example/network: a simple example to show AndroidManifest customization
Change-Id: I558925eca6be12772726cfff96b48fd4c6bbc303 Reviewed-on: https://go-review.googlesource.com/11892 Reviewed-by: Burcu Dogan <jbd@google.com>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright 2015 The Go Authors. All rights reserved.
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Use of this source code is governed by a BSD-style
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license that can be found in the LICENSE file.
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-->
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.golang.todo.network"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="9" />
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<!-- In order to access the network, your application manifest must
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specify the permission requirement. See the following page for
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details.
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http://developer.android.com/guide/topics/manifest/manifest-intro.html#perms -->
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<uses-permission android:name="android.permission.INTERNET" />
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<application android:label="network" android:hasCode="false" android:debuggable="true">
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<activity android:name="android.app.NativeActivity"
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android:label="network"
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android:configChanges="orientation|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="network" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// An app that paints green if golang.org is reachable when the app first
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// starts, or red otherwise.
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//
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// In order to access the network from the Android app, its AndroidManifest.xml
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// file must include the permission to access the network.
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//
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// http://developer.android.com/guide/topics/manifest/manifest-intro.html#perms
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//
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// The gomobile tool auto-generates a default AndroidManifest file by default
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// unless the package directory contains the AndroidManifest.xml. Users can
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// customize app behavior, such as permissions and app name, by providing
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// the AndroidManifest file. This is irrelevent to iOS.
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//
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// Note: This demo is an early preview of Go 1.5. In order to build this
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// program as an Android APK using the gomobile tool.
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//
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// See http://godoc.org/golang.org/x/mobile/cmd/gomobile to install gomobile.
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//
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// Get the network example and use gomobile to build or install it on your device.
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//
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// $ go get -d golang.org/x/mobile/example/network
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// $ gomobile build golang.org/x/mobile/example/network # will build an APK
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//
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// # plug your Android device to your computer or start an Android emulator.
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// # if you have adb installed on your machine, use gomobile install to
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// # build and deploy the APK to an Android target.
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// $ gomobile install golang.org/x/mobile/example/network
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//
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// Switch to your device or emulator to start the network application from
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// the launcher.
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// You can also run the application on your desktop by running the command
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// below. (Note: It currently doesn't work on Windows.)
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// $ go install golang.org/x/mobile/example/network && network
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package main
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import (
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"net/http"
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"golang.org/x/mobile/app"
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"golang.org/x/mobile/event"
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"golang.org/x/mobile/exp/app/debug"
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"golang.org/x/mobile/gl"
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)
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func main() {
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// checkNetwork runs only once when the app first loads.
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go checkNetwork()
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app.Run(app.Callbacks{
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Draw: draw,
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})
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}
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var (
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determined = make(chan struct{})
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ok = false
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)
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func checkNetwork() {
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defer close(determined)
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_, err := http.Get("http://golang.org/")
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if err != nil {
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return
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}
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ok = true
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}
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func draw(c event.Config) {
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select {
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case <-determined:
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if ok {
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gl.ClearColor(0, 1, 0, 1)
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} else {
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gl.ClearColor(1, 0, 0, 1)
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}
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default:
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gl.ClearColor(0, 0, 0, 1)
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}
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gl.Clear(gl.COLOR_BUFFER_BIT)
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debug.DrawFPS(c)
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}
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