133 lines
5.0 KiB
Markdown
133 lines
5.0 KiB
Markdown
# goprocess - lifecycles in go
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[![travisbadge](https://travis-ci.org/jbenet/goprocess.svg)](https://travis-ci.org/jbenet/goprocess)
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(Based on https://github.com/jbenet/go-ctxgroup)
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- Godoc: https://godoc.org/github.com/jbenet/goprocess
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`goprocess` introduces a way to manage process lifecycles in go. It is
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much like [go.net/context](https://godoc.org/code.google.com/p/go.net/context)
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(it actually uses a Context), but it is more like a Context-WaitGroup hybrid.
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`goprocess` is about being able to start and stop units of work, which may
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receive `Close` signals from many clients. Think of it like a UNIX process
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tree, but inside go.
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`goprocess` seeks to minimally affect your objects, so you can use it
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with both embedding or composition. At the heart of `goprocess` is the
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`Process` interface:
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```Go
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// Process is the basic unit of work in goprocess. It defines a computation
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// with a lifecycle:
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// - running (before calling Close),
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// - closing (after calling Close at least once),
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// - closed (after Close returns, and all teardown has _completed_).
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//
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// More specifically, it fits this:
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//
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// p := WithTeardown(tf) // new process is created, it is now running.
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// p.AddChild(q) // can register children **before** Closing.
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// go p.Close() // blocks until done running teardown func.
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// <-p.Closing() // would now return true.
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// <-p.childrenDone() // wait on all children to be done
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// p.teardown() // runs the user's teardown function tf.
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// p.Close() // now returns, with error teardown returned.
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// <-p.Closed() // would now return true.
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//
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// Processes can be arranged in a process "tree", where children are
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// automatically Closed if their parents are closed. (Note, it is actually
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// a Process DAG, children may have multiple parents). A process may also
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// optionally wait for another to fully Close before beginning to Close.
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// This makes it easy to ensure order of operations and proper sequential
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// teardown of resurces. For example:
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//
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// p1 := goprocess.WithTeardown(func() error {
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// fmt.Println("closing 1")
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// })
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// p2 := goprocess.WithTeardown(func() error {
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// fmt.Println("closing 2")
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// })
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// p3 := goprocess.WithTeardown(func() error {
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// fmt.Println("closing 3")
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// })
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//
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// p1.AddChild(p2)
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// p2.AddChild(p3)
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//
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//
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// go p1.Close()
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// go p2.Close()
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// go p3.Close()
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//
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// // Output:
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// // closing 3
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// // closing 2
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// // closing 1
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//
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// Process is modelled after the UNIX processes group idea, and heavily
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// informed by sync.WaitGroup and go.net/context.Context.
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//
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// In the function documentation of this interface, `p` always refers to
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// the self Process.
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type Process interface {
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// WaitFor makes p wait for q before exiting. Thus, p will _always_ close
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// _after_ q. Note well: a waiting cycle is deadlock.
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//
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// If q is already Closed, WaitFor calls p.Close()
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// If p is already Closing or Closed, WaitFor panics. This is the same thing
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// as calling Add(1) _after_ calling Done() on a wait group. Calling WaitFor
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// on an already-closed process is a programming error likely due to bad
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// synchronization
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WaitFor(q Process)
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// AddChildNoWait registers child as a "child" of Process. As in UNIX,
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// when parent is Closed, child is Closed -- child may Close beforehand.
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// This is the equivalent of calling:
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//
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// go func(parent, child Process) {
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// <-parent.Closing()
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// child.Close()
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// }(p, q)
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//
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// Note: the naming of functions is `AddChildNoWait` and `AddChild` (instead
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// of `AddChild` and `AddChildWaitFor`) because:
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// - it is the more common operation,
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// - explicitness is helpful in the less common case (no waiting), and
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// - usual "child" semantics imply parent Processes should wait for children.
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AddChildNoWait(q Process)
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// AddChild is the equivalent of calling:
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// parent.AddChildNoWait(q)
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// parent.WaitFor(q)
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AddChild(q Process)
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// Go creates a new process, adds it as a child, and spawns the ProcessFunc f
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// in its own goroutine. It is equivalent to:
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//
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// GoChild(p, f)
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//
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// It is useful to construct simple asynchronous workers, children of p.
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Go(f ProcessFunc) Process
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// Close ends the process. Close blocks until the process has completely
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// shut down, and any teardown has run _exactly once_. The returned error
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// is available indefinitely: calling Close twice returns the same error.
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// If the process has already been closed, Close returns immediately.
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Close() error
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// Closing is a signal to wait upon. The returned channel is closed
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// _after_ Close has been called at least once, but teardown may or may
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// not be done yet. The primary use case of Closing is for children who
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// need to know when a parent is shutting down, and therefore also shut
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// down.
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Closing() <-chan struct{}
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// Closed is a signal to wait upon. The returned channel is closed
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// _after_ Close has completed; teardown has finished. The primary use case
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// of Closed is waiting for a Process to Close without _causing_ the Close.
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Closed() <-chan struct{}
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}
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```
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