This introduces the brand new `StatusChatListItem` which can be used
to render channels, one-to-one chats and community channels in Status
applications.
The component can be used as follows:
```qml
import Status.Components 0.1
StatusChatListItem {
name: "channel-name" // name of channel or user
type: StatusChatListItem.Type.PublicChat // GroupChat | CommunityChat | OneToOneChat
image.source: "profile/image/source" // uses letter identicon instead of not supplied
hasUnreadMessages: true // default `false`
badge.value: 1 // default `0`
muted: true // `default `false`
selected: true // default `false`
onUnmute: ... // signal when unmute icon is clicked
}
```
Closes#65
This is needed to have the underlying SVG's color bleed through and
make use of the image's opacity at the same time.
Using `ColorOverlay` together with (half) transparent colors doesn't
work very well as it makes the underlying SVG color come through,
result in wrong colors.
Applying `opacity` on the image itself cause the `ColorOverlay` to
reduce in opacity as well. So in order to work with transparent
colors, we need a way to turn of the ColorOverlay and work with the
Image's opacity, which is what this change enables.
Very similar to what we're doing with `StatusIconSettings` in https://github.com/status-im/StatusQ/pull/61,
this commit introduces `StatusImageSettings` to expose a consisten image
API across components.
This is just temporary until #40 lands, but for now it allows for
the scrollable content to be grow which is needed to make pages
with many components usable.
This commit introduces a `StatusRoundIcon` component which renders
a `StatusIcon` inside a rounded rectangle.
This is similar to `StatusRoundButton`, just that it isn't a clickable
component.
With these changes, we also introduce a new `StatusIconSettings` config
object that can be used across component that need icon configuration.
The configuration includes the following properties:
- `name` - Name of the icon and used to locate the asset
- `width`
- `height`
Closes#53
This commit introduces a loading indicator for cases where `icon.source`
is set (a custom image/icon) to improve UX of the component.
It also falls back to a letter identicon in case loading the image source
wasn't successful.
Usage:
```
StatusIconTabButton {
icon.source: "SOME URL THAT CAN'T BE RESOLVED"
icon.color: "red" // in case fallback is used, icon.color will be gray by default
name: "Some channel" // used to generated letter identicon as fallback
}
```
Closes#37
This commit introduces a new `StatusAppNavBar` component that can be used
to create a Status application's tab bar for dedicated tab sections such as
chat, profile, wallet etc.
The component is build in a way that it support declarative and imperative usage
where necessary.
In its most simple form, a `StatusAppNavBar` comes with a single tab button
for the chat section. Such button has to be of type `StatusNavBarTabButton`:
```qml
import StatusQ.Layout 0.1
StatusAppNavBar {
navBarChatButton: StatusNavBarTabButton {
icon.name: "chat"
badge.value: 33
badge.visible: true
tooltip.text: "Chat"
}
}
```
In addition, it's possible to specify a list of `StatusNavBarTabButton` for
other sections of the application using the `navBarTabButtons` property:
```qml
StatusAppNavBar {
...
navBarTabButtons: [
StatusNavBarTabButton {
icon.name: "wallet"
tooltip.text: "Wallet"
},
StatusNavBarTabButton {
icon.name: "browser"
tooltip.text: "Browser"
},
StatusNavBarTabButton {
icon.name: "status-update"
tooltip.text: "Timeline"
}
]
}
```
Lastly, when desired to render tabs for Status community, which can grow
in size, `StatusAppNavBar` exposes a list via the `navBarCommunityTabButtons`
property that can have a `model` and a `delegate`. The `delegate` should also
be a `StatusNavBarTabButton`:
```qml
StatusAppNavBar {
...
navBarCommunityTabButtons.model: someModel.communities
navBarCommunityTabButtons.delegate: StatusNavBarTabButton {
name: model.name
tooltip.text: model.name
anchors.horizontalCenter: parent.horizontalCenter
}
}
```
The amount of community tab buttons can grow as they need until their dedicated
area becomes scrollable, at which point all `navBarTabButtons` will stick to the
bottom of `StatusAppNavBar`.
Closes#18
This component is used to render application tabs in the application
nav bar that is yet to be implemented.
`StatusNavBarTabButton` is a composition of `StatusIconTabButton`, `StatusToolTip`
and `StatusBadge` and exposes each of these to enable customization.
Usage:
```
StatusNavBarTabButton {
checked: true/false // whether or not it's 'active'
name: "string" // used to render a `StatusLetterIdenticon`
badge.value: 30 // `StatusBadge` is exposed as `badge`
tooltip.text: "Some tooltip" // `StatusTooltip` is exposed as `tooltip`
icon.name: "message" // Behaves exactly like `StatusIconTabButton.icon`
}
```
Closes#17
This moves the `StatusToolTip` component into `StatusQ` and applies some of
the changes done by @jrainville in https://github.com/status-im/status-desktop/pull/2447.
Usage:
```
import StatusQ.Controls 0.1
Button {
text: "Hover me!"
StatusToolTip {
visible: parent.hovered
text: "Top"
orientation: StatusToolTip.Orientation.Top // default: Top
}
}
```
Closes#14
This adds the `StatusIconTabButton` componoent to `StatusQ` with some slight
adjustments:
- removes `iconColor` in favour of `icon.color`
- removes `disabledColor` (main reason being that we don't show disabled buttons of this type)
This button handles various cases:
1. Icon tab buttons - An icon button used in Status Desktop for different sections
2. Letter identicon button - Used for community sections that don't have a profile picture
3. Image icon button - Used for community sections that do have a profile picture
Which type is rendered depends on the configuration of the component as shown
in the usage.
Usage:
```
import StatusQ.Controls 0.1
// When `icon.name` is set, it renders a `StatusIcon` button
StatusIconTabButton {
icon.name: "chat"
}
// When `icon.source` is set, it renders a `StatusRoundedImage` button
StatusIconTabButton {
icon.source: "https://pbs.twimg.com/profile_images/1369221718338895873/T_5fny6o_400x400.jpg"
}
// When `name` is set, it renders a `StatusLetterIdenticon` button
StatusIconTabButton {
name: "#status"
}
```
Closes#16
This component can be used to render badges with additional information
as seen in the navbar tab buttons and menu items.
Here's how it can be used:
```
StatusBadge {
value: 2
}
```
By default and based on value, StatusBadge will change its width.
If no value is provided, it renders as badge indicator as seen in the profile
tab button.
Closes#15
Status color palettes don't specify a solid black and white that stay
black and white in both themes.
This commit introduces `black` and `white` as solid colors to `ThemePalette`
so they are automatically inherited in all built-in and custom themes.
Turns out, even though we only use one and the same `font.family` name
throughout our components (namely `Inter` and/or `InterStatus`),
`font.weight` properties set to anything other than `Font.Normal` (which is the default),
will not apply unless all font weights have actually been loaded.
Unfortunately we can put a `FontLoader` as direct child in a `ThemePalette`
so we have to make it actual properties.
These properties aren't really used anywhere and merely serve as a place
to load font assets.
Fixes#30
A `StatusIcon` that rotates infinitely and can be used for indicating
pending states.
Usage:
```
StatusLoadingIndicator {
width: 24 // default: 17
height: 24 // default: 17
color: "red" // default: loading asset color
}
```
Closes#7
Abstract text component that defaults to Status' `Inter` font.
Also known as `StyledText` in Status Desktop.
This will close#20 as it doesn't make sense to implement multiple
components for a single text type. Size and weight of text can be configured
on a per usage basis.
Closes#20
This commit introduces the theming story discussed in #3.
Once this lands, we'll have a new namespace `StatusQ.Core.Theme` which
can be used as follows:
```qml
import StatusQ.Core.Theme
StatusLightTheme {}
StatusDarkTheme {}
Theme.palette.[SOME_THEME_PROP] // as spec'ed in #3
```
Closes#3