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Quick Reference

Cheat sheet for common logos-module-builder tasks.

Create a New Module

# 1. Create directory
mkdir logos-my-module && cd logos-my-module

# 2. Create metadata.json
cat > metadata.json << 'EOF'
{
  "name": "my_module",
  "display_name": "My Module",
  "version": "1.0.0",
  "type": "core",
  "interface": "universal",
  "category": "general",
  "description": "My module",
  "main": "my_module_plugin",
  "dependencies": [],
  "nix": {
    "packages": { "build": [], "runtime": [] },
    "external_libraries": [],
    "cmake": { "find_packages": [], "extra_sources": [] }
  }
}
EOF

# 3. Create flake.nix
cat > flake.nix << 'EOF'
{
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder";
  };
  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;
    };
}
EOF

# 4. Create CMakeLists.txt
cat > CMakeLists.txt << 'EOF'
cmake_minimum_required(VERSION 3.14)
project(MyModulePlugin LANGUAGES CXX)
include($ENV{LOGOS_MODULE_BUILDER_ROOT}/cmake/LogosModule.cmake)
logos_module(NAME my_module SOURCES src/my_module_impl.h src/my_module_impl.cpp)
EOF

# 5. Create source files in src/ directory (universal model: impl class only)
mkdir -p src
# (see templates for source file content)

# 6. Track files and build
git init && git add -A
nix build

metadata.json Quick Reference

{
  "name": "module_name",
  "version": "1.0.0",
  "type": "core",
  "interface": "universal",
  "category": "general",
  "description": "A Logos module",
  "main": "module_name_plugin",
  "dependencies": ["waku_module", "other_module"],

  "nix": {
    "packages": {
      "build": ["protobuf", "abseil-cpp"],
      "runtime": ["zstd"]
    },
    "external_libraries": [
      { "name": "mylib", "vendor_path": "lib" }
    ],
    "cmake": {
      "find_packages": ["Protobuf", "Threads"],
      "extra_sources": ["src/helper.cpp"],
      "extra_include_dirs": ["include"],
      "extra_link_libraries": ["pthread"]
    }
  }
}

Platform-specific values

include and everything under nix may be overridden per target by an ordered list of overlays. Every matching entry applies, in declaration order; lists concatenate, scalars overwrite, and objects recurse (merged key by key, base-only keys survive).

"include": [],
"platforms": [
  { "when": { "os": "linux" },   "include": ["libcore.so"] },
  { "when": { "os": "darwin" },  "include": ["libcore.dylib"] },
  { "when": { "os": "windows" }, "include": ["libcore.dll"] }
],

"nix": {
  "packages": { "runtime": ["nlohmann_json"] },
  "platforms": [
    { "when": { "os": "linux" }, "packages": { "runtime": ["krb5"] } }
  ]
}

The empty base for include is the pattern to copy, not a stylistic choice. Lists concatenate, so leaving libcore.so in the base would resolve darwin to ["libcore.so","libcore.dylib"] — a cross-platform superset, which is exactly what the overlays exist to eliminate. The .so is the Linux value; it goes in the Linux overlay. nix.packages.runtime above shows the other case: nlohmann_json is genuinely correct everywhere, so it stays in the base.

main and dependencies may not be platform-keyed. Not on principle — the shipped metadata.json is the source file copied verbatim, so a per-target value would be resolved for the build and not for the artifact. A platforms key anywhere but the top level or nix (e.g. nix.packages.platforms) is a hard error, not a silently skipped overlay.

oslinux | darwin | windows, architecturex86_64 | aarch64, abignu | unknown — each independently optional, an empty when is an error, and an unrecognised value is an error rather than a non-match. Note the Windows target is mingw, so its abi is gnu (and {"abi":"gnu"} on its own therefore also matches Linux). See docs/configuration.md for the full rules.

App-to-app intents (ui_qml only)

A capability another app can ask for by name, without knowing you exist. Add to metadata.json:

"provides": [ { "intent": "wallet.send",
                "params": [ { "name": "to", "type": "string", "required": true } ] } ],
"uses":     [ { "intent": "packages.show" } ]
  • provides — what you can service. params is optional, and enforced: a missing required field or wrong type is refused before your handler runs.
  • uses — what you may request. Undeclared requests fail not_declared.
  • Entries are objects; ["wallet.send"] parses and declares nothing.
  • core modules cannot use either — they call each other directly through LogosAPI, with no user decision to mediate.

Declaring is not implementing — handle logos.intentRequested in QML or the request times out. Full reference: Configuration.

CMakeLists.txt Quick Reference

cmake_minimum_required(VERSION 3.14)
project(MyModulePlugin LANGUAGES CXX)

include($ENV{LOGOS_MODULE_BUILDER_ROOT}/cmake/LogosModule.cmake)

logos_module(
    NAME my_module
    SOURCES
        src/my_module_impl.h
        src/my_module_impl.cpp
        src/helper.cpp
    EXTERNAL_LIBS
        mylib
    FIND_PACKAGES
        Protobuf
    LINK_LIBRARIES
        pthread
)

PROTO_FILES used to be accepted here and is not parsed any more — compile .proto files yourself and add the results via nix.cmake.extra_sources.

flake.nix Quick Reference

Basic Module

{
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder";
  };

  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;
    };
}

With Module Dependencies

{
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder";
    waku_module.url = "github:logos-co/logos-waku-module";  # input name must match dependency name
  };

  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;  # waku_module resolved automatically from dependencies[]
    };
}

With External Library (flake input, built from source)

{
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder";
    mylib = { url = "github:org/mylib"; flake = false; };
  };

  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;
      externalLibInputs = {
        mylib = inputs.mylib;
      };
    };
}

ui_qml Module (QML view + optional C++ backend)

{
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder";
    # Add backend module dependencies as inputs if needed
  };

  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosQmlModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;
    };
}

Source File Templates (universal model)

You write only the impl class. Everything else is generated from src/my_module_impl.h into generated_code/: my_module.lidl (the contract), my_module_cdylib_glue.{h,cpp} (the Qt plugin, Q_PLUGIN_METADATA + onInit) and my_module_module_impl.cpp / my_module_types.h (the Qt-free C ABI). The old *_interface.h / *_plugin.{h,cpp} names are no longer emitted. Module code is Qt-free — use std::string.

Impl Header (src/my_module_impl.h)

#pragma once

#include <string>
#include "logos_module_context.h"

class MyModuleImpl : public LogosModuleContext
{
public:
    /// Returns a processed string. Public methods are the module API.
    std::string myMethod(const std::string& input);

logos_events:
    /// Typed event; subscribers use `modules().my_module.onProcessed(...)`.
    void processed(const std::string& result);
};

Impl Implementation (src/my_module_impl.cpp)

#include "my_module_impl.h"

std::string MyModuleImpl::myMethod(const std::string& input) {
    std::string result = "Result: " + input;
    processed(result);   // generated event body fans out to subscribers
    return result;
}

LogosModuleContext gives you modules().<dep>.method(...) for typed calls into dependencies, typed event subscriptions, and an onContextReady() hook (override it to arm subscriptions once the module is wired).

UI C++ backend (universal ui_qml)

For a C++ UI module ("type": "ui_qml" + "interface": "universal") you write a .rep view contract plus a *Backend class deriving the generated <RepClass>SimpleSource and LogosUiPluginContext. Point codegen.rep at the .rep and use REP_FILE in CMakeLists.txt:

// src/my_ui.rep — the QtRO view contract
class MyUi {
    SLOT(int add(int a, int b))
    PROP(QString status="Ready" READONLY)
}
// src/my_ui_backend.h
#pragma once
#include "rep_my_ui_source.h"
#include "logos_ui_plugin_context.h"

class MyUiBackend : public MyUiSimpleSource, public LogosUiPluginContext {
public:
    int add(int a, int b) override;   // feed PROPs via setStatus(...)
};
logos_module(
    NAME my_ui
    REP_FILE src/my_ui.rep
    SOURCES
        src/my_ui_backend.h
        src/my_ui_backend.cpp
    INCLUDE_DIRS
        src
)

Common Commands

# Build module (combined lib + include)
nix build

# Build just the library
nix build .#lib

# Build just the generated headers
nix build .#include

# Build .lgx packages
nix build .#lgx
nix build .#lgx-portable

# Run UI module in logos-standalone-app
nix run .

# Enter dev shell
nix develop

# Build specific output (alternative syntax)
nix build .#my_module-lib
nix build .#my_module-include

# Check flake
nix flake check

# Update flake inputs
nix flake update