52 lines
2.1 KiB
Markdown
52 lines
2.1 KiB
Markdown
Discovery v5 usage in status-go
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Capability-based discovery will be using two mechanisms from discv5 go-ethereum
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implementation. Topic registration and topic search.
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Registration
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------------
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![alt text](artifacts/v5reg.png)
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Every topic registration spawns two interdependent loops:
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1. Node that registers itself as a topic provider will periodically send topics
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to the peers.
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2. Second loop advertises itself to peers in the network.
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It does so by requesting peers from known peers and sending ping request to them.
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As a result all peers in the network will learn about new node faster.
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Search
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------
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![alt text](artifacts/v5search.png)
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Search request spawns single loop for every searched topic. This loop
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request peers from known peers (starting from one-self) and then requests
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from them nodes that are registered as a topic provider.
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We can control how often this loop wil run, more about it in the next section.
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Peer pool in status-go
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----------------------
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Peer pool uses search mechanism described above to find peers in a timely manner
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without using a lot of resources in the long run. It achieves it by introducing
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two modes of synchronization:
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1. Fast mode.
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Peer will run search loop quite often (every 500ms at the time of writing) with the
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goal to visit as much nodes as possible and once it will find minimum amount of
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peers with required capability it will swich to slow mode.
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2. Slow mode.
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This mode might be useful to get information about new peers that can be used
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later if initial set of peers will dissapear. Should run once in a 10m-30m.
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However finding peers even with fast mode can take noticeable amount of time,
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which is fine if node is a long-running, but will be a huge problem on a mobile
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device. To workaround such problem we will introduce a leveldb cache that will
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maintain a list of peers that was used by a device before it went offline.
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Another important detail of a peer pool is a support of min and max amount of peers:
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- min is required to switch from fast to slow sync mode
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- max is an upper limit that can be used by a single node |