status-mobile/nix/status-go/mobile/build.nix

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{ lib, utils, buildGoPackage
, androidPkgs, openjdk, gomobile, xcodeWrapper, removeReferencesTo
, meta
, source
, platform ? "android"
, platformVersion ? "23"
, targets ? [ "android/arm64" "android/arm" ]
, goBuildFlags ? [ ] # Use -v or -x for debugging.
, goBuildLdFlags ? [ ]
, outputFileName ? "status-go-${source.shortRev}-${platform}.aar" }:
let
inherit (lib) concatStringsSep optionalString optional;
in buildGoPackage {
pname = source.repo;
version = "${source.cleanVersion}-${source.shortRev}-${platform}";
inherit meta;
inherit (source) src goPackagePath;
# Sandbox causes Xcode issues on MacOS. Requires sandbox=relaxed.
# https://github.com/status-im/status-mobile/pull/13912
__noChroot = (platform == "ios");
extraSrcPaths = [ gomobile ];
nativeBuildInputs = [ gomobile removeReferencesTo ]
++ optional (platform == "android") openjdk
++ optional (platform == "ios") xcodeWrapper;
ldflags = concatStringsSep " " goBuildLdFlags;
ANDROID_HOME = optionalString (platform == "android") androidPkgs.sdk;
# Ensure XCode is present for iOS, instead of failing at the end of the build.
preConfigure = optionalString (platform == "ios") utils.enforceXCodeAvailable;
buildPhase = ''
runHook preBuild
echo -e "\nBuilding $pname for: ${concatStringsSep "," targets}"
gomobile bind \
${concatStringsSep " " goBuildFlags} \
-ldflags="$ldflags" \
-target=${concatStringsSep "," targets} \
${optionalString (platform == "android") "-androidapi=${platformVersion}"} \
${optionalString (platform == "ios") "-iosversion=${platformVersion}"} \
-o ${outputFileName} \
${source.goPackagePath}/mobile
runHook postBuild
'';
installPhase = ''
mkdir -p $out
cp -r ${outputFileName} $out/
'';
# Drop govers from disallowedReferences.
dontRenameImports = true;
# Replace hardcoded paths to go package in /nix/store.
preFixup = optionalString (platform == "ios") ''
find $out -type f -exec \
remove-references-to -t $disallowedReferences '{}' + || true
'';
}