Get rid of navigation wrapper
Use new API to declare navigation
Update tabbar component
Update to use new navigation events
Add ios presentation modal
Navigation cleanups
Android specific updates
Use letsubs for stack subscriptions
Keycard did load event backward compatibility
Fix tabbar and wallet on-focus bad rebase
Do not keep welcome screen into the stack
Comment outdated test
Fix rebase on home PR
Cancel back button on screens which can't be popped
Signed-off-by: Gheorghe Pinzaru <feross95@gmail.com>
This commit ensures that a user can flawlessly interact with a keycard,
regardless of the moment when the card was tapped to the device. To make
it so:
- in case if the card was tapped before the interaction the user doesn't
need to re-connect card to continue
- in case if the connection with the card was lost during the interaction
the application restarts that interaction as soon as the card was
connected again (unless the user canceled the flow)
While on tabs we want a slightly different behavior:
Unread counter should increase, message should be loaded in the chat
On moving to the chat tab from one of these tabs, it should mark the
messages as seen.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit allows setting waku-mode and waku-bloom-filter-mode
dynamically.
It requires a relogin for the changes to take effect.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit does a few things:
1) Messages are offloaded from any chat once we go back from the home.
This allows us to ignore any message that is coming in from a chat we
are not currently focused.
2) After 5 seconds of not-scrolling activity, any received message that
is not currently visible will be offloaded to the database.
3) Similarly received messages that are not visible will be offloaded to
the database directly
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commits resolves ENS names in the background, implementing retries
and exponential backoff.
All is handled in the background in status-go.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Handle ens-name in qr reader
If user has an username generate link with it
Ensure no infinite recursion happens on qr scan event
Fix test for custom profile ens-name
Fix QR code read for ens-name
Extra check for ens name in QR code
Do not open unknown profile for bad ens name
Signed-off-by: Gheorghe Pinzaru <feross95@gmail.com>
This commit fixes a couple of issues.
The first one is that when we go from offline->cellular-network->wifi
historical requests were not triggered (only when going from
offline->online, but if they are disabled in cellular network they won't
fire).
The second is due to the fact that it is possible that the connection
status gets into a bad state, (this happens for example if get-latency
returns all errors, but we are online, and it won't be retried), and no
connection attempt is made anymore.
I have changed the logic to periodically check the connection state, and
try to connect if too much time has passed since last error (10s),
similarly to what we did before, but in a tick, so we are less reliant
on having the right state in the db.
Signed-off-by: yenda <eric@status.im>
This commit completely remove transit for group chats. All the
processing is now done in status-go.
Also introuduces parsing and handling of mentions, needed so that system
messages can be easily built in status-go.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Account's address was used as a primary key in accounts db and as a
deterministic id of an account in some API calls. Also it was used as a
part of the name of the account specific database. This revealed some
extra information about the account and wasn't necessary.
At first the hash of the address was planned to be used as a
deterministic id, but we already have a keyUid which is calculated as
sha256 hash of account's public key and has similar properties:
- it is deterministic
- doesn't reveal accounts public key or address in plain
This commit moves all the processing of messages to status-go.
Messages are going arrive to status-react already saved an processed.
Receiving/sending/retrieving from db is now using the same identical
structure. The only processing left in status-react is to mark the
messages as seen and update the unviewed count locally (only
status-react knows whether the count should be updated).
Partially remove commands as well as won't be used anymore.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
- if not mailserver was actively selected by user,
use rpc call to get latency for known mailservers
and use the best one
- this happens when `set-current-mailserver` is called which happens
in `change-mailserver` when user unpins his preferred mailserver and when
there's been too many failed attemps to fetch messages or to connect to
then current mailserverm as well as when user logs in.
Signed-off-by: yenda <eric@status.im>
Fixes: https://github.com/status-im/trailofbits-audit/issues/47
Fixes: https://github.com/status-im/trailofbits-audit/issues/46
Fixes: https://github.com/status-im/trailofbits-audit/issues/44
Fixes: https://github.com/status-im/security-reports/issues/13
Fixes: https://github.com/status-im/security-reports/issues/5
Fixes: https://github.com/status-im/status-react/issues/8995
This commits re-introduce rendering of markdown text and implent a few
changes:
1) Parsing of the message content is now in status-go, this includes
markdown, line-count, and rtl. Parsing is not nested, as there's some
rendering degradation involved as we nest components, unclear exactly if
it's react-native or clojure, haven't looked too deeply into it.
2) Emojii type messages are not parsed on the sending side, not the
receiving one, using the appropriate content-type
3) Fixes a few issues with chat input rendering, currrently we use
`chats/current-chat` subscription which is very heavy and should not be
used unless necessary, and means that
any change to chat will trigger a re-render, which caused re-rendering
of input container on each received message. Also to note that
input-container is fairly heavy to render, and it's rendered twice at
each keypress on input.
The inline markdow supported is:
*italic* or _italic_
**bold** or __bold__
`inline code`
http://test.com links
\#status-tag
The block markdown supported is:
\# Headers
```
code blocks
```
> Quotereply
The styling is very basic at the moment, but can be improved.
Adding other markdown (photo,mentions) is straightforward and should
come at little performance cost (unless the component to render is
heavy, i.e a photo for example).
There are some behavioral changes with this commit:
1) Links are only parsed if starting with http:// or https://, meaning that
blah.com won't be parsed, nor www.test.com. This behavior is consistent
with discord for example and allows faster parsing at little expense to
ser experience imo. Fixes a few security issues as well.
2) Content is not anymore capped (regression), that's due to the fact that
before we only rendered text and react-native allowed us easily to limit
the number of lines, but adding markdown support means that this
strategy is not viable anymore. Performance of rendering don't see to be
very much impacted by this, I would re-introduce it if necessary, but
I'd rather do that in a separate PR.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Fixes#9433 : this was due to the fact that `.-response-to` was
returning nil, because of the dash in the name, instead in this cases
`(aget .. "response-to")` should be used.
Fixes#9431 : This was a left-over from the move from message-groups to
message-list, and the code was not updated.
Fixes#9430#9429 Both of these were due to the same issue, cofx were
wrongly passed to the function resulting in the db being updated but the
fxs being discarded.
There's still a separate issue that might result in messages not being
saved on logout, because of a race condition (if you logout while is
fetching messages, some of the message might not be saved). I will
address that separately as we might be able to just save messages as
they come in status-go, rather then having to pass them to status-react
and back to status-go for saving.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit enables parsing of messages in status-go.
Currently only a few messages are supported in status-protocol-go.
For now we only enable Message types.
Status-react will conditionally use the parsed version if present.
Eventually this can be moved to a separate signal/different structure,
but for the time being is best to validate with the minimum amount of
changes.
The next step would be handle validation and processing of the field in
status-go, so we can skip saving the message from status-react.
This commit should improve performance of receiving messages from a
chat, although haven't had time to validate that.
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
The from parameter was left out, tests did not pick it up as they were
not running, probably I have wrongly rebased the code and did not
include the new namespace in runner.cljs
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit does a few things:
==== Ordering of messages ====
Change the ordering of messages from a mixture of timestamp/clock-value to use
only clock-value.
Datemarks are now not used for sorting anymore, which means that the
order of messages is always causally related (not the case before, as we
were breaking this property by sorting by datemark), but datemark
calculation is unreliable (a reply to a message might have a timestamp <
then the message that is replied to).
So for timestamp calculation we
naively group them ignoring "out-of-order timestamp" messages, although
there's much to improve.
It fixes an issue whereby the user would change their time and the
message will be displayed in the past, although it is still possible to
craft a message with a lower clock value and order it in the past
(there's no way we can prevent this to some extent, but there are ways
to mitigate, but outside the scope of this PR).
==== Performance of receiving messages ====
The app would freeze on pulling messages from a mailserver (100 or so).
This is due to the JS Thread being hogged by CPU calculation, coupled
with the fact that we always tried to process messages all in one go.
This strategy can't scale, and given x is big enough (200,300,1000) the
UI will freeze.
Instead, each message is now processed separately, and we leave a gap
between processing each message for the UI to respond to user input
(otherwise the app freezes again).
Pulling messages will be longer overall, but the app will be usuable
while this happen (albeit it might slow down).
Other strategies are possible (calculate off-db and do a big swap,
avoiding many re-renders etc), but this is the reccommended strategy by
re-frame author (Solving the CPU Hog problem), so sounds like a safe
base point.
The underlying data structure for holding messages was also changed, we
used an immutable Red and Black Tree, same as a sorted map for clojure, but we use
a js library as is twice as performing then clojure sorted map.
We also don't sort messages again each time we receive them O(nlogn), but we
insert them in order O(logn).
Other data structures considered but discarded:
1) Plain vector, but performance prepending/insertion in the middle
(both O(n)) were not great, as not really suited for these operations.
2) Linked list, appealing as append/prepend is O(1), while insertion is
O(n). This is probably acceptable as messages tend to come in order
(from the db, so adding N messages is O(n)), or the network (most of
them prepends, or close to the head), while mailserver would not follow this path.
An implementation of a linked list was built, which performed roughtly the
same as a clojure sorted-map (although faster append/prepend), but not
worth the complexity of having our own implementation.
3) Clojure sorted-map, probably the most versatile, performance were
acceptable, but nowhere near the javascript implementation we decided on
4) Priority map, much slower than a sorted map (twice as slow)
5) Mutable sorted map, js implementation, (bintrees), not explored this very much, but from
just a quick benchmark, performance were much worse that clojure
immutable sorted map
Given that each message is now processed separately, saving the chat /
messages is also debounced to avoid spamming status-go with network
requests. This is a temporary measure for now until that's done directly
in status-go, without having to ping-pong with status-react.
Next steps performance wise is to move stuff to status-go, parsing of
transit, validation, which is heavy, at which point we can re-consider
performance and how to handle messages.
Fixes also an issue with the last message in the chat, we were using the
last message in the chat list, which might not necessarely be the last
message the chat has seen, in case messages were not loaded and a more
recent message is the database (say you fetch historical messages for
1-to-1 A, you don't have any messages in 1-to-1 chat B loaded, you receive an
historical message for chat B, it sets it as last message).
Also use clj beans instead of js->clj for type conversion
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit includes a few performance fixes:
1) Pass a string payload instead of an hex encoded string, to avoid
unecessary conversion
2) Don't js->clj on messages, as that's fairly expensive and we can get
away without
3) Don't use `pr-str` `read-string`, rather convert to json
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commits verifies ens names when new messages or contact requests
come through.
A batch of ens names is sent to status-go which will then verifying them
and the result will be passed back in a callback to status-react.
Also temporary skipped test_ens_in_public_chat until we merge the ENS
code (blocked currently by 1.9 upgrade)
Signed-off-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
A user can type in their existing name in the registration flow. Status can
confirm if they own it. After signing a transaction, the user can update the
Whisper ID to their new one.
Instead of using a hardcoded contract for stateofus, the standard `owner`
method is called to find the resolver contract of a ens name.
This allows users to set the pubkey even for ens names that are not
subdomains of stateofus
Signed-off-by: yenda <eric@status.im>