4.2 KiB
4.2 KiB
Ethereum 2.0 Phase 1 -- From Phase 0 to Phase 1
Notice: This document is a work-in-progress for researchers and implementers.
Table of contents
TODO
Introduction
This document describes the process of moving from Phase 0 to Phase 1 of Ethereum 2.0.
Configuration
TODO: very unstable/experimental. PLACEHOLDER.
Name | Value | Unit |
---|---|---|
PHASE_1_FORK_VERSION |
0x00000001 |
Version |
INITIAL_GASPRICE |
10 |
Gwei |
Fork to Phase 1
Fork trigger.
TBD. Social consensus, along with state conditions such as epoch boundary, finality, deposits, active validator count, etc. may be part of the decision process to trigger the fork.
Upgrading the state
After process_slots
of Phase 0 finishes, but before the first Phase 1 block is processed, an irregular state change is made to upgrade to Phase 1.
def upgrade_to_phase1(pre: phase0.BeaconState) -> BeaconState:
epoch = get_current_epoch(pre)
post = BeaconState(
genesis_time=pre.genesis_time,
slot=pre.slot,
fork=Fork(
previous_version=pre.current_version,
current_version=PHASE_1_FORK_VERSION,
epoch=epoch,
),
# History
latest_block_header=pre.latest_block_header,
block_roots=pre.block_roots,
state_roots=pre.state_roots,
historical_roots=pre.historical_roots,
# Eth1
eth1_data=pre.eth1_data,
eth1_data_votes=pre.eth1_data_votes,
eth1_deposit_index=pre.eth1_deposit_index,
# Registry
validators=List[Validator, VALIDATOR_REGISTRY_LIMIT](
Validator(
pubkey=phase0_validator.pubkey,
withdrawal_credentials=phase0_validator.withdrawal_credentials,
effective_balance=phase0_validator.effective_balance,
slashed=phase0_validator.slashed,
activation_eligibility_epoch=phase0_validator.activation_eligibility_epoch,
activation_epoch=phase0_validator.activation_eligibility_epoch,
exit_epoch=phase0_validator.exit_epoch,
withdrawable_epoch=phase0_validator.withdrawable_epoch,
next_custody_secret_to_reveal=get_custody_period_for_validator(validator_index, epoch),
max_reveal_lateness=0, # TODO custody refactor. Outdated?
) for validator_index, phase0_validator in enumerate(pre.validators)
),
balances=pre.balances,
# Randomness
randao_mixes=pre.randao_mixes,
# Slashings
slashings=pre.slashings,
# Attestations
# previous_epoch_attestations is cleared on upgrade.
previous_epoch_attestations=List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH](),
# empty in pre state, since the upgrade is performed just after an epoch boundary.
current_epoch_attestations=List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH](),
# Finality
justification_bits=pre.justification_bits,
previous_justified_checkpoint=pre.previous_justified_checkpoint,
current_justified_checkpoint=pre.current_justified_checkpoint,
finalized_checkpoint=pre.finalized_checkpoint,
# Phase 1
shard_states=List[ShardState, MAX_SHARDS](
ShardState(
slot=0,
gasprice=INITIAL_GASPRICE,
data=Root(),
latest_block_root=Hash(),
) for i in range(ACTIVE_SHARDS)
),
online_countdown=Bytes[VALIDATOR_REGISTRY_LIMIT](
ONLINE_PERIOD for i in range(len(pre.validators))
),
current_light_committee=CompactCommittee(), # computed after state creation
next_light_committee=CompactCommittee(),
# Custody game
custody_challenge_index=0,
exposed_derived_secrets=Vector[List[ValidatorIndex, PLACEHOLDER],
EARLY_DERIVED_SECRET_PENALTY_MAX_FUTURE_EPOCHS]()
)
post.current_light_committee = get_light_client_committee(post, post.epoch)
post.next_light_committee = get_light_client_committee(post, post.epoch + 1)
return post