268 lines
7.0 KiB
Go
268 lines
7.0 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package app
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/*
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#include <android/native_activity.h>
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#include <android/native_window.h>
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#include <android/input.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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// TODO(crawshaw): Test configuration on more devices.
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const EGLint RGB_888[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE
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};
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EGLDisplay display = NULL;
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EGLSurface surface = NULL;
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char* initEGLDisplay() {
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display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (!eglInitialize(display, 0, 0)) {
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return "EGL initialize failed";
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}
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return NULL;
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}
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char* createEGLSurface(ANativeWindow* window) {
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char* err;
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EGLint numConfigs, format;
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EGLConfig config;
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EGLContext context;
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if (display == 0) {
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if ((err = initEGLDisplay()) != NULL) {
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return err;
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}
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}
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if (!eglChooseConfig(display, RGB_888, &config, 1, &numConfigs)) {
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return "EGL choose RGB_888 config failed";
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}
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if (numConfigs <= 0) {
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return "EGL no config found";
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}
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eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
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if (ANativeWindow_setBuffersGeometry(window, 0, 0, format) != 0) {
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return "EGL set buffers geometry failed";
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}
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surface = eglCreateWindowSurface(display, config, window, NULL);
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if (surface == EGL_NO_SURFACE) {
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return "EGL create surface failed";
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}
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const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
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if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
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return "eglMakeCurrent failed";
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}
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return NULL;
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}
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char* destroyEGLSurface() {
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if (!eglDestroySurface(display, surface)) {
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return "EGL destroy surface failed";
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}
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return NULL;
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}
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*/
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import "C"
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import (
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"fmt"
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"log"
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"runtime"
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"golang.org/x/mobile/event/config"
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/touch"
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"golang.org/x/mobile/geom"
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"golang.org/x/mobile/gl"
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)
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func main(f func(App)) {
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// Preserve this OS thread for the GL context created below.
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runtime.LockOSThread()
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donec := make(chan struct{})
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go func() {
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f(app{})
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close(donec)
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}()
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var q *C.AInputQueue
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// Android can send a windowRedrawNeeded event any time, including
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// in the middle of a paint cycle. The redraw event may have changed
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// the size of the screen, so any partial painting is now invalidated.
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// We must also not return to Android (via sending on windowRedrawDone)
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// until a complete paint with the new configuration is complete.
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//
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// When a windowRedrawNeeded request comes in, we increment redrawGen
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// (Gen is short for generation number), and do not make a paint cycle
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// visible on <-endPaint unless Generation agrees. If possible,
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// windowRedrawDone is signalled, allowing onNativeWindowRedrawNeeded
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// to return.
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var redrawGen uint32
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for {
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if q != nil {
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processEvents(q)
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}
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select {
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case <-windowCreated:
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case q = <-inputQueue:
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case <-donec:
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return
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case cfg := <-windowConfigChange:
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// TODO save orientation
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pixelsPerPt = cfg.pixelsPerPt
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case w := <-windowRedrawNeeded:
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newWindow := C.surface == nil
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if newWindow {
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if errStr := C.createEGLSurface(w); errStr != nil {
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log.Printf("app: %s (%s)", C.GoString(errStr), eglGetError())
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return
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}
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}
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sendLifecycle(lifecycle.StageFocused)
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widthPx := int(C.ANativeWindow_getWidth(w))
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heightPx := int(C.ANativeWindow_getHeight(w))
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eventsIn <- config.Event{
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WidthPx: widthPx,
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HeightPx: heightPx,
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WidthPt: geom.Pt(float32(widthPx) / pixelsPerPt),
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HeightPt: geom.Pt(float32(heightPx) / pixelsPerPt),
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PixelsPerPt: pixelsPerPt,
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}
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redrawGen++
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if newWindow {
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// New window, begin paint loop.
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eventsIn <- paint.Event{redrawGen}
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}
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case <-windowDestroyed:
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if C.surface != nil {
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if errStr := C.destroyEGLSurface(); errStr != nil {
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log.Printf("app: %s (%s)", C.GoString(errStr), eglGetError())
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return
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}
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}
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C.surface = nil
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sendLifecycle(lifecycle.StageAlive)
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case <-gl.WorkAvailable:
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gl.DoWork()
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case p := <-endPaint:
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if p.Generation != redrawGen {
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continue
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}
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if C.surface != nil {
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// eglSwapBuffers blocks until vsync.
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if C.eglSwapBuffers(C.display, C.surface) == C.EGL_FALSE {
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log.Printf("app: failed to swap buffers (%s)", eglGetError())
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}
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}
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select {
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case windowRedrawDone <- struct{}{}:
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default:
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}
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if C.surface != nil {
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redrawGen++
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eventsIn <- paint.Event{redrawGen}
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}
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}
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}
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}
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func processEvents(queue *C.AInputQueue) {
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var event *C.AInputEvent
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for C.AInputQueue_getEvent(queue, &event) >= 0 {
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if C.AInputQueue_preDispatchEvent(queue, event) != 0 {
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continue
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}
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processEvent(event)
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C.AInputQueue_finishEvent(queue, event, 0)
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}
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}
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func processEvent(e *C.AInputEvent) {
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switch C.AInputEvent_getType(e) {
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case C.AINPUT_EVENT_TYPE_KEY:
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log.Printf("TODO input event: key")
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case C.AINPUT_EVENT_TYPE_MOTION:
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// At most one of the events in this batch is an up or down event; get its index and change.
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upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT
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upDownType := touch.TypeMove
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switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK {
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case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
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upDownType = touch.TypeBegin
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case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
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upDownType = touch.TypeEnd
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}
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for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ {
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t := touch.TypeMove
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if i == upDownIndex {
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t = upDownType
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}
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eventsIn <- touch.Event{
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X: float32(C.AMotionEvent_getX(e, i)),
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Y: float32(C.AMotionEvent_getY(e, i)),
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Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)),
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Type: t,
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}
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}
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default:
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log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e))
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}
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}
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func eglGetError() string {
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switch errNum := C.eglGetError(); errNum {
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case C.EGL_SUCCESS:
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return "EGL_SUCCESS"
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case C.EGL_NOT_INITIALIZED:
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return "EGL_NOT_INITIALIZED"
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case C.EGL_BAD_ACCESS:
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return "EGL_BAD_ACCESS"
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case C.EGL_BAD_ALLOC:
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return "EGL_BAD_ALLOC"
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case C.EGL_BAD_ATTRIBUTE:
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return "EGL_BAD_ATTRIBUTE"
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case C.EGL_BAD_CONTEXT:
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return "EGL_BAD_CONTEXT"
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case C.EGL_BAD_CONFIG:
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return "EGL_BAD_CONFIG"
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case C.EGL_BAD_CURRENT_SURFACE:
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return "EGL_BAD_CURRENT_SURFACE"
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case C.EGL_BAD_DISPLAY:
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return "EGL_BAD_DISPLAY"
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case C.EGL_BAD_SURFACE:
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return "EGL_BAD_SURFACE"
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case C.EGL_BAD_MATCH:
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return "EGL_BAD_MATCH"
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case C.EGL_BAD_PARAMETER:
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return "EGL_BAD_PARAMETER"
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case C.EGL_BAD_NATIVE_PIXMAP:
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return "EGL_BAD_NATIVE_PIXMAP"
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case C.EGL_BAD_NATIVE_WINDOW:
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return "EGL_BAD_NATIVE_WINDOW"
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case C.EGL_CONTEXT_LOST:
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return "EGL_CONTEXT_LOST"
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default:
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return fmt.Sprintf("Unknown EGL err: %d", errNum)
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}
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}
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