nimbus-eth2/beacon_chain/sync/sync_manager.nim

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# beacon_chain
# Copyright (c) 2018-2022 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import std/[options, heapqueue, tables, strutils, sequtils, algorithm]
import stew/[results, base10], chronos, chronicles
import
../spec/datatypes/[phase0, altair],
../spec/eth2_apis/rpc_types,
../spec/[helpers, forks],
../networking/[peer_pool, peer_scores, eth2_network],
../beacon_clock,
"."/[sync_protocol, sync_queue]
export phase0, altair, merge, chronos, chronicles, results,
helpers, peer_scores, sync_queue, forks, sync_protocol
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logScope:
topics = "syncman"
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const
SyncWorkersCount* = 10
## Number of sync workers to spawn
StatusUpdateInterval* = chronos.minutes(1)
## Minimum time between two subsequent calls to update peer's status
StatusExpirationTime* = chronos.minutes(2)
## Time time it takes for the peer's status information to expire.
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type
SyncWorkerStatus* {.pure.} = enum
Sleeping, WaitingPeer, UpdatingStatus, Requesting, Downloading, Queueing,
Processing
SyncWorker*[A, B] = object
future: Future[void]
status: SyncWorkerStatus
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SyncManager*[A, B] = ref object
pool: PeerPool[A, B]
responseTimeout: chronos.Duration
maxHeadAge: uint64
toleranceValue: uint64
getLocalHeadSlot: GetSlotCallback
getLocalWallSlot: GetSlotCallback
getSafeSlot: GetSlotCallback
getFirstSlot: GetSlotCallback
getLastSlot: GetSlotCallback
progressPivot: Slot
workers: array[SyncWorkersCount, SyncWorker[A, B]]
notInSyncEvent: AsyncEvent
rangeAge: uint64
chunkSize: uint64
queue: SyncQueue[A]
syncFut: Future[void]
blockVerifier: BlockVerifier
inProgress*: bool
insSyncSpeed*: float
avgSyncSpeed*: float
syncStatus*: string
direction: SyncQueueKind
ident*: string
SyncMoment* = object
stamp*: chronos.Moment
slots*: uint64
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SyncManagerError* = object of CatchableError
BeaconBlocksRes* = NetRes[seq[ref ForkedSignedBeaconBlock]]
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proc now*(sm: typedesc[SyncMoment], slots: uint64): SyncMoment {.inline.} =
SyncMoment(stamp: now(chronos.Moment), slots: slots)
proc speed*(start, finish: SyncMoment): float {.inline.} =
## Returns number of slots per second.
if finish.slots <= start.slots or finish.stamp <= start.stamp:
0.0 # replays for example
else:
let
slots = float(finish.slots - start.slots)
dur = toFloatSeconds(finish.stamp - start.stamp)
slots / dur
proc initQueue[A, B](man: SyncManager[A, B]) =
case man.direction
of SyncQueueKind.Forward:
man.queue = SyncQueue.init(A, man.direction, man.getFirstSlot(),
man.getLastSlot(), man.chunkSize,
man.getSafeSlot, man.blockVerifier, 1)
of SyncQueueKind.Backward:
let
firstSlot = man.getFirstSlot()
lastSlot = man.getLastSlot()
startSlot = if firstSlot == lastSlot:
# This case should never be happened in real life because
# there is present check `needsBackfill().
firstSlot
else:
Slot(firstSlot - 1'u64)
man.queue = SyncQueue.init(A, man.direction, startSlot, lastSlot,
man.chunkSize, man.getSafeSlot,
man.blockVerifier, 1)
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proc newSyncManager*[A, B](pool: PeerPool[A, B],
direction: SyncQueueKind,
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getLocalHeadSlotCb: GetSlotCallback,
getLocalWallSlotCb: GetSlotCallback,
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getFinalizedSlotCb: GetSlotCallback,
getBackfillSlotCb: GetSlotCallback,
progressPivot: Slot,
blockVerifier: BlockVerifier,
maxHeadAge = uint64(SLOTS_PER_EPOCH * 1),
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chunkSize = uint64(SLOTS_PER_EPOCH),
toleranceValue = uint64(1),
ident = "main"
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): SyncManager[A, B] =
let (getFirstSlot, getLastSlot, getSafeSlot) = case direction
of SyncQueueKind.Forward:
(getLocalHeadSlotCb, getLocalWallSlotCb, getFinalizedSlotCb)
of SyncQueueKind.Backward:
(getBackfillSlotCb, GetSlotCallback(proc(): Slot = Slot(0)),
getBackfillSlotCb)
var res = SyncManager[A, B](
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pool: pool,
getLocalHeadSlot: getLocalHeadSlotCb,
getLocalWallSlot: getLocalWallSlotCb,
getSafeSlot: getSafeSlot,
getFirstSlot: getFirstSlot,
getLastSlot: getLastSlot,
progressPivot: progressPivot,
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maxHeadAge: maxHeadAge,
chunkSize: chunkSize,
blockVerifier: blockVerifier,
notInSyncEvent: newAsyncEvent(),
direction: direction,
ident: ident
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)
res.initQueue()
res
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proc getBlocks*[A, B](man: SyncManager[A, B], peer: A,
req: SyncRequest): Future[BeaconBlocksRes] {.async.} =
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mixin beaconBlocksByRange, getScore, `==`
logScope:
peer_score = peer.getScore()
peer_speed = peer.netKbps()
sync_ident = man.ident
direction = man.direction
topics = "syncman"
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doAssert(not(req.isEmpty()), "Request must not be empty!")
debug "Requesting blocks from peer", request = req
try:
let res =
if peer.useSyncV2():
await beaconBlocksByRange_v2(peer, req.slot, req.count, req.step)
else:
(await beaconBlocksByRange(peer, req.slot, req.count, req.step)).map(
proc(blcks: seq[phase0.SignedBeaconBlock]): auto =
blcks.mapIt(newClone(ForkedSignedBeaconBlock.init(it))))
if res.isErr():
debug "Error, while reading getBlocks response", request = req,
error = $res.error()
return
return res
except CancelledError:
debug "Interrupt, while waiting getBlocks response", request = req
return
except CatchableError as exc:
debug "Error, while waiting getBlocks response", request = req,
errName = exc.name, errMsg = exc.msg
return
proc remainingSlots(man: SyncManager): uint64 =
if man.direction == SyncQueueKind.Forward:
man.getLastSlot() - man.getFirstSlot()
else:
man.getFirstSlot() - man.getLastSlot()
proc syncStep[A, B](man: SyncManager[A, B], index: int, peer: A) {.async.} =
logScope:
peer_score = peer.getScore()
peer_speed = peer.netKbps()
index = index
sync_ident = man.ident
topics = "syncman"
var
headSlot = man.getLocalHeadSlot()
wallSlot = man.getLocalWallSlot()
peerSlot = peer.getHeadSlot()
block: # Check that peer status is recent and relevant
logScope:
peer = peer
direction = man.direction
debug "Peer's syncing status", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot
let
peerStatusAge = Moment.now() - peer.state(BeaconSync).statusLastTime
needsUpdate =
# Latest status we got is old
peerStatusAge >= StatusExpirationTime or
# The point we need to sync is close to where the peer is
man.getFirstSlot() >= peerSlot
if needsUpdate:
man.workers[index].status = SyncWorkerStatus.UpdatingStatus
# Avoid a stampede of requests, but make them more frequent in case the
# peer is "close" to the slot range of interest
if peerStatusAge < StatusExpirationTime div 2:
await sleepAsync(StatusExpirationTime div 2 - peerStatusAge)
trace "Updating peer's status information", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot
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try:
let res = await peer.updateStatus()
if not(res):
peer.updateScore(PeerScoreNoStatus)
debug "Failed to get remote peer's status, exiting",
peer_head_slot = peerSlot
return
except CatchableError as exc:
debug "Unexpected exception while updating peer's status",
peer_head_slot = peerSlot, errName = exc.name, errMsg = exc.msg
return
let newPeerSlot = peer.getHeadSlot()
if peerSlot >= newPeerSlot:
peer.updateScore(PeerScoreStaleStatus)
debug "Peer's status information is stale",
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
local_head_slot = headSlot, remote_new_head_slot = newPeerSlot
else:
debug "Peer's status information updated", wall_clock_slot = wallSlot,
remote_old_head_slot = peerSlot, local_head_slot = headSlot,
remote_new_head_slot = newPeerSlot
peer.updateScore(PeerScoreGoodStatus)
peerSlot = newPeerSlot
# Time passed - enough to move slots, if sleep happened
headSlot = man.getLocalHeadSlot()
wallSlot = man.getLocalWallSlot()
if peerSlot > wallSlot + man.toleranceValue:
# If the peer reports a head slot higher than our wall slot, something is
# wrong: our clock is off or the peer is on a different network (or
# dishonest)
peer.updateScore(PeerScoreHeadTooNew)
warn "Peer reports a head newer than our wall clock - clock out of sync?",
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
local_head_slot = headSlot, tolerance_value = man.toleranceValue
return
if man.remainingSlots() <= man.maxHeadAge:
logScope:
peer = peer
direction = man.direction
case man.direction
of SyncQueueKind.Forward:
info "We are in sync with network", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot
of SyncQueueKind.Backward:
info "Backfill complete", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot
# We clear SyncManager's `notInSyncEvent` so all the workers will become
# sleeping soon.
man.notInSyncEvent.clear()
return
# Find out if the peer potentially can give useful blocks - in the case of
# forward sync, they can be useful if they have blocks newer than our head -
# in the case of backwards sync, they're useful if they have blocks newer than
# the backfill point
if man.getFirstSlot() >= peerSlot:
# This is not very good solution because we should not discriminate and/or
# penalize peers which are in sync process too, but their latest head is
# lower then our latest head. We should keep connections with such peers
# (so this peers are able to get in sync using our data), but we should
# not use this peers for syncing because this peers are useless for us.
# Right now we decreasing peer's score a bit, so it will not be
# disconnected due to low peer's score, but new fresh peers could replace
# peers with low latest head.
debug "Peer's head slot is lower then local head slot", peer = peer,
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
local_last_slot = man.getLastSlot(),
local_first_slot = man.getFirstSlot(),
direction = man.direction
peer.updateScore(PeerScoreUseless)
return
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if man.direction == SyncQueueKind.Forward:
# Wall clock keeps ticking, so we need to update the queue
man.queue.updateLastSlot(man.getLastSlot())
man.workers[index].status = SyncWorkerStatus.Requesting
let req = man.queue.pop(peerSlot, peer)
if req.isEmpty():
# SyncQueue could return empty request in 2 cases:
# 1. There no more slots in SyncQueue to download (we are synced, but
# our ``notInSyncEvent`` is not yet cleared).
# 2. Current peer's known head slot is too low to satisfy request.
#
# To avoid endless loop we going to wait for RESP_TIMEOUT time here.
# This time is enough for all pending requests to finish and it is also
# enough for main sync loop to clear ``notInSyncEvent``.
debug "Empty request received from queue, exiting", peer = peer,
local_head_slot = headSlot, remote_head_slot = peerSlot,
queue_input_slot = man.queue.inpSlot,
queue_output_slot = man.queue.outSlot,
queue_last_slot = man.queue.finalSlot, direction = man.direction
await sleepAsync(RESP_TIMEOUT)
return
debug "Creating new request for peer", wall_clock_slot = wallSlot,
remote_head_slot = peerSlot, local_head_slot = headSlot,
request = req
man.workers[index].status = SyncWorkerStatus.Downloading
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try:
let blocks = await man.getBlocks(peer, req)
if blocks.isOk():
let data = blocks.get()
let smap = getShortMap(req, data)
debug "Received blocks on request", blocks_count = len(data),
blocks_map = smap, request = req
if not(checkResponse(req, data)):
peer.updateScore(PeerScoreBadResponse)
warn "Received blocks sequence is not in requested range",
blocks_count = len(data), blocks_map = smap,
request = req
return
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# Scoring will happen in `syncUpdate`.
man.workers[index].status = SyncWorkerStatus.Queueing
await man.queue.push(req, data, proc() =
man.workers[index].status = SyncWorkerStatus.Processing)
else:
peer.updateScore(PeerScoreNoBlocks)
man.queue.push(req)
debug "Failed to receive blocks on request", request = req
return
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except CatchableError as exc:
debug "Unexpected exception while receiving blocks", request = req,
errName = exc.name, errMsg = exc.msg
return
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proc syncWorker[A, B](man: SyncManager[A, B], index: int) {.async.} =
mixin getKey, getScore, getHeadSlot
logScope:
index = index
sync_ident = man.ident
direction = man.direction
topics = "syncman"
debug "Starting syncing worker"
while true:
var peer: A = nil
let doBreak =
try:
man.workers[index].status = SyncWorkerStatus.Sleeping
# This event is going to be set until we are not in sync with network
await man.notInSyncEvent.wait()
man.workers[index].status = SyncWorkerStatus.WaitingPeer
peer = await man.pool.acquire()
await man.syncStep(index, peer)
man.pool.release(peer)
false
except CancelledError:
if not(isNil(peer)):
man.pool.release(peer)
true
except CatchableError as exc:
debug "Unexpected exception in sync worker",
peer = peer, peer_score = peer.getScore(),
peer_speed = peer.netKbps(),
errName = exc.name, errMsg = exc.msg
true
if doBreak:
break
debug "Sync worker stopped"
proc getWorkersStats[A, B](man: SyncManager[A, B]): tuple[map: string,
sleeping: int,
waiting: int,
pending: int] =
var map = newString(len(man.workers))
var sleeping, waiting, pending: int
for i in 0 ..< len(man.workers):
var ch: char
case man.workers[i].status
of SyncWorkerStatus.Sleeping:
ch = 's'
inc(sleeping)
of SyncWorkerStatus.WaitingPeer:
ch = 'w'
inc(waiting)
of SyncWorkerStatus.UpdatingStatus:
ch = 'U'
inc(pending)
of SyncWorkerStatus.Requesting:
ch = 'R'
inc(pending)
of SyncWorkerStatus.Downloading:
ch = 'D'
inc(pending)
of SyncWorkerStatus.Queueing:
ch = 'Q'
inc(pending)
of SyncWorkerStatus.Processing:
ch = 'P'
inc(pending)
map[i] = ch
(map, sleeping, waiting, pending)
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proc guardTask[A, B](man: SyncManager[A, B]) {.async.} =
logScope:
index = index
sync_ident = man.ident
direction = man.direction
topics = "syncman"
var pending: array[SyncWorkersCount, Future[void]]
# Starting all the synchronization workers.
for i in 0 ..< len(man.workers):
let future = syncWorker[A, B](man, i)
man.workers[i].future = future
pending[i] = future
# Wait for synchronization worker's failure and replace it with new one.
while true:
let failFuture = await one(pending)
let index = pending.find(failFuture)
if failFuture.failed():
warn "Synchronization worker stopped working unexpectedly with an error",
errName = failFuture.error.name, errMsg = failFuture.error.msg
else:
warn "Synchronization worker stopped working unexpectedly without error"
let future = syncWorker[A, B](man, index)
man.workers[index].future = future
pending[index] = future
proc toTimeLeftString*(d: Duration): string =
if d == InfiniteDuration:
"--h--m"
else:
var v = d
var res = ""
let ndays = chronos.days(v)
if ndays > 0:
res = res & (if ndays < 10: "0" & $ndays else: $ndays) & "d"
v = v - chronos.days(ndays)
let nhours = chronos.hours(v)
if nhours > 0:
res = res & (if nhours < 10: "0" & $nhours else: $nhours) & "h"
v = v - chronos.hours(nhours)
else:
res = res & "00h"
let nmins = chronos.minutes(v)
if nmins > 0:
res = res & (if nmins < 10: "0" & $nmins else: $nmins) & "m"
v = v - chronos.minutes(nmins)
else:
res = res & "00m"
res
proc syncLoop[A, B](man: SyncManager[A, B]) {.async.} =
logScope:
sync_ident = man.ident
direction = man.direction
topics = "syncman"
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mixin getKey, getScore
var pauseTime = 0
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var guardTaskFut = man.guardTask()
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debug "Synchronization loop started"
proc averageSpeedTask() {.async.} =
while true:
# Reset sync speeds between each loss-of-sync event
man.avgSyncSpeed = 0
man.insSyncSpeed = 0
await man.notInSyncEvent.wait()
# Give the node time to connect to peers and get the sync process started
await sleepAsync(seconds(SECONDS_PER_SLOT.int64))
var
stamp = SyncMoment.now(man.queue.progress())
syncCount = 0
while man.inProgress:
await sleepAsync(seconds(SECONDS_PER_SLOT.int64))
let
newStamp = SyncMoment.now(man.queue.progress())
slotsPerSec = speed(stamp, newStamp)
syncCount += 1
man.insSyncSpeed = slotsPerSec
man.avgSyncSpeed =
man.avgSyncSpeed + (slotsPerSec - man.avgSyncSpeed) / float(syncCount)
stamp = newStamp
var averageSpeedTaskFut = averageSpeedTask()
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while true:
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
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let (map, sleeping, waiting, pending) = man.getWorkersStats()
debug "Current syncing state", workers_map = map,
sleeping_workers_count = sleeping,
waiting_workers_count = waiting,
pending_workers_count = pending,
wall_head_slot = wallSlot, local_head_slot = headSlot,
pause_time = $chronos.seconds(pauseTime),
avg_sync_speed = man.avgSyncSpeed, ins_sync_speed = man.insSyncSpeed
let
pivot = man.progressPivot
progress = float(
if man.queue.kind == SyncQueueKind.Forward: man.queue.outSlot - pivot
else: pivot - man.queue.outSlot)
total = float(
if man.queue.kind == SyncQueueKind.Forward: man.queue.finalSlot - pivot
else: pivot - man.queue.finalSlot)
remaining = total - progress
done = if total > 0.0: progress / total else: 1.0
timeleft =
if man.avgSyncSpeed >= 0.001:
Duration.fromFloatSeconds(remaining / man.avgSyncSpeed)
else: InfiniteDuration
currentSlot = Base10.toString(
if man.queue.kind == SyncQueueKind.Forward:
max(uint64(man.queue.outSlot), 1'u64) - 1'u64
else:
uint64(man.queue.outSlot) + 1'u64
)
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# Update status string
man.syncStatus = timeLeft.toTimeLeftString() & " (" &
(done * 100).formatBiggestFloat(ffDecimal, 2) & "%) " &
man.avgSyncSpeed.formatBiggestFloat(ffDecimal, 4) &
"slots/s (" & map & ":" & currentSlot & ")"
if man.remainingSlots() <= man.maxHeadAge:
man.notInSyncEvent.clear()
# We are marking SyncManager as not working only when we are in sync and
# all sync workers are in `Sleeping` state.
if pending > 0:
debug "Synchronization loop waits for workers completion",
wall_head_slot = wallSlot, local_head_slot = headSlot,
difference = (wallSlot - headSlot), max_head_age = man.maxHeadAge,
sleeping_workers_count = sleeping,
waiting_workers_count = waiting, pending_workers_count = pending
# We already synced, so we should reset all the pending workers from
# any state they have.
man.queue.clearAndWakeup()
man.inProgress = true
else:
case man.direction
of SyncQueueKind.Forward:
if man.inProgress:
man.inProgress = false
debug "Forward synchronization process finished, sleeping",
wall_head_slot = wallSlot, local_head_slot = headSlot,
difference = (wallSlot - headSlot),
max_head_age = man.maxHeadAge
else:
debug "Synchronization loop sleeping", wall_head_slot = wallSlot,
local_head_slot = headSlot,
difference = (wallSlot - headSlot),
max_head_age = man.maxHeadAge
of SyncQueueKind.Backward:
# Backward syncing is going to be executed only once, so we exit loop
# and stop all pending tasks which belongs to this instance (sync
# workers, guard task and speed calculation task).
# We first need to cancel and wait for guard task, because otherwise
# it will be able to restore cancelled workers.
guardTaskFut.cancel()
averageSpeedTaskFut.cancel()
await allFutures(guardTaskFut, averageSpeedTaskFut)
let pendingTasks =
block:
var res: seq[Future[void]]
for worker in man.workers:
# Because `pending == 0` there should be no active workers.
doAssert(worker.status in {Sleeping, WaitingPeer})
worker.future.cancel()
res.add(worker.future)
res
await allFutures(pendingTasks)
man.inProgress = false
debug "Backward synchronization process finished, exiting",
wall_head_slot = wallSlot, local_head_slot = headSlot,
backfill_slot = man.getLastSlot(),
max_head_age = man.maxHeadAge
break
else:
if not(man.notInSyncEvent.isSet()):
# We get here only if we lost sync for more then `maxHeadAge` period.
if pending == 0:
man.initQueue()
man.notInSyncEvent.fire()
man.inProgress = true
debug "Node lost sync for more then preset period",
period = man.maxHeadAge, wall_head_slot = wallSlot,
local_head_slot = headSlot,
missing_slots = man.remainingSlots(),
progress = float(man.queue.progress())
else:
man.notInSyncEvent.fire()
man.inProgress = true
await sleepAsync(chronos.seconds(2))
proc start*[A, B](man: SyncManager[A, B]) =
## Starts SyncManager's main loop.
man.syncFut = man.syncLoop()
proc getInfo*[A, B](man: SyncManager[A, B]): RpcSyncInfo =
## Returns current synchronization information for RPC call.
let wallSlot = man.getLocalWallSlot()
let headSlot = man.getLocalHeadSlot()
let sync_distance = wallSlot - headSlot
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(
head_slot: headSlot,
sync_distance: sync_distance,
is_syncing: man.inProgress
)