184 lines
4.7 KiB
Go
184 lines
4.7 KiB
Go
package utp
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/*
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#include "utp.h"
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*/
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import "C"
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import (
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"net"
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"reflect"
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"strings"
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"sync/atomic"
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"unsafe"
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)
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func (a *C.utp_callback_arguments) bufBytes() []byte {
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return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
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uintptr(unsafe.Pointer(a.buf)),
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int(a.len),
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int(a.len),
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}))
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}
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func (a *C.utp_callback_arguments) state() C.int {
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return *(*C.int)(unsafe.Pointer(&a.anon0))
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}
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func (a *C.utp_callback_arguments) error_code() C.int {
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return *(*C.int)(unsafe.Pointer(&a.anon0))
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}
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func (a *C.utp_callback_arguments) address() *C.struct_sockaddr {
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return *(**C.struct_sockaddr)(unsafe.Pointer(&a.anon0[0]))
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}
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func (a *C.utp_callback_arguments) addressLen() C.socklen_t {
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return *(*C.socklen_t)(unsafe.Pointer(&a.anon1[0]))
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}
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var sends int64
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//export sendtoCallback
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func sendtoCallback(a *C.utp_callback_arguments) (ret C.uint64) {
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s := getSocketForLibContext(a.context)
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b := a.bufBytes()
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var sendToUdpAddr net.UDPAddr
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if err := structSockaddrToUDPAddr(a.address(), &sendToUdpAddr); err != nil {
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panic(err)
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}
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newSends := atomic.AddInt64(&sends, 1)
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if logCallbacks {
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s.logger.Printf("sending %d bytes, %d packets", len(b), newSends)
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}
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expMap.Add("socket PacketConn writes", 1)
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n, err := s.pc.WriteTo(b, &sendToUdpAddr)
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c := s.conns[a.socket]
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if err != nil {
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expMap.Add("socket PacketConn write errors", 1)
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if c != nil && c.userOnError != nil {
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go c.userOnError(err)
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} else if c != nil &&
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(strings.Contains(err.Error(), "can't assign requested address") ||
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strings.Contains(err.Error(), "invalid argument")) {
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// Should be an bad argument or network configuration problem we
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// can't recover from.
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c.onError(err)
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} else if c != nil && strings.Contains(err.Error(), "operation not permitted") {
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// Rate-limited. Probably Linux. The implementation might try
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// again later.
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} else {
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s.logger.Printf("error sending packet: %s", err)
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}
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return
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}
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if n != len(b) {
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expMap.Add("socket PacketConn short writes", 1)
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s.logger.Printf("expected to send %d bytes but only sent %d", len(b), n)
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}
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return
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}
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//export errorCallback
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func errorCallback(a *C.utp_callback_arguments) C.uint64 {
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s := getSocketForLibContext(a.context)
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err := errorForCode(a.error_code())
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if logCallbacks {
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s.logger.Printf("error callback: socket %p: %s", a.socket, err)
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}
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libContextToSocket[a.context].conns[a.socket].onError(err)
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return 0
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}
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//export logCallback
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func logCallback(a *C.utp_callback_arguments) C.uint64 {
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s := getSocketForLibContext(a.context)
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s.logger.Printf("libutp: %s", C.GoString((*C.char)(unsafe.Pointer(a.buf))))
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return 0
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}
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//export stateChangeCallback
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func stateChangeCallback(a *C.utp_callback_arguments) C.uint64 {
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s := libContextToSocket[a.context]
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c := s.conns[a.socket]
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if logCallbacks {
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s.logger.Printf("state changed: conn %p: %s", c, libStateName(a.state()))
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}
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switch a.state() {
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case C.UTP_STATE_CONNECT:
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c.setConnected()
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// A dialled connection will not tell the remote it's ready until it
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// writes. If the dialer has no intention of writing, this will stall
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// everything. We do an empty write to get things rolling again. This
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// circumstance occurs when c1 in the RacyRead nettest is the dialer.
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C.utp_write(a.socket, nil, 0)
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case C.UTP_STATE_WRITABLE:
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c.cond.Broadcast()
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case C.UTP_STATE_EOF:
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c.setGotEOF()
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case C.UTP_STATE_DESTROYING:
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c.onDestroyed()
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s.onLibSocketDestroyed(a.socket)
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default:
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panic(a.state)
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}
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return 0
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}
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//export readCallback
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func readCallback(a *C.utp_callback_arguments) C.uint64 {
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s := libContextToSocket[a.context]
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c := s.conns[a.socket]
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b := a.bufBytes()
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if logCallbacks {
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s.logger.Printf("read callback: conn %p: %d bytes", c, len(b))
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}
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if len(b) == 0 {
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panic("that will break the read drain invariant")
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}
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c.readBuf.Write(b)
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c.cond.Broadcast()
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return 0
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}
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//export acceptCallback
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func acceptCallback(a *C.utp_callback_arguments) C.uint64 {
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s := getSocketForLibContext(a.context)
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if logCallbacks {
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s.logger.Printf("accept callback: %#v", *a)
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}
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c := s.newConn(a.socket)
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c.setRemoteAddr()
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s.pushBacklog(c)
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return 0
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}
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//export getReadBufferSizeCallback
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func getReadBufferSizeCallback(a *C.utp_callback_arguments) (ret C.uint64) {
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s := libContextToSocket[a.context]
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c := s.conns[a.socket]
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if c == nil {
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// socket hasn't been added to the Socket.conns yet. The read buffer
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// starts out empty, and the default implementation for this callback
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// returns 0, so we'll return that.
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return 0
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}
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ret = C.uint64(c.readBuf.Len())
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return
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}
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//export firewallCallback
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func firewallCallback(a *C.utp_callback_arguments) C.uint64 {
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s := getSocketForLibContext(a.context)
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if s.syncFirewallCallback != nil {
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var addr net.UDPAddr
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structSockaddrToUDPAddr(a.address(), &addr)
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if s.syncFirewallCallback(&addr) {
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return 1
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}
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} else if s.asyncBlock {
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return 1
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}
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return 0
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}
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