minime/MiniMeToken.sol

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pragma solidity ^0.4.4;
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/*
Copyright 2016, Jordi Baylina
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
/// @title MiniMeToken Contract
/// @author Jordi Baylina
/// @dev This token contract's goal is to make it easy to clone this token to
/// spawn child tokens using the token distribution at a given block.
/// @dev It is ERC20 compliant, but still needs to under go further testing.
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contract Owned {
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/// @notice The address of the owner is the only address that can call a
/// function with this modifier
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modifier onlyOwner { if (msg.sender != owner) throw; _; }
address public owner;
function Owned() { owner = msg.sender;}
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/// @notice Changes the owner of the contract
/// @param _newOwner The new owner of the contract
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function changeOwner(address _newOwner) onlyOwner {
owner = _newOwner;
}
}
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contract TokenCreation {
function proxyPayment(address _owner) payable returns(bool);
}
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contract MiniMeToken is Owned {
string public name; //The Token's name: e.g. DigixDAO Tokens
uint8 public decimals; //Number of decimals of the smallest unit
string public symbol; //An identifier: e.g. REP
string public version = 'MMT_0.1'; //An arbitrary versioning scheme.
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/// @dev `Checkpoint` is the structure that attaches a block number to the a
/// given token attribute
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struct Checkpoint {
// `fromBlock` is the block number that the value was generated from
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uint fromBlock;
// `value` is the amount of tokens at a specific block number
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uint value;
}
// `parentToken` is the Token address that was cloned. 0x0 for a root token
MiniMeToken public parentToken;
// `parentSnapShotBlock` is the Block number from the Parent Token that was
// used to determine the initial distribution of the Cloned Token.
uint public parentSnapShotBlock;
// `creationBlock` is the block number that the Cloned Token was created
uint public creationBlock;
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// `balances` is the map that tracks the balance of each address
mapping (address => Checkpoint[]) balances;
// `allowed` tracks any extra transfer rights as in all ERC20 tokens
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mapping (address => mapping (address => uint256)) allowed;
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// Tracks the history of the `totalSupply` of the token
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Checkpoint[] totalSupplyHistory;
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// Flag that determines if the token is transferable or not.
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bool public isConstant;
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// The factory used to create new cloned tokens
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MiniMeTokenFactory public tokenFactory;
////////////////
// Constructor
////////////////
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/// @notice Constructor to create a MiniMeToken
/// @param _tokenFactory The address of the MiniMeTokenFactory contract that
/// will create the Cloned token contracts
/// @param _parentToken Address of the parent token, set to 0x0 if it is a
/// new token
/// @param _parentSnapShotBlock Block of the parent token that will
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/// determine the initial distribution of the cloned token, set to 0 if it
/// is a new token
/// @param _tokenName Name of the new token
/// @param _decimalUnits Number of decimals of the new token
/// @param _tokenSymbol Token Symbol for the new token
/// @param _isConstant If true, tokens will not be able to be transferred
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function MiniMeToken(
address _tokenFactory,
address _parentToken,
uint _parentSnapShotBlock,
string _tokenName,
uint8 _decimalUnits,
string _tokenSymbol,
bool _isConstant
) {
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tokenFactory = MiniMeTokenFactory(_tokenFactory);
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name = _tokenName; // Set the name
decimals = _decimalUnits; // Set the decimals
symbol = _tokenSymbol; // Set the symbol
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parentToken = MiniMeToken(_parentToken);
parentSnapShotBlock = _parentSnapShotBlock;
isConstant = _isConstant;
creationBlock = block.number;
}
///////////////////
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// ERC20 Methods
///////////////////
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/// @notice Send `_amount` tokens to `_to` from `msg.sender`
/// @param _to The address of the recipient
/// @param _amount The amount of tokens to be transferred
/// @return Whether the transfer was successful or not
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function transfer(address _to, uint256 _amount) returns (bool success) {
if (isConstant) throw;
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return doTransfer(msg.sender, _to, _amount);
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}
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/// @notice Send `_amount` tokens to `_to` from `_from` on the condition it
/// is approved by `_from`
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/// @param _from The address holding the tokens being transferred
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/// @param _to The address of the recipient
/// @param _amount The amount of tokens to be transferred
/// @return True if the transfer was successful
function transferFrom(address _from, address _to, uint256 _amount
) returns (bool success) {
// The owner of this contract can move tokens around at will, this is
// important to recognize! Confirm that you trust the owner of this
// contract, which in most situations should be another open source
// smart contract or 0x0
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if (msg.sender != owner) {
if (isConstant) throw;
// The standard ERC 20 transferFrom functionality
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if (allowed[_from][msg.sender] < _amount) return false;
allowed[_from][msg.sender] -= _amount;
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}
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return doTransfer(_from, _to, _amount);
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}
function doTransfer(address _from, address _to, uint _amount
) internal returns(bool) {
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if (_amount == 0) {
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return true;
}
// Do not allow transfer to 0x0 or the token contract itself
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if ((_to == 0) || (_to == address(this))) throw;
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// If the amount being transfered is more than the balance of the
// account the transfer returns false
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var previousBalanceFrom = balanceOfAt(_from, block.number);
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if (previousBalanceFrom < _amount) {
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return false;
}
// First update the balance array with the new value for the address
// sending the tokens
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updateValueAtNow(balances[_from], previousBalanceFrom - _amount);
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// Then update the balance array with the new value for the address
// receiving the tokens
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var previousBalanceTo = balanceOfAt(_to, block.number);
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updateValueAtNow(balances[_to], previousBalanceTo + _amount);
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// An event to make the transfer easy to find on the blockchain
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Transfer(_from, _to, _amount);
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return true;
}
/// @param _owner The address that's balance is being requested
/// @return The balance of `_owner` at the current block
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function balanceOf(address _owner) constant returns (uint256 balance) {
return balanceOfAt(_owner, block.number);
}
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/// @notice `msg.sender` approves `_spender` to spend `_amount` tokens on
/// its behalf
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/// @param _spender The address of the account able to transfer the tokens
/// @param _amount The amount of tokens to be approved for transfer
/// @return True if the approval was successful
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function approve(address _spender, uint256 _amount) returns (bool success) {
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if (isConstant) throw;
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allowed[msg.sender][_spender] = _amount;
Approval(msg.sender, _spender, _amount);
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return true;
}
/// @param _owner The address of the account that owns the token
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/// @param _spender The address of the account able to transfer the tokens
/// @return Amount of remaining tokens of _owner that _spender is allowed
/// to spend
function allowance(address _owner, address _spender
) constant returns (uint256 remaining) {
return allowed[_owner][_spender];
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}
/// @notice `msg.sender` approves `_spender` to send `_amount` tokens on
/// its behalf, and then a function is triggered in the contract that is
/// being approved, `_spender`
/// @param _spender The address of the contract able to transfer the tokens
/// @param _amount The amount of tokens to be approved for transfer
/// @return True if the function call was successful
function approveAndCall(address _spender, uint256 _amount, bytes _extraData
) returns (bool success) {
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if (isConstant) throw;
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allowed[msg.sender][_spender] = _amount;
Approval(msg.sender, _spender, _amount);
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// This portion is copied from ConsenSys's Standard Token Contract. It
// calls the receiveApproval function that is part of the contract that
// is being approved (`_spender`). The function should look like:
// `receiveApproval(address _from, uint256 _amount, address
// _tokenContract, bytes _extraData)` It is assumed that the call
// *should* succeed, otherwise one would use vanilla approve instead.
if(!_spender.call(
bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))),
msg.sender,
_amount,
this,
_extraData
)) { throw;
}
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return true;
}
/// @return The total amount of tokens
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function totalSupply() constant returns (uint) {
return totalSupplyAt(block.number);
}
////////////////
// Query balance and totalSupply in History
////////////////
/// @notice Queries the balance of `_owner` at a specific `_blockNumber`
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/// @param _owner The address from which the balance will be retrieved
/// @param _blockNumber The block number when the balance is queried
/// @return The balance at `_blockNumber`
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function balanceOfAt(address _owner, uint _blockNumber) constant
returns (uint) {
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// If the `_blockNumber` requested is before the genesis block for the
// the token being queried, the value returned is 0
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if (_blockNumber < creationBlock) {
return 0;
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// These next few lines are used when the balance of the token is
// requested before a check point was ever created for this token, it
// requires that the `parentToken.balanceOfAt` be queried at the genesis
// block for that token as this contains initial balance of this token.
} else if ((balances[_owner].length == 0)
|| (balances[_owner][0].fromBlock > _blockNumber)) {
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if (address(parentToken) != 0) {
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return parentToken.balanceOfAt(_owner, parentSnapShotBlock);
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} else {
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// Has no parent
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return 0;
}
// This will return the expected balance during normal situations
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} else {
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return getValueAt( balances[_owner], _blockNumber);
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}
}
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/// @notice Total amount of tokens at a specific `_blockNumber`.
/// @param _blockNumber The block number when the totalSupply is queried
/// @return The total amount of tokens at `_blockNumber`
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function totalSupplyAt(uint _blockNumber) constant returns(uint) {
// If the `_blockNumber` requested is before the genesis block for the
// the token being queried, the value returned is 0
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if (_blockNumber < creationBlock) {
return 0;
// These next few lines are used when the totalSupply of the token is
// requested before a check point was ever created for this token, it
// requires that the `parentToken.totalSupplyAt` be queried at the
// genesis block for this token as that contains totalSupply of this
// token at this block number.
} else if ((totalSupplyHistory.length == 0)
|| (totalSupplyHistory[0].fromBlock > _blockNumber)) {
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if (address(parentToken) != 0) {
return parentToken.totalSupplyAt(parentSnapShotBlock);
} else {
return 0;
}
// This will return the expected totalSupply during normal situations
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} else {
return getValueAt( totalSupplyHistory, _blockNumber);
}
}
////////////////
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// Clone Token Method
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////////////////
/// @notice Creates a new child token with the initial distribution being
/// this token at `_snapshotBlock`
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/// @param _childTokenName Name of the child token
/// @param _childDecimalUnits Units of the child token
/// @param _childTokenSymbol Symbol of the child token
/// @param _snapshotBlock Block when the distribution of the parent token is
/// copied to set the initial distribution of the new child token;
/// if the block is higher than the actual block, the current block is used
/// @param _isConstant True if transfers are not allowed in the child token
/// if the block is higher than the actual block, the current block is used
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/// @return The address of the new MiniMeToken Contract
function createChildToken(
string _childTokenName,
uint8 _childDecimalUnits,
string _childTokenSymbol,
uint _snapshotBlock,
bool _isConstant
) returns(address) {
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if (_snapshotBlock > block.number) _snapshotBlock = block.number;
MiniMeToken childToken = tokenFactory.createChildToken(
this,
_snapshotBlock,
_childTokenName,
_childDecimalUnits,
_childTokenSymbol,
_isConstant
);
// An event to make the token easy to find on the blockchain
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NewChildToken(address(childToken), _snapshotBlock);
return address(childToken);
}
////////////////
// Generate and destroy tokens
////////////////
/// @notice Generates `_amount` tokens that are assigned to `_owner`
/// @param _owner The address that will be assigned the new tokens
/// @param _amount The quantity of tokens generated
/// @return True if the tokens are generated correctly
function generateTokens(address _owner, uint _amount
) onlyOwner returns (bool) {
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uint curTotalSupply = getValueAt(totalSupplyHistory, block.number);
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updateValueAtNow(totalSupplyHistory, curTotalSupply + _amount);
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var previousBalanceTo = balanceOf(_owner);
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updateValueAtNow(balances[_owner], previousBalanceTo + _amount);
Transfer(0, _owner, _amount);
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return true;
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}
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/// @notice Burns `_amount` tokens from `_owner`
/// @param _owner The address that will lose the tokens
/// @param _amount The quantity of tokens to burn
/// @return True if the tokens are burned correctly
function destroyTokens(address _owner, uint _amount
) onlyOwner returns (bool) {
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uint curTotalSupply = getValueAt(totalSupplyHistory, block.number);
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if (curTotalSupply < _amount) throw;
updateValueAtNow(totalSupplyHistory, curTotalSupply - _amount);
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var previousBalanceFrom = balanceOf(_owner);
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if (previousBalanceFrom < _amount) throw;
updateValueAtNow(balances[_owner], previousBalanceFrom - _amount);
Transfer(_owner, 0, _amount);
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return true;
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}
////////////////
// Constant tokens
////////////////
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/// @notice Sets if the contract is constant or not
/// @param _isConstant true to don't allow transfers false to allow transfer
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function setConstant(bool _isConstant) onlyOwner {
isConstant = _isConstant;
}
////////////////
// Internal helper functions to query and set a value in a snapshot array
////////////////
function getValueAt(Checkpoint[] storage checkpoints, uint _block
) constant internal returns (uint) {
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if (checkpoints.length == 0) return 0;
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// Shorcut for the actual value
if (_block >= checkpoints[checkpoints.length-1].fromBlock)
return checkpoints[checkpoints.length-1].value;
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if (_block < checkpoints[0].fromBlock) return 0;
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// Binary search of the value in the array.
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uint min = 0;
uint max = checkpoints.length-1;
while (max > min) {
uint mid = (max + min + 1)/ 2;
if (checkpoints[mid].fromBlock<=_block) {
min = mid;
} else {
max = mid-1;
}
}
return checkpoints[min].value;
}
function updateValueAtNow(Checkpoint[] storage checkpoints, uint _value
) internal {
if ((checkpoints.length == 0)
|| (checkpoints[checkpoints.length -1].fromBlock < block.number)) {
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Checkpoint newCheckPoint = checkpoints[ checkpoints.length++ ];
newCheckPoint.fromBlock = block.number;
newCheckPoint.value = _value;
} else {
Checkpoint oldCheckPoint = checkpoints[checkpoints.length-1];
oldCheckPoint.value = _value;
}
}
/// @notice The fallback function: If the contract's owner has not been set
/// to 0, the ether is sent to the owner (normally the token creation
/// contract) using the `proxyPayment` method.
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function () payable {
if (owner == 0) throw;
if (! TokenCreation(owner).proxyPayment.value(msg.value)(msg.sender)) {
throw;
}
}
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////////////////
// Events
////////////////
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event Transfer(address indexed _from, address indexed _to, uint256 _amount);
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event NewChildToken(address indexed _childToken, uint _snapshotBlock);
event Approval(
address indexed _owner,
address indexed _spender,
uint256 _amount
);
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}
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////////////////
// MiniMeTokenFactory
////////////////
// This contract is used to generate child contracts from a contract.
// In solidity this is the way to create a contract from a contract of the same
// class
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contract MiniMeTokenFactory {
function createChildToken(
address _parentToken,
uint _snapshotBlock,
string _tokenName,
uint8 _decimalUnits,
string _tokenSymbol,
bool _isConstant
) returns (MiniMeToken) {
MiniMeToken newToken = new MiniMeToken(
this,
_parentToken,
_snapshotBlock,
_tokenName,
_decimalUnits,
_tokenSymbol,
_isConstant
);
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return newToken;
}
}