// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package app /* #include #include #include #include #include // TODO(crawshaw): Test configuration on more devices. const EGLint RGB_888[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 16, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE }; EGLDisplay display = NULL; EGLSurface surface = NULL; char* initEGLDisplay() { display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, 0, 0)) { return "EGL initialize failed"; } return NULL; } char* createEGLSurface(ANativeWindow* window) { char* err; EGLint numConfigs, format; EGLConfig config; EGLContext context; if (display == 0) { if ((err = initEGLDisplay()) != NULL) { return err; } } if (!eglChooseConfig(display, RGB_888, &config, 1, &numConfigs)) { return "EGL choose RGB_888 config failed"; } if (numConfigs <= 0) { return "EGL no config found"; } eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); if (ANativeWindow_setBuffersGeometry(window, 0, 0, format) != 0) { return "EGL set buffers geometry failed"; } surface = eglCreateWindowSurface(display, config, window, NULL); if (surface == EGL_NO_SURFACE) { return "EGL create surface failed"; } const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs); if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { return "eglMakeCurrent failed"; } return NULL; } char* destroyEGLSurface() { if (!eglDestroySurface(display, surface)) { return "EGL destroy surface failed"; } return NULL; } */ import "C" import ( "fmt" "log" "runtime" "golang.org/x/mobile/event/config" "golang.org/x/mobile/event/lifecycle" "golang.org/x/mobile/event/paint" "golang.org/x/mobile/event/touch" "golang.org/x/mobile/geom" "golang.org/x/mobile/gl" ) func main(f func(App)) { // Preserve this OS thread for the GL context created below. runtime.LockOSThread() donec := make(chan struct{}) go func() { f(app{}) close(donec) }() var q *C.AInputQueue // Android can send a windowRedrawNeeded event any time, including // in the middle of a paint cycle. The redraw event may have changed // the size of the screen, so any partial painting is now invalidated. // We must also not return to Android (via sending on windowRedrawDone) // until a complete paint with the new configuration is complete. // // When a windowRedrawNeeded request comes in, we increment redrawGen // (Gen is short for generation number), and do not make a paint cycle // visible on <-endPaint unless Generation agrees. If possible, // windowRedrawDone is signalled, allowing onNativeWindowRedrawNeeded // to return. var redrawGen uint32 for { if q != nil { processEvents(q) } select { case <-windowCreated: case q = <-inputQueue: case <-donec: return case cfg := <-windowConfigChange: // TODO save orientation pixelsPerPt = cfg.pixelsPerPt case w := <-windowRedrawNeeded: newWindow := C.surface == nil if newWindow { if errStr := C.createEGLSurface(w); errStr != nil { log.Printf("app: %s (%s)", C.GoString(errStr), eglGetError()) return } } sendLifecycle(lifecycle.StageFocused) widthPx := int(C.ANativeWindow_getWidth(w)) heightPx := int(C.ANativeWindow_getHeight(w)) eventsIn <- config.Event{ WidthPx: widthPx, HeightPx: heightPx, WidthPt: geom.Pt(float32(widthPx) / pixelsPerPt), HeightPt: geom.Pt(float32(heightPx) / pixelsPerPt), PixelsPerPt: pixelsPerPt, } redrawGen++ if newWindow { // New window, begin paint loop. eventsIn <- paint.Event{redrawGen} } case <-windowDestroyed: if C.surface != nil { if errStr := C.destroyEGLSurface(); errStr != nil { log.Printf("app: %s (%s)", C.GoString(errStr), eglGetError()) return } } C.surface = nil sendLifecycle(lifecycle.StageAlive) case <-gl.WorkAvailable: gl.DoWork() case p := <-endPaint: if p.Generation != redrawGen { continue } if C.surface != nil { // eglSwapBuffers blocks until vsync. if C.eglSwapBuffers(C.display, C.surface) == C.EGL_FALSE { log.Printf("app: failed to swap buffers (%s)", eglGetError()) } } select { case windowRedrawDone <- struct{}{}: default: } if C.surface != nil { redrawGen++ eventsIn <- paint.Event{redrawGen} } } } } func processEvents(queue *C.AInputQueue) { var event *C.AInputEvent for C.AInputQueue_getEvent(queue, &event) >= 0 { if C.AInputQueue_preDispatchEvent(queue, event) != 0 { continue } processEvent(event) C.AInputQueue_finishEvent(queue, event, 0) } } func processEvent(e *C.AInputEvent) { switch C.AInputEvent_getType(e) { case C.AINPUT_EVENT_TYPE_KEY: log.Printf("TODO input event: key") case C.AINPUT_EVENT_TYPE_MOTION: // At most one of the events in this batch is an up or down event; get its index and change. upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT upDownType := touch.TypeMove switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK { case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN: upDownType = touch.TypeBegin case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP: upDownType = touch.TypeEnd } for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ { t := touch.TypeMove if i == upDownIndex { t = upDownType } eventsIn <- touch.Event{ X: float32(C.AMotionEvent_getX(e, i)), Y: float32(C.AMotionEvent_getY(e, i)), Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)), Type: t, } } default: log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e)) } } func eglGetError() string { switch errNum := C.eglGetError(); errNum { case C.EGL_SUCCESS: return "EGL_SUCCESS" case C.EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED" case C.EGL_BAD_ACCESS: return "EGL_BAD_ACCESS" case C.EGL_BAD_ALLOC: return "EGL_BAD_ALLOC" case C.EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE" case C.EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT" case C.EGL_BAD_CONFIG: return "EGL_BAD_CONFIG" case C.EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE" case C.EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY" case C.EGL_BAD_SURFACE: return "EGL_BAD_SURFACE" case C.EGL_BAD_MATCH: return "EGL_BAD_MATCH" case C.EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER" case C.EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP" case C.EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW" case C.EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST" default: return fmt.Sprintf("Unknown EGL err: %d", errNum) } }