8.8 KiB
ETH 2.0 Networking Spec - RPC Interface
Abstract
The Ethereum 2.0 networking stack uses two modes of communication: a broadcast protocol that gossips information to interested parties via GossipSub, and an RPC protocol that retrieves information from specific clients. This specification defines the RPC protocol.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL", NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.
Dependencies
This specification assumes familiarity with the Messaging, Node Identification, and Beacon Chain specifications.
Specification
Message Schemas
Message body schemas are notated like this:
(
field_name_1: type
field_name_2: type
)
Embedded types are serialized as SSZ Containers unless otherwise noted.
All referenced data structures can be found in the 0-beacon-chain specification.
libp2p
Protocol Names
A "Protocol ID" in libp2p
parlance refers to a human-readable identifier libp2p
uses in order to identify sub-protocols and stream messages of different types over the same connection. Peers exchange supported protocol IDs via the Identify
protocol upon connection. When opening a new stream, peers pin a particular protocol ID to it, and the stream remains contextualised thereafter. Since messages are sent inside a stream, they do not need to bear the protocol ID.
RPC-Over-libp2p
To facilitate RPC-over-libp2p
, a single protocol name is used: /eth/serenity/beacon/rpc/1
. The version number in the protocol name is neither backwards or forwards compatible, and will be incremented whenever changes to the below structures are required.
Remote method calls are wrapped in a "request" structure:
(
id: uint64
method_id: uint16
body: Request
)
and their corresponding responses are wrapped in a "response" structure:
(
id: uint64
response_code: uint16
result: bytes
)
If an error occurs, a variant of the response structure is returned:
(
id: uint64
response_code: uint16
result: bytes
)
The details of the RPC-Over-libp2p
protocol are similar to JSON-RPC 2.0. Specifically:
- The
id
member is REQUIRED. - The
id
member in the response MUST be the same as the value of theid
in the request. - The
id
member MUST be unique within the context of a single connection. Monotonically increasingid
s are RECOMMENDED. - The
method_id
member is REQUIRED. - The
result
member is REQUIRED on success. - The
result
member is OPTIONAL on errors, and MAY contain additional information about the error. response_code
MUST be0
on success.
Structuring RPC requests in this manner allows multiple calls and responses to be multiplexed over the same stream without switching. Note that this implies that responses MAY arrive in a different order than requests.
The "method ID" fields in the below messages refer to the method
field in the request structure above.
The first 1,000 values in response_code
are reserved for system use. The following response codes are predefined:
0
: No error.10
: Parse error.20
: Invalid request.30
: Method not found.40
: Server error.
Alternative for Non-libp2p
Clients
Since some clients are waiting for libp2p
implementations in their respective languages. As such, they MAY listen for raw TCP messages on port 9000
. To distinguish RPC messages from other messages on that port, a byte prefix of ETH
(0x455448
) MUST be prepended to all messages. This option will be removed once libp2p
is ready in all supported languages.
Messages
Hello
Method ID: 0
Body:
(
network_id: uint8
chain_id: uint64
latest_finalized_root: bytes32
latest_finalized_epoch: uint64
best_root: bytes32
best_slot: uint64
)
Clients exchange hello
messages upon connection, forming a two-phase handshake. The first message the initiating client sends MUST be the hello
message. In response, the receiving client MUST respond with its own hello
message.
Clients SHOULD immediately disconnect from one another following the handshake above under the following conditions:
- If
network_id
belongs to a different chain, since the client definitionally cannot sync with this client. - If the
latest_finalized_root
shared by the peer is not in the client's chain at the expected epoch. For example, if Peer 1 in the diagram below has(root, epoch)
of(A, 5)
and Peer 2 has(B, 3)
, Peer 1 would disconnect because it knows thatB
is not the root in their chain at epoch 3:
Root A
+---+
|xxx| +----+ Epoch 5
+-+-+
^
|
+-+-+
| | +----+ Epoch 4
+-+-+
Root B ^
|
+---+ +-+-+
|xxx+<---+--->+ | +----+ Epoch 3
+---+ | +---+
|
+-+-+
| | +-----------+ Epoch 2
+-+-+
^
|
+-+-+
| | +-----------+ Epoch 1
+---+
Once the handshake completes, the client with the higher latest_finalized_epoch
or best_slot
(if the clients have equal latest_finalized_epoch
s) SHOULD request beacon block roots from its counterparty via beacon_block_roots
(i.e., RPC method 10
).
Goodbye
Method ID: 1
Body:
(
reason: uint64
)
Client MAY send goodbye
messages upon disconnection. The reason field MAY be one of the following values:
1
: Client shut down.2
: Irrelevant network.3
: Fault/error.
Clients MAY define custom goodbye reasons as long as the value is larger than 1000
.
Get Status
Method ID: 2
Request Body:
(
sha: bytes32
user_agent: bytes
timestamp: uint64
)
Response Body:
(
sha: bytes32
user_agent: bytes
timestamp: uint64
)
Returns metadata about the remote node.
Request Beacon Block Roots
Method ID: 10
Request Body
(
start_slot: uint64
count: uint64
)
Response Body:
# BlockRootSlot
(
block_root: bytes32
slot: uint64
)
(
roots: []BlockRootSlot
)
Requests a list of block roots and slots from the peer. The count
parameter MUST be less than or equal to 32768
. The slots MUST be returned in ascending slot order.
Beacon Block Headers
Method ID: 11
Request Body
(
start_root: HashTreeRoot
start_slot: uint64
max_headers: uint64
skip_slots: uint64
)
Response Body:
(
headers: []BeaconBlockHeader
)
Requests beacon block headers from the peer starting from (start_root, start_slot)
. The response MUST contain no more than max_headers
headers. skip_slots
defines the maximum number of slots to skip between blocks. For example, requesting blocks starting at slots 2
a skip_slots
value of 1
would return the blocks at [2, 4, 6, 8, 10]
. In cases where a slot is empty for a given slot number, the closest previous block MUST be returned. For example, if slot 4
were empty in the previous example, the returned array would contain [2, 3, 6, 8, 10]
. If slot three were further empty, the array would contain [2, 6, 8, 10]
- i.e., duplicate blocks MUST be collapsed. A skip_slots
value of 0
returns all blocks.
The function of the skip_slots
parameter helps facilitate light client sync - for example, in #459 - and allows clients to balance the peers from whom they request headers. Clients could, for instance, request every 10th block from a set of peers where each per has a different starting block in order to populate block data.
Beacon Block Bodies
Method ID: 12
Request Body:
(
block_roots: []HashTreeRoot
)
Response Body:
(
block_bodies: []BeaconBlockBody
)
Requests the block_bodies
associated with the provided block_roots
from the peer. Responses MUST return block_roots
in the order provided in the request. If the receiver does not have a particular block_root
, it must return a zero-value block_body
(i.e., a block_body
container with all zero fields).
Beacon Chain State
Note: This section is preliminary, pending the definition of the data structures to be transferred over the wire during fast sync operations.
Method ID: 13
Request Body:
(
hashes: []HashTreeRoot
)
Response Body: TBD
Requests contain the hashes of Merkle tree nodes that when merkelized yield the block's state_root
.
The response will contain the values that, when hashed, yield the hashes inside the request body.