Thanks to Brent Vatne (@brentvatne) for the react-native-video
module which provided me with a great example of how to set up this module.