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Ethereum 2.0 networking specification
This document contains the networking specification for Ethereum 2.0 clients.
It consists of four main sections:
- A specification of the network fundamentals detailing the two network configurations: interoperability test network and mainnet launch.
- A specification of the three network interaction domains of Eth 2.0: (a) the gossip domain, (b) the discovery domain, and (c) the Req/Resp domain.
- The rationale and further explanation for the design choices made in the previous two sections.
- An analysis of the maturity/state of the libp2p features required by this spec across the languages in which Eth 2.0 clients are being developed.
Table of contents
- Network fundamentals
- Eth 2.0 network interaction domains
- Design decision rationale
- libp2p implementations matrix
Network fundamentals
This section outlines the specification for the networking stack in Ethereum 2.0 clients.
Sections that have differing parameters for mainnet launch and interoperability testing are split into subsections. Sections that are not split have the same parameters for interoperability testing as mainnet launch.
Transport
Even though libp2p is a multi-transport stack (designed to listen on multiple simultaneous transports and endpoints transparently), we hereby define a profile for basic interoperability.
Interop
All implementations MUST support the TCP libp2p transport, and it MUST be enabled for both dialing and listening (i.e. outbound and inbound connections). The libp2p TCP transport supports listening on IPv4 and IPv6 addresses (and on multiple simultaneously).
To facilitate connectivity and avert possible IPv6 routability/support issues, clients participating in the interoperability testnet MUST expose at least ONE IPv4 endpoint.
All listening endpoints must be publicly dialable, and thus not rely on libp2p circuit relay, AutoNAT, or AutoRelay facilities.
Nodes operating behind a NAT, or otherwise undialable by default (e.g. container runtime, firewall, etc.), MUST have their infrastructure configured to enable inbound traffic on the announced public listening endpoint.
Mainnet
All requirements from the interoperability testnet apply, except for the IPv4 addressing scheme requirement.
At this stage, clients are licensed to drop IPv4 support if they wish to do so, cognizant of the potential disadvantages in terms of Internet-wide routability/support. Clients MAY choose to listen only on IPv6, but MUST retain capability to dial both IPv4 and IPv6 addresses.
Usage of circuit relay, AutoNAT, or AutoRelay will be specifically re-examined closer to the time.
Encryption and identification
Interop
SecIO with secp256k1
identities will be used for initial interoperability testing.
The following SecIO parameters MUST be supported by all stacks:
- Key agreement: ECDH-P256.
- Cipher: AES-128.
- Digest: SHA-256.
Mainnet
Noise Framework handshakes will be used for mainnet. libp2p Noise support is in the process of being standardized in the libp2p project.
Noise support will presumably include IX, IK, and XX handshake patterns, and may rely on Curve25519 keys, ChaCha20 and Poly1305 ciphers, and SHA-256 as a hash function. These aspects are being actively debated in the referenced issue (Eth 2.0 implementers are welcome to comment and contribute to the discussion).
Protocol Negotiation
Clients MUST use exact equality when negotiating protocol versions to use and MAY use the version to give priority to higher version numbers.
Interop
Connection-level and stream-level (see the Rationale section below for explanations) protocol negotiation MUST be conducted using multistream-select v1.0. Its protocol ID is: /multistream/1.0.0
.
Mainnet
Clients MUST support multistream-select 1.0 and MAY support multiselect 2.0. Depending on the number of clients that have implementations for multiselect 2.0 by mainnet, multistream-select 1.0 may be phased out.
Multiplexing
During connection bootstrapping, libp2p dynamically negotiates a mutually supported multiplexing method to conduct parallel conversations. This applies to transports that are natively incapable of multiplexing (e.g. TCP, WebSockets, WebRTC), and is omitted for capable transports (e.g. QUIC).
Two multiplexers are commonplace in libp2p implementations: mplex and yamux. Their protocol IDs are, respectively: /mplex/6.7.0
and /yamux/1.0.0
.
Clients MUST support mplex and MAY support yamux. If both are supported by the client, yamux must take precedence during negotiation. See the Rationale section below for tradeoffs.
Eth 2.0 network interaction domains
Configuration
This section outlines constants that are used in this spec.
Name | Value | Description |
---|---|---|
REQ_RESP_MAX_SIZE |
TODO |
The maximum size of uncompressed req/resp messages that clients will allow. |
GOSSIP_MAX_SIZE |
2**20 (= 1048576, 1 MiB) |
The maximum size of uncompressed gossip messages. |
SHARD_SUBNET_COUNT |
TODO |
The number of shard subnets used in the gossipsub protocol. |
TTFB_TIMEOUT |
5s |
The maximum time to wait for first byte of request response (time-to-first-byte). |
RESP_TIMEOUT |
10s |
The maximum time for complete response transfer. |
The gossip domain: gossipsub
Clients MUST support the gossipsub libp2p protocol.
Protocol ID: /meshsub/1.0.0
Gossipsub Parameters
Note: Parameters listed here are subject to a large-scale network feasibility study.
The following gossipsub parameters will be used:
D
(topic stable mesh target count): 6D_low
(topic stable mesh low watermark): 4D_high
(topic stable mesh high watermark): 12D_lazy
(gossip target): 6fanout_ttl
(ttl for fanout maps for topics we are not subscribed to but have published to, seconds): 60gossip_advertise
(number of windows to gossip about): 3gossip_history
(number of heartbeat intervals to retain message IDs): 5heartbeat_interval
(frequency of heartbeat, seconds): 1
Topics
Topics are plain UTF-8 strings and are encoded on the wire as determined by protobuf (gossipsub messages are enveloped in protobuf messages).
Topic strings have form: /eth2/TopicName/TopicEncoding
. This defines both the type of data being sent on the topic and how the data field of the message is encoded. (Further details can be found in Messages).
There are two main topics used to propagate attestations and beacon blocks to all nodes on the network. Their TopicName
s are:
beacon_block
- This topic is used solely for propagating new beacon blocks to all nodes on the networks. Blocks are sent in their entirety. Clients MUST validate the block proposer signature before forwarding it across the network.beacon_attestation
- This topic is used to propagate aggregated attestations (in their entirety) to subscribing nodes (typically block proposers) to be included in future blocks. Clients MUST validate that the block being voted for passes validation before forwarding the attestation on the network (TODO: additional validations).
Additional topics are used to propagate lower frequency validator messages. Their TopicName
s are:
voluntary_exit
- This topic is used solely for propagating voluntary validator exits to proposers on the network. Voluntary exits are sent in their entirety. Clients who receive a voluntary exit on this topic MUST validate the conditions withinprocess_voluntary_exit
before forwarding it across the network.proposer_slashing
- This topic is used solely for propagating proposer slashings to proposers on the network. Proposer slashings are sent in their entirety. Clients who receive a proposer slashing on this topic MUST validate the conditions withinprocess_proposer_slashing
before forwarding it across the network.attester_slashing
- This topic is used solely for propagating attester slashings to proposers on the network. Attester slashings are sent in their entirety. Clients who receive an attester slashing on this topic MUST validate the conditions withinprocess_attester_slashing
before forwarding it across the network.
Interop
Unaggregated and aggregated attestations from all shards are sent to the beacon_attestation
topic. Clients are not required to publish aggregate attestations but must be able to process them.
Mainnet
Shards are grouped into their own subnets (defined by a shard topic). The number of shard subnets is defined via SHARD_SUBNET_COUNT
and the shard shard_number % SHARD_SUBNET_COUNT
is assigned to the topic: shard{shard_number % SHARD_SUBNET_COUNT}_beacon_attestation
. Unaggregated attestations are sent to the subnet topic. Aggregated attestations are sent to the beacon_attestation
topic.
TODO: aggregation strategy
Messages
Each gossipsub message has a maximum size of GOSSIP_MAX_SIZE
.
Clients MUST reject (fail validation) messages that are over this size limit. Likewise, clients MUST NOT emit or propagate messages larger than this limit.
The payload is carried in the data
field of a gossipsub message, and varies depending on the topic:
Topic | Message Type |
---|---|
beacon_block | BeaconBlock |
beacon_attestation | Attestation |
shard{N}_beacon_attestation | Attestation |
voluntary_exit | VoluntaryExit |
proposer_slashing | ProposerSlashing |
attester_slashing | AttesterSlashing |
Clients MUST reject (fail validation) messages containing an incorrect type, or invalid payload.
When processing incoming gossip, clients MAY descore or disconnect peers who fail to observe these constraints.
Encodings
Topics are post-fixed with an encoding. Encodings define how the payload of a gossipsub message is encoded.
Interop
ssz
- All objects are SSZ-encoded. Example: The beacon block topic string is/beacon_block/ssz
, and the data field of a gossipsub message is an ssz-encodedBeaconBlock
.
Mainnet
ssz_snappy
- All objects are SSZ-encoded and then compressed with Snappy. Example: The beacon attestation topic string is/beacon_attestation/ssz_snappy
, and the data field of a gossipsub message is anAttestation
that has been SSZ-encoded and then compressed with Snappy.
Implementations MUST use a single encoding. Changing an encoding will require coordination between participating implementations.
The Req/Resp domain
Protocol identification
Each message type is segregated into its own libp2p protocol ID, which is a case-sensitive UTF-8 string of the form:
/ProtocolPrefix/MessageName/SchemaVersion/Encoding
With:
ProtocolPrefix
- messages are grouped into families identified by a shared libp2p protocol name prefix. In this case, we use/eth2/beacon_chain/req
.MessageName
- each request is identified by a name consisting of English alphabet, digits and underscores (_
).SchemaVersion
- an ordinal version number (e.g. 1, 2, 3…). Each schema is versioned to facilitate backward and forward-compatibility when possible.Encoding
- while the schema defines the data types in more abstract terms, the encoding strategy describes a specific representation of bytes that will be transmitted over the wire. See the Encodings section for further details.
This protocol segregation allows libp2p multistream-select 1.0
/ multiselect 2.0
to handle the request type, version, and encoding negotiation before establishing the underlying streams.
Req/Resp interaction
We use ONE stream PER request/response interaction. Streams are closed when the interaction finishes, whether in success or in error.
Request/response messages MUST adhere to the encoding specified in the protocol name and follow this structure (relaxed BNF grammar):
request ::= <encoding-dependent-header> | <encoded-payload>
response ::= <result> | <encoding-dependent-header> | <encoded-payload>
result ::= “0” | “1” | “2” | [“128” ... ”255”]
The encoding-dependent header may carry metadata or assertions such as the encoded payload length, for integrity and attack proofing purposes. Because req/resp streams are single-use and stream closures implicitly delimit the boundaries, it is not strictly necessary to length-prefix payloads; however, certain encodings like SSZ do, for added security.
encoded-payload
has a maximum byte size of REQ_RESP_MAX_SIZE
.
Clients MUST ensure the payload size is less than or equal to REQ_RESP_MAX_SIZE
; if not, they SHOULD reset the stream immediately. Clients tracking peer reputation MAY decrement the score of the misbehaving peer under this circumstance.
Requesting side
Once a new stream with the protocol ID for the request type has been negotiated, the full request message should be sent immediately. It should be encoded according to the encoding strategy.
The requester MUST close the write side of the stream once it finishes writing the request message—at this point, the stream will be half-closed.
The requester MUST wait a maximum of TTFB_TIMEOUT
for the first response byte to arrive (time to first byte—or TTFB—timeout). On that happening, the requester will allow further RESP_TIMEOUT
to receive the full response.
If any of these timeouts fire, the requester SHOULD reset the stream and deem the req/resp operation to have failed.
Responding side
Once a new stream with the protocol ID for the request type has been negotiated, the responder must process the incoming request message according to the encoding strategy, until EOF (denoting stream half-closure by the requester).
The responder MUST:
- Use the encoding strategy to read the optional header.
- If there are any length assertions for length
N
, it should read exactlyN
bytes from the stream, at which point an EOF should arise (no more bytes). Should this not be the case, it should be treated as a failure. - Deserialize the expected type, and process the request.
- Write the response (result, optional header, payload).
- Close their write side of the stream. At this point, the stream will be fully closed.
If steps (1), (2), or (3) fail due to invalid, malformed, or inconsistent data, the responder MUST respond in error. Clients tracking peer reputation MAY record such failures, as well as unexpected events, e.g. early stream resets.
The entire request should be read in no more than RESP_TIMEOUT
. Upon a timeout, the responder SHOULD reset the stream.
The responder SHOULD send a response promptly, starting with a single-byte response code which determines the contents of the response (result
particle in the BNF grammar above).
It can have one of the following values, encoded as a single unsigned byte:
- 0: Success -- a normal response follows, with contents matching the expected message schema and encoding specified in the request.
- 1: InvalidRequest -- the contents of the request are semantically invalid, or the payload is malformed, or could not be understood. The response payload adheres to the
ErrorMessage
schema (described below). - 2: ServerError -- the responder encountered an error while processing the request. The response payload adheres to the
ErrorMessage
schema (described below).
Clients MAY use response codes above 128
to indicate alternative, erroneous request-specific responses.
The range [3, 127]
is RESERVED for future usages, and should be treated as error if not recognized expressly.
The ErrorMessage
schema is:
(
error_message: String
)
Note: The String type is encoded as UTF-8 bytes without NULL terminator when SSZ-encoded.
A response therefore has the form:
+--------+--------+--------+--------+--------+--------+
| result | header (opt) | encoded_response |
+--------+--------+--------+--------+--------+--------+
Here, result
represents the 1-byte response code.
Encoding strategies
The token of the negotiated protocol ID specifies the type of encoding to be used for the req/resp interaction. Two values are possible at this time:
ssz
: The contents are SSZ-encoded. This encoding type MUST be supported by all clients.ssz_snappy
: The contents are SSZ-encoded and then compressed with Snappy. MAY be supported in the interoperability testnet; MUST be supported in mainnet.
SSZ-encoding strategy (with or without Snappy)
The SimpleSerialize (SSZ) specification outlines how objects are SSZ-encoded. If the Snappy variant is selected, we feed the serialized form to the Snappy compressor on encoding. The inverse happens on decoding.
Encoding-dependent header: Req/Resp protocols using the ssz
or ssz_snappy
encoding strategies MUST prefix all encoded and compressed (if applicable) payloads with an unsigned protobuf varint.
Note: Parameters defined as []VariableName
are SSZ-encoded containerless vectors.
Messages
Hello
Protocol ID: /eth2/beacon_chain/req/hello/1/
Content:
(
fork_version: bytes4
finalized_root: bytes32
finalized_epoch: uint64
head_root: bytes32
head_slot: uint64
)
The fields are:
fork_version
: The beacon_stateFork
version.finalized_root
: The latest finalized root the node knows about.finalized_epoch
: The latest finalized epoch the node knows about.head_root
: The block hash tree root corresponding to the head of the chain as seen by the sending node.head_slot
: The slot corresponding to thehead_root
.
Clients exchange hello messages upon connection, forming a two-phase handshake. The first message the initiating client sends MUST be the hello message. In response, the receiving client MUST respond with its own hello message.
Clients SHOULD immediately disconnect from one another following the handshake above under the following conditions:
- If
fork_version
doesn’t match the local fork version, since the client’s chain is on another fork.fork_version
can also be used to segregate testnets. - If the (
finalized_root
,finalized_epoch
) shared by the peer is not in the client's chain at the expected epoch. For example, if Peer 1 sends (root, epoch) of (A, 5) and Peer 2 sends (B, 3) but Peer 1 has root C at epoch 3, then Peer 1 would disconnect because it knows that their chains are irreparably disjoint.
Once the handshake completes, the client with the lower finalized_epoch
or head_slot
(if the clients have equal finalized_epoch
s) SHOULD request beacon blocks from its counterparty via the BeaconBlocks
request.
Goodbye
Protocol ID: /eth2/beacon_chain/req/goodbye/1/
Content:
(
reason: uint64
)
Client MAY send goodbye messages upon disconnection. The reason field MAY be one of the following values:
- 1: Client shut down.
- 2: Irrelevant network.
- 3: Fault/error.
Clients MAY use reason codes above 128
to indicate alternative, erroneous request-specific responses.
The range [4, 127]
is RESERVED for future usage.
BeaconBlocks
Protocol ID: /eth2/beacon_chain/req/beacon_blocks/1/
Request Content
(
head_block_root: HashTreeRoot
start_slot: uint64
count: uint64
step: uint64
)
Response Content:
(
blocks: []BeaconBlock
)
Requests count beacon blocks from the peer starting from start_slot
on the chain defined by head_block_root
. The response MUST contain no more than count blocks. step
defines the slot increment between blocks. For example, requesting blocks starting at start_slot
2 with a step value of 2 would return the blocks at [2, 4, 6, …]. In cases where a slot is empty for a given slot number, no block is returned. For example, if slot 4 were empty in the previous example, the returned array would contain [2, 6, …]. A step value of 1 returns all blocks on the range [start_slot, start_slot + count)
.
BeaconBlocks
is primarily used to sync historical blocks.
Clients MUST support requesting blocks since the start of the weak subjectivity period and up to the given head_block_root
.
Clients MUST support head_block_root
values since the latest finalized epoch.
RecentBeaconBlocks
Protocol ID: /eth2/beacon_chain/req/recent_beacon_blocks/1/
Request Content:
(
block_roots: []HashTreeRoot
)
Response Content:
(
blocks: []BeaconBlock
)
Requests blocks by their block roots. The response is a list of BeaconBlock
with the same length as the request. Blocks are returned in order of the request and any missing/unknown blocks are left empty (SSZ null BeaconBlock
).
RecentBeaconBlocks
is primarily used to recover recent blocks (ex. when receiving a block or attestation whose parent is unknown).
Clients MUST support requesting blocks since the latest finalized epoch.
The discovery domain: discv5
Discovery Version 5 (discv5) is used for peer discovery, both in the interoperability testnet and mainnet.
discv5
is a standalone protocol, running on UDP on a dedicated port, meant for peer discovery only. discv5
supports self-certified, flexible peer records (ENRs) and topic-based advertisement, both of which are (or will be) requirements in this context.
⚠️ Under construction. ⚠️
Integration into libp2p stacks
discv5
SHOULD be integrated into the client’s libp2p stack by implementing an adaptor to make it conform to the service discovery and peer routing abstractions and interfaces (go-libp2p links provided).
Inputs to operations include peer IDs (when locating a specific peer), or capabilities (when searching for peers with a specific capability), and the outputs will be multiaddrs converted from the ENR records returned by the discv5 backend.
This integration enables the libp2p stack to subsequently form connections and streams with discovered peers.
ENR structure
The Ethereum Node Record (ENR) for an Ethereum 2.0 client MUST contain the following entries (exclusive of the sequence number and signature, which MUST be present in an ENR):
- The compressed secp256k1 publickey, 33 bytes (
secp256k1
field). - An IPv4 address (
ip
field) and/or IPv6 address (ip6
field). - A TCP port (
tcp
field) representing the local libp2p listening port. - A UDP port (
udp
field) representing the local discv5 listening port.
Specifications of these parameters can be found in the ENR Specification.
Interop
In the interoperability testnet, all peers will support all capabilities defined in this document (gossip, full Req/Resp suite, discovery protocol), therefore the ENR record does not need to carry Eth 2.0 capability information, as it would be superfluous.
Nonetheless, ENRs MUST carry a generic eth2
key with nil value, denoting that the peer is indeed an Eth 2.0 peer, in order to eschew connecting to Eth 1.0 peers.
Mainnet
On mainnet, ENRs MUST include a structure enumerating the capabilities offered by the peer in an efficient manner. The concrete solution is currently undefined. Proposals include using namespaced bloom filters mapping capabilities to specific protocol IDs supported under that capability.
Topic advertisement
Interop
This feature will not be used in the interoperability testnet.
Mainnet
In mainnet, we plan to use discv5’s topic advertisement feature as a rendezvous facility for peers on shards (thus subscribing to the relevant gossipsub topics).
Design decision rationale
Transport
Why are we defining specific transports?
libp2p peers can listen on multiple transports concurrently, and these can change over time. Multiaddrs encode not only the address but also the transport to be used to dial.
Due to this dynamic nature, agreeing on specific transports like TCP, QUIC, or WebSockets on paper becomes irrelevant.
However, it is useful to define a minimum baseline for interoperability purposes.
Can clients support other transports/handshakes than the ones mandated by the spec?
Clients may support other transports such as libp2p QUIC, WebSockets, and WebRTC transports, if available in the language of choice. While interoperability shall not be harmed by lack of such support, the advantages are desirable:
- Better latency, performance, and other QoS characteristics (QUIC).
- Paving the way for interfacing with future light clients (WebSockets, WebRTC).
The libp2p QUIC transport inherently relies on TLS 1.3 per requirement in section 7 of the QUIC protocol specification and the accompanying QUIC-TLS document.
The usage of one handshake procedure or the other shall be transparent to the Eth 2.0 application layer, once the libp2p Host/Node object has been configured appropriately.
What are the advantages of using TCP/QUIC/Websockets?
TCP is a reliable, ordered, full-duplex, congestion-controlled network protocol that powers much of the Internet as we know it today. HTTP/1.1 and HTTP/2 run atop TCP.
QUIC is a new protocol that’s in the final stages of specification by the IETF QUIC WG. It emerged from Google’s SPDY experiment. The QUIC transport is undoubtedly promising. It’s UDP-based yet reliable, ordered, multiplexed, natively secure (TLS 1.3), reduces latency vs. TCP, and offers stream-level and connection-level congestion control (thus removing head-of-line blocking), 0-RTT connection establishment, and endpoint migration, amongst other features. UDP also has better NAT traversal properties than TCP—something we desperately pursue in peer-to-peer networks.
QUIC is being adopted as the underlying protocol for HTTP/3. This has the potential to award us censorship resistance via deep packet inspection for free. Provided that we use the same port numbers and encryption mechanisms as HTTP/3, our traffic may be indistinguishable from standard web traffic, and we may only become subject to standard IP-based firewall filtering—something we can counteract via other mechanisms.
WebSockets and/or WebRTC transports are necessary for interaction with browsers, and will become increasingly important as we incorporate browser-based light clients to the Eth 2.0 network.
Why do we not just support a single transport?
Networks evolve. Hardcoding design decisions leads to ossification, preventing the evolution of networks alongside the state of the art. Introducing changes on an ossified protocol is very costly, and sometimes, downright impracticable without causing undesirable breakage.
Modeling for upgradeability and dynamic transport selection from the get-go lays the foundation for a future-proof stack.
Clients can adopt new transports without breaking old ones, and the multi-transport ability enables constrained and sandboxed environments (e.g. browsers, embedded devices) to interact with the network as first-class citizens via suitable/native transports (e.g. WSS), without the need for proxying or trust delegation to servers.
Why are we not using QUIC for mainnet from the start?
The QUIC standard is still not finalized (at working draft 22 at the time of writing), and not all mainstream runtimes/languages have mature, standard, and/or fully-interoperable QUIC support. One remarkable example is node.js, where the QUIC implementation is in early development.
Multiplexing
Why are we using mplex/yamux?
Yamux is a multiplexer invented by Hashicorp that supports stream-level congestion control. Implementations exist in a limited set of languages, and it’s not a trivial piece to develop.
Conscious of that, the libp2p community conceptualized mplex as a simple, minimal multiplexer for usage with libp2p. It does not support stream-level congestion control and is subject to head-of-line blocking.
Overlay multiplexers are not necessary with QUIC since the protocol provides native multiplexing, but they need to be layered atop TCP, WebSockets, and other transports that lack such support.
Protocol negotiation
When is multiselect 2.0 due and why are we using it for mainnet?
multiselect 2.0 is currently being conceptualized. The debate started on this issue, but it got overloaded—as it tends to happen with large conceptual OSS discussions that touch the heart and core of a system.
In the following weeks (August 2019), there will be a renewed initiative to first define the requirements, constraints, assumptions, and features, in order to lock in basic consensus upfront and subsequently build on that consensus by submitting a specification for implementation.
We plan to use multiselect 2.0 for mainnet because it will:
- Reduce round trips during connection bootstrapping and stream protocol negotiation.
- Enable efficient one-stream-per-request interaction patterns.
- Leverage push data mechanisms of underlying protocols to expedite negotiation.
- Provide the building blocks for enhanced censorship resistance.
What is the difference between connection-level and stream-level protocol negotiation?
All libp2p connections must be authenticated, encrypted, and multiplexed. Connections using network transports unsupportive of native authentication/encryption and multiplexing (e.g. TCP) need to undergo protocol negotiation to agree on a mutually supported:
- authentication/encryption mechanism (such as SecIO, TLS 1.3, Noise).
- overlay multiplexer (such as mplex, Yamux, spdystream).
In this specification, we refer to these two as connection-level negotiations. Transports supporting those features natively (such as QUIC) omit those negotiations.
After successfully selecting a multiplexer, all subsequent I/O happens over streams. When opening streams, peers pin a protocol to that stream, by conducting stream-level protocol negotiation.
At present, multistream-select 1.0 is used for both types of negotiation, but multiselect 2.0 will use dedicated mechanisms for connection bootstrapping process and stream protocol negotiation.
Encryption
Why are we using SecIO for interop? Why not for mainnet?
SecIO has been the default encryption layer for libp2p for years. It is used in IPFS and Filecoin. And although it will be superseded shortly, it is proven to work at scale.
SecIO is the common denominator across the various language libraries at this stage. It is widely implemented. That’s why we have chosen to use it for initial interop to minimize overhead in getting to a basic interoperability testnet.
We won’t be using it for mainnet because, amongst other things, it requires several round trips to be sound, and doesn’t support early data (0-RTT data), a mechanism that multiselect 2.0 will leverage to reduce round trips during connection bootstrapping.
SecIO is not considered secure for the purposes of this spec.
Why are we using Noise/TLS 1.3 for mainnet?
Copied from the Noise Protocol Framework website:
Noise is a framework for building crypto protocols. Noise protocols support mutual and optional authentication, identity hiding, forward secrecy, zero round-trip encryption, and other advanced features.
Noise in itself does not specify a single handshake procedure, but provides a framework to build secure handshakes based on Diffie-Hellman key agreement with a variety of tradeoffs and guarantees.
Noise handshakes are lightweight and simple to understand, and are used in major cryptographic-centric projects like WireGuard, I2P, and Lightning. Various studies have assessed the stated security goals of several Noise handshakes with positive results.
On the other hand, TLS 1.3 is the newest, simplified iteration of TLS. Old, insecure, obsolete ciphers and algorithms have been removed, adopting Ed25519 as the sole ECDH key agreement function. Handshakes are faster, 1-RTT data is supported, and session resumption is a reality, amongst other features.
Note: TLS 1.3 is a prerequisite of the QUIC transport, although an experiment exists to integrate Noise as the QUIC crypto layer: nQUIC.
Why are we using encryption at all?
Transport level encryption secures message exchange and provides properties that are useful for privacy, safety, and censorship resistance. These properties are derived from the following security guarantees that apply to the entire communication between two peers:
- Peer authentication: the peer I’m talking to is really who they claim to be and who I expect them to be.
- Confidentiality: no observer can eavesdrop on the content of our messages.
- Integrity: the data has not been tampered with by a third-party while in transit.
- Non-repudiation: the originating peer cannot dispute that they sent the message.
- Depending on the chosen algorithms and mechanisms (e.g. continuous HMAC), we may obtain additional guarantees, such as non-replayability (this byte could’ve only been sent now; e.g. by using continuous HMACs), or perfect forward secrecy (in the case that a peer key is compromised, the content of a past conversation will not be compromised).
Note that transport-level encryption is not exclusive of application-level encryption or cryptography. Transport-level encryption secures the communication itself, while application-level cryptography is necessary for the application’s use cases (e.g. signatures, randomness, etc.).
Will mainnnet networking be untested when it launches?
Before launching mainnet, the testnet will be switched over to mainnet networking parameters, including Noise handshakes, and other new protocols. This gives us an opportunity to drill coordinated network upgrades and verifying that there are no significant upgradeability gaps.
Gossipsub
Why are we using a pub/sub algorithm for block and attestation propagation?
Pubsub is a technique to broadcast/disseminate data across a network rapidly. Such data is packaged in fire-and-forget messages that do not require a response from every recipient. Peers subscribed to a topic participate in the propagation of messages in that topic.
The alternative is to maintain a fully connected mesh (all peers connected to each other 1:1), which scales poorly (O(n^2)).
Why are we using topics to segregate encodings, yet only support one encoding?
For future extensibility with almost zero overhead now (besides the extra bytes in the topic name).
How do we upgrade gossip channels (e.g. changes in encoding, compression)?
Changing gossipsub/broadcasts requires a coordinated upgrade where all clients start publishing to the new topic together, for example during a hard fork.
One can envision a two-phase deployment as well where clients start listening to the new topic in the first phase then start publishing some time later, letting the traffic naturally move over to the new topic.
Why must all clients use the same gossip topic instead of one negotiated between each peer pair?
Supporting multiple topics/encodings would require the presence of relayers to translate between encodings and topics so as to avoid network fragmentation where participants have diverging views on the gossiped state, making the protocol more complicated and fragile.
Gossip protocols typically remember what messages they've seen for a finite period of time-based on message identity—if you publish the same message again after that time has passed, it will be re-broadcast—adding a relay delay also makes this scenario more likely.
One can imagine that in a complicated upgrade scenario, we might have peers publishing the same message on two topics/encodings, but the price here is pretty high in terms of overhead—both computational and networking—so we'd rather avoid that.
It is permitted for clients to publish data on alternative topics as long as they also publish on the network-wide mandatory topic.
Why are the topics strings and not hashes?
Topic names have a hierarchical structure. In the future, gossipsub may support wildcard subscriptions (e.g. subscribe to all children topics under a root prefix) by way of prefix matching. Enforcing hashes for topic names would preclude us from leveraging such features going forward.
No security or privacy guarantees are lost as a result of choosing plaintext topic names, since the domain is finite anyway, and calculating a digest's preimage would be trivial.
Furthermore, the Eth 2.0 topic names are shorter than their digest equivalents (assuming SHA-256 hash), so hashing topics would bloat messages unnecessarily.
Why are there SHARD_SUBNET_COUNT
subnets, and why is this not defined?
Depending on the number of validators, it may be more efficient to group shard subnets and might provide better stability for the gossipsub channel. The exact grouping will be dependent on more involved network tests. This constant allows for more flexibility in setting up the network topology for attestation aggregation (as aggregation should happen on each subnet).
Why are we sending entire objects in the pubsub and not just hashes?
Entire objects should be sent to get the greatest propagation speeds. If only hashes are sent, then block and attestation propagation is dependent on recursive requests from each peer. In a hash-only scenario, peers could receive hashes without knowing who to download the actual contents from. Sending entire objects ensures that they get propagated through the entire network.
Should clients gossip blocks if they cannot validate the proposer signature due to not yet being synced, not knowing the head block, etc?
The prohibition of unverified-block-gossiping extends to nodes that cannot verify a signature due to not being fully synced to ensure that such (amplified) DOS attacks are not possible.
How are we going to discover peers in a gossipsub topic?
Via discv5 topics. ENRs should not be used for this purpose, as they store identity, location, and capability information, not volatile advertisements.
In the interoperability testnet, all peers will be subscribed to all global beacon chain topics, so discovering peers in specific shard topics will be unnecessary.
Req/Resp
Why segregate requests into dedicated protocol IDs?
Requests are segregated by protocol ID to:
- Leverage protocol routing in libp2p, such that the libp2p stack will route the incoming stream to the appropriate handler. This allows the handler function for each request type to be self-contained. For an analogy, think about how you attach HTTP handlers to a REST API server.
- Version requests independently. In a coarser-grained umbrella protocol, the entire protocol would have to be versioned even if just one field in a single message changed.
- Enable clients to select the individual requests/versions they support. It would no longer be a strict requirement to support all requests, and clients, in principle, could support a subset of requests and variety of versions.
- Enable flexibility and agility for clients adopting spec changes that impact the request, by signalling to peers exactly which subset of new/old requests they support.
- Enable clients to explicitly choose backwards compatibility at the request granularity. Without this, clients would be forced to support entire versions of the coarser request protocol.
- Parallelise RFCs (or Eth 2.0 EIPs). By decoupling requests from one another, each RFC that affects the request protocol can be deployed/tested/debated independently without relying on a synchronization point to version the general top-level protocol.
- This has the benefit that clients can explicitly choose which RFCs to deploy without buying into all other RFCs that may be included in that top-level version.
- Affording this level of granularity with a top-level protocol would imply creating as many variants (e.g. /protocol/43-{a,b,c,d,...}) as the cartesian product of RFCs inflight, O(n^2).
- Allow us to simplify the payload of requests. Request-id’s and method-ids no longer need to be sent. The encoding/request type and version can all be handled by the framework.
Caveat: The protocol negotiation component in the current version of libp2p is called multistream-select 1.0. It is somewhat naïve and introduces overhead on every request when negotiating streams, although implementation-specific optimizations are possible to save this cost. Multiselect 2.0 will remove this overhead by memoizing previously selected protocols, and modeling shared protocol tables. Fortunately, this req/resp protocol is not the expected network bottleneck in the protocol so the additional overhead is not expected to hinder interop testing. More info is to be released from the libp2p community in the coming weeks.
Why are messages length-prefixed with a protobuf varint in the SSZ-encoding?
We are using single-use streams where each stream is closed at the end of the message. Thus, libp2p transparently handles message delimiting in the underlying stream. libp2p streams are full-duplex, and each party is responsible for closing their write side (like in TCP). We can therefore use stream closure to mark the end of the request and response independently.
Nevertheless, messages are still length-prefixed—this is now being considered for removal.
Advantages of length-prefixing include:
- Reader can prepare a correctly sized buffer before reading message
- Alignment with protocols like gRPC over HTTP/2 that prefix with length
- Sanity checking of stream closure / message length
Disadvantages include:
- Redundant methods of message delimiting—both stream end marker and length prefix
- Harder to stream as length must be known up-front
- Additional code path required to verify length
In some protocols, adding a length prefix serves as a form of DoS protection against very long messages, allowing the client to abort if an overlong message is about to be sent. In this protocol, we are globally limiting message sizes using REQ_RESP_MAX_SIZE
, thus the length prefix does not afford any additional protection.
Protobuf varint is an efficient technique to encode variable-length ints. Instead of reserving a fixed-size field of as many bytes as necessary to convey the maximum possible value, this field is elastic in exchange for 1-bit overhead per byte.
Why do we version protocol strings with ordinals instead of semver?
Using semver for network protocols is confusing. It is never clear what a change in a field, even if backwards compatible on deserialization, actually implies. Network protocol agreement should be explicit. Imagine two peers:
- Peer A supporting v1.1.1 of protocol X.
- Peer B supporting v1.1.2 of protocol X.
These two peers should never speak to each other because the results can be unpredictable. This is an oversimplification: imagine the same problem with a set of 10 possible versions. We now have 10^2 (100) possible outcomes that peers need to model for. The resulting complexity is unwieldy.
For this reason, we rely on negotiation of explicit, verbatim protocols. In the above case, peer B would provide backwards compatibility by supporting and advertising both v1.1.1 and v1.1.2 of the protocol.
Therefore, semver would be relegated to convey expectations at the human level, and it wouldn't do a good job there either, because it's unclear if "backwards compatibility" and "breaking change" apply only to wire schema level, to behavior, etc.
For this reason, we remove and replace semver with ordinals that require explicit agreement and do not mandate a specific policy for changes.
Why is it called Req/Resp and not RPC?
Req/Resp is used to avoid confusion with JSON-RPC and similar user-client interaction mechanisms.
Discovery
Why are we using discv5 and not libp2p Kademlia DHT?
discv5 is a standalone protocol, running on UDP on a dedicated port, meant for peer and service discovery only. discv5 supports self-certified, flexible peer records (ENRs) and topic-based advertisement, both of which are, or will be, requirements in this context.
On the other hand, libp2p Kademlia DHT is a fully-fledged DHT protocol/implementation with content routing and storage capabilities, both of which are irrelevant in this context.
We assume that Eth 1.0 nodes will evolve to support discv5. By sharing the discovery network between Eth 1.0 and 2.0, we benefit from the additive effect on network size that enhances resilience and resistance against certain attacks, to which smaller networks are more vulnerable. It should also help light clients of both networks find nodes with specific capabilities.
discv5 is in the process of being audited.
What is the difference between an ENR and a multiaddr, and why are we using ENRs?
Ethereum Node Records are self-certified node records. Nodes craft and disseminate ENRs for themselves, proving authorship via a cryptographic signature. ENRs are sequentially indexed, enabling conflicts to be resolved.
ENRs are key-value records with string-indexed ASCII keys. They can store arbitrary information, but EIP-778 specifies a pre-defined dictionary, including IPv4 and IPv6 addresses, secp256k1 public keys, etc.
Comparing ENRs and multiaddrs is like comparing apples and oranges. ENRs are self-certified containers of identity, addresses, and metadata about a node. Multiaddrs are address strings with the peculiarity that they’re self-describing, composable and future-proof. An ENR can contain multiaddrs, and multiaddrs can be derived securely from the fields of an authenticated ENR.
discv5 uses ENRs and we will presumably need to:
- Add
multiaddr
to the dictionary, so that nodes can advertise their multiaddr under a reserved namespace in ENRs. – and/or – - Define a bi-directional conversion function between multiaddrs and the corresponding denormalized fields in an ENR (ip, ip6, tcp, tcp6, etc.), for compatibility with nodes that do not support multiaddr natively (e.g. Eth 1.0 nodes).
Compression/Encoding
Why are we using SSZ for encoding?
SSZ is used at the consensus layer, and all implementations should have support for SSZ-encoding/decoding, requiring no further dependencies to be added to client implementations. This is a natural choice for serializing objects to be sent across the wire. The actual data in most protocols will be further compressed for efficiency.
SSZ has well-defined schemas for consensus objects (typically sent across the wire) reducing any serialization schema data that needs to be sent. It also has defined all required types that are required for this network specification.
Why are we compressing, and at which layers?
We compress on the wire to achieve smaller payloads per-message, which, in aggregate, result in higher efficiency, better utilization of available bandwidth, and overall reduction in network-wide traffic overhead.
At this time, libp2p does not have an out-of-the-box compression feature that can be dynamically negotiated and layered atop connections and streams, but it is being considered.
This is a non-trivial feature because the behavior of network IO loops, kernel buffers, chunking, and packet fragmentation, amongst others, need to be taken into account. libp2p streams are unbounded streams, whereas compression algorithms work best on bounded byte streams of which we have some prior knowledge.
Compression tends not to be a one-size-fits-all problem. A lot of variables need careful evaluation, and generic approaches/choices lead to poor size shavings, which may even be counterproductive when factoring in the CPU and memory tradeoff.
For all these reasons, generically negotiating compression algorithms may be treated as a research problem at the libp2p community, one we’re happy to tackle in the medium-term.
At this stage, the wisest choice is to consider libp2p a messenger of bytes, and to make application layer participate in compressing those bytes. This looks different depending on the interaction layer:
- Gossip domain: since gossipsub has a framing protocol and exposes an API, we compress the payload (when dictated by the encoding token in the topic name) prior to publishing the message via the API. No length prefixing is necessary because protobuf takes care of bounding the field in the serialized form.
- Req/Resp domain: since we define custom protocols that operate on byte streams, implementers are encouraged to encapsulate the encoding and compression logic behind MessageReader and MessageWriter components/strategies that can be layered on top of the raw byte streams.
Why are using Snappy for compression?
Snappy is used in Ethereum 1.0. It is well maintained by Google, has good benchmarks, and can calculate the size of the uncompressed object without inflating it in memory. This prevents DOS vectors where large uncompressed data is sent.
Can I get access to unencrypted bytes on the wire for debugging purposes?
Yes, you can add loggers in your libp2p protocol handlers to log incoming and outgoing messages. It is recommended to use programming design patterns to encapsulate the logging logic cleanly.
If your libp2p library relies on frameworks/runtimes such as Netty (jvm) or Node.js (javascript), you can use logging facilities in those frameworks/runtimes to enable message tracing.
For specific ad-hoc testing scenarios, you can use the plaintext/2.0.0 secure channel (which is essentially no-op encryption or message authentication), in combination with tcpdump or Wireshark to inspect the wire.
libp2p implementations matrix
This section will soon contain a matrix showing the maturity/state of the libp2p features required by this spec across the languages in which Eth 2.0 clients are being developed.