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# Quick Reference
Cheat sheet for common logos-module-builder tasks.
## Create a New Module
```bash
# 1. Create directory
mkdir logos-my-module && cd logos-my-module
# 2. Create metadata.json
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cat > metadata.json << 'EOF'
{
"name": "my_module",
"display_name": "My Module",
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"version": "1.0.0",
"type": "core",
"interface": "universal",
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"category": "general",
"description": "My module",
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"main": "my_module_plugin",
"dependencies": [],
"nix": {
"packages": { "build": [], "runtime": [] },
"external_libraries": [],
"cmake": { "find_packages": [], "extra_sources": [] }
}
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}
EOF
# 3. Create flake.nix
cat > flake.nix << 'EOF'
{
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inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
EOF
# 4. Create CMakeLists.txt
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cat > CMakeLists.txt << 'EOF'
cmake_minimum_required(VERSION 3.14)
project(MyModulePlugin LANGUAGES CXX)
include($ENV{LOGOS_MODULE_BUILDER_ROOT}/cmake/LogosModule.cmake)
logos_module(NAME my_module SOURCES src/my_module_impl.h src/my_module_impl.cpp)
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EOF
# 5. Create source files in src/ directory (universal model: impl class only)
mkdir -p src
# (see templates for source file content)
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# 6. Track files and build
git init && git add -A
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nix build
```
## metadata.json Quick Reference
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```json
{
"name": "module_name",
"version": "1.0.0",
"type": "core",
"interface": "universal",
"category": "general",
"description": "A Logos module",
"main": "module_name_plugin",
"dependencies": ["waku_module", "other_module"],
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"nix": {
"packages": {
"build": ["protobuf", "abseil-cpp"],
"runtime": ["zstd"]
},
"external_libraries": [
{ "name": "mylib", "vendor_path": "lib" }
],
"cmake": {
"find_packages": ["Protobuf", "Threads"],
"extra_sources": ["src/helper.cpp"],
"extra_include_dirs": ["include"],
"extra_link_libraries": ["pthread"]
}
}
}
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```
### Platform-specific values
`include` and everything under `nix` may be overridden per target by an ordered
list of overlays. Every matching entry applies, in declaration order; **lists
concatenate**, **scalars overwrite**, and **objects recurse** (merged key by
key, base-only keys survive).
```json
"include": [],
"platforms": [
{ "when": { "os": "linux" }, "include": ["libcore.so"] },
{ "when": { "os": "darwin" }, "include": ["libcore.dylib"] },
{ "when": { "os": "windows" }, "include": ["libcore.dll"] }
],
"nix": {
"packages": { "runtime": ["nlohmann_json"] },
"platforms": [
{ "when": { "os": "linux" }, "packages": { "runtime": ["krb5"] } }
]
}
```
The **empty base** for `include` is the pattern to copy, not a stylistic choice.
Lists concatenate, so leaving `libcore.so` in the base would resolve darwin to
`["libcore.so","libcore.dylib"]` — a cross-platform superset, which is exactly
what the overlays exist to eliminate. The `.so` is the Linux value; it goes in
the Linux overlay. `nix.packages.runtime` above shows the other case:
`nlohmann_json` is genuinely correct everywhere, so it stays in the base.
`main` and `dependencies` may **not** be platform-keyed. Not on principle — the
shipped `metadata.json` is the source file copied verbatim, so a per-target
value would be resolved for the build and not for the artifact. A `platforms`
key anywhere but the top level or `nix` (e.g. `nix.packages.platforms`) is a
hard error, not a silently skipped overlay.
`os``linux | darwin | windows`, `architecture``x86_64 | aarch64`,
`abi``gnu | unknown` — each independently optional, an empty `when` is an
error, and an unrecognised value is an error rather than a non-match. Note the
Windows target is mingw, so its `abi` is `gnu` (and `{"abi":"gnu"}` on its own
therefore also matches Linux). See `docs/configuration.md` for the full rules.
### App-to-app intents (`ui_qml` only)
A capability another app can ask for by name, without knowing you exist. Add to
`metadata.json`:
```json
"provides": [ { "intent": "wallet.send",
"params": [ { "name": "to", "type": "string", "required": true } ] } ],
"uses": [ { "intent": "packages.show" } ]
```
- `provides` — what you can service. `params` is optional, and **enforced**: a
missing required field or wrong type is refused before your handler runs.
- `uses` — what you may request. Undeclared requests fail `not_declared`.
- Entries are **objects**; `["wallet.send"]` parses and declares nothing.
- `core` modules cannot use either — they call each other directly through
`LogosAPI`, with no user decision to mediate.
Declaring is not implementing — handle `logos.intentRequested` in QML or the
request times out. Full reference: [Configuration](configuration.md#provides).
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## CMakeLists.txt Quick Reference
```cmake
cmake_minimum_required(VERSION 3.14)
project(MyModulePlugin LANGUAGES CXX)
include($ENV{LOGOS_MODULE_BUILDER_ROOT}/cmake/LogosModule.cmake)
logos_module(
NAME my_module
SOURCES
src/my_module_impl.h
src/my_module_impl.cpp
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src/helper.cpp
EXTERNAL_LIBS
mylib
FIND_PACKAGES
Protobuf
LINK_LIBRARIES
pthread
)
```
> `PROTO_FILES` used to be accepted here and is not parsed any more — compile
> `.proto` files yourself and add the results via `nix.cmake.extra_sources`.
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## flake.nix Quick Reference
### Basic Module
```nix
{
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inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
};
outputs = inputs@{ logos-module-builder, ... }:
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logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
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};
}
```
### With Module Dependencies
```nix
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
waku_module.url = "github:logos-co/logos-waku-module"; # input name must match dependency name
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};
outputs = inputs@{ logos-module-builder, ... }:
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logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs; # waku_module resolved automatically from dependencies[]
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};
}
```
### With External Library (flake input, built from source)
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```nix
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
mylib = { url = "github:org/mylib"; flake = false; };
};
outputs = inputs@{ logos-module-builder, ... }:
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logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
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externalLibInputs = {
mylib = inputs.mylib;
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};
};
}
```
### ui_qml Module (QML view + optional C++ backend)
```nix
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
# Add backend module dependencies as inputs if needed
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosQmlModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
```
## Source File Templates (universal model)
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You write only the impl class. Everything else is generated from
`src/my_module_impl.h` into `generated_code/`: `my_module.lidl` (the contract),
`my_module_cdylib_glue.{h,cpp}` (the Qt plugin, `Q_PLUGIN_METADATA` + `onInit`)
and `my_module_module_impl.cpp` / `my_module_types.h` (the Qt-free C ABI).
The old `*_interface.h` / `*_plugin.{h,cpp}` names are no longer emitted.
Module code is Qt-free — use `std::string`.
### Impl Header (`src/my_module_impl.h`)
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```cpp
#pragma once
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#include <string>
#include "logos_module_context.h"
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class MyModuleImpl : public LogosModuleContext
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{
public:
/// Returns a processed string. Public methods are the module API.
std::string myMethod(const std::string& input);
logos_events:
/// Typed event; subscribers use `modules().my_module.onProcessed(...)`.
void processed(const std::string& result);
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};
```
### Impl Implementation (`src/my_module_impl.cpp`)
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```cpp
#include "my_module_impl.h"
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std::string MyModuleImpl::myMethod(const std::string& input) {
std::string result = "Result: " + input;
processed(result); // generated event body fans out to subscribers
return result;
}
```
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`LogosModuleContext` gives you `modules().<dep>.method(...)` for typed calls into
dependencies, typed event subscriptions, and an `onContextReady()` hook (override
it to arm subscriptions once the module is wired).
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### UI C++ backend (universal `ui_qml`)
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For a C++ UI module (`"type": "ui_qml"` + `"interface": "universal"`) you write a
`.rep` view contract plus a `*Backend` class deriving the generated
`<RepClass>SimpleSource` and `LogosUiPluginContext`. Point `codegen.rep` at the
`.rep` and use `REP_FILE` in `CMakeLists.txt`:
```cpp
// src/my_ui.rep — the QtRO view contract
class MyUi {
SLOT(int add(int a, int b))
PROP(QString status="Ready" READONLY)
}
```
```cpp
// src/my_ui_backend.h
#pragma once
#include "rep_my_ui_source.h"
#include "logos_ui_plugin_context.h"
class MyUiBackend : public MyUiSimpleSource, public LogosUiPluginContext {
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public:
int add(int a, int b) override; // feed PROPs via setStatus(...)
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};
```
```cmake
logos_module(
NAME my_ui
REP_FILE src/my_ui.rep
SOURCES
src/my_ui_backend.h
src/my_ui_backend.cpp
INCLUDE_DIRS
src
)
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```
## Common Commands
```bash
# Build module (combined lib + include)
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nix build
# Build just the library
nix build .#lib
# Build just the generated headers
nix build .#include
# Build .lgx packages
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nix build .#lgx
nix build .#lgx-portable
# Run UI module in logos-standalone-app
nix run .
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# Enter dev shell
nix develop
# Build specific output (alternative syntax)
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nix build .#my_module-lib
nix build .#my_module-include
# Check flake
nix flake check
# Update flake inputs
nix flake update
```