Ethereum 2.0 Specifications
Go to file
Danny Ryan cb9301a9fe
Merge pull request #1137 from ethereum/v06x
Bugfix and additional test to release
2019-06-03 11:09:58 -06:00
.circleci Revert "Only use `setup.py`" 2019-04-24 11:59:13 -06:00
configs update configs 2019-04-26 15:57:20 +08:00
scripts/phase0 BLS on/off deco 2019-05-13 23:15:02 +02:00
specs enforce order of attester slashing indicies. replicates #1126 2019-05-31 13:49:15 -06:00
test_generators SSZ format update, to facilitate more efficient parsing 2019-05-28 18:28:37 +02:00
test_libs port deposit test from #1133 2019-05-31 13:54:58 -06:00
.gitignore Revert "Only use `setup.py`" 2019-04-24 11:59:13 -06:00
LICENSE CC0 1.0 Universal for repo 2019-03-12 11:59:08 +00:00
Makefile move tests to standard pkg/test folder, enable conftest options with soft-import, update readme and makefile 2019-05-08 18:14:47 +02:00
README.md update readme 2019-04-24 13:43:45 -06:00

README.md

Ethereum 2.0 Specifications

Join the chat at https://gitter.im/ethereum/sharding

To learn more about sharding and eth2.0/Serenity, see the sharding FAQ and the research compendium.

This repo hosts the current eth2.0 specifications. Discussions about design rationale and proposed changes can be brought up and discussed as issues. Solidified, agreed upon changes to spec can be made through pull requests.

Specs

Core specifications for eth2.0 client validation can be found in specs/core. These are divided into phases. Each subsequent phase depends upon the prior. The current phases specified are:

Phase 0

Phase 1

Accompanying documents can be found in specs and include:

Design goals

The following are the broad design goals for Ethereum 2.0:

  • to minimize complexity, even at the cost of some losses in efficiency
  • to remain live through major network partitions and when very large portions of nodes go offline
  • to select all components such that they are either quantum secure or can be easily swapped out for quantum secure counterparts when available
  • to utilize crypto and design techniques that allow for a large participation of validators in total and per unit time
  • to allow for a typical consumer laptop with O(C) resources to process/validate O(1) shards (including any system level validation such as the beacon chain)

For spec contributors

Documentation on the different components used during spec writing can be found here: