package utp /* #include "utp.h" */ import "C" import ( "net" "reflect" "strings" "sync/atomic" "unsafe" ) func (a *C.utp_callback_arguments) bufBytes() []byte { return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{ uintptr(unsafe.Pointer(a.buf)), int(a.len), int(a.len), })) } func (a *C.utp_callback_arguments) state() C.int { return *(*C.int)(unsafe.Pointer(&a.anon0)) } func (a *C.utp_callback_arguments) error_code() C.int { return *(*C.int)(unsafe.Pointer(&a.anon0)) } func (a *C.utp_callback_arguments) address() *C.struct_sockaddr { return *(**C.struct_sockaddr)(unsafe.Pointer(&a.anon0[0])) } func (a *C.utp_callback_arguments) addressLen() C.socklen_t { return *(*C.socklen_t)(unsafe.Pointer(&a.anon1[0])) } var sends int64 //export sendtoCallback func sendtoCallback(a *C.utp_callback_arguments) (ret C.uint64) { s := getSocketForLibContext(a.context) b := a.bufBytes() var sendToUdpAddr net.UDPAddr if err := structSockaddrToUDPAddr(a.address(), &sendToUdpAddr); err != nil { panic(err) } newSends := atomic.AddInt64(&sends, 1) if logCallbacks { s.logger.Printf("sending %d bytes, %d packets", len(b), newSends) } expMap.Add("socket PacketConn writes", 1) n, err := s.pc.WriteTo(b, &sendToUdpAddr) c := s.conns[a.socket] if err != nil { expMap.Add("socket PacketConn write errors", 1) if c != nil && c.userOnError != nil { go c.userOnError(err) } else if c != nil && (strings.Contains(err.Error(), "can't assign requested address") || strings.Contains(err.Error(), "invalid argument")) { // Should be an bad argument or network configuration problem we // can't recover from. c.onError(err) } else if c != nil && strings.Contains(err.Error(), "operation not permitted") { // Rate-limited. Probably Linux. The implementation might try // again later. } else { s.logger.Printf("error sending packet: %s", err) } return } if n != len(b) { expMap.Add("socket PacketConn short writes", 1) s.logger.Printf("expected to send %d bytes but only sent %d", len(b), n) } return } //export errorCallback func errorCallback(a *C.utp_callback_arguments) C.uint64 { s := getSocketForLibContext(a.context) err := errorForCode(a.error_code()) if logCallbacks { s.logger.Printf("error callback: socket %p: %s", a.socket, err) } libContextToSocket[a.context].conns[a.socket].onError(err) return 0 } //export logCallback func logCallback(a *C.utp_callback_arguments) C.uint64 { s := getSocketForLibContext(a.context) s.logger.Printf("libutp: %s", C.GoString((*C.char)(unsafe.Pointer(a.buf)))) return 0 } //export stateChangeCallback func stateChangeCallback(a *C.utp_callback_arguments) C.uint64 { s := libContextToSocket[a.context] c := s.conns[a.socket] if logCallbacks { s.logger.Printf("state changed: conn %p: %s", c, libStateName(a.state())) } switch a.state() { case C.UTP_STATE_CONNECT: c.setConnected() // A dialled connection will not tell the remote it's ready until it // writes. If the dialer has no intention of writing, this will stall // everything. We do an empty write to get things rolling again. This // circumstance occurs when c1 in the RacyRead nettest is the dialer. C.utp_write(a.socket, nil, 0) case C.UTP_STATE_WRITABLE: c.cond.Broadcast() case C.UTP_STATE_EOF: c.setGotEOF() case C.UTP_STATE_DESTROYING: c.onDestroyed() s.onLibSocketDestroyed(a.socket) default: panic(a.state) } return 0 } //export readCallback func readCallback(a *C.utp_callback_arguments) C.uint64 { s := libContextToSocket[a.context] c := s.conns[a.socket] b := a.bufBytes() if logCallbacks { s.logger.Printf("read callback: conn %p: %d bytes", c, len(b)) } if len(b) == 0 { panic("that will break the read drain invariant") } c.readBuf.Write(b) c.cond.Broadcast() return 0 } //export acceptCallback func acceptCallback(a *C.utp_callback_arguments) C.uint64 { s := getSocketForLibContext(a.context) if logCallbacks { s.logger.Printf("accept callback: %#v", *a) } c := s.newConn(a.socket) c.setRemoteAddr() s.pushBacklog(c) return 0 } //export getReadBufferSizeCallback func getReadBufferSizeCallback(a *C.utp_callback_arguments) (ret C.uint64) { s := libContextToSocket[a.context] c := s.conns[a.socket] if c == nil { // socket hasn't been added to the Socket.conns yet. The read buffer // starts out empty, and the default implementation for this callback // returns 0, so we'll return that. return 0 } ret = C.uint64(c.readBuf.Len()) return } //export firewallCallback func firewallCallback(a *C.utp_callback_arguments) C.uint64 { s := getSocketForLibContext(a.context) if s.syncFirewallCallback != nil { var addr net.UDPAddr structSockaddrToUDPAddr(a.address(), &addr) if s.syncFirewallCallback(&addr) { return 1 } } else if s.asyncBlock { return 1 } return 0 }