mirror of https://github.com/vacp2p/rfc.git
148 lines
6.5 KiB
Markdown
148 lines
6.5 KiB
Markdown
# Minimum Viable Data Synchronization
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> Version: 0.5.2 (Draft)
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>
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> Authors: Oskar Thorén <oskar@status.im>, Dean Eigenmann <dean@status.im>
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## Table of Contents
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1. [Abstract](#abstract)
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2. [Definitions](#definitions)
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3. [Wire Protocol](#wire-protocol)
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1. [Secure Transport](#secure-transport)
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2. [Payloads](#payloads)
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4. [Synchronization](#synchronization)
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1. [State](#state)
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2. [Flow](#flow)
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3. [Retransmission](#retransmission)
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5. [Footnotes](#footnotes)
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6. [Acknowledgements](#acknowledgements)
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## Abstract
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In this specification, we describe a minimum viable protocol for data synchronization inspired by the Bramble Synchronization Protocol<sup>1</sup>. This protocol is designed to ensure reliable messaging between peers across an unreliable peer-to-peer (P2P) network where they may be unreachable or unresponsive.
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We present a reference implementation<sup>2</sup> including a simulation to demonstrate its performance.
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## Definitions
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| Term | Description |
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|------------|-------------------------------------------------------------------------------------|
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| **Peer** | The other nodes that a node is connected to. |
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| **Record** | Defines a payload element of either the type `OFFER`, `REQUEST`, `MESSAGE` or `ACK` |
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| **Node** | Some process that is able to store data, do processing and communicate for MVDS. |
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## Wire Protocol
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### Secure Transport
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This specification does not define anything related to the transport of packets. It is assumed that this is abstracted in such a way that any secure transport protocol could be easily implemented. Likewise, properties such as confidentiality, integrity, authenticity and forward secrecy are assumed to be provided by a layer below.
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### Payloads
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Payloads are implemented using [protocol buffers v3](https://developers.google.com/protocol-buffers/).
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```protobuf
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syntax = "proto3";
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package vac.mvds;
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message Payload {
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repeated bytes acks = 5001;
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repeated bytes offers = 5002;
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repeated bytes requests = 5003;
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repeated Message messages = 5004;
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}
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message Message {
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bytes group_id = 6001;
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int64 timestamp = 6002;
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bytes body = 6003;
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}
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```
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*The payload field numbers are kept more "unique" to ensure no overlap with other protocol buffers.*
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Each payload contains the following fields:
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- **Acks:** This field contains a list (can be empty) of `message identifiers` informing the recipient that sender holds a specific message.
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- **Offers:** This field contains a list (can be empty) of `message identifiers` that the sender would like to give to the recipient.
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- **Requests:** This field contains a list (can be empty) of `message identifiers` that the sender would like to receive from the recipient.
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- **Messages:** This field contains a list of messages (can be empty).
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**Message Identifiers:** Each `message` has a message identifier calculated by hashing the `group_id`, `timestamp` and `body` fields as follows:
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```
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HASH("MESSAGE_ID", group_id, timestamp, body);
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```
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The current `HASH` function used is `sha256`.
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## Synchronization
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### State
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We refer to `state` as a collection of data each node SHOULD hold for records of the types `OFFER`, `REQUEST` and `MESSAGE` per peer. We MUST NOT keep states for `ACK` records as we do not retransmit those periodically. The following information is stored for records:
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- **Type** - Either `OFFER`, `REQUEST` or `MESSAGE`
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- **Send Count** - The amount of times a record has been sent to a peer.
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- **Send Epoch** - The next epoch at which a record can be sent to a peer.
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### Flow
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A maximum of one payload SHOULD be sent to peers per epoch, this payload contains all `ACK`, `OFFER`, `REQUEST` and `MESSAGE` records for the specific peer. Payloads are created every epoch, containing reactions to previously received records by peers or new records being sent out by nodes.
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Nodes MAY have two modes with which they can send records: `BATCH` and `INTERACTIVE` mode. The following rules dictate how nodes construct payloads every epoch for any given peer for both modes.
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#### Interactive Mode
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- A node initially offers a `MESSAGE` when attempting to send it to a peer. This means an `OFFER` is added to the next payload and state for the given peer.
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- When a node receives an `OFFER`, a `REQUEST` is added to the next payload and state for the given peer.
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- When a node receives a `REQUEST` for a previously sent `OFFER`, the `OFFER` is removed from the state and the corresponding `MESSAGE` is added to the next payload and state for the given peer.
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- When a node receives a `MESSAGE`, the `REQUEST` is removed from the state and an `ACK` is added to the next payload for the given peer.
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- When a node receives an `ACK`, the `MESSAGE` is removed from the state for the given peer.
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- All records that require retransmission are added to the payload, given `Send Epoch` has been reached.
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<p align="center">
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<img src="./assets/mvds/interactive.png" />
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<br />
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Figure 1: Delivery without retransmissions in interactive mode.
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</p>
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#### Batch Mode
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1. When a node sends a `MESSAGE`, it is added to the next payload and the state for the given peer.
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2. When a node receives a `MESSAGE`, an `ACK` is added to the next payload for the corresponding peer.
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3. When a node receives an `ACK`, the `MESSAGE` is removed from the state for the given peer.
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4. All records that require retransmission are added to the payload, given `Send Epoch` has been reached.
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<!-- diagram -->
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<p align="center">
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<img src="./assets/mvds/batch.png" />
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<br />
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Figure 2: Delivery without retransmissions in batch mode.
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</p>
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<!-- Interactions with state, flow chart with retransmissions? -->
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### Retransmission
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The record of the type `Type` SHOULD be retransmitted every time `Send Epoch` is smaller than or equal to the current epoch.
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`Send Epoch` and `Send Count` MUST be increased every time a record is retransmitted. Although no function is defined on how to increase `Send Epoch`, it SHOULD be exponentially increased until reaching an upper bound where it then goes back to a lower epoch in order to prevent a record's `Send Epoch`'s from becoming too large.
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> ***NOTE:** We do not retransmission `ACK`s as we do not know when they have arrived, therefore we simply resend them every time we receive a `MESSAGE`.*
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## Footnotes
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1. <https://code.briarproject.org/briar/briar-spec/blob/master/protocols/BSP.md>
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2. <https://github.com/vacp2p/mvds>
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## Acknowledgements
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- Preston van Loon
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- Greg Markou
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- Rene Nayman
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- Jacek Sieka
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