223 lines
8.3 KiB
Go
223 lines
8.3 KiB
Go
package api
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import (
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"context"
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"github.com/NaySoftware/go-fcm"
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"github.com/ethereum/go-ethereum/accounts/keystore"
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gethcommon "github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/log"
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"github.com/status-im/status-go/geth/account"
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"github.com/status-im/status-go/geth/jail"
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"github.com/status-im/status-go/geth/node"
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"github.com/status-im/status-go/geth/params"
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"github.com/status-im/status-go/geth/transactions"
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"github.com/status-im/status-go/sign"
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)
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// StatusAPI provides API to access Status related functionality.
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type StatusAPI struct {
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b *StatusBackend
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log log.Logger
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}
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// NewStatusAPI creates a new StatusAPI instance
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func NewStatusAPI() *StatusAPI {
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return NewStatusAPIWithBackend(NewStatusBackend())
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}
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// NewStatusAPIWithBackend creates a new StatusAPI instance using
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// the passed backend.
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func NewStatusAPIWithBackend(b *StatusBackend) *StatusAPI {
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return &StatusAPI{
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b: b,
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log: log.New("package", "status-go/geth/api.StatusAPI"),
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}
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}
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// StatusNode returns reference to StatusNode.
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func (api *StatusAPI) StatusNode() *node.StatusNode {
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return api.b.StatusNode()
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}
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// AccountManager returns reference to account manager
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func (api *StatusAPI) AccountManager() *account.Manager {
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return api.b.AccountManager()
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}
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// JailManager returns reference to jail
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func (api *StatusAPI) JailManager() jail.Manager {
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return api.b.JailManager()
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}
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// Transactor returns reference to a status transactor
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func (api *StatusAPI) Transactor() *transactions.Transactor {
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return api.b.Transactor()
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}
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// PendingSignRequests returns reference to a list of current sign requests
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func (api *StatusAPI) PendingSignRequests() *sign.PendingRequests {
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return api.b.PendingSignRequests()
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}
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// StartNode start Status node, fails if node is already started
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func (api *StatusAPI) StartNode(config *params.NodeConfig) error {
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return api.b.StartNode(config)
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}
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// StartNodeAsync start Status node, fails if node is already started
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// Returns immediately w/o waiting for node to start (see node.ready)
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func (api *StatusAPI) StartNodeAsync(config *params.NodeConfig) <-chan error {
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return runAsync(func() error { return api.StartNode(config) })
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}
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// StopNode stop Status node. Stopped node cannot be resumed.
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func (api *StatusAPI) StopNode() error {
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return api.b.StopNode()
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}
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// StopNodeAsync stop Status node. Stopped node cannot be resumed.
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// Returns immediately, w/o waiting for node to stop (see node.stopped)
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func (api *StatusAPI) StopNodeAsync() <-chan error {
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return runAsync(api.StopNode)
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}
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// RestartNode restart running Status node, fails if node is not running
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func (api *StatusAPI) RestartNode() error {
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return api.b.RestartNode()
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}
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// RestartNodeAsync restart running Status node, in async manner
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func (api *StatusAPI) RestartNodeAsync() <-chan error {
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return runAsync(api.RestartNode)
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}
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// ResetChainData remove chain data from data directory.
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// Node is stopped, and new node is started, with clean data directory.
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func (api *StatusAPI) ResetChainData() error {
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return api.b.ResetChainData()
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}
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// ResetChainDataAsync remove chain data from data directory, in async manner
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func (api *StatusAPI) ResetChainDataAsync() <-chan error {
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return runAsync(api.ResetChainData)
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}
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// CallRPC executes public RPC requests on node's in-proc RPC server.
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func (api *StatusAPI) CallRPC(inputJSON string) string {
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return api.b.CallRPC(inputJSON)
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}
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// CallPrivateRPC executes public and private RPC requests on node's in-proc RPC server.
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func (api *StatusAPI) CallPrivateRPC(inputJSON string) string {
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return api.b.CallPrivateRPC(inputJSON)
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}
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// CreateAccount creates an internal geth account
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// BIP44-compatible keys are generated: CKD#1 is stored as account key, CKD#2 stored as sub-account root
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// Public key of CKD#1 is returned, with CKD#2 securely encoded into account key file (to be used for
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// sub-account derivations)
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func (api *StatusAPI) CreateAccount(password string) (address, pubKey, mnemonic string, err error) {
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return api.b.AccountManager().CreateAccount(password)
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}
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// CreateChildAccount creates sub-account for an account identified by parent address.
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// CKD#2 is used as root for master accounts (when parentAddress is "").
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// Otherwise (when parentAddress != ""), child is derived directly from parent.
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func (api *StatusAPI) CreateChildAccount(parentAddress, password string) (address, pubKey string, err error) {
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return api.b.AccountManager().CreateChildAccount(parentAddress, password)
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}
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// RecoverAccount re-creates master key using given details.
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// Once master key is re-generated, it is inserted into keystore (if not already there).
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func (api *StatusAPI) RecoverAccount(password, mnemonic string) (address, pubKey string, err error) {
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return api.b.AccountManager().RecoverAccount(password, mnemonic)
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}
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// VerifyAccountPassword tries to decrypt a given account key file, with a provided password.
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// If no error is returned, then account is considered verified.
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func (api *StatusAPI) VerifyAccountPassword(keyStoreDir, address, password string) (*keystore.Key, error) {
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return api.b.AccountManager().VerifyAccountPassword(keyStoreDir, address, password)
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}
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// SelectAccount selects current account, by verifying that address has corresponding account which can be decrypted
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// using provided password. Once verification is done, decrypted key is injected into Whisper (as a single identity,
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// all previous identities are removed).
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func (api *StatusAPI) SelectAccount(address, password string) error {
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return api.b.SelectAccount(address, password)
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}
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// Logout clears whisper identities
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func (api *StatusAPI) Logout() error {
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return api.b.Logout()
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}
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// SendTransaction creates a new transaction and waits until it's complete.
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func (api *StatusAPI) SendTransaction(ctx context.Context, args transactions.SendTxArgs) (gethcommon.Hash, error) {
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return api.b.SendTransaction(ctx, args)
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}
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// ApproveSignRequest instructs backend to complete sending of a given transaction
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func (api *StatusAPI) ApproveSignRequest(id string, password string) sign.Result {
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return api.b.ApproveSignRequest(id, password)
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}
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// ApproveSignRequests instructs backend to complete sending of multiple transactions
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func (api *StatusAPI) ApproveSignRequests(ids []string, password string) map[string]sign.Result {
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return api.b.ApproveSignRequests(ids, password)
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}
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// DiscardSignRequest discards a given transaction from transaction queue
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func (api *StatusAPI) DiscardSignRequest(id string) error {
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return api.b.DiscardSignRequest(id)
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}
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// DiscardSignRequests discards given multiple transactions from transaction queue
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func (api *StatusAPI) DiscardSignRequests(ids []string) map[string]error {
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return api.b.DiscardSignRequests(ids)
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}
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// JailParse creates a new jail cell context, with the given chatID as identifier.
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// New context executes provided JavaScript code, right after the initialization.
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// DEPRECATED in favour of CreateAndInitCell.
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func (api *StatusAPI) JailParse(chatID string, js string) string {
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return api.b.jailManager.Parse(chatID, js)
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}
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// CreateAndInitCell creates a new jail cell context, with the given chatID as identifier.
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// New context executes provided JavaScript code, right after the initialization.
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func (api *StatusAPI) CreateAndInitCell(chatID, js string) string {
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return api.b.jailManager.CreateAndInitCell(chatID, js)
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}
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// JailCall executes given JavaScript function w/i a jail cell context identified by the chatID.
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func (api *StatusAPI) JailCall(chatID, this, args string) string {
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return api.b.jailManager.Call(chatID, this, args)
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}
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// JailExecute allows to run arbitrary JS code within a jail cell.
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func (api *StatusAPI) JailExecute(chatID, code string) string {
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return api.b.jailManager.Execute(chatID, code)
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}
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// SetJailBaseJS allows to setup initial JavaScript to be loaded on each jail.CreateAndInitCell().
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func (api *StatusAPI) SetJailBaseJS(js string) {
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api.b.jailManager.SetBaseJS(js)
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}
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// NotifyUsers send notifications to users.
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func (api *StatusAPI) NotifyUsers(message string, payload fcm.NotificationPayload, tokens ...string) error {
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return api.b.NotifyUsers(message, payload, tokens...)
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}
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// ConnectionChange handles network state changes logic.
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func (api *StatusAPI) ConnectionChange(typ string, expensive bool) {
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api.b.ConnectionChange(typ, expensive)
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}
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// AppStateChange handles app state changes (background/foreground).
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// state values: see https://facebook.github.io/react-native/docs/appstate.html
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func (api *StatusAPI) AppStateChange(state string) {
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api.b.AppStateChange(state)
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}
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