Additional '=' was added after '&',
but 0 != (a &= b) is still valid in java
Change-Id: I9c7b524941e0553c9fc5095adc5fc7819c4823b0
Reviewed-on: https://go-review.googlesource.com/23950
Reviewed-by: David Crawshaw <crawshaw@golang.org>
For golang/go#15554
Also update app target sdk api to 23.
Change-Id: Id66b17b4388703e9806cc50def554b3c58606e24
Reviewed-on: https://go-review.googlesource.com/23690
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Reviewed-by: Elias Naur <elias.naur@gmail.com>
Also
- include a properties file for org.golang.mobile.bind.canary
which is used to canary before release.
- update example/bind/android gradle config.
Change-Id: I1dd0ff94a772b287a2f9be1a915ea72b1c3b0d52
Reviewed-on: https://go-review.googlesource.com/23678
Reviewed-by: David Crawshaw <crawshaw@golang.org>
That supports GOARCH property.
Also this CL updates examples and upgrades the android gradle plugin
used in examples (from 1.2.3 to 1.5.0)
For golang/go#12819
Change-Id: Ibfed128eaf725775810aa539bd5c0e1ca88f1b85
Reviewed-on: https://go-review.googlesource.com/20331
Reviewed-by: David Crawshaw <crawshaw@golang.org>
from 0.2.2 to 0.2.3
Change-Id: I906200acf9615c8cc100b7d1ad5592e899e383fe
Reviewed-on: https://go-review.googlesource.com/19409
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Andrew's new example/flappy does a better job of demoing off these
packages, and I would like to keep our example count under contorl.
Change-Id: I77f4da78815055ab91510ce0cb97bbd7ac1bac3b
Reviewed-on: https://go-review.googlesource.com/18381
Reviewed-by: Andrew Gerrand <adg@golang.org>
This game was developed for and presented at GoCon Winter 2015 in Tokyo.
Change-Id: I08148e16a54355b79f634dce867b3c3c0a0153cb
Reviewed-on: https://go-review.googlesource.com/18245
Reviewed-by: Nigel Tao <nigeltao@golang.org>
A paint.Event now has an External field. Whenever a paint event is
sent by the x/mobile/app package, it is marked as external so users
with an active paint loop can ignore them.
Implemented on OS X and Android, with examples updated.
Change-Id: Ibee8d65625c8818ff954936be48257ad30daa147
Reviewed-on: https://go-review.googlesource.com/15480
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
The current example 2**(2+3) yields the same result as not using
parenthesis. The "grouped differently" example should use (2**2)+3
so that it yields a different result.
Change-Id: If5f63ec03adba4402c51822d6c13646a26384730
Reviewed-on: https://go-review.googlesource.com/14960
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Reviewed-by: Rob Pike <r@golang.org>
The package-level OpenGL calls in golang.org/x/mobile/gl were removed.
This change fixes the example sprite app to use their replacement.
Change-Id: I1884e9292133375194c963e71540acaef0908d66
Reviewed-on: https://go-review.googlesource.com/15051
Reviewed-by: David Crawshaw <crawshaw@golang.org>
All OpenGL functions are now methods on a Context interface. The
gl.Context matches the one loaded into thread-local storage in C.
For mobile apps, the context is owned by an app.App. For now, it is
provided through the events channel on a lifecycle event. Long-term,
it should probably be available by a method on app.App, but this is
inherently racey with our current use of a channel to deliver events.
Shiny-based programs will have a gl.Context associated with a each
shiny.Window. The expectation is each Window will have different
contexts, allowing them to draw separately.
Change-Id: Ie09986fb74e493129f2ea542a151c95c6fa29812
Reviewed-on: https://go-review.googlesource.com/13431
Reviewed-by: Nigel Tao <nigeltao@golang.org>
It is now the user's job to track the lifetime of a glutil.Image
relative to a (currently implicit, soon to be explicit) GL context.
This is an attempt to move glutil.Image closer to the model for
buffers and textures in shiny. Long-term, I would like to adopt that
model, and this is a step in that direction. It also makes the
introduction of *gl.Context possible, so this is a pre-req for
cl/13431.
Change-Id: I8e6855211b3e67c97d5831c5c4e443e857c83d50
Reviewed-on: https://go-review.googlesource.com/14795
Reviewed-by: Nigel Tao <nigeltao@golang.org>
More than a name change, the painting model changes so that the app, not
the library, is responsible for driving painting. If the app is
animating and wants paint events at 60 Hz, it has to ask for that. If
the app is not animating and doesn't need to update its screen, it
shouldn't get any paint events.
Plenty of TODOs, and this CL doesn't get us to a perfect place, but it
is a checkpoint along the way.
The darwin_*.go code changes were minimal. I don't even have a Mac or
iOS device to test that this even builds. Even so, the TODOs about not
sending paint.Events unconditionally are important TODOs. That's the
whole point of switching to this model. I'll leave the actual
implementation to you (crawshaw).
Out of all the example apps, the change to example/network/main.go is
probably the most interesting.
It seems like there ought to be some way to reduce the copy/paste
between all of the example app code, but I'll leave that for future CLs.
Change-Id: I17e11c06174110c68e17f7183b2d8af19b6a170e
Reviewed-on: https://go-review.googlesource.com/14300
Reviewed-by: David Crawshaw <crawshaw@golang.org>
1) Clear button did not shrink the WebView size. It's an old bug in
Android WebView, and fixed recently (android-L, maybe). This CL avoids
the problem by replacing the webview with a freshly allocated new webview
object. It's heavy-weight, but the Clear event should be rare.
2) ScrollToBottom from the java side and the java script side interacted
strangely and prevented long results from displayed properly.
Also,
- now the gomobile bind generates the Java class in the
org.golang.ivy package. (ivy/build.gradle)
- modified the javascript in tape.html so long result texts are not
shortened initially. (tape.html)
Change-Id: I60660f3392cf17719daad4af89e05c2d82788175
Reviewed-on: https://go-review.googlesource.com/14201
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This version is not yet released to Play store.
Compared to the version in the play store
- fixed the reappearing keyboard bug
- allows app install on SD card
- when demo is enabled, the demo mode message is displayed
- when demo is enabled, the submit action button appears next to the
edit text.
- use robpike.io/ivy/mobile instead of the wrapper in my personal repo.
- the demo script read code was moved from go to java.
- use the up-to-date help message retrieved with mobile.Help.
- textview was replaced with webview with javascript.
TODO: the app built from this code doesn't work in old android devices.
Next cl will fix it.
TODO: build instruction - not very different from
golang.org/x/mobile/example/bind/android.
Change-Id: Ifb594b79f31091b6864ec3e0d8dbaff7986a5afc
Reviewed-on: https://go-review.googlesource.com/13870
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Higher-level widget or animation libraries should probably work in
geom.Pt, but pixels instead of (1/72s of) inches seems a better fit for
lower-level event libraries. Needlessly converting from (float32) pixels
to (float32) points and back can be lossy and lead to off-by-one errors.
Change-Id: I68102e36f2574b07b44c6a1b7281f4f27f9174cf
Reviewed-on: https://go-review.googlesource.com/13002
Reviewed-by: David Crawshaw <crawshaw@golang.org>
Regenerating the package from Xcode is not required, demo
should focus on building with a .framework bundle.
Removing the genhello.bash invoking build step to fix the Xcode
builds.
Change-Id: I793b7e1f5373a287432a0a605df0bde54b1daa84
Reviewed-on: https://go-review.googlesource.com/13036
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
windows and other non-mobile os support is not there yet.
Change-Id: Ie9c456b646bfa0b0c489e1b6344b5afca4801c5f
Reviewed-on: https://go-review.googlesource.com/12744
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This change allows the example/network from gomobile to compile
correctly.
Change-Id: Id0f722796e0224ec4a7c06b163a25a4f3a5fbcb3
Reviewed-on: https://go-review.googlesource.com/12471
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
In the long term, a lot of this package should be removed in favor of the
golang.org/x/image/math/f32 package. The latter is the common location for
matrix types shared across graphics libraries. For example, the
golang.org/x/image/draw package refers to golang.org/x/image/math/f64.
Change-Id: I9d7ccd3cb35912e0d9dc5bd46c919516ea840340
Reviewed-on: https://go-review.googlesource.com/11856
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
This does not break the dependency on the app package's AndroidContext
for loading assets on android. A potential answer for gobind-based
apps: add a SetAndroidContext method to app.Context. But I'll explore
that separately after the long weekend.
Change-Id: I812f899740e288c379eee7900f42d9d53926d4ce
Reviewed-on: https://go-review.googlesource.com/11675
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
Historically, the app package implemented Go runtime initialization.
This was convoluted, so the package was used both by all-Go apps
(currently based on Android's NativeActivity) and bind-based apps.
With Go 1.5 we have -buildmode=c-shared, which does a lot of the work
of the old app package. That code was removed a while back, but both
all-Go and gobind-based apps still used package app. The intermingled
initialization processes led to some strange states.
This CL separates gobind-based apps completely from the app package.
As part of that users are now expected to use System.loadLibrary
themselves. (A future CL may want to make the loadLibrary call part
of the .aar generated by gomobile bind.)
Delete the libhello example, which has been replaced by gomobile bind,
which could do with its own example at some point. Also delete the
libhellojni example, which now has nothing to do with the x/mobile
repository.
Change-Id: I444397f246dbafe81e5c53532eb482c197d26f70
Reviewed-on: https://go-review.googlesource.com/11654
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
This change will break Darwin. I have only built and tested this on
desktop linux and Android linux. A follow-up CL will fix Darwin.
Currently, OpenGL gets its own thread, and UI C code (e.g. the Android
event loop, or the X11 event loop) gets its own thread. This relies on
multiple system-provided UI-related C libraries working nicely together,
even when running on different threads. Keeping all the C code on the
one thread seems more sound.
As side-effects:
- In package app/debug, DrawFPS now takes an explicit Config.
- In package app, some callbacks now take an explicit Config.
- In package exp/sprite, Render now takes an explicit Config.
- In package event, there are new events (Config, Draw, Lifecycle),
and an event filter mechanism to replace multiple app Callbacks.
- In package geom, the deprecated Width, Height and PixelsPerPt global
variables were removed in favor of an event.Config that is
explicitly passed around (and does not require mutex-locking).
Converting a geom.Pt to pixels now requires passing a pixelsPerPt.
- In package gl, the Do, Start and Stop functions are removed, as well
as the need to call Start in its own goroutine. There is no longer a
separate GL thread. Instead, package app explicitly performs any GL
work (gl.DoWork) when some is available (gl.WorkAvailable).
- In package gl/glutil, Image.Draw now takes an explicit Config.
Callbacks are no longer executed on 'the UI thread'.
Changing the app programming model from callbacks to events (since a
channel of events works with select) will be a follow-up change.
Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1
Reviewed-on: https://go-review.googlesource.com/11351
Reviewed-by: David Crawshaw <crawshaw@golang.org>