eth2.0-specs/specs/phase1/beacon-chain.md

39 KiB

Ethereum 2.0 Phase 1 -- The Beacon Chain for Shards

Notice: This document is a work-in-progress for researchers and implementers.

Table of contents

Table of Contents

Introduction

This document describes the extensions made to the Phase 0 design of The Beacon Chain to facilitate the new shards as part of Phase 1 of Eth2.

Custom types

We define the following Python custom types for type hinting and readability:

Name SSZ equivalent Description
Shard uint64 a shard number
OnlineEpochs uint8 online countdown epochs

Configuration

Configuration is not namespaced. Instead it is strictly an extension; no constants of phase 0 change, but new constants are adopted for changing behaviors.

Misc

Name Value
MAX_SHARDS 2**10 (= 1024)
LIGHT_CLIENT_COMMITTEE_SIZE 2**7 (= 128)
GASPRICE_ADJUSTMENT_COEFFICIENT 2**3 (= 8)

Shard block configs

Name Value Unit
MAX_SHARD_BLOCK_SIZE 2**20 (= 1,048,576) bytes
TARGET_SHARD_BLOCK_SIZE 2**18 (= 262,144) bytes
SHARD_BLOCK_OFFSETS [1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233] -
MAX_SHARD_BLOCKS_PER_ATTESTATION len(SHARD_BLOCK_OFFSETS) -
BYTES_PER_CUSTODY_CHUNK 2**12 (= 4,096) bytes
CUSTODY_RESPONSE_DEPTH ceillog2(MAX_SHARD_BLOCK_SIZE // BYTES_PER_CUSTODY_CHUNK) -

Gwei values

Name Value
MAX_GASPRICE Gwei(2**14) (= 16,384)
MIN_GASPRICE Gwei(2**3) (= 8)

Initial values

Name Value
NO_SIGNATURE BLSSignature(b'\x00' * 96)

Time parameters

Name Value Unit Duration
ONLINE_PERIOD OnlineEpochs(2**3) (= 8) online epochs ~51 mins
LIGHT_CLIENT_COMMITTEE_PERIOD Epoch(2**8) (= 256) epochs ~27 hours

Domain types

Name Value
DOMAIN_SHARD_PROPOSAL DomainType('0x80000000')
DOMAIN_SHARD_COMMITTEE DomainType('0x81000000')
DOMAIN_LIGHT_CLIENT DomainType('0x82000000')

Updated containers

The following containers have updated definitions in Phase 1.

Extended AttestationData

class AttestationData(Container):
    slot: Slot
    index: CommitteeIndex
    # LMD GHOST vote
    beacon_block_root: Root
    # FFG vote
    source: Checkpoint
    target: Checkpoint
    # Shard vote
    shard: Shard
    # Current-slot shard block root
    shard_head_root: Root
    # Shard transition root
    shard_transition_root: Root

Extended Attestation

class Attestation(Container):
    aggregation_bits: Bitlist[MAX_VALIDATORS_PER_COMMITTEE]
    data: AttestationData
    signature: BLSSignature

Extended PendingAttestation

class PendingAttestation(Container):
    aggregation_bits: Bitlist[MAX_VALIDATORS_PER_COMMITTEE]
    data: AttestationData
    inclusion_delay: Slot
    proposer_index: ValidatorIndex
    # Phase 1
    crosslink_success: boolean

Extended IndexedAttestation

class IndexedAttestation(Container):
    attesting_indices: List[ValidatorIndex, MAX_VALIDATORS_PER_COMMITTEE]
    data: AttestationData
    signature: BLSSignature

Extended AttesterSlashing

Note that the attestation_1 and attestation_2 have a new IndexedAttestation definition.

class AttesterSlashing(Container):
    attestation_1: IndexedAttestation
    attestation_2: IndexedAttestation

Extended Validator

class Validator(Container):
    pubkey: BLSPubkey
    withdrawal_credentials: Bytes32  # Commitment to pubkey for withdrawals
    effective_balance: Gwei  # Balance at stake
    slashed: boolean
    # Status epochs
    activation_eligibility_epoch: Epoch  # When criteria for activation were met
    activation_epoch: Epoch
    exit_epoch: Epoch
    withdrawable_epoch: Epoch  # When validator can withdraw funds
    # Custody game
    # next_custody_secret_to_reveal is initialised to the custody period
    # (of the particular validator) in which the validator is activated
    # = get_custody_period_for_validator(...)
    next_custody_secret_to_reveal: uint64
    # TODO: The max_reveal_lateness doesn't really make sense anymore.
    # So how do we incentivise early custody key reveals now?
    all_custody_secrets_revealed_epoch: Epoch  # to be initialized to FAR_FUTURE_EPOCH

Extended BeaconBlockBody

class BeaconBlockBody(Container):
    randao_reveal: BLSSignature
    eth1_data: Eth1Data  # Eth1 data vote
    graffiti: Bytes32  # Arbitrary data
    # Slashings
    proposer_slashings: List[ProposerSlashing, MAX_PROPOSER_SLASHINGS]
    attester_slashings: List[AttesterSlashing, MAX_ATTESTER_SLASHINGS]
    # Attesting
    attestations: List[Attestation, MAX_ATTESTATIONS]
    # Entry & exit
    deposits: List[Deposit, MAX_DEPOSITS]
    voluntary_exits: List[SignedVoluntaryExit, MAX_VOLUNTARY_EXITS]
    # Custody game
    chunk_challenges: List[CustodyChunkResponse, MAX_CUSTODY_CHUNK_CHALLENGES]
    chunk_challenge_responses: List[CustodyChunkResponse, MAX_CUSTODY_CHUNK_CHALLENGE_RESPONSES]
    custody_key_reveals: List[CustodyKeyReveal, MAX_CUSTODY_KEY_REVEALS]
    early_derived_secret_reveals: List[EarlyDerivedSecretReveal, MAX_EARLY_DERIVED_SECRET_REVEALS]
    custody_slashings: List[SignedCustodySlashing, MAX_CUSTODY_SLASHINGS]
    # Shards
    shard_transitions: Vector[ShardTransition, MAX_SHARDS]
    # Light clients
    light_client_signature_bitfield: Bitvector[LIGHT_CLIENT_COMMITTEE_SIZE]
    light_client_signature: BLSSignature

Extended BeaconBlock

Note that the body has a new BeaconBlockBody definition.

class BeaconBlock(Container):
    slot: Slot
    proposer_index: ValidatorIndex
    parent_root: Root
    state_root: Root
    body: BeaconBlockBody

Extended SignedBeaconBlock

Note that the message has a new BeaconBlock definition.

class SignedBeaconBlock(Container):
    message: BeaconBlock
    signature: BLSSignature

Extended BeaconState

Note that aside from the new additions, Validator and PendingAttestation have new definitions.

class BeaconState(Container):
    # Versioning
    genesis_time: uint64
    genesis_validators_root: Root
    slot: Slot
    fork: Fork
    # History
    latest_block_header: BeaconBlockHeader
    block_roots: Vector[Root, SLOTS_PER_HISTORICAL_ROOT]
    state_roots: Vector[Root, SLOTS_PER_HISTORICAL_ROOT]
    historical_roots: List[Root, HISTORICAL_ROOTS_LIMIT]
    # Eth1
    eth1_data: Eth1Data
    eth1_data_votes: List[Eth1Data, EPOCHS_PER_ETH1_VOTING_PERIOD * SLOTS_PER_EPOCH]
    eth1_deposit_index: uint64
    # Registry
    validators: List[Validator, VALIDATOR_REGISTRY_LIMIT]
    balances: List[Gwei, VALIDATOR_REGISTRY_LIMIT]
    # Randomness
    randao_mixes: Vector[Root, EPOCHS_PER_HISTORICAL_VECTOR]
    # Slashings
    slashings: Vector[Gwei, EPOCHS_PER_SLASHINGS_VECTOR]  # Per-epoch sums of slashed effective balances
    # Attestations
    previous_epoch_attestations: List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH]
    current_epoch_attestations: List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH]
    # Finality
    justification_bits: Bitvector[JUSTIFICATION_BITS_LENGTH]  # Bit set for every recent justified epoch
    previous_justified_checkpoint: Checkpoint  # Previous epoch snapshot
    current_justified_checkpoint: Checkpoint
    finalized_checkpoint: Checkpoint
    # Phase 1
    current_epoch_start_shard: Shard
    shard_states: List[ShardState, MAX_SHARDS]
    online_countdown: List[OnlineEpochs, VALIDATOR_REGISTRY_LIMIT]  # not a raw byte array, considered its large size.
    current_light_committee: CompactCommittee
    next_light_committee: CompactCommittee
    # Custody game
    # Future derived secrets already exposed; contains the indices of the exposed validator
    # at RANDAO reveal period % EARLY_DERIVED_SECRET_PENALTY_MAX_FUTURE_EPOCHS
    exposed_derived_secrets: Vector[List[ValidatorIndex, MAX_EARLY_DERIVED_SECRET_REVEALS * SLOTS_PER_EPOCH],
                                    EARLY_DERIVED_SECRET_PENALTY_MAX_FUTURE_EPOCHS]
    custody_chunk_challenge_records: List[CustodyChunkChallengeRecord, MAX_CUSTODY_CHUNK_CHALLENGE_RECORDS]
    custody_chunk_challenge_index: uint64

New containers

The following containers are new in Phase 1.

ShardBlock

class ShardBlock(Container):
    shard_parent_root: Root
    beacon_parent_root: Root
    slot: Slot
    shard: Shard
    proposer_index: ValidatorIndex
    body: ByteList[MAX_SHARD_BLOCK_SIZE]

SignedShardBlock

class SignedShardBlock(Container):
    message: ShardBlock
    signature: BLSSignature

ShardBlockHeader

class ShardBlockHeader(Container):
    shard_parent_root: Root
    beacon_parent_root: Root
    slot: Slot
    shard: Shard
    proposer_index: ValidatorIndex
    body_root: Root

ShardState

class ShardState(Container):
    slot: Slot
    gasprice: Gwei
    transition_digest: Bytes32
    latest_block_root: Root

ShardTransition

class ShardTransition(Container):
    # Starting from slot
    start_slot: Slot
    # Shard block lengths
    shard_block_lengths: List[uint64, MAX_SHARD_BLOCKS_PER_ATTESTATION]
    # Shard data roots
    # The root is of ByteList[MAX_SHARD_BLOCK_SIZE]
    shard_data_roots: List[Bytes32, MAX_SHARD_BLOCKS_PER_ATTESTATION]
    # Intermediate shard states
    shard_states: List[ShardState, MAX_SHARD_BLOCKS_PER_ATTESTATION]
    # Proposer signature aggregate
    proposer_signature_aggregate: BLSSignature

CompactCommittee

class CompactCommittee(Container):
    pubkeys: List[BLSPubkey, MAX_VALIDATORS_PER_COMMITTEE]
    compact_validators: List[uint64, MAX_VALIDATORS_PER_COMMITTEE]

AttestationCustodyBitWrapper

class AttestationCustodyBitWrapper(Container):
    attestation_data_root: Root
    block_index: uint64
    bit: boolean

Helper functions

Misc

compute_previous_slot

def compute_previous_slot(slot: Slot) -> Slot:
    if slot > 0:
        return Slot(slot - 1)
    else:
        return Slot(0)

pack_compact_validator

def pack_compact_validator(index: ValidatorIndex, slashed: bool, balance_in_increments: uint64) -> uint64:
    """
    Create a compact validator object representing index, slashed status, and compressed balance.
    Takes as input balance-in-increments (// EFFECTIVE_BALANCE_INCREMENT) to preserve symmetry with
    the unpacking function.
    """
    return (index << 16) + (slashed << 15) + balance_in_increments

unpack_compact_validator

def unpack_compact_validator(compact_validator: uint64) -> Tuple[ValidatorIndex, bool, uint64]:
    """
    Return validator index, slashed, balance // EFFECTIVE_BALANCE_INCREMENT
    """
    return (
        ValidatorIndex(compact_validator >> 16),
        bool((compact_validator >> 15) % 2),
        compact_validator & (2**15 - 1),
    )

committee_to_compact_committee

def committee_to_compact_committee(state: BeaconState, committee: Sequence[ValidatorIndex]) -> CompactCommittee:
    """
    Given a state and a list of validator indices, outputs the ``CompactCommittee`` representing them.
    """
    validators = [state.validators[i] for i in committee]
    compact_validators = [
        pack_compact_validator(i, v.slashed, v.effective_balance // EFFECTIVE_BALANCE_INCREMENT)
        for i, v in zip(committee, validators)
    ]
    pubkeys = [v.pubkey for v in validators]
    return CompactCommittee(pubkeys=pubkeys, compact_validators=compact_validators)

compute_shard_from_committee_index

def compute_shard_from_committee_index(state: BeaconState, index: CommitteeIndex, slot: Slot) -> Shard:
    active_shards = get_active_shard_count(state)
    return Shard((index + get_start_shard(state, slot)) % active_shards)

compute_offset_slots

def compute_offset_slots(start_slot: Slot, end_slot: Slot) -> Sequence[Slot]:
    """
    Return the offset slots that are greater than ``start_slot`` and less than ``end_slot``.
    """
    return [Slot(start_slot + x) for x in SHARD_BLOCK_OFFSETS if start_slot + x < end_slot]

compute_updated_gasprice

def compute_updated_gasprice(prev_gasprice: Gwei, shard_block_length: uint8) -> Gwei:
    if shard_block_length > TARGET_SHARD_BLOCK_SIZE:
        delta = (prev_gasprice * (shard_block_length - TARGET_SHARD_BLOCK_SIZE)
                 // TARGET_SHARD_BLOCK_SIZE // GASPRICE_ADJUSTMENT_COEFFICIENT)
        return min(prev_gasprice + delta, MAX_GASPRICE)
    else:
        delta = (prev_gasprice * (TARGET_SHARD_BLOCK_SIZE - shard_block_length)
                 // TARGET_SHARD_BLOCK_SIZE // GASPRICE_ADJUSTMENT_COEFFICIENT)
        return max(prev_gasprice, MIN_GASPRICE + delta) - delta

compute_committee_source_epoch

def compute_committee_source_epoch(epoch: Epoch, period: uint64) -> Epoch:
    """
    Return the source epoch for computing the committee.
    """
    source_epoch = epoch - epoch % period
    if source_epoch >= period:
        source_epoch -= period  # `period` epochs lookahead
    return source_epoch

Beacon state accessors

get_active_shard_count

def get_active_shard_count(state: BeaconState) -> uint64:
    return len(state.shard_states)  # May adapt in the future, or change over time.

get_online_validator_indices

def get_online_validator_indices(state: BeaconState) -> Set[ValidatorIndex]:
    active_validators = get_active_validator_indices(state, get_current_epoch(state))
    return set([i for i in active_validators if state.online_countdown[i] != 0])

get_shard_committee

def get_shard_committee(beacon_state: BeaconState, epoch: Epoch, shard: Shard) -> Sequence[ValidatorIndex]:
    """
    Return the shard committee of the given ``epoch`` of the given ``shard``.
    """
    source_epoch = compute_committee_source_epoch(epoch, SHARD_COMMITTEE_PERIOD)
    active_validator_indices = get_active_validator_indices(beacon_state, source_epoch)
    seed = get_seed(beacon_state, source_epoch, DOMAIN_SHARD_COMMITTEE)
    active_shard_count = get_active_shard_count(beacon_state)
    return compute_committee(
        indices=active_validator_indices,
        seed=seed,
        index=shard,
        count=active_shard_count,
    )

get_light_client_committee

def get_light_client_committee(beacon_state: BeaconState, epoch: Epoch) -> Sequence[ValidatorIndex]:
    """
    Return the light client committee of no more than ``TARGET_COMMITTEE_SIZE`` validators.
    """
    source_epoch = compute_committee_source_epoch(epoch, LIGHT_CLIENT_COMMITTEE_PERIOD)
    active_validator_indices = get_active_validator_indices(beacon_state, source_epoch)
    seed = get_seed(beacon_state, source_epoch, DOMAIN_LIGHT_CLIENT)
    return compute_committee(
        indices=active_validator_indices,
        seed=seed,
        index=0,
        count=get_active_shard_count(beacon_state),
    )[:TARGET_COMMITTEE_SIZE]

get_shard_proposer_index

def get_shard_proposer_index(beacon_state: BeaconState, slot: Slot, shard: Shard) -> ValidatorIndex:
    """
    Return the proposer's index of shard block at ``slot``.
    """
    epoch = compute_epoch_at_slot(slot)
    committee = get_shard_committee(beacon_state, epoch, shard)
    seed = hash(get_seed(beacon_state, epoch, DOMAIN_SHARD_COMMITTEE) + int_to_bytes(slot, length=8))
    r = bytes_to_int(seed[:8])
    return committee[r % len(committee)]

get_committee_count_delta

def get_committee_count_delta(state: BeaconState, start_slot: Slot, stop_slot: Slot) -> uint64:
    """
    Return the sum of committee counts in range ``[start_slot, stop_slot)``.
    """
    return sum(get_committee_count_at_slot(state, Slot(slot)) for slot in range(start_slot, stop_slot))

get_start_shard

def get_start_shard(state: BeaconState, slot: Slot) -> Shard:
    """
    Return the start shard at ``slot``.
    """
    current_epoch_start_slot = compute_start_slot_at_epoch(get_current_epoch(state))
    active_shard_count = get_active_shard_count(state)
    if current_epoch_start_slot == slot:
        return state.current_epoch_start_shard
    elif slot > current_epoch_start_slot:
        # Current epoch or the next epoch lookahead
        shard_delta = get_committee_count_delta(state, start_slot=current_epoch_start_slot, stop_slot=slot)
        return Shard((state.current_epoch_start_shard + shard_delta) % active_shard_count)
    else:
        # Previous epoch
        shard_delta = get_committee_count_delta(state, start_slot=slot, stop_slot=current_epoch_start_slot)
        max_committees_per_epoch = MAX_COMMITTEES_PER_SLOT * SLOTS_PER_EPOCH
        return Shard(
            # Ensure positive
            (state.current_epoch_start_shard + max_committees_per_epoch * active_shard_count - shard_delta)
            % active_shard_count
        )

get_latest_slot_for_shard

def get_latest_slot_for_shard(state: BeaconState, shard: Shard) -> Slot:
    """
    Return the latest slot number of the given ``shard``.
    """
    return state.shard_states[shard].slot

get_offset_slots

def get_offset_slots(state: BeaconState, shard: Shard) -> Sequence[Slot]:
    """
    Return the offset slots of the given ``shard``.
    The offset slot are after the latest slot and before current slot. 
    """
    return compute_offset_slots(get_latest_slot_for_shard(state, shard), state.slot)

Predicates

is_on_time_attestation

def is_on_time_attestation(state: BeaconState,
                           attestation: Attestation) -> bool:
    """
    Check if the given attestation is on-time.
    """
    return attestation.data.slot == compute_previous_slot(state.slot)

is_winning_attestation

def is_winning_attestation(state: BeaconState,
                           attestation: PendingAttestation,
                           committee_index: CommitteeIndex,
                           winning_root: Root) -> bool:
    """
    Check if ``attestation`` helped contribute to the successful crosslink of
    ``winning_root`` formed by ``committee_index`` committee at the current slot.
    """
    return (
        attestation.data.slot == state.slot
        and attestation.data.index == committee_index
        and attestation.data.shard_transition_root == winning_root
    )

optional_aggregate_verify

def optional_aggregate_verify(pubkeys: Sequence[BLSPubkey],
                              messages: Sequence[Bytes32],
                              signature: BLSSignature) -> bool:
    """
    If ``pubkeys`` is an empty list, the given ``signature`` should be a stub ``NO_SIGNATURE``.
    Otherwise, verify it with standard BLS AggregateVerify API.
    """
    if len(pubkeys) == 0:
        return signature == NO_SIGNATURE
    else:
        return bls.AggregateVerify(pubkeys, messages, signature)

optional_fast_aggregate_verify

def optional_fast_aggregate_verify(pubkeys: Sequence[BLSPubkey], message: Bytes32, signature: BLSSignature) -> bool:
    """
    If ``pubkeys`` is an empty list, the given ``signature`` should be a stub ``NO_SIGNATURE``.
    Otherwise, verify it with standard BLS FastAggregateVerify API.
    """
    if len(pubkeys) == 0:
        return signature == NO_SIGNATURE
    else:
        return bls.FastAggregateVerify(pubkeys, message, signature)

Block processing

def process_block(state: BeaconState, block: BeaconBlock) -> None:
    process_block_header(state, block)
    process_randao(state, block.body)
    process_eth1_data(state, block.body)
    process_light_client_signatures(state, block.body)
    process_operations(state, block.body)

Operations

def process_operations(state: BeaconState, body: BeaconBlockBody) -> None:
    # Verify that outstanding deposits are processed up to the maximum number of deposits
    assert len(body.deposits) == min(MAX_DEPOSITS, state.eth1_data.deposit_count - state.eth1_deposit_index)

    def for_ops(operations: Sequence[Any], fn: Callable[[BeaconState, Any], None]) -> None:
        for operation in operations:
            fn(state, operation)

    for_ops(body.proposer_slashings, process_proposer_slashing)
    for_ops(body.attester_slashings, process_attester_slashing)
    # New attestation processing
    for_ops(body.attestations, process_attestation)
    for_ops(body.deposits, process_deposit)
    for_ops(body.voluntary_exits, process_voluntary_exit)

    # See custody game spec.
    process_custody_game_operations(state, body)

    process_shard_transitions(state, body.shard_transitions, body.attestations)

    # TODO process_operations(body.shard_receipt_proofs, process_shard_receipt_proofs)
New Attestation processing
validate_attestation
def validate_attestation(state: BeaconState, attestation: Attestation) -> None:
    data = attestation.data
    assert data.index < get_committee_count_at_slot(state, data.slot)
    assert data.index < get_active_shard_count(state)
    assert data.target.epoch in (get_previous_epoch(state), get_current_epoch(state))
    assert data.target.epoch == compute_epoch_at_slot(data.slot)
    assert data.slot + MIN_ATTESTATION_INCLUSION_DELAY <= state.slot <= data.slot + SLOTS_PER_EPOCH

    committee = get_beacon_committee(state, data.slot, data.index)
    assert len(attestation.aggregation_bits) == len(committee)

    if attestation.data.target.epoch == get_current_epoch(state):
        assert attestation.data.source == state.current_justified_checkpoint
    else:
        assert attestation.data.source == state.previous_justified_checkpoint

    assert attestation.data.shard == compute_shard_from_committee_index(
        state, attestation.data.index, attestation.data.slot)

    # Type 1: on-time attestations
    if is_on_time_attestation(state, attestation):
        # Correct parent block root
        assert data.beacon_block_root == get_block_root_at_slot(state, compute_previous_slot(state.slot))
    # Type 2: no shard transition
    else:
        # Ensure delayed attestation
        assert data.slot < compute_previous_slot(state.slot)
        # Late attestations cannot have a shard transition root
        assert data.shard_transition_root == Root()

    # Signature check
    assert is_valid_indexed_attestation(state, get_indexed_attestation(state, attestation))
Updated process_attestation
def process_attestation(state: BeaconState, attestation: Attestation) -> None:
    validate_attestation(state, attestation)
    # Store pending attestation for epoch processing
    pending_attestation = PendingAttestation(
        aggregation_bits=attestation.aggregation_bits,
        data=attestation.data,
        inclusion_delay=state.slot - attestation.data.slot,
        proposer_index=get_beacon_proposer_index(state),
        crosslink_success=False,  # To be filled in during process_shard_transitions
    )
    if attestation.data.target.epoch == get_current_epoch(state):
        state.current_epoch_attestations.append(pending_attestation)
    else:
        state.previous_epoch_attestations.append(pending_attestation)
Shard transition processing
apply_shard_transition
def apply_shard_transition(state: BeaconState, shard: Shard, transition: ShardTransition) -> None:
    # TODO: only need to check it once when phase 1 starts
    assert state.slot > PHASE_1_GENESIS_SLOT

    # Correct data root count
    offset_slots = get_offset_slots(state, shard)
    assert (
        len(transition.shard_data_roots)
        == len(transition.shard_states)
        == len(transition.shard_block_lengths)
        == len(offset_slots)
    )
    assert transition.start_slot == offset_slots[0]

    headers = []
    proposers = []
    prev_gasprice = state.shard_states[shard].gasprice
    shard_parent_root = state.shard_states[shard].latest_block_root
    for i, offset_slot in enumerate(offset_slots):
        shard_block_length = transition.shard_block_lengths[i]
        shard_state = transition.shard_states[i]
        # Verify correct calculation of gas prices and slots
        assert shard_state.gasprice == compute_updated_gasprice(prev_gasprice, shard_block_length)
        assert shard_state.slot == offset_slot
        # Collect the non-empty proposals result
        is_empty_proposal = shard_block_length == 0
        if not is_empty_proposal:
            proposal_index = get_shard_proposer_index(state, offset_slot, shard)
            # Reconstruct shard headers
            header = ShardBlockHeader(
                shard_parent_root=shard_parent_root,
                beacon_parent_root=get_block_root_at_slot(state, offset_slot),
                slot=offset_slot,
                shard=shard,
                proposer_index=proposal_index,
                body_root=transition.shard_data_roots[i]
            )
            shard_parent_root = hash_tree_root(header)
            headers.append(header)
            proposers.append(proposal_index)

        prev_gasprice = shard_state.gasprice

    pubkeys = [state.validators[proposer].pubkey for proposer in proposers]
    signing_roots = [
        compute_signing_root(header, get_domain(state, DOMAIN_SHARD_PROPOSAL, compute_epoch_at_slot(header.slot)))
        for header in headers
    ]
    # Verify combined proposer signature
    assert optional_aggregate_verify(pubkeys, signing_roots, transition.proposer_signature_aggregate)

    # Save updated state
    state.shard_states[shard] = transition.shard_states[len(transition.shard_states) - 1]
    state.shard_states[shard].slot = compute_previous_slot(state.slot)
def process_crosslink_for_shard(state: BeaconState,
                                committee_index: CommitteeIndex,
                                shard_transition: ShardTransition,
                                attestations: Sequence[Attestation]) -> Root:
    on_time_attestation_slot = compute_previous_slot(state.slot)
    committee = get_beacon_committee(state, on_time_attestation_slot, committee_index)
    online_indices = get_online_validator_indices(state)
    shard = compute_shard_from_committee_index(state, committee_index, on_time_attestation_slot)

    # Loop over all shard transition roots
    shard_transition_roots = set([a.data.shard_transition_root for a in attestations])
    for shard_transition_root in sorted(shard_transition_roots):
        transition_attestations = [a for a in attestations if a.data.shard_transition_root == shard_transition_root]
        transition_participants: Set[ValidatorIndex] = set()
        for attestation in transition_attestations:
            participants = get_attesting_indices(state, attestation.data, attestation.aggregation_bits)
            transition_participants = transition_participants.union(participants)
            assert attestation.data.shard_head_root == shard_transition.shard_data_roots[
                len(shard_transition.shard_data_roots) - 1
            ]

        enough_online_stake = (
            get_total_balance(state, online_indices.intersection(transition_participants)) * 3 >=
            get_total_balance(state, online_indices.intersection(committee)) * 2
        )
        # If not enough stake, try next transition root
        if not enough_online_stake:
            continue

        # Attestation <-> shard transition consistency
        assert shard_transition_root == hash_tree_root(shard_transition)

        # Apply transition
        apply_shard_transition(state, shard, shard_transition)
        # Apply proposer reward and cost
        beacon_proposer_index = get_beacon_proposer_index(state)
        estimated_attester_reward = sum([get_base_reward(state, attester) for attester in transition_participants])
        proposer_reward = Gwei(estimated_attester_reward // PROPOSER_REWARD_QUOTIENT)
        increase_balance(state, beacon_proposer_index, proposer_reward)
        states_slots_lengths = zip(
            shard_transition.shard_states,
            get_offset_slots(state, shard),
            shard_transition.shard_block_lengths
        )
        for shard_state, slot, length in states_slots_lengths:
            proposer_index = get_shard_proposer_index(state, slot, shard)
            decrease_balance(state, proposer_index, shard_state.gasprice * length)

        # Return winning transition root
        return shard_transition_root

    # No winning transition root, ensure empty and return empty root
    assert shard_transition == ShardTransition()
    return Root()
def process_crosslinks(state: BeaconState,
                       shard_transitions: Sequence[ShardTransition],
                       attestations: Sequence[Attestation]) -> None:
    on_time_attestation_slot = compute_previous_slot(state.slot)
    committee_count = get_committee_count_at_slot(state, on_time_attestation_slot)
    for committee_index in map(CommitteeIndex, range(committee_count)):
        # All attestations in the block for this committee/shard and current slot
        shard_attestations = [
            attestation for attestation in attestations
            if is_on_time_attestation(state, attestation) and attestation.data.index == committee_index
        ]
        shard = compute_shard_from_committee_index(state, committee_index, on_time_attestation_slot)
        winning_root = process_crosslink_for_shard(state, committee_index, shard_transitions[shard], shard_attestations)
        if winning_root != Root():
            # Mark relevant pending attestations as creating a successful crosslink
            for pending_attestation in state.current_epoch_attestations:
                if is_winning_attestation(state, pending_attestation, committee_index, winning_root):
                    pending_attestation.crosslink_success = True
verify_empty_shard_transition
def verify_empty_shard_transition(state: BeaconState, shard_transitions: Sequence[ShardTransition]) -> bool:
    """
    Verify that a `shard_transition` in a block is empty if an attestation was not processed for it.
    """
    for shard in range(get_active_shard_count(state)):
        if state.shard_states[shard].slot != compute_previous_slot(state.slot):
            if shard_transitions[shard] != ShardTransition():
                return False
    return True
process_shard_transitions
def process_shard_transitions(state: BeaconState,
                              shard_transitions: Sequence[ShardTransition],
                              attestations: Sequence[Attestation]) -> None:
    # Process crosslinks
    process_crosslinks(state, shard_transitions, attestations)
    # Verify the empty proposal shard states
    assert verify_empty_shard_transition(state, shard_transitions)
New default validator for deposits
def get_validator_from_deposit(state: BeaconState, deposit: Deposit) -> Validator:
    amount = deposit.data.amount
    effective_balance = min(amount - amount % EFFECTIVE_BALANCE_INCREMENT, MAX_EFFECTIVE_BALANCE)
    next_custody_secret_to_reveal = get_custody_period_for_validator(
        ValidatorIndex(len(state.validators)),
        get_current_epoch(state),
    )

    return Validator(
        pubkey=deposit.data.pubkey,
        withdrawal_credentials=deposit.data.withdrawal_credentials,
        activation_eligibility_epoch=FAR_FUTURE_EPOCH,
        activation_epoch=FAR_FUTURE_EPOCH,
        exit_epoch=FAR_FUTURE_EPOCH,
        withdrawable_epoch=FAR_FUTURE_EPOCH,
        effective_balance=effective_balance,
        next_custody_secret_to_reveal=next_custody_secret_to_reveal,
        all_custody_secrets_revealed_epoch=FAR_FUTURE_EPOCH,
    )

Light client processing

def process_light_client_signatures(state: BeaconState, block_body: BeaconBlockBody) -> None:
    committee = get_light_client_committee(state, get_current_epoch(state))
    total_reward = Gwei(0)
    signer_pubkeys = []
    for bit_index, participant_index in enumerate(committee):
        if block_body.light_client_signature_bitfield[bit_index]:
            signer_pubkeys.append(state.validators[participant_index].pubkey)
            increase_balance(state, participant_index, get_base_reward(state, participant_index))
            total_reward += get_base_reward(state, participant_index)

    increase_balance(state, get_beacon_proposer_index(state), Gwei(total_reward // PROPOSER_REWARD_QUOTIENT))

    slot = compute_previous_slot(state.slot)
    signing_root = compute_signing_root(get_block_root_at_slot(state, slot),
                                        get_domain(state, DOMAIN_LIGHT_CLIENT, compute_epoch_at_slot(slot)))
    assert optional_fast_aggregate_verify(signer_pubkeys, signing_root, block_body.light_client_signature)

Epoch transition

This epoch transition overrides the phase0 epoch transition:

def process_epoch(state: BeaconState) -> None:
    process_justification_and_finalization(state)
    process_rewards_and_penalties(state)
    process_registry_updates(state)
    process_reveal_deadlines(state)
    process_challenge_deadlines(state)
    process_slashings(state)
    process_final_updates(state)  # phase 0 final updates
    process_phase_1_final_updates(state)

Phase 1 final updates

def process_phase_1_final_updates(state: BeaconState) -> None:
    process_custody_final_updates(state)
    process_online_tracking(state)
    process_light_client_committee_updates(state)

    # Update current_epoch_start_shard
    state.current_epoch_start_shard = get_start_shard(state, Slot(state.slot + 1))

Custody game updates

process_reveal_deadlines, process_challenge_deadlines and process_custody_final_updates are defined in the Custody Game spec,

Online-tracking

def process_online_tracking(state: BeaconState) -> None:
    # Slowly remove validators from the "online" set if they do not show up
    for index in range(len(state.validators)):
        if state.online_countdown[index] != 0:
            state.online_countdown[index] = state.online_countdown[index] - 1

    # Process pending attestations
    for pending_attestation in state.current_epoch_attestations + state.previous_epoch_attestations:
        for index in get_attesting_indices(state, pending_attestation.data, pending_attestation.aggregation_bits):
            state.online_countdown[index] = ONLINE_PERIOD

Light client committee updates

def process_light_client_committee_updates(state: BeaconState) -> None:
    """
    Update light client committees.
    """
    if get_current_epoch(state) % LIGHT_CLIENT_COMMITTEE_PERIOD == 0:
        state.current_light_committee = state.next_light_committee
        new_committee = get_light_client_committee(state, get_current_epoch(state) + LIGHT_CLIENT_COMMITTEE_PERIOD)
        state.next_light_committee = committee_to_compact_committee(state, new_committee)