9.8 KiB
Quick Reference
Cheat sheet for common logos-module-builder tasks.
Create a New Module
# 1. Create directory
mkdir logos-my-module && cd logos-my-module
# 2. Create metadata.json
cat > metadata.json << 'EOF'
{
"name": "my_module",
"display_name": "My Module",
"version": "1.0.0",
"type": "core",
"interface": "universal",
"category": "general",
"description": "My module",
"main": "my_module_plugin",
"dependencies": [],
"nix": {
"packages": { "build": [], "runtime": [] },
"external_libraries": [],
"cmake": { "find_packages": [], "extra_sources": [] }
}
}
EOF
# 3. Create flake.nix
cat > flake.nix << 'EOF'
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
EOF
# 4. Create CMakeLists.txt
cat > CMakeLists.txt << 'EOF'
cmake_minimum_required(VERSION 3.14)
project(MyModulePlugin LANGUAGES CXX)
include($ENV{LOGOS_MODULE_BUILDER_ROOT}/cmake/LogosModule.cmake)
logos_module(NAME my_module SOURCES src/my_module_impl.h src/my_module_impl.cpp)
EOF
# 5. Create source files in src/ directory (universal model: impl class only)
mkdir -p src
# (see templates for source file content)
# 6. Track files and build
git init && git add -A
nix build
metadata.json Quick Reference
{
"name": "module_name",
"version": "1.0.0",
"type": "core",
"interface": "universal",
"category": "general",
"description": "A Logos module",
"main": "module_name_plugin",
"dependencies": ["waku_module", "other_module"],
"nix": {
"packages": {
"build": ["protobuf", "abseil-cpp"],
"runtime": ["zstd"]
},
"external_libraries": [
{ "name": "mylib", "vendor_path": "lib" }
],
"cmake": {
"find_packages": ["Protobuf", "Threads"],
"extra_sources": ["src/helper.cpp"],
"extra_include_dirs": ["include"],
"extra_link_libraries": ["pthread"]
}
}
}
Platform-specific values
include and everything under nix may be overridden per target by an ordered
list of overlays. Every matching entry applies, in declaration order; lists
concatenate, scalars overwrite, and objects recurse (merged key by
key, base-only keys survive).
"include": [],
"platforms": [
{ "when": { "os": "linux" }, "include": ["libcore.so"] },
{ "when": { "os": "darwin" }, "include": ["libcore.dylib"] },
{ "when": { "os": "windows" }, "include": ["libcore.dll"] }
],
"nix": {
"packages": { "runtime": ["nlohmann_json"] },
"platforms": [
{ "when": { "os": "linux" }, "packages": { "runtime": ["krb5"] } }
]
}
The empty base for include is the pattern to copy, not a stylistic choice.
Lists concatenate, so leaving libcore.so in the base would resolve darwin to
["libcore.so","libcore.dylib"] — a cross-platform superset, which is exactly
what the overlays exist to eliminate. The .so is the Linux value; it goes in
the Linux overlay. nix.packages.runtime above shows the other case:
nlohmann_json is genuinely correct everywhere, so it stays in the base.
main and dependencies may not be platform-keyed. Not on principle — the
shipped metadata.json is the source file copied verbatim, so a per-target
value would be resolved for the build and not for the artifact. A platforms
key anywhere but the top level or nix (e.g. nix.packages.platforms) is a
hard error, not a silently skipped overlay.
os ∈ linux | darwin | windows, architecture ∈ x86_64 | aarch64,
abi ∈ gnu | unknown — each independently optional, an empty when is an
error, and an unrecognised value is an error rather than a non-match. Note the
Windows target is mingw, so its abi is gnu (and {"abi":"gnu"} on its own
therefore also matches Linux). See docs/configuration.md for the full rules.
App-to-app intents (ui_qml only)
A capability another app can ask for by name, without knowing you exist. Add to
metadata.json:
"provides": [ { "intent": "wallet.send",
"params": [ { "name": "to", "type": "string", "required": true } ] } ],
"uses": [ { "intent": "packages.show" } ]
provides— what you can service.paramsis optional, and enforced: a missing required field or wrong type is refused before your handler runs.uses— what you may request. Undeclared requests failnot_declared.- Entries are objects;
["wallet.send"]parses and declares nothing. coremodules cannot use either — they call each other directly throughLogosAPI, with no user decision to mediate.
Declaring is not implementing — handle logos.intentRequested in QML or the
request times out. Full reference: Configuration.
CMakeLists.txt Quick Reference
cmake_minimum_required(VERSION 3.14)
project(MyModulePlugin LANGUAGES CXX)
include($ENV{LOGOS_MODULE_BUILDER_ROOT}/cmake/LogosModule.cmake)
logos_module(
NAME my_module
SOURCES
src/my_module_impl.h
src/my_module_impl.cpp
src/helper.cpp
EXTERNAL_LIBS
mylib
FIND_PACKAGES
Protobuf
LINK_LIBRARIES
pthread
)
PROTO_FILESused to be accepted here and is not parsed any more — compile.protofiles yourself and add the results vianix.cmake.extra_sources.
flake.nix Quick Reference
Basic Module
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
With Module Dependencies
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
waku_module.url = "github:logos-co/logos-waku-module"; # input name must match dependency name
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs; # waku_module resolved automatically from dependencies[]
};
}
With External Library (flake input, built from source)
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
mylib = { url = "github:org/mylib"; flake = false; };
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
externalLibInputs = {
mylib = inputs.mylib;
};
};
}
ui_qml Module (QML view + optional C++ backend)
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
# Add backend module dependencies as inputs if needed
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosQmlModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
Source File Templates (universal model)
You write only the impl class. Everything else is generated from
src/my_module_impl.h into generated_code/: my_module.lidl (the contract),
my_module_cdylib_glue.{h,cpp} (the Qt plugin, Q_PLUGIN_METADATA + onInit)
and my_module_module_impl.cpp / my_module_types.h (the Qt-free C ABI).
The old *_interface.h / *_plugin.{h,cpp} names are no longer emitted.
Module code is Qt-free — use std::string.
Impl Header (src/my_module_impl.h)
#pragma once
#include <string>
#include "logos_module_context.h"
class MyModuleImpl : public LogosModuleContext
{
public:
/// Returns a processed string. Public methods are the module API.
std::string myMethod(const std::string& input);
logos_events:
/// Typed event; subscribers use `modules().my_module.onProcessed(...)`.
void processed(const std::string& result);
};
Impl Implementation (src/my_module_impl.cpp)
#include "my_module_impl.h"
std::string MyModuleImpl::myMethod(const std::string& input) {
std::string result = "Result: " + input;
processed(result); // generated event body fans out to subscribers
return result;
}
LogosModuleContext gives you modules().<dep>.method(...) for typed calls into
dependencies, typed event subscriptions, and an onContextReady() hook (override
it to arm subscriptions once the module is wired).
UI C++ backend (universal ui_qml)
For a C++ UI module ("type": "ui_qml" + "interface": "universal") you write a
.rep view contract plus a *Backend class deriving the generated
<RepClass>SimpleSource and LogosUiPluginContext. Point codegen.rep at the
.rep and use REP_FILE in CMakeLists.txt:
// src/my_ui.rep — the QtRO view contract
class MyUi {
SLOT(int add(int a, int b))
PROP(QString status="Ready" READONLY)
}
// src/my_ui_backend.h
#pragma once
#include "rep_my_ui_source.h"
#include "logos_ui_plugin_context.h"
class MyUiBackend : public MyUiSimpleSource, public LogosUiPluginContext {
public:
int add(int a, int b) override; // feed PROPs via setStatus(...)
};
logos_module(
NAME my_ui
REP_FILE src/my_ui.rep
SOURCES
src/my_ui_backend.h
src/my_ui_backend.cpp
INCLUDE_DIRS
src
)
Common Commands
# Build module (combined lib + include)
nix build
# Build just the library
nix build .#lib
# Build just the generated headers
nix build .#include
# Build .lgx packages
nix build .#lgx
nix build .#lgx-portable
# Run UI module in logos-standalone-app
nix run .
# Enter dev shell
nix develop
# Build specific output (alternative syntax)
nix build .#my_module-lib
nix build .#my_module-include
# Check flake
nix flake check
# Update flake inputs
nix flake update