eth2.0-specs/README.md

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# Ethereum 2.0 Specifications
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To learn more about sharding and Ethereum 2.0 (Serenity), see the [sharding FAQ](https://github.com/ethereum/wiki/wiki/Sharding-FAQ) and the [research compendium](https://notes.ethereum.org/s/H1PGqDhpm).
This repository hosts the current Eth2 specifications. Discussions about design rationale and proposed changes can be brought up and discussed as issues. Solidified, agreed-upon changes to the spec can be made through pull requests.
## Specs
Core specifications for Eth2 clients be found in [specs](specs/). These are divided into phases. Each subsequent phase depends upon the prior. The current phases specified are:
### Phase 0
* [The Beacon Chain](specs/phase0/beacon-chain.md)
* [Fork Choice](specs/phase0/fork-choice.md)
* [Deposit Contract](specs/phase0/deposit-contract.md)
* [Honest Validator](specs/phase0/validator.md)
* [P2P Networking](specs/phase0/p2p-interface.md)
### Phase 1
* [From Phase 0 to Phase 1](specs/phase1/phase1-fork.md)
* [The Beacon Chain for Shards](specs/phase1/beacon-chain.md)
* [Custody Game](specs/phase1/custody-game.md)
* [Shard Transition and Fraud Proofs](specs/phase1/fraud-proofs.md)
* [Light client syncing protocol](specs/phase1/light-client-sync.md)
### Phase 2
Phase 2 is still actively in R&D and does not yet have any formal specifications.
See the [Eth2 Phase 2 Wiki](https://hackmd.io/UzysWse1Th240HELswKqVA?view) for current progress, discussions, and definitions regarding this work.
### Accompanying documents can be found in [specs](specs) and include:
* [SimpleSerialize (SSZ) spec](ssz/simple-serialize.md)
* [Merkle proof formats](ssz/merkle-proofs.md)
* [General test format](tests/formats/README.md)
## Additional specifications for client implementers
Additional specifications and standards outside of requisite client functionality can be found in the following repos:
* [Eth2 APIs](https://github.com/ethereum/eth2.0-apis)
* [Eth2 Metrics](https://github.com/ethereum/eth2.0-metrics/)
* [Interop Standards in Eth2 PM](https://github.com/ethereum/eth2.0-pm/tree/master/interop)
## Design goals
The following are the broad design goals for Ethereum 2.0:
* to minimize complexity, even at the cost of some losses in efficiency
* to remain live through major network partitions and when very large portions of nodes go offline
* to select all components such that they are either quantum secure or can be easily swapped out for quantum secure counterparts when available
* to utilize crypto and design techniques that allow for a large participation of validators in total and per unit time
* to allow for a typical consumer laptop with `O(C)` resources to process/validate `O(1)` shards (including any system level validation such as the beacon chain)
## Useful external resources
* [Design Rationale](https://notes.ethereum.org/s/rkhCgQteN#)
* [Phase 0 Onboarding Document](https://notes.ethereum.org/s/Bkn3zpwxB)
* [Combining GHOST and Casper paper](https://arxiv.org/abs/2003.03052)
## For spec contributors
Documentation on the different components used during spec writing can be found here:
* [YAML Test Generators](tests/generators/README.md)
* [Executable Python Spec, with Py-tests](tests/core/pyspec/README.md)