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{ pkgs ? import <nixpkgs> { } ,
target-os ? " a l l " } :
with pkgs ;
let
projectDeps = import ./default.nix { inherit target-os ; } ;
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platform = callPackage ./nix/platform.nix { inherit target-os ; } ;
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useFastlanePkg = ( platform . targetAndroid && ! stdenv' . isDarwin ) ;
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# TODO: Try to use stdenv for iOS. The problem is with building iOS as the build is trying to pass parameters to Apple's ld that are meant for GNU's ld (e.g. -dynamiclib)
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stdenv' = stdenvNoCC ;
mkShell' = mkShell . override { stdenv = stdenv' ; } ;
fastlane' = callPackage ./fastlane {
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bundlerEnv = _ : pkgs . bundlerEnv {
name = " f a s t l a n e - g e m s " ;
gemdir = ./fastlane ;
} ;
} ;
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in mkShell' {
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buildInputs = [
# utilities
bash
curl
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file
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git
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gnumake
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jq
ncurses
lsof # used in scripts/start-react-native.sh
ps # used in scripts/start-react-native.sh
unzip
wget
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] ++
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( if useFastlanePkg then [ fastlane' ] else lib . optionals platform . targetMobile [ bundler ruby ] ) ; # bundler/ruby used for fastlane on macOS
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inputsFrom = [ projectDeps ] ;
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TARGET_OS = target-os ;
shellHook = ''
set - e
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STATUS_REACT_HOME = $ ( git rev-parse - - show-toplevel )
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export PATH = $ STATUS_REACT_HOME/node_modules/.bin : $ PATH
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$ { projectDeps . shellHook }
$ { lib . optionalString useFastlanePkg fastlane' . shellHook }
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if [ " $ I N _ N I X _ S H E L L " != ' pure' ] && [ ! - f $ STATUS_REACT_HOME/.ran-setup ] ; then
$ STATUS_REACT_HOME/scripts/setup
touch $ STATUS_REACT_HOME/.ran-setup
fi
set + e
'' ;
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}